mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-27 18:31:50 +01:00
477f71cf86
This reverts commit 2f5488c22e
.
465 lines
9.4 KiB
Plaintext
465 lines
9.4 KiB
Plaintext
[Definition]
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titleIds = 00050000101A3500,00050000101A3600,0005000010199000
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name = Resolution
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path = "Mario Tennis: Ultra Smash/Graphics/Resolution"
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description = Changes the games resolution. You cannot change resolutions on the fly.
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version = 3
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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// Performance
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[Preset]
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name = 320x180
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$width = 320
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$height = 180
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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// Common HD Resolutions
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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// TV
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[TextureRedefine]
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width = 1280
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height = 720
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formatsExcluded = 0x431 # Format 0x41a fixes main menu backgrounds but breaks in-game graphics
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine]
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width = 640
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height = 368
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 368
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[TextureRedefine]
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width = 640
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height = 360
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 360
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[TextureRedefine]
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width = 320
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height = 192
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 192
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[TextureRedefine]
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width = 320
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height = 180
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 180
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[TextureRedefine]
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width = 160
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height = 96
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 96
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[TextureRedefine]
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width = 160
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height = 90
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 90
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[TextureRedefine]
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width = 96
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height = 48
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overwriteWidth = ($width/$gameWidth) * 96
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overwriteHeight = ($height/$gameHeight) * 48
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[TextureRedefine]
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width = 80
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height = 45
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overwriteWidth = ($width/$gameWidth) * 80
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overwriteHeight = ($height/$gameHeight) * 45
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[TextureRedefine]
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width = 64
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height = 32
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 32
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[TextureRedefine]
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width = 40
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height = 22
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overwriteWidth = ($width/$gameWidth) * 40
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overwriteHeight = ($height/$gameHeight) * 22
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// Gamepad
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[TextureRedefine]
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width = 864
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height = 480
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overwriteWidth = ($width/$gameWidth) * 864
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 854
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height = 480
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formatsExcluded = 0x41a
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight) * 480
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// Character Select (1v1)
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[TextureRedefine]
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width = 384
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height = 448
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overwriteWidth = ($width/$gameWidth) * 384
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overwriteHeight = ($height/$gameHeight) * 448
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[TextureRedefine]
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width = 360
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height = 448
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overwriteWidth = ($width/$gameWidth) * 360
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overwriteHeight = ($height/$gameHeight) * 448
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[TextureRedefine]
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width = 192
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height = 224
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overwriteWidth = ($width/$gameWidth) * 192
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overwriteHeight = ($height/$gameHeight) * 224
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[TextureRedefine]
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width = 180
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height = 224
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overwriteWidth = ($width/$gameWidth) * 180
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overwriteHeight = ($height/$gameHeight) * 224
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[TextureRedefine]
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width = 96
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height = 112
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overwriteWidth = ($width/$gameWidth) * 96
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overwriteHeight = ($height/$gameHeight) * 112
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[TextureRedefine]
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width = 90
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height = 112
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overwriteWidth = ($width/$gameWidth) * 90
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overwriteHeight = ($height/$gameHeight) * 112
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[TextureRedefine]
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width = 45
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height = 56
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overwriteWidth = ($width/$gameWidth) * 45
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overwriteHeight = ($height/$gameHeight) * 56
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[TextureRedefine]
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width = 22
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height = 28
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overwriteWidth = ($width/$gameWidth) * 22
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overwriteHeight = ($height/$gameHeight) * 28
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[TextureRedefine]
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width = 11
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height = 14
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overwriteWidth = ($width/$gameWidth) * 11
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overwriteHeight = ($height/$gameHeight) * 14
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// Character Select (2v2)
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[TextureRedefine]
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width = 256
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height = 448
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 448
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[TextureRedefine]
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width = 224
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height = 448
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overwriteWidth = ($width/$gameWidth) * 224
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overwriteHeight = ($height/$gameHeight) * 448
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[TextureRedefine]
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width = 216
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height = 448
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overwriteWidth = ($width/$gameWidth) * 216
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overwriteHeight = ($height/$gameHeight) * 448
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[TextureRedefine]
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width = 27
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height = 56
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overwriteWidth = ($width/$gameWidth) * 27
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overwriteHeight = ($height/$gameHeight) * 56
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[TextureRedefine]
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width = 13
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height = 28
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overwriteWidth = ($width/$gameWidth) * 13
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overwriteHeight = ($height/$gameHeight) * 28
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[TextureRedefine]
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width = 6
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height = 14
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overwriteWidth = ($width/$gameWidth) * 6
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overwriteHeight = ($height/$gameHeight) * 14
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// Match Intro
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[TextureRedefine]
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width = 896
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height = 720
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overwriteWidth = ($width/$gameWidth) * 896
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine]
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width = 832
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height = 720
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overwriteWidth = ($width/$gameWidth) * 832
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine]
