mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2025-02-08 06:13:25 +01:00
1181 lines
26 KiB
Plaintext
1181 lines
26 KiB
Plaintext
[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = Graphics
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path = "The Legend of Zelda: Breath of the Wild/Graphics"
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description = Allows you to change the game resolution, shadow resolution and anti-aliasing.||Made by Kiri, Skalfate, rajkosto and NAVras.
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version = 7
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[Default]
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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$aspectRatioWidth = 16
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$aspectRatioHeight = 9
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$showUltrawideOptions:int = 0
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$ultrawideHUDMode:int = 0
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$fxaa:int = 1
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$shadowRes = 1
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$subPix:int = 1.0
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$edgeThreshold:int = 0.125
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$edgeThresholdMin:int = 0.0156
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$shadowNearbyStart = 1.0 # the starting distance should be kept at 1.0
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$shadowNearbyEnd = 1.0
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$shadowFarStart = 1.0
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$shadowFarEnd = 1.0
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# Should be set to 1 or 2 (changes verbosity of loggin) when trying to log the layout of panes while they're getting loaded for debugging purposes
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$enableUltrawideDebugLogging:int = 0
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# Aspect Ratio
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[Preset]
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name = 16:9 (Default)
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category = Aspect Ratio
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$aspectRatioWidth = 16
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$aspectRatioHeight = 9
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$showUltrawideOptions:int = 0
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$ultrawideHUDMode:int = 0
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[Preset]
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name = 16:10
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category = Aspect Ratio
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$aspectRatioWidth = 16
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$aspectRatioHeight = 10
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$showUltrawideOptions:int = 0
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$ultrawideHUDMode:int = 0
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[Preset]
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name = 21:9
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category = Aspect Ratio
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$aspectRatioWidth = 21
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$aspectRatioHeight = 9
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$showUltrawideOptions:int = 1
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[Preset]
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name = 32:9
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category = Aspect Ratio
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$aspectRatioWidth = 32
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$aspectRatioHeight = 9
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$showUltrawideOptions:int = 1
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[Preset]
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name = 32:10
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category = Aspect Ratio
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$aspectRatioWidth = 32
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$aspectRatioHeight = 10
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$showUltrawideOptions:int = 1
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[Preset]
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name = 48:9
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category = Aspect Ratio
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$aspectRatioWidth = 48
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$aspectRatioHeight = 9
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$showUltrawideOptions:int = 1
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[Preset]
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name = 4:3
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category = Aspect Ratio
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$aspectRatioWidth = 4
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$aspectRatioHeight = 3
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$showUltrawideOptions:int = 0
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$ultrawideHUDMode:int = 0
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[Preset]
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name = 5:4
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category = Aspect Ratio
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$aspectRatioWidth = 5
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$aspectRatioHeight = 4
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$showUltrawideOptions:int = 0
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$ultrawideHUDMode:int = 0
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[Preset]
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name = 3:2
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category = Aspect Ratio
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$aspectRatioWidth = 3
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$aspectRatioHeight = 2
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$showUltrawideOptions:int = 1
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# 16:9 Resolutions
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[Preset]
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name = 320x180
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category = Resolution
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condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
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$width = 320
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$height = 180
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[Preset]
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name = 640x360
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category = Resolution
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condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
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$width = 640
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$height = 360
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[Preset]
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name = 960x540
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category = Resolution
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condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
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$width = 960
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$height = 540
