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306da0b802
Since it's not possible to update 300+ shaders manually and automation was possible, I thought that I'd take the honor and create a script that's able to automatically convert all of the shaders to be cross-compatible with Vulkan. And change the graphic pack versions to version 4 of course. Also, the script has some nifty testing code which compiled every shader as OpenGL and Vulkan, but for that see the details that I've written below. **Here's the script that I've made to do all of this. No manual edits were needed:** https://gist.github.com/Crementif/8d98a855b95f219d95298fb3db99deae |
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Bayonetta2_Portal | ||
BreathOfTheWild_!ShadowFix | ||
BreathOfTheWild_AMD_ShaderCrash | ||
BreathOfTheWild_Intel_FlippedLights | ||
BreathOfTheWild_Intel_RemoveBloom | ||
BreathOfTheWild_KakarikoShadows | ||
BreathOfTheWild_LwzxNullCheck | ||
BreathOfTheWild_NVIDIASmoke | ||
BreathOfTheWild_removeStretchedClouds | ||
ColorSplash_GreenCharactersTint | ||
eShop_RemoveGrayOverlay | ||
HyruleWarriors_DLCFix | ||
HyruleWarriors_EnemyDeathFix | ||
MarioKart8_OnlineDesync | ||
NewSuperMarioBrosU_CrashFix | ||
SonicLostWorld_Brightness | ||
SuperMarioMaker_BorderFix | ||
SuperMarioMaker_GridFix | ||
SuperSmashBros_NoPixelMess | ||
WindWakerHD_FPSSlowdownFix | ||
WindWakerHD_IntelFixes | ||
WindWakerHD_PictoBox | ||
Wonderful101_ShadowRemoval | ||
XenobladeX_Brightness |