cemu_graphic_packs/Resolutions/LEGODimensions_resolution/rules.txt
Xalphenos 1d623c739c Lego Dimensions res and 60 EU.
Add EU support for 60 fps pack.
Add Resolution pack.  All credits for the res pack go to bloodshot(bloodmc ), ultrawide patches by me.
2019-05-29 17:07:59 -05:00

129 lines
2.0 KiB
Plaintext

[Definition]
titleIds = 5000010194200, 0005000010195d00
name = "Resolution"
path = "Lego Dimensions/Graphics/Resolution"
description = Changes the resolution of the game.
version = 3
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
# Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
# Common HD Resolutions
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
# Common Ultrawide Resolution
[Preset]
name = 2560x1080 ("21:9")
$width = 2560
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3440x1440 ("21:9")
$width = 3440
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2160 ("21:9")
$width = 5120
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine]
width = 1280
height = 720
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine]
width = 960
height = 960
overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight = ($height/$gameHeight) * 960
#[TextureRedefine]
#width = 864
#height = 480
#formats = 0x01a
#overwriteWidth = ($width/$gameWidth) * 864
#overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine]
width = 640
height = 368
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368