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width = 800
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height = 720
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overwriteWidth = ($width/$gameWidth) * 800
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine]
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width = 416
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height = 368
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overwriteWidth = ($width/$gameWidth) * 416
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overwriteHeight = ($height/$gameHeight) * 368
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[TextureRedefine]
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width = 400
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height = 360
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overwriteWidth = ($width/$gameWidth) * 400
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overwriteHeight = ($height/$gameHeight) * 360
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[TextureRedefine]
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width = 224
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height = 192
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overwriteWidth = ($width/$gameWidth) * 224
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overwriteHeight = ($height/$gameHeight) * 192
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[TextureRedefine]
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width = 220
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height = 180
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overwriteWidth = ($width/$gameWidth) * 220
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overwriteHeight = ($height/$gameHeight) * 180
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[TextureRedefine]
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width = 128
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height = 96
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 96
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[TextureRedefine]
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width = 100
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height = 90
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overwriteWidth = ($width/$gameWidth) * 100
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overwriteHeight = ($height/$gameHeight) * 90
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[TextureRedefine]
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width = 64
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height = 48
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 48
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[TextureRedefine]
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width = 50
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height = 45
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overwriteWidth = ($width/$gameWidth) * 50
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overwriteHeight = ($height/$gameHeight) * 45
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[TextureRedefine]
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width = 32
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height = 32
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 32
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overwriteHeight = ($height/$gameHeight) * 32
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[TextureRedefine]
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width = 25
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height = 22
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overwriteWidth = ($width/$gameWidth) * 25
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overwriteHeight = ($height/$gameHeight) * 22
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// Performance Scale
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#[TextureRedefine] # causes black screen for a single frame
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#width = 1184
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#height = 666
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#overwriteWidth = ($width/$gameWidth) * 1184
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#overwriteHeight = ($height/$gameHeight) * 666
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[TextureRedefine]
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width = 1088
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height = 624
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overwriteWidth = ($width/$gameWidth) * 1088
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overwriteHeight = ($height/$gameHeight) * 624
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[TextureRedefine]
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width = 1088
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height = 612
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overwriteWidth = ($width/$gameWidth) * 1088
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overwriteHeight = ($height/$gameHeight) * 612
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[TextureRedefine]
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width = 992
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height = 560
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overwriteWidth = ($width/$gameWidth) * 992
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overwriteHeight = ($height/$gameHeight) * 560
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[TextureRedefine]
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width = 992
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height = 558
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overwriteWidth = ($width/$gameWidth) * 992
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overwriteHeight = ($height/$gameHeight) * 558
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[TextureRedefine]
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width = 896
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height = 512
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overwriteWidth = ($width/$gameWidth) * 896
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overwriteHeight = ($height/$gameHeight) * 512
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[TextureRedefine]
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width = 896
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height = 504
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overwriteWidth = ($width/$gameWidth) * 896
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overwriteHeight = ($height/$gameHeight) * 504
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[TextureRedefine]
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width = 800
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height = 464
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overwriteWidth = ($width/$gameWidth) * 800
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overwriteHeight = ($height/$gameHeight) * 464
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[TextureRedefine]
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width = 800
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height = 450
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overwriteWidth = ($width/$gameWidth) * 800
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overwriteHeight = ($height/$gameHeight) * 450
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[TextureRedefine]
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width = 800
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height = 448
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overwriteWidth = ($width/$gameWidth) * 800
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overwriteHeight = ($height/$gameHeight) * 448
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[TextureRedefine]
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width = 736
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height = 416
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overwriteWidth = ($width/$gameWidth) * 736
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overwriteHeight = ($height/$gameHeight) * 416
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[TextureRedefine]
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width = 704
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height = 400
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overwriteWidth = ($width/$gameWidth) * 704
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overwriteHeight = ($height/$gameHeight) * 400
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[TextureRedefine]
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width = 704
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height = 396
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overwriteWidth = ($width/$gameWidth) * 704
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overwriteHeight = ($height/$gameHeight) * 396
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[TextureRedefine]
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width = 672
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height = 384
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overwriteWidth = ($width/$gameWidth) * 672
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overwriteHeight = ($height/$gameHeight) * 384
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[TextureRedefine]
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width = 608
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height = 352
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overwriteWidth = ($width/$gameWidth) * 608
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overwriteHeight = ($height/$gameHeight) * 352
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[TextureRedefine]
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width = 608
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height = 342
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overwriteWidth = ($width/$gameWidth) * 608
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overwriteHeight = ($height/$gameHeight) * 342
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[TextureRedefine]
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width = 608
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height = 336
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overwriteWidth = ($width/$gameWidth) * 608
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overwriteHeight = ($height/$gameHeight) * 336
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[TextureRedefine]
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width = 544
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height = 304
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overwriteWidth = ($width/$gameWidth) * 544
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overwriteHeight = ($height/$gameHeight) * 304
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[TextureRedefine]
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width = 480
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height = 272
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overwriteWidth = ($width/$gameWidth) * 480
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overwriteHeight = ($height/$gameHeight) * 272
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[TextureRedefine]
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width = 416
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height = 240
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overwriteWidth = ($width/$gameWidth) * 416
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overwriteHeight = ($height/$gameHeight) * 240
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