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[Preset]
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name = 1280x720 (HD, Default)
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category = Resolution
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condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
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default = 1
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[Preset]
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name = 1600x900 (HD+)
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category = Resolution
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condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
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$width = 1600
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$height = 900
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[Preset]
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name = 1920x1080 (Full HD)
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category = Resolution
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condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
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$width = 1920
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$height = 1080
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[Preset]
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name = 2560x1440 (2K)
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category = Resolution
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condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
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$width = 2560
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$height = 1440
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[Preset]
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name = 3200x1800
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category = Resolution
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condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
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$width = 3200
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$height = 1800
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[Preset]
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name = 3840x2160 (4K)
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category = Resolution
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condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
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$width = 3840
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$height = 2160
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[Preset]
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name = 5120x2880 (5K)
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category = Resolution
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condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
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$width = 5120
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$height = 2880
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[Preset]
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name = 7680x4320 (8K)
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category = Resolution
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condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
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$width = 7680
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$height = 4320
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[Preset]
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name = 10240x5760 (10K)
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category = Resolution
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condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
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$width = 10240
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$height = 5760
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# 16:10 Resolutions
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[Preset]
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name = 1280x800
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category = Resolution
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condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2
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$width = 1280
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$height = 800
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[Preset]
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name = 1440x900
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category = Resolution
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condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2
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$width = 1440
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$height = 900
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[Preset]
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name = 1680x1050
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category = Resolution
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condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2
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$width = 1680
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$height = 1050
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[Preset]
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name = 1920x1200
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category = Resolution
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condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2
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$width = 1920
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$height = 1200
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[Preset]
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name = 2560x1600
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category = Resolution
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condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2
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$width = 2560
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$height = 1600
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[Preset]
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name = 2880x1800
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category = Resolution
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condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2
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$width = 2880
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$height = 1800
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[Preset]
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name = 3840x2400
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category = Resolution
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condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2
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$width = 3840
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$height = 2400
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[Preset]
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name = 5120x3200
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category = Resolution
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condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2
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$width = 5120
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$height = 3200
