cemu_graphic_packs/Performance/Smash_360p/rules.txt

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[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
name = "Super Smash Bros. - 360p"
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # half-res alpha
overwriteWidth = 960
overwriteHeight = 540
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine] # shadow 1
width = 512
height = 512
formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
overwriteWidth = 256
overwriteHeight = 256
[TextureRedefine] # shadow 2
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
overwriteWidth = 512
overwriteHeight = 512
[TextureRedefine] # shadow 3
width = 2048
height = 2048
formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
overwriteWidth = 1024
overwriteHeight = 1024
[TextureRedefine] # boxing ring screen
width = 220
height = 124
overwriteWidth = 0
overwriteHeight = 0