mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 16:31:50 +01:00
477f71cf86
This reverts commit 2f5488c22e
.
1524 lines
33 KiB
Plaintext
1524 lines
33 KiB
Plaintext
[Definition]
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titleIds = 0005000010145D00,0005000010145C00,0005000010106100
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name = Resolution
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path = "Super Mario 3D World/Graphics/Resolution"
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description = Changes the resolution of the game.
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version = 3
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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# Performance
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[Preset]
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name = 320x180
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$width = 320
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$height = 180
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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# Common HD Resolutions
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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# Common Ultrawide Resolutions
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[Preset]
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name = 2560x1080 (Ultrawide)
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$width = 2560
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3440x1440 (Ultrawide)
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$width = 3440
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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# Common 16:10 Resolutions
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[Preset]
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name = 1440x900 (16:10)
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$width = 1440
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1680x1050 (16:10)
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$width = 1680
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$height = 1050
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1200 (16:10)
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$width = 1920
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$height = 1200
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1600 (16:10)
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$width = 2560
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$height = 1600
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2880x1800 (16:10)
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$width = 2880
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2400 (16:10)
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$width = 3840
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$height = 2400
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x3200 (16:10)
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$width = 5120
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$height = 3200
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$gameWidth = 1280
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$gameHeight = 720
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[TextureRedefine]
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width = 1280
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height = 720
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formatsExcluded = 0x008,0x41A,0x034,0x035
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine] #heat haze
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width = 1152
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height = 720
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 1152
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine] #heat haze
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width = 1128
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height = 720
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 1128
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine] #Zoom
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width = 1024
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height = 608
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#formats = 0x80e,0x810
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overwriteWidth = ($width/$gameWidth) * 1024
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overwriteHeight = ($height/$gameHeight) * 608
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[TextureRedefine] #Heat haze
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width = 1024
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height = 512
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 1024
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overwriteHeight = ($height/$gameHeight) * 512
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[TextureRedefine] #Zoom
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width = 1000
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height = 600
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 1000
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overwriteHeight = ($height/$gameHeight) * 600
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[TextureRedefine] #sparkly mine
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width = 896
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height = 480
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overwriteWidth = ($width/$gameWidth) * 896
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 864
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height = 480
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overwriteWidth = ($width/$gameWidth) * 864
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 854
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height = 480
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine] #Depth 8
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width = 640
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height = 368
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 368
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[TextureRedefine] #Depth
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width = 640
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height = 360
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 360
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[TextureRedefine] #heat haze zoomed
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width = 576
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height = 368
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 576
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overwriteHeight = ($height/$gameHeight) * 368
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[TextureRedefine] #816 fire transition, 80e?
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width = 512
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height = 512
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formats = 0x816 # #0x431,0x235,0x034
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 512
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[TextureRedefine]
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width = 512
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height = 304
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 304
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[TextureRedefine]
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width = 512
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height = 256
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formats = 0x816,0x806
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 256
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[TextureRedefine]
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width = 500
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height = 300
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 500
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overwriteHeight = ($height/$gameHeight) * 300
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[TextureRedefine] #
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width = 480
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height = 272
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 480
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overwriteHeight = ($height/$gameHeight) * 272
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[TextureRedefine]
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width = 480
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height = 270
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 480
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overwriteHeight = ($height/$gameHeight) * 270
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[TextureRedefine]
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width = 320
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height = 192
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#formats =
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 192
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[TextureRedefine]
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width = 320
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height = 180
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 180
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[TextureRedefine] #heat haze
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width = 288
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height = 192
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 288
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overwriteHeight = ($height/$gameHeight) * 192
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[TextureRedefine] #Transition fire
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width = 282
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height = 180
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 282
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overwriteHeight = ($height/$gameHeight) * 180
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[TextureRedefine]
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width = 256
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height = 256
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 256
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[TextureRedefine]
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width = 256
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height = 160
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 160
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[TextureRedefine]
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width = 256
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height = 144
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 144
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[TextureRedefine]
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width = 256
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height = 128
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formats = 0x816,0x806
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 128
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[TextureRedefine]
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width = 250
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height = 150
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 250
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overwriteHeight = ($height/$gameHeight) * 150
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[TextureRedefine]
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width = 240
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height = 135
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 240
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overwriteHeight = ($height/$gameHeight) * 135
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[TextureRedefine] # mine sparkles
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width = 224
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height = 128
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 224
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overwriteHeight = ($height/$gameHeight) * 128
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[TextureRedefine] # mine sparkles
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width = 213
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height = 120
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 213
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overwriteHeight = ($height/$gameHeight) * 120
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[TextureRedefine]
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width = 160
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height = 96
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 96
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[TextureRedefine]
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width = 160
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height = 90
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#formats =
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 90
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[TextureRedefine]
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width = 128
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height = 128
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 128
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[TextureRedefine] #Transition fire
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width = 141
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height = 90
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 141
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overwriteHeight = ($height/$gameHeight) * 90
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[TextureRedefine]
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width = 128