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# 21:9 Resolutions
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[Preset]
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name = 1720x720
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category = Resolution
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condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
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$width = 1720
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$height = 720
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[Preset]
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name = 2100x900
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category = Resolution
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condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
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$width = 2100
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$height = 900
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[Preset]
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name = 2560x1080
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category = Resolution
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condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
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$width = 2560
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$height = 1080
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[Preset]
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name = 3440x1440
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category = Resolution
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condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
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$width = 3440
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$height = 1440
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[Preset]
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name = 3840x1600
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category = Resolution
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condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
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$width = 3840
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$height = 1600
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[Preset]
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name = 4300x1800
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category = Resolution
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condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
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$width = 4300
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$height = 1800
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[Preset]
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name = 5120x2160
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category = Resolution
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condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
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$width = 5120
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$height = 2160
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[Preset]
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name = 6880x2880
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category = Resolution
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condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
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$width = 6880
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$height = 2880
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[Preset]
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name = 10240x4320
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category = Resolution
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condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
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$width = 10240
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$height = 4320
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# 32:9 Resolutions
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[Preset]
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name = 3840x1080
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category = Resolution
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condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
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$width = 3840
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$height = 1080
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[Preset]
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name = 5120x1440
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category = Resolution
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condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
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$width = 5120
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$height = 1440
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[Preset]
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name = 7680x2160
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category = Resolution
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condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
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$width = 7680
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$height = 2160
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[Preset]
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name = 10240x2880
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category = Resolution
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condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
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$width = 10240
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$height = 2880
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# 31:10 Resolutions
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[Preset]
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name = 3840x1200
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category = Resolution
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condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 10) == 0)) == 2
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$width = 3840
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$height = 1200
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[Preset]
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name = 5760x1800
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category = Resolution
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condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 10) == 0)) == 2
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$width = 5760
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$height = 1800
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[Preset]
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name = 7680x2400
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category = Resolution
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condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 10) == 0)) == 2
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$width = 7680
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$height = 2400
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# 48:9 Resolutions
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[Preset]
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name = 5760x1080
