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https://github.com/cemu-project/cemu_graphic_packs.git
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ef3690860c
Scales UI and video to match current 3d aspect.
28 lines
829 B
Markdown
28 lines
829 B
Markdown
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### Tokyo mirage sessions FE #
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------
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### Graphic options
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3840x4320 vert x2 SSAA - Runs the game at double vertical res balancing look and performance when super sampling. Aspect is still 16:9 so run full screen scaling in stretched and bilinear when activating this option.
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By default game scales GUI and pillar boxes video.
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Example:
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```
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[Preset]
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name = 2560x2160 ("21:9")
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$width = 2560
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$height = 2160 <- double vertical res
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$gameWidth = 1280
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$gameHeight = 720
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$UIAspectX = (1280.0/720.0) / (2560.0 / 1080.0) <- UI aspect 21:9 scale
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$UIAspectY = 1.0
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$GameAspect = (2560.0 / 1080.0) <- 3d aspect 21:9 scale
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```
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Known issues Cemu 15:11.x
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Shadows are broken
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Touchpad seonsor aspect doesnt scale ie 21:9 graphics still has 16:9 sensor size
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Portraits are missing due to gfx pack scaling similar values in-game
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