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height = 80
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 80
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[TextureRedefine]
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width = 128
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height = 64
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 64
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[TextureRedefine] #haze
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width = 128
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height = 16
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formats = 0x823
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 16
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[TextureRedefine]
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width = 125
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height = 75
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 125
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overwriteHeight = ($height/$gameHeight) * 75
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[TextureRedefine]
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width = 120
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height = 67
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 120
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overwriteHeight = ($height/$gameHeight) * 67
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[TextureRedefine]
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width = 96
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height = 48
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#formats =
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overwriteWidth = ($width/$gameWidth) * 96
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overwriteHeight = ($height/$gameHeight) * 48
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[TextureRedefine]
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width = 80
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height = 45
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#formats =
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overwriteWidth = ($width/$gameWidth) * 80
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overwriteHeight = ($height/$gameHeight) * 45
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[TextureRedefine] # Transition fire
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width = 70
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height = 45
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 70
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overwriteHeight = ($height/$gameHeight) * 45
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[TextureRedefine]
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width = 64
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height = 64
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 64
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[TextureRedefine]
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width = 64
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height = 48
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 48
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[TextureRedefine]
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width = 64
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height = 32
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 32
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[TextureRedefine]
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width = 62
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height = 37
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 60
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overwriteHeight = ($height/$gameHeight) * 37
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[TextureRedefine]
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width = 60
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height = 33
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 60
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overwriteHeight = ($height/$gameHeight) * 33
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[TextureRedefine] #transition fire
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width = 40
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height = 22
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 40
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overwriteHeight = ($height/$gameHeight) * 22
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[TextureRedefine]
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width = 35
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height = 22
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 35
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overwriteHeight = ($height/$gameHeight) * 22
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[TextureRedefine]
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width = 32
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height = 32
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 32
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overwriteHeight = ($height/$gameHeight) * 32
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[TextureRedefine]
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width = 32
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height = 16
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 32
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overwriteHeight = ($height/$gameHeight) * 16
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[TextureRedefine]
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width = 31
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height = 18
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 31
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overwriteHeight = ($height/$gameHeight) * 18
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[TextureRedefine]
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width = 24
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height = 16
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 24
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overwriteHeight = ($height/$gameHeight) * 16
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[TextureRedefine]
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width = 20
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height = 11
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 20
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overwriteHeight = ($height/$gameHeight) * 11
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[TextureRedefine] #Transition fire
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width = 17
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height = 11
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 17
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overwriteHeight = ($height/$gameHeight) * 11
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[TextureRedefine]
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width = 16
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height = 16
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 16
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overwriteHeight = ($height/$gameHeight) * 16
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[TextureRedefine]
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width = 15
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height = 9
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formats = 0x816,0x823
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overwriteWidth = ($width/$gameWidth) * 15
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overwriteHeight = ($height/$gameHeight) * 9
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[TextureRedefine] # circus
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width = 1272
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height = 720
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overwriteWidth = ($width/$gameWidth) * 1272
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine] # circus
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width = 1264
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height = 720
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overwriteWidth = ($width/$gameWidth) * 1264
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine] # circus
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width = 1256
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height = 720
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overwriteWidth = ($width/$gameWidth) * 1256
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine] # circus
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width = 1248
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height = 720
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overwriteWidth = ($width/$gameWidth) * 1248
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine] # circus
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width = 1240
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height = 720
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overwriteWidth = ($width/$gameWidth) * 1240
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine] # circus
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width = 1232
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height = 720
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overwriteWidth = ($width/$gameWidth) * 1232
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine] # circus
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width = 1224
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height = 720
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overwriteWidth = ($width/$gameWidth) * 1224
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine] # circus
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width = 1216
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height = 720
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overwriteWidth = ($width/$gameWidth) * 1216
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overwriteHeight = ($height/$gameHeight) * 720
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|
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[TextureRedefine] # circus
|
|
width = 1208
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1208
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1200
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1200
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1192
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1192
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1184
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1184
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1176
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1176
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1168
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1168
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1160
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1160
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1152
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1152
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1144
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1144
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1136
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1136
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1128
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1128
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1120
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1120
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1112
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1112
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1104
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1104
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1096
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1096
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1088
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1088
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1080
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1080
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1072
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1072
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1064
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1064
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1056
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1056
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1048
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1048
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1040
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1040
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1032
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1032
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1024
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1024
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1016
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1016
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1008
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1008
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1000
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1000
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 640
|
|
height = 320
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 320
|
|
|
|
[TextureRedefine] # circus
|
|
width = 636
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 636
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 632
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 632
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 628
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 628
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 624