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category = Resolution
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condition = ((($aspectRatioWidth - 48) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
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$width = 5760
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$height = 1080
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[Preset]
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name = 7680x1440
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category = Resolution
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condition = ((($aspectRatioWidth - 48) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
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$width = 7680
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$height = 1440
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[Preset]
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name = 11520x2160
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category = Resolution
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condition = ((($aspectRatioWidth - 48) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
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$width = 11520
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$height = 2160
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# 4:3 Resolutions
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[Preset]
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name = 800x600
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category = Resolution
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condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2
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$width = 800
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$height = 600
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[Preset]
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name = 1024x768
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category = Resolution
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condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2
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$width = 1024
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$height = 768
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[Preset]
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name = 1280x960
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category = Resolution
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condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2
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$width = 1280
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$height = 960
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[Preset]
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name = 1600x1200
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category = Resolution
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condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2
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$width = 1600
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$height = 1200
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[Preset]
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name = 1920x1440
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category = Resolution
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condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2
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$width = 1920
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$height = 1440
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# 5:4 Resolutions
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[Preset]
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name = 1280x1024
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category = Resolution
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condition = ((($aspectRatioWidth - 5) == 0) + (($aspectRatioHeight - 4) == 0)) == 2
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$width = 1280
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$height = 1024
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[Preset]
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name = 5760x1080 (3 Full HD )
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category = Resolution
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condition = ((($aspectRatioWidth - 5) == 0) + (($aspectRatioHeight - 4) == 0)) == 2
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$width = 5760
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$height = 1080
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[Preset]
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name = 8640x1620
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category = Resolution
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condition = ((($aspectRatioWidth - 5) == 0) + (($aspectRatioHeight - 4) == 0)) == 2
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$width = 8640
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$height = 1620
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[Preset]
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name = 14400x2700
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category = Resolution
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condition = ((($aspectRatioWidth - 5) == 0) + (($aspectRatioHeight - 4) == 0)) == 2
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$width = 14400
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$height = 2700
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# 3:2 Resolutions
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[Preset]
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name = 1080x720
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category = Resolution
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condition = ((($aspectRatioWidth - 3) == 0) + (($aspectRatioHeight - 2) == 0)) == 2
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$width = 1080
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$height = 720
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[Preset]
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name = 1440x960
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category = Resolution
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condition = ((($aspectRatioWidth - 3) == 0) + (($aspectRatioHeight - 2) == 0)) == 2
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$width = 1440
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$height = 960
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[Preset]
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name = 1920x1280
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category = Resolution
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condition = ((($aspectRatioWidth - 3) == 0) + (($aspectRatioHeight - 2) == 0)) == 2
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$width = 1920
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$height = 1280
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[Preset]
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name = 2256x1504
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category = Resolution
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condition = ((($aspectRatioWidth - 3) == 0) + (($aspectRatioHeight - 2) == 0)) == 2
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$width = 2256
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$height = 1504
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[Preset]
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name = 3240x2160
