mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-27 18:31:50 +01:00
477f71cf86
This reverts commit 2f5488c22e
.
637 lines
13 KiB
Plaintext
637 lines
13 KiB
Plaintext
[Definition]
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titleIds = 000500001017D800,000500001017D900,000500001017CD00
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name = Resolution
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path = "Hyrule Warriors/Graphics/Resolution"
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description = Changes the resolution of the game.
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version = 3
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#Resolutions |Aspect ratio
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#2560×1080, 5120×2160, 8192×3456 |64:27 (2.370)
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#3440×1440 |43:18 (2.38)
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#1920×800, 3840×1600, 7680×3200 |12:5 (2.4)
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.01
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$scaleShader = 1.0
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$scaleBlur = 0.05
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$2pScaling = 1.0
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$aspectRatio = (16.0/9.0)
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[Preset]
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name = 640x360 (0.5 x native)
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.01
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$scaleShader = 1.0
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$scaleBlur = 0.05
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$2pScaling = 1.0
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$aspectRatio = (16.0/9.0)
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[Preset]
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name = 3840x720 (48:9)
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$width = 3840
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.01
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$scaleShader = 1.0
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$scaleBlur = 0.05
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$2pScaling = 1.0
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$aspectRatio = (3840.0/720.0)
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# Quality
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[Preset]
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name = 1920x800
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$width = 1920
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$height = 800
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.1
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$scaleShader = (720.0/800.0) # factor for any shader that can't handle fractional scaling
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$scaleBlur = 0.5
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$2pScaling = 1.0
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$aspectRatio = (12.0/5.0)
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.1
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$scaleShader = (720.0/900.0) # factor for any shader that can't handle fractional scaling
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$scaleBlur = 0.5
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$2pScaling = 1.0
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$aspectRatio = (16.0/9.0)
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[Preset]
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name = 1920x1080 (HD)
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.15
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$scaleShader = (720.0/1080.0)
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$scaleBlur = 0.5
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$2pScaling = 1.0
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$aspectRatio = (16.0/9.0)
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[Preset]
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name = 2560x1080 (21:9 HD)
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$width = 2560
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.15
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$scaleShader = (720.0/1080.0)
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$scaleBlur = 0.5
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$2pScaling = 2.0
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$aspectRatio = (64.0/27.0) #LG
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[Preset]
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name = 5760x1080 (48:9 HD)
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$width = 5760
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.15
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$scaleShader = (720.0/1080.0)
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$scaleBlur = 0.5
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$2pScaling = 1.0
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$aspectRatio = (16.0/9.0)
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[Preset]
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name = 1920x1200 (10:9 HD)
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$width = 1920
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$height = 1200
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.15
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$scaleShader = (720.0/1200.0)
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$scaleBlur = 0.5
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$2pScaling = 1.0
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$aspectRatio = (16.0/9.0)
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[Preset]
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name = 2560x1440 (Native x2)
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.5
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$2pScaling = 1.0
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$aspectRatio = (16.0/9.0)
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[Preset]
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name = 3440x1440 (21:9)
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$width = 3440
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.5
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$2pScaling = 1.0
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$aspectRatio = (43.0/18.0)
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[Preset]
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name = 7680x1440 (48:9)
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$width = 7680
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.5
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$2pScaling = 1.0
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$aspectRatio = (16.0/9.0)
