getdls 9430933e80 [HW] Revert to basic shader fix
Didn’t realize that VS  uf_uniformRegisterVS[ARi.x+2].y is actually used
to offset sampling x4 when doing the custom PS blur shader. Reverting to
simple scale by res in the meantime
2018-12-20 15:26:14 +01:00
..
2018-12-11 18:11:53 -07:00
2018-12-06 16:50:41 -08:00
2018-12-18 16:48:36 +01:00