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category = Resolution
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condition = ((($aspectRatioWidth - 3) == 0) + (($aspectRatioHeight - 2) == 0)) == 2
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$width = 3240
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$height = 2160
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# Ultrawide Mode Options
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[Preset]
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name = Edge HUD (Default)
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category = Ultrawide HUD Mode
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condition = $showUltrawideOptions == 1
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$ultrawideHUDMode:int = 1
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default = 1
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[Preset]
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name = Centered HUD
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category = Ultrawide HUD Mode
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condition = $showUltrawideOptions == 1
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$ultrawideHUDMode:int = 2
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[Preset]
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name = No HUD Fixes (stretched HUD)
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condition = $showUltrawideOptions == 1
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category = Ultrawide HUD Mode
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$ultrawideHUDMode:int = 0
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# Anti-Aliasing
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[Preset]
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name = Normal FXAA (Default)
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category = Anti-Aliasing
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default = 1
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[Preset]
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name = NVIDIA FXAA
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category = Anti-Aliasing
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$fxaa:int = 2
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[Preset]
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name = None
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category = Anti-Aliasing
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$fxaa:int = 0
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# Shadow Graphics Pack
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[Preset]
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name = Low (50%)
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category = Shadows
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$shadowRes = 0.5
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[Preset]
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name = Medium (100%, Default)
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default = 1
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category = Shadows
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[Preset]
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name = High (200%)
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category = Shadows
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$shadowRes = 2
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[Preset]
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name = Ultra (300%)
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category = Shadows
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$shadowRes = 3
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[Preset]
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name = Extreme (400%, Unstable)
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category = Shadows
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$shadowRes = 4
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# Shadow Draw Distance
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|
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[Preset]
|
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category = Shadow Draw Distance
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name = Low (Low Draw Distance, Sharp Shadows)
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$shadowNearbyEnd = 0.6
|
|
$shadowFarStart = 0.6
|
|
$shadowFarEnd = 0.75
|
|
|
|
[Preset]
|
|
name = Medium (Lower Draw Distance, Sharper Shadows)
|
|
category = Shadow Draw Distance
|
|
$shadowNearbyEnd = 0.8
|
|
$shadowFarStart = 0.8
|
|
$shadowFarEnd = 0.9
|
|
|
|
[Preset]
|
|
name = High (Default)
|
|
category = Shadow Draw Distance
|
|
default = 1
|
|
|
|
[Preset]
|
|
name = Very High (Recommended)
|
|
category = Shadow Draw Distance
|
|
$shadowNearbyEnd = 1.25
|
|
$shadowFarStart = 1.25
|
|
$shadowFarEnd = 1.30
|
|
|
|
[Preset]
|
|
name = Ultra (Higher Draw Distance, Slightly Blurrier Shadows)
|
|
category = Shadow Draw Distance
|
|
$shadowNearbyEnd = 1.3
|
|
$shadowFarStart = 1.3
|
|
$shadowFarEnd = 1.5
|
|
|
|
[Preset]
|
|
name = Extreme (Higher Draw Distance, Blurry Shadows)
|
|
category = Shadow Draw Distance
|
|
$shadowNearbyEnd = 1.4
|
|
$shadowFarStart = 1.4
|
|
$shadowFarEnd = 1.55
|
|
|
|
|
|
# Texture Changes
|
|
|
|
# All 720p textures:
|
|
# - 0x001=World Lighting Red8
|
|
# - 0x005=Link and Objects Depth
|
|
# - 0x007=World Lighting Red-Green Texture
|
|
# - 0x019=Menu Interface/GUI
|
|
# - 0x01a=Normals
|
|
# - 0x41a=Geometry rendering
|
|
# - 0x806=Wind/Fog
|
|
# - 0x80e=Depth stencil buffer
|
|
# - 0x816=Weapon and Objects Bloom
|
|
# - 0x820=Field Fog
|
|
|
|
# Depth/Geometry/Shading Rendering
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
formats = 0x001,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806,0x816,0x820
|
|
# formatsExcluded = 0x008 # Game Load Opening Background Image
|
|
tileModesExcluded = 0x001 # For Video Playback
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
# Gamepad - background
|
|
[TextureRedefine]
|
|
width = 864
|
|
height = 480
|
|
formats = 0x019
|
|
# formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails
|
|
overwriteWidth = ($width/$gameWidth) * 864
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
# Gamepad - game render size
|
|
[TextureRedefine]
|
|
width = 854
|
|
height = 480
|
|
formats = 0x019
|
|
# formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails
|
|
overwriteWidth = ($width/$gameWidth) * 854
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
# All 1/2, 1/4 textures:
|
|
# - 0x001=World Lighting - Red
|
|
# - 0x005=Depth for Link and Objects
|
|
# - 0x019=GUI
|
|
# - 0x01a=Blurs and Normals
|
|
# - 0x80e=World and Objects Depth 32bit
|
|
# - 0x806=Wind/Fog
|
|
# - 0x816=World & Weapon Bloom
|
|
# - 0x820=Fog
|
|
|
|
# Required 1/2 resolutions
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 368
|
|
formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a
|
|
# formatsExcluded = 0x431 # Exclude 0x431 which is used for adventure log images
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = (($height/$gameHeight) * 368) + 0.49
|
|
|
|
# Required 1/2 resolutions
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 360
|
|
formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a
|
|
# formatsExcluded = 0x431
|
|
tileModesExcluded = 0x001 # For Video Playback
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
# Required 1/3 resolutions
|
|
[TextureRedefine]
|
|
width = 384
|
|
height = 192
|
|
formats = 0x001 # World lighting - Red
|
|
overwriteWidth = ($width/$gameWidth) * 384