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#[Preset]
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#name = 2560x1440 (Native x2) 1080 FX scaling
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#$width = 2560
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#$height = 1440
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#$gameWidth = 1280
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#$gameHeight = 720
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#$internalRes = 0.75
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#$dither = 0.15
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#$scaleShader = (720.0/1080.0)
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#$scaleBlur = 0.5
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#$2pScaling = 1.0
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#$aspectRatio = (16.0/9.0)
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[Preset]
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name = 3940x1600
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 2.0
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$dither = 0.2
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$scaleShader = (1440.0/1600.0)
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$scaleBlur = 0.5
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$2pScaling = 1.0
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$aspectRatio = (12.0/5.0)
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 2.0
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$dither = 0.2
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$scaleShader = (1440.0/1800.0)
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$scaleBlur = 0.5
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$2pScaling = 1.0
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$aspectRatio = (16.0/9.0)
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[Preset]
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name = 3840x2160 (4k - Native x3)
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 1.0
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$2pScaling = 1.0
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$aspectRatio = (16.0/9.0)
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[Preset]
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name = 5120x2160 (4k 21:9)
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$width = 5120
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 1.0
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$2pScaling = 1.0
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$aspectRatio = (64.0/27.0)
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[Preset]
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name = 115200x2160 (4k 48:9)
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$width = 11520
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 1.0
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$2pScaling = 1.0
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$aspectRatio = (16.0/9.0)
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#[Preset]
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#name = 3840x2160 (4k - 1080 FX scaling)
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#$width = 3840
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#$height = 2160
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#$gameWidth = 1280
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#$gameHeight = 720
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#$internalRes =(1440.0/2160.0)
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#$dither = 0.25
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#$scaleShader = 1.0 # (1440.0/2160.0)
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#$scaleBlur = 2.0
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#$2pScaling = 1.0
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#$aspectRatio = (16.0/9.0)
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[Preset]
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name = 5120x2880 (Native 4x)
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.25
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$scaleShader = 1.0
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$scaleBlur = 1.0
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$2pScaling = 1.0
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$aspectRatio = (16.0/9.0)
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#[Preset]
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#name = 5120x2880 (1080 FX scaling)
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#$width = 5120
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#$height = 2880
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#$gameWidth = 1280
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#$gameHeight = 720
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#$internalRes = 0.375
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#$dither = 0.25
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#$scaleShader = (720.0/1080.0)
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#$scaleBlur = 1.0
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#$2pScaling = 1.0
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#$aspectRatio = (16.0/9.0)
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# Enthusiast
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#[Preset]#6
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#name = 7680x4320
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#$width = 7680
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#$height = 4320
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#$gameWidth = 1280
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#$gameHeight = 720
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#$internalRes = 1.0
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#$dither = 0.25
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#$scaleShader = 1.0
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#$scaleBlur = 1.0
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#$2pScaling = 1.0
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#$aspectRatio = (16.0/9.0)
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#[Preset]
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#name = 10240x5760
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#$width = 10240
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#$height = 5760
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#$gameWidth = 1280
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#$gameHeight = 720
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#$internalRes = 0.5
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#$dither = 0.25
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#$scaleShader = 1.0
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#$scaleBlur = 1.0
