mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 16:31:50 +01:00
86fcbae1d8
Removes the pixel mess but causes several effects to go missing. partially fixes #255
188 lines
7.0 KiB
Plaintext
188 lines
7.0 KiB
Plaintext
#version 420
|
|
#extension GL_ARB_texture_gather : enable
|
|
#extension GL_ARB_separate_shader_objects : enable
|
|
#extension GL_ARB_shading_language_packing : enable
|
|
// shader 1ed6dd85057f3924
|
|
uniform ivec4 uf_remappedVS[12];
|
|
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
|
layout(location = 0) in uvec4 attrDataSem0;
|
|
layout(location = 1) in uvec4 attrDataSem2;
|
|
layout(location = 2) in uvec4 attrDataSem8;
|
|
out gl_PerVertex
|
|
{
|
|
vec4 gl_Position;
|
|
float gl_PointSize;
|
|
};
|
|
layout(location = 1) out vec4 passParameterSem131;
|
|
layout(location = 0) out vec4 passParameterSem130;
|
|
int clampFI32(int v)
|
|
{
|
|
if( v == 0x7FFFFFFF )
|
|
return floatBitsToInt(1.0);
|
|
else if( v == 0xFFFFFFFF )
|
|
return floatBitsToInt(0.0);
|
|
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
|
}
|
|
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
|
void main()
|
|
{
|
|
vec4 R0f = vec4(0.0);
|
|
vec4 R1f = vec4(0.0);
|
|
vec4 R2f = vec4(0.0);
|
|
vec4 R3f = vec4(0.0);
|
|
vec4 R122f = vec4(0.0);
|
|
vec4 R123f = vec4(0.0);
|
|
vec4 R125f = vec4(0.0);
|
|
vec4 R126f = vec4(0.0);
|
|
vec4 R127f = vec4(0.0);
|
|
uvec4 attrDecoder;
|
|
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
|
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
|
float PS0f = 0.0, PS1f = 0.0;
|
|
vec4 tempf = vec4(0.0);
|
|
float tempResultf;
|
|
int tempResulti;
|
|
ivec4 ARi = ivec4(0);
|
|
bool predResult = true;
|
|
vec3 cubeMapSTM;
|
|
int cubeMapFaceId;
|
|
R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID));
|
|
attrDecoder = attrDataSem0;
|
|
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
|
|
R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)));
|
|
attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem8.xyzw)/255.0);
|
|
R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)));
|
|
attrDecoder.xy = attrDataSem2.xy;
|
|
attrDecoder.xy = ((attrDecoder.xy>>8)&0xFF)|((attrDecoder.xy<<8)&0xFF00);
|
|
attrDecoder.z = 0;
|
|
attrDecoder.w = 0;
|
|
attrDecoder.xy = floatBitsToUint(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)));
|
|
attrDecoder.zw = uvec2(0);
|
|
R3f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0)));
|
|
// 0
|
|
backupReg0f = R1f.x;
|
|
backupReg1f = R1f.y;
|
|
backupReg2f = R1f.w;
|
|
R1f.x = backupReg0f;
|
|
R1f.y = R1f.z;