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
# Required 1/4 resolutions
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 192
|
|
formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
# Required 1/4 resolutions
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 180
|
|
formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
# Required 1/6 resolution
|
|
[TextureRedefine]
|
|
width = 192
|
|
height = 96
|
|
formats = 0x007,0x806 # Used for Fog
|
|
overwriteWidth = ($width/$gameWidth) * 192
|
|
overwriteHeight = ($height/$gameHeight) * 96
|
|
|
|
# Required 1/8 resolution
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 96
|
|
formats = 0x001,0x005,0x007,0x806,0x80e,0x816 # Used for Fog/Depth/Bloom
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 96
|
|
|
|
# Required 1/8 resolution
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 90
|
|
formats = 0x001,0x005,0x007,0x806,0x80e,0x816
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
# 1/10 resolution; Break 960x540 background: ambient light, bloom
|
|
#
|
|
# [TextureRedefine]
|
|
# width = 128
|
|
# height = 80
|
|
# formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
|
|
# overwriteWidth = ($width/$gameWidth) * 128
|
|
# overwriteHeight = ($height/$gameHeight) * 80
|
|
#
|
|
# [TextureRedefine]
|
|
# width = 120
|
|
# height = 75
|
|
# formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
|
|
# overwriteWidth = ($width/$gameWidth) * 120
|
|
# overwriteHeight = ($height/$gameHeight) * 75
|
|
|
|
# Required Fogs and Dust
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 48
|
|
formats = 0x806,0x816,0x005,0x007,0x820
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
# Required 1/13 resolution
|
|
[TextureRedefine]
|
|
width = 96
|
|
height = 48
|
|
formats = 0x816,0x80e # Used for bloom/depth
|
|
overwriteWidth = ($width/$gameWidth) * 96
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
# Required 1/16 resolution
|
|
[TextureRedefine]
|
|
width = 80
|
|
height = 45
|
|
formats = 0x816,0x806,0x007 # Used for bloom/fog
|
|
overwriteWidth = ($width/$gameWidth) * 80
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
# Required 1/16 resolution
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 64
|
|
formats = 0x80e # Used for depth
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
# 0x019 - GUI Requirements
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 720
|
|
formats = 0x019
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine]
|
|
width = 110
|
|
height = 720
|
|
formats = 0x019
|
|
overwriteWidth = ($width/$gameWidth) * 110
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
# 0x816 - Blooms & Effects
|
|
|
|
# Heat wave effect
|
|
[TextureRedefine]
|
|
width = 1024
|
|
height = 512
|
|
depth = 1
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 1024
|
|
overwriteHeight = ($height/$gameHeight) * 512
|
|
|
|
# Sheikah slate scope
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 256
|
|
depth = 1
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 256
|
|
|
|
# World bloom
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 128
|
|
formats = 0x816
|
|
tilemodes = 4
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 64
|
|
formats = 0x816
|
|
tilemodes = 4
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 32
|
|
formats = 0x816
|
|
tilemodes = 4
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 32
|
|
|
|
[TextureRedefine] # catches cubemap! 32x32, 16x16
|
|
width = 32
|
|
height = 16
|
|
depth = 1
|
|
formats = 0x816
|
|
tilemodes = 4
|
|
overwriteWidth = ($width/$gameWidth) * 32
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
[TextureRedefine]
|
|
width = 24
|
|
height = 16
|
|
depth = 1
|
|
formats = 0x816
|
|
tilemodes = 4
|
|
overwriteWidth = ($width/$gameWidth) * 24
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
[TextureRedefine]
|
|
width = 40
|
|
height = 22
|
|
depth = 1
|
|
formats = 0x816
|
|
tilemodes = 4
|
|
overwriteWidth = ($width/$gameWidth) * 40
|
|
overwriteHeight = ($height/$gameHeight) * 22
|
|
|
|
[TextureRedefine]
|
|
width = 20
|
|
height = 11
|
|
depth = 1
|
|
formats = 0x816
|
|
tilemodes = 4
|
|
overwriteWidth = ($width/$gameWidth) * 20
|
|
overwriteHeight = ($height/$gameHeight) * 11
|
|
|
|
# Great Fairy / Stable / Stores Viewports
|
|
|
|
# Required, Great Fairy Full Resolution Viewports
|
|
[TextureRedefine]
|
|
width = 960
|
|
height = 540
|
|
formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806
|
|
tileModesExcluded = 0x001 # For Video Playback
|
|
overwriteWidth = ($width/$gameWidth) * 960
|
|
overwriteHeight = ($height/$gameHeight) * 540
|
|
|
|
# Required, Great Fairy Full Resolution Viewports
|
|
[TextureRedefine]
|
|
width = 960
|
|
height = 544
|
|
formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806
|
|
overwriteWidth = ($width/$gameWidth) * 960
|
|
overwriteHeight = ($height/$gameHeight) * 544
|
|
|
|
# Required Great Fairy Red Viewport and Depth port of the same size
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 272
|
|
depth = 1
|
|
formats = 0x001,0x005 # Red Viewport / Depth
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 272
|
|
|
|
# Required, Great Fairy Half Resolution Viewports
|
|
[TextureRedefine]
|
|
width = 480
|
|
height = 272
|
|
formats = 0x816,0x01a,0x820,0x001,0x80e,0x820
|
|
overwriteWidth = ($width/$gameWidth) * 480
|
|
overwriteHeight = ($height/$gameHeight) * 272
|
|
|
|
# Required, Great Fairy Half Resolution Viewports
|
|
[TextureRedefine]
|
|
width = 480
|
|
height = 270
|
|
formats = 0x816,0x01a,0x820,0x001,0x80e,0x820
|
|
overwriteWidth = ($width/$gameWidth) * 480
|
|
overwriteHeight = ($height/$gameHeight) * 270
|
|
|
|
# Required - Great Fairy background heatwave effect
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 512
|
|
depth = 1
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 512
|
|
|
|
# Select-Menu Map
|
|
[TextureRedefine]
|
|
width = 1504
|
|
height = 720
|
|
formats = 0x019
|
|
overwriteWidth = ($width/$gameWidth) * 1504
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
# Select-Menu Map
|
|
[TextureRedefine]
|
|
width = 1500
|
|
height = 720
|
|
formats = 0x019
|
|
overwriteWidth = ($width/$gameWidth) * 1500
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
# Select-Menu Map Overlay
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 608
|
|
formats = 0x019
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 608
|
|
|
|
# Dyeing background: inventory fading border
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 400
|
|
formats = 0x19
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 400
|
|
|
|
# Mini-map GUI
|
|
[TextureRedefine]
|
|
width = 192
|
|
height = 192
|
|
formats = 0x019
|
|
overwriteWidth = ($width/$gameWidth) * 192
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
# Red Viewport
|
|
[TextureRedefine]
|
|
width = 1920
|
|
height = 912
|
|
formats = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 1920
|
|
overwriteHeight = ($height/$gameHeight) * 912
|
|
|
|
# 3D Map Ganons Castle & Beasts
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 288
|
|
formats = 0x01a,0x80e
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 288
|
|
|
|
# Improve Color Banding for GUI Format 0x019
|
|
# 0x019 - R10_G10_B10_A2_UNORM ------> 0x01f - R16_G16_B16_A16_UNORM
|
|
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
formats = 0x019
|
|
overwriteFormat = 0x01f
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 368
|
|
formats = 0x019
|
|
overwriteFormat = 0x01f
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = (($height/$gameHeight) * 368) + 0.49
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 360
|
|
formats = 0x019
|
|
overwriteFormat = 0x01f
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 192
|