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#$2pScaling = 1.0
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#$aspectRatio = (16.0/9.0)
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[Preset]
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name = --- 2p x2 res scaling, normally runs at half res ---
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.01
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$scaleShader = 1.0
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$scaleBlur = 0.05
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$2pScaling = 2.0
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$aspectRatio = (16.0/9.0)
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[Preset]
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name = 1280x720 (2p x2 res)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.01
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$scaleShader = 1.0
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$scaleBlur = 1.0
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$2pScaling = 2.0
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$aspectRatio = (16.0/9.0)
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[Preset]
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name = 1920x1080 (HD 2p x2 res)
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.15
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$scaleShader = (720.0/1080.0)
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$scaleBlur = 0.5
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$2pScaling = 2.0
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$aspectRatio = (16.0/9.0)
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[Preset]
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name = 2560x1080 (21:9 HD, 2p x2 res)
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$width = 2560
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.15
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$scaleShader = 1.0 #(720.0/1080.0)
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$scaleBlur = 1.0
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$2pScaling = 2.0
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$aspectRatio = (16.0/9.0)
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[Preset]
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name = 2560x1440 (Native x2, 2p x2 res)
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 1.0
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$2pScaling = 2.0
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$aspectRatio = (16.0/9.0)
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[Preset]
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name = 3840x2160 (4k - Native x3, 2p x2 res)
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 1.0
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$2pScaling = 2.0
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$aspectRatio = (16.0/9.0)
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[Preset]
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name = --- Custom - Vertical res x2 "SSAA" ---
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$width = 1920
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.15
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$scaleShader = 1.0
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$scaleBlur = 0.5
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$2pScaling = 2.0
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$aspectRatio = (16.0/9.0)
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[Preset]
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name = 1920x2160 - Use stretch for aspect ratio
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$width = 1920
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.15
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$scaleShader = 1.0
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$scaleBlur = 0.5
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$2pScaling = 2.0
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$aspectRatio = (16.0/9.0)
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[Preset]
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name = 2560x2880 - Use stretch for aspect ratio
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$width = 2560
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 1.0
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$2pScaling = 2.0
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$aspectRatio = (16.0/9.0)
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[Preset]
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name = 3840x4320 - Use stretch for aspect ratio
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$width = 3840
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 1.0
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$2pScaling = 2.0
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$aspectRatio = (16.0/9.0)
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#[TextureRedefine]
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#width = 1280
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#height = 720
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#formats = 0x816
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#overwriteFormat = 0x820
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#[TextureRedefine]
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#width = 1280
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#height = 720
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#formats = 0x01a
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#overwriteFormat = 0x01f
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[TextureRedefine]
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width = 1280
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height = 720
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#formats = 0x816,0x810,0x433,0x431,0x41a,0x008,0x011,0x001,0x01a
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formatsExcluded = 0x431,0x433
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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#[TextureRedefine] # sort shadows later, breaks dof
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#width = 1024
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#height = 2048
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##formats = 0x005
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#overwriteWidth = ($height/$gameHeight) * (1024*$scaleShader*$internalRes)
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#overwriteHeight = ($height/$gameHeight) * (2048*$scaleShader*$internalRes)
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[TextureRedefine] #2p base res tv, scaled to match main tv to fix multiplayer being half res
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width = 864