|
|
PV0f.z = intBitsToFloat(uf_remappedVS[0].z) + -(intBitsToFloat(uf_remappedVS[1].y));
|
|
R1f.w = backupReg1f;
|
|
R0f.y = backupReg2f;
|
|
PS0f = R0f.y;
|
|
// 1
|
|
backupReg0f = R3f.x;
|
|
backupReg1f = R3f.y;
|
|
R3f.x = backupReg0f;
|
|
R3f.y = backupReg1f;
|
|
R127f.z = mul_nonIEEE(intBitsToFloat(uf_remappedVS[1].x), PV0f.z);
|
|
R125f.w = mul_nonIEEE(intBitsToFloat(uf_remappedVS[2].z), intBitsToFloat(uf_remappedVS[1].x));
|
|
// 2
|
|
R127f.xyw = vec3(intBitsToFloat(uf_remappedVS[0].x),intBitsToFloat(uf_remappedVS[0].y),intBitsToFloat(uf_remappedVS[0].w));
|
|
PV0f.y = R127f.y;
|
|
PV0f.w = R127f.w;
|
|
// 3
|
|
R126f.x = intBitsToFloat(uf_remappedVS[2].x);
|
|
R126f.y = intBitsToFloat(uf_remappedVS[2].y);
|
|
PV1f.y = R126f.y;
|
|
PV1f.z = mul_nonIEEE(R2f.w, PV0f.w);
|
|
R126f.w = intBitsToFloat(uf_remappedVS[2].w);
|
|
PV1f.w = R126f.w;
|
|
PS1f = mul_nonIEEE(R2f.w, PV0f.y);
|
|
// 4
|
|
backupReg0f = R127f.x;
|
|
R127f.x = (mul_nonIEEE(R2f.z,PV1f.w) + PV1f.z);
|
|
PV0f.y = intBitsToFloat(uf_remappedVS[1].y) + R127f.z;
|
|
R127f.z = mul_nonIEEE(intBitsToFloat(uf_remappedVS[3].z), intBitsToFloat(uf_remappedVS[1].x));
|
|
R127f.w = (mul_nonIEEE(R2f.z,PV1f.y) + PS1f);
|
|
PS0f = mul_nonIEEE(R2f.w, backupReg0f);
|
|
// 5
|
|
PV1f.x = intBitsToFloat(uf_remappedVS[3].x);
|
|
PV1f.y = intBitsToFloat(uf_remappedVS[3].y);
|
|
PV1f.z = mul_nonIEEE(R2f.w, PV0f.y);
|
|
PV1f.w = intBitsToFloat(uf_remappedVS[3].w);
|
|
R122f.x = (mul_nonIEEE(R2f.z,R126f.x) + PS0f);
|
|
PS1f = R122f.x;
|
|
// 6
|
|
backupReg0f = R127f.x;
|
|
backupReg1f = R127f.w;
|
|
R127f.x = mul_nonIEEE(intBitsToFloat(uf_remappedVS[4].z), intBitsToFloat(uf_remappedVS[1].x));
|
|
R126f.y = (mul_nonIEEE(R2f.y,PV1f.w) + backupReg0f);
|
|
R123f.z = (mul_nonIEEE(R2f.z,R125f.w) + PV1f.z);
|
|
PV0f.z = R123f.z;
|
|
R127f.w = (mul_nonIEEE(R2f.y,PV1f.y) + backupReg1f);
|
|
R126f.x = (mul_nonIEEE(R2f.y,PV1f.x) + PS1f);
|
|
PS0f = R126f.x;
|
|
// 7
|
|
PV1f.x = intBitsToFloat(uf_remappedVS[4].x);
|
|
PV1f.y = intBitsToFloat(uf_remappedVS[4].y);
|
|
R123f.z = (mul_nonIEEE(R2f.y,R127f.z) + PV0f.z);
|
|
PV1f.z = R123f.z;
|
|
PV1f.w = intBitsToFloat(uf_remappedVS[4].w);
|
|
// 8
|
|
backupReg0f = R2f.x;
|
|
R2f.x = (mul_nonIEEE(backupReg0f,PV1f.x) + R126f.x);
|
|
R2f.y = (mul_nonIEEE(backupReg0f,PV1f.w) + R126f.y);
|
|
R2f.z = (mul_nonIEEE(backupReg0f,R127f.x) + PV1f.z);
|
|
R2f.w = (mul_nonIEEE(backupReg0f,PV1f.y) + R127f.w);
|
|
// export
|
|
passParameterSem131 = vec4(R3f.x, R3f.y, R3f.z, R3f.z);
|
|
// 0
|
|
PV0f.x = mul_nonIEEE(R2f.y, intBitsToFloat(uf_remappedVS[5].x));