|
formats = 0x019
|
|
overwriteFormat = 0x01f
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 180
|
|
formats = 0x019
|
|
overwriteFormat = 0x01f
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 720
|
|
formats = 0x019
|
|
overwriteFormat = 0x01f
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine]
|
|
width = 110
|
|
height = 720
|
|
formats = 0x019
|
|
overwriteFormat = 0x01f
|
|
overwriteWidth = ($width/$gameWidth) * 110
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
# Fix texture cache's mismatch warnings
|
|
|
|
[TextureRedefine] # 1280x720; Map: travel confirm menu background blur
|
|
width = 1280
|
|
height = 288
|
|
depth = 1
|
|
formats = 0x19
|
|
tilemodes = 4
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 288
|
|
|
|
[TextureRedefine] # same as above
|
|
width = 1280
|
|
height = 278
|
|
depth = 1
|
|
formats = 0x19
|
|
tilemodes = 4
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 278
|
|
|
|
[TextureRedefine] # 640x360 mip 1; Scope dof close-up depth
|
|
width = 512
|
|
height = 256
|
|
depth = 1
|
|
formats = 0x1
|
|
tilemodes = 4
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 256
|
|
|
|
[TextureRedefine] # 640x360 mip 2; same as above
|
|
width = 256
|
|
height = 128
|
|
depth = 1
|
|
formats = 0x001
|
|
tilemodes = 4
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
# Uncomment if HUD setting is Pro
|
|
# [TextureRedefine] # 640x360 mip 3; Designated level for dof processing. breaks sound wave HUD
|
|
# width = 128
|
|
# height = 64
|
|
# depth = 1
|
|
# formats = 0x001
|
|
# tilemodes = 4
|
|
# overwriteWidth = ($width/$gameWidth) * 128
|
|
# overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
[TextureRedefine] # 320x180; Blur on center piece of the map. not used at the moment of the capture
|
|
width = 293
|
|
height = 185
|
|
depth = 1
|
|
formats = 0x01a
|
|
tilemodes = 4
|
|
overwriteWidth = ($width/$gameWidth) * 293
|
|
overwriteHeight = ($height/$gameHeight) * 185
|
|
|
|
# [TextureRedefine] # 128x64; Fix sound HUD, breaks icons and teleport strips
|
|
# width = 64
|
|
# height = 64
|
|
# depth = 1
|
|
# formats = 0x1
|
|
# tilemodes = 4
|
|
# overwriteWidth = ($width/$gameWidth) * 64
|
|
# overwriteHeight = ($height/$gameHeight) * 64
|
|
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# Uncomment if HUD setting is Pro
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# [TextureRedefine] # 128x64; Mini-game count down number fade
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# width = 40
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# height = 50
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# depth = 1
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# formats = 0x1
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# tilemodes = 4
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# overwriteWidth = ($width/$gameWidth) * 40
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# overwriteHeight = ($height/$gameHeight) * 50
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# Resize letters box: Subtitle
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[TextureRedefine]
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width = 512
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height = 96
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depth = 1
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formats = 0x1a
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tilemodes = 4
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 96
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[TextureRedefine]
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width = 500
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height = 94
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depth = 1
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formats = 0x01a
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tilemodes = 4
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overwriteWidth = ($width/$gameWidth) * 500
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overwriteHeight = ($height/$gameHeight) * 94
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# Resize letters box: pop up message
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[TextureRedefine]
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width = 480
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height = 32
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depth = 1
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formats = 0x01a
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tilemodes = 4
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overwriteWidth = ($width/$gameWidth) * 480
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overwriteHeight = ($height/$gameHeight) * 32
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[TextureRedefine]
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width = 464
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height = 28
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depth = 1
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formats = 0x01a
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tilemodes = 4
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overwriteWidth = ($width/$gameWidth) * 464
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overwriteHeight = ($height/$gameHeight) * 28
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# Shadows Graphic Pack
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[TextureRedefine]
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width = 768
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height = 720
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formats = 0x005
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overwriteWidth = $shadowRes * 768
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overwriteHeight = $shadowRes * 720
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[TextureRedefine]
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width = 720
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height = 720
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formats = 0x005
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overwriteWidth = $shadowRes * 720
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overwriteHeight = $shadowRes * 720
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[TextureRedefine]
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width = 384
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height = 368
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formats = 0x005
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overwriteWidth = $shadowRes * 384
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overwriteHeight = $shadowRes * 368
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[TextureRedefine]
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width = 384
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height = 360
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formats = 0x005
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overwriteWidth = $shadowRes * 384
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overwriteHeight = $shadowRes * 360
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[TextureRedefine]
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width = 360
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height = 360
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formats = 0x005
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overwriteWidth = $shadowRes * 360
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overwriteHeight = $shadowRes * 360
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