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height = 480
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#formats = 0x41a
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overwriteWidth = ($width/$gameWidth) * 1296 # #864
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overwriteHeight = ($height/$gameHeight) * 720 #480
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[TextureRedefine] #2p 3d res
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width = 672
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height = 368
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overwriteWidth = ($width/$gameWidth) * (672*$2pScaling )
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overwriteHeight = ($height/$gameHeight) * (368*$2pScaling )
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[TextureRedefine] #2p and 1p
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width = 648
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height = 360
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overwriteWidth = ($width/$gameWidth) * (648*$2pScaling )
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overwriteHeight = ($height/$gameHeight) * (360*$2pScaling )
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[TextureRedefine]#rounding
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width = 640
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height = 368
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#formats = 0x816,0x80e,0x035,0x033,0x007
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * (640*$2pScaling )
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overwriteHeight = ($height/$gameHeight) * (368*$2pScaling )
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[TextureRedefine]#2p and 1p
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width = 640
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height = 360
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#formats = 0x816,0x80e,0x035,0x033,0x007
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * (640*$2pScaling )
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overwriteHeight = ($height/$gameHeight) * (360*$2pScaling )
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[TextureRedefine] #2p depth 0x41a mp
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width = 512
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height = 1024
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formats = 0x005
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#formatsExcluded = 0x433,0x431,0x035,0x033,0x031,0x005
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overwriteWidth = ($width/$gameWidth) * (512*$scaleShader*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader*$internalRes)
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#[TextureRedefine] ##
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#width = 583
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#height = 320
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##formats =
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#overwriteWidth = ($width/$gameWidth) * 583
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#overwriteHeight = ($height/$gameHeight) * 320
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#
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#[TextureRedefine] ##
|
||
#width = 512
|
||
#height = 511
|
||
##formats =
|
||
#overwriteWidth = ($width/$gameWidth) * 512
|
||
#overwriteHeight = ($height/$gameHeight) * 511
|
||
|
||
[TextureRedefine]
|
||
width = 512
|
||
height = 512
|
||
formats = 0x005
|
||
#formatsExcluded = 0x433,0x431,0x035,0x033,0x031,0x005
|
||
overwriteWidth = ($width/$gameWidth) * (512*$scaleShader*$internalRes)
|
||
overwriteHeight = ($height/$gameHeight) * (512*$scaleShader*$internalRes)
|
||
|
||
[TextureRedefine]
|
||
width = 352
|
||
height = 192
|
||
#formats = 0x820
|
||
overwriteWidth = ($width/$gameWidth) * (352*$internalRes)
|
||
overwriteHeight = ($height/$gameHeight) * (192*$internalRes)
|
||
|
||
[TextureRedefine]
|
||
width = 322
|
||
height = 182
|
||
#formats = 0x820
|
||
overwriteWidth = ($width/$gameWidth) * (322*$internalRes)
|
||
overwriteHeight = ($height/$gameHeight) * (182*$internalRes)
|
||
|
||
[TextureRedefine]
|
||
width = 320
|
||
height = 192
|
||
#formats = 0x820,0x816,0x035,0x01a
|
||
overwriteWidth = ($width/$gameWidth) * (320*$internalRes)
|
||
overwriteHeight = ($height/$gameHeight) * (192*$internalRes)
|
||
|
||
[TextureRedefine]
|
||
width = 320
|
||
height = 180
|
||
#formats = 0x820,0x816,0x035,0x01a
|
||
overwriteWidth = ($width/$gameWidth) * (320*$internalRes)
|
||
overwriteHeight = ($height/$gameHeight) * (180*$internalRes)
|
||
|
||
#[TextureRedefine]
|
||
#width = 224
|
||
#height = 224
|
||
#formatsExcluded =
|
||
#overwriteWidth = ($width/$gameWidth) * (224*$internalRes)
|
||
#overwriteHeight = ($height/$gameHeight) * (224*$internalRes)
|
||
|
||
[TextureRedefine]
|
||
width = 192
|
||
height = 96
|
||
#formats = 0x820
|
||
overwriteWidth = ($width/$gameWidth) * (192*$internalRes)
|
||
overwriteHeight = ($height/$gameHeight) * (96*$internalRes)
|
||
|
||
[TextureRedefine]
|
||
width = 162
|
||
height = 92
|
||
#formats = 0x820
|
||
overwriteWidth = ($width/$gameWidth) * (162*$internalRes)
|
||
overwriteHeight = ($height/$gameHeight) * (92*$internalRes)
|
||
|
||
[TextureRedefine]
|
||
width = 160
|
||
height = 180
|
||
#formats =
|
||
overwriteWidth = ($width/$gameWidth) * (160*$internalRes)
|
||
overwriteHeight = ($height/$gameHeight) * (180*$internalRes)
|
||
|
||
[TextureRedefine] #test 41a
|
||
width = 160
|
||
height = 96
|
||
#formats = 0x816 #0x41a
|
||
overwriteWidth = ($width/$gameWidth) * (160*$internalRes)
|
||
overwriteHeight = ($height/$gameHeight) * (96*$internalRes)
|
||
|
||
[TextureRedefine]
|
||
width = 160
|
||
height = 90
|
||
#formats = 0x816 #0x41a
|
||
overwriteWidth = ($width/$gameWidth) * (160*$internalRes)
|
||
overwriteHeight = ($height/$gameHeight) * (90*$internalRes)
|
||
|
||
#[TextureRedefine]
|
||
#width = 64
|
||
#height = 64
|
||
#formatsExcluded = 0x01a,0x820,0x816,0x433,0x035,0x034,0x033,0x032,0x031
|
||
#overwriteWidth = ($width/$gameWidth) * (64*$internalRes)
|
||
#overwriteHeight = ($height/$gameHeight) * (64*$internalRes)
|
||
|
||
#[TextureRedefine]
|
||
#width = 16
|
||
#height = 16
|
||
#formatsExcluded = 0x01a,0x034,0x41a,0x033,0x031,0x01a
|
||
#overwriteWidth = ($width/$gameWidth) * (16*$internalRes)
|
||
#overwriteHeight = ($height/$gameHeight) * (16*$internalRes)
|
||
|
||
#[TextureRedefine]
|
||
#width = 4
|
||
#height = 4
|
||
#formatsExcluded = 0x81e,0x80e
|
||
#overwriteWidth = ($width/$gameWidth) * (4*$internalRes)
|
||
#overwriteHeight = ($height/$gameHeight) * (4*$internalRes)
|
||
|
||
#[TextureRedefine]
|
||
#width = 1
|
||
#height = 1
|
||
#formatsExcluded = 0x81e,0x80e,0x008,0x01a
|
||
#overwriteWidth = ($width/$gameWidth) * 1
|
||
#overwriteHeight = ($height/$gameHeight) * 1
|