mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-25 02:56:53 +01:00
d75884b50e
Since vsync = 60hz graphic packs keep popping up , I may as well commit this even if it’s a bit lame... Patches gameplay and cutscenes to 60fps , keeps them in sync Known issues: Battle animation speed is ok, but event times are cut in half Switchover from cinematic to ingame cutscene end too early NPCs and Cars move too fast
15 lines
422 B
Plaintext
15 lines
422 B
Plaintext
[TMS_60FPS_EUv16] # Unpatched EU version only
|
|
moduleMatches = 0x2249A57A
|
|
|
|
0x1002A6E4 = .float 0.016666667
|
|
_frameTime = 0x1002A6E4
|
|
|
|
0x021A7654 = lis r10, _frameTime@ha # cinematic timing
|
|
0x021A765C = lfs f1, _frameTime@l(r10) #
|
|
|
|
0x0244D434 = li r4, 1 #
|
|
0x0248BF04 = nop # kill vsync
|
|
0x0248B11C = nop #kill vsync
|
|
|
|
#0x10065E50 = .float 0.033333335 # cinematic animation speed, for future ref
|