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 624
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 620
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 620
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 616
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 616
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 612
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 612
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 608
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 608
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 604
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 604
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 600
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 600
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 596
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 596
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 592
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 592
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 588
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 588
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 584
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 584
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 580
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 580
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 576
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 576
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 572
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 572
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 568
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 568
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 564
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 564
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 560
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 560
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 556
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 556
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 552
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 552
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 548
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 548
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 544
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 544
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 540
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 540
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 536
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 536
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 532
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 532
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 528
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 528
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 524
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 524
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 520
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 520
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 516
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 516
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 512
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 508
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 508
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 504
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 504
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 500
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 500
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 318
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 318
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 316
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 316
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 314
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 314
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 312
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 312
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 310
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 310
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 308
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 308
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 306
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 306
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 304
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 304
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 302
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 302
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 300
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 300
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 298
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 298
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 296
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 296
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 294
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 294
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 292
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 292
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 290
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 290
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 288
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 288
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 286
|
|
height = 180
|
|
formatsExcluded = 0x433
|
|
overwriteWidth = ($width/$gameWidth) * 286
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 284
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 284
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 282
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 282
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 280
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 280
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 278
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 278
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 276
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 276
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 274
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 274
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 272
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 272
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 270
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 270
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 268
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 268
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 266
|
|
height = 180
|
|
formatsExcluded = 0x433
|
|
overwriteWidth = ($width/$gameWidth) * 266
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 264
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 264
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 262
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 262
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 260
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 260
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 258
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 258
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 256
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 254
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 254
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 252
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 252
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 250
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 250
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 160
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 159
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 159
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 158
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 158
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 157
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 157
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 156
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 156
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 155
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 155
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 154
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 154
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 153
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 153
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 152
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 152
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 151
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 151
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 150
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 150
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 149
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 149
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 148
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 148
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 147
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 147
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 146
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 146
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 145
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 145
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 144
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 144
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 143
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 143
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 142
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 142
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 141
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 141
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 140
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 140
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 139
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 139
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 138
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 138
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 137
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 137
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 136
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 136
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 135
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 135
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 134
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 134
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 133
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 133
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 132
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 132
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 131
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 131
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 130
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 130
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 129
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 129
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 128
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 127
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 127
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 126
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 126
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 125
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 125
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 120
|
|
height = 67
|
|
overwriteWidth = ($width/$gameWidth) * 120
|
|
overwriteHeight = ($height/$gameHeight) * 67
|
|
|
|
[TextureRedefine] # circus
|
|
width = 80
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 80
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 79
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 79
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 78
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 78
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 77
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 77
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 76
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 76
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 75
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 75
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 74
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 74
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 73
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 73
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 72
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 72
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 71
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 71
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 70
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 70
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 69
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 69
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 68
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 68
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 67
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 67
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 66
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 66
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 65
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 65
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 64
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 63
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 63
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 62
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 62
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 60
|
|
height = 33
|
|
overwriteWidth = ($width/$gameWidth) * 60
|
|
overwriteHeight = ($height/$gameHeight) * 33
|