|
|
PV0f.y = mul_nonIEEE(R2f.y, intBitsToFloat(uf_remappedVS[5].w));
|
|
PV0f.z = mul_nonIEEE(R2f.y, intBitsToFloat(uf_remappedVS[5].z));
|
|
PV0f.w = mul_nonIEEE(R2f.y, intBitsToFloat(uf_remappedVS[5].y));
|
|
// 1
|
|
R123f.x = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedVS[6].x)) + PV0f.x);
|
|
PV1f.x = R123f.x;
|
|
R123f.y = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedVS[6].w)) + PV0f.y);
|
|
PV1f.y = R123f.y;
|
|
R123f.z = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedVS[6].z)) + PV0f.z);
|
|
PV1f.z = R123f.z;
|
|
R123f.w = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedVS[6].y)) + PV0f.w);
|
|
PV1f.w = R123f.w;
|
|
// 2
|
|
R123f.x = (mul_nonIEEE(R2f.w,intBitsToFloat(uf_remappedVS[7].x)) + PV1f.x);
|
|
PV0f.x = R123f.x;
|
|
R123f.y = (mul_nonIEEE(R2f.w,intBitsToFloat(uf_remappedVS[7].w)) + PV1f.y);
|
|
PV0f.y = R123f.y;
|
|
R123f.z = (mul_nonIEEE(R2f.w,intBitsToFloat(uf_remappedVS[7].z)) + PV1f.z);
|
|
PV0f.z = R123f.z;
|
|
R123f.w = (mul_nonIEEE(R2f.w,intBitsToFloat(uf_remappedVS[7].y)) + PV1f.w);
|
|
PV0f.w = R123f.w;
|
|
// 3
|
|
backupReg0f = R2f.x;
|
|
R2f.x = (mul_nonIEEE(backupReg0f,intBitsToFloat(uf_remappedVS[8].x)) + PV0f.x);
|
|
R2f.y = (mul_nonIEEE(backupReg0f,intBitsToFloat(uf_remappedVS[8].y)) + PV0f.w);
|
|
R2f.z = (mul_nonIEEE(backupReg0f,intBitsToFloat(uf_remappedVS[8].z)) + PV0f.z);
|
|
R2f.w = (mul_nonIEEE(backupReg0f,intBitsToFloat(uf_remappedVS[8].w)) + PV0f.y);
|
|
// export
|
|
|
|
// this removes the "pixel mess" but causes several effects to go missing
|
|
// gl_Position = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
|
|
|
|
// 0
|
|
PV0f.x = mul_nonIEEE(intBitsToFloat(uf_remappedVS[9].x), intBitsToFloat(uf_remappedVS[10].x));
|
|
PV0f.x *= 2.0;
|
|
PV0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedVS[9].y), intBitsToFloat(uf_remappedVS[10].y));
|
|
PV0f.w *= 2.0;
|
|
// 1
|
|
backupReg0f = R1f.x;
|
|
backupReg1f = R1f.w;
|
|
R1f.x = mul_nonIEEE(PV0f.x, backupReg0f);
|
|
PV1f.y = mul_nonIEEE(intBitsToFloat(uf_remappedVS[9].w), intBitsToFloat(uf_remappedVS[10].w));
|
|
PV1f.y *= 2.0;
|
|
PV1f.z = mul_nonIEEE(intBitsToFloat(uf_remappedVS[9].z), intBitsToFloat(uf_remappedVS[10].z));
|
|
PV1f.z *= 2.0;
|
|
R1f.w = mul_nonIEEE(PV0f.w, backupReg1f);
|
|
// 2
|
|
R2f.z = mul_nonIEEE(PV1f.z, R1f.y);
|
|
R0f.w = mul_nonIEEE(PV1f.y, R0f.y);
|
|
// 0
|
|
R0f.x = mul_nonIEEE(R1f.x, intBitsToFloat(uf_remappedVS[11].x));
|
|
R0f.y = mul_nonIEEE(R1f.w, intBitsToFloat(uf_remappedVS[11].x));
|
|
R0f.z = mul_nonIEEE(R2f.z, intBitsToFloat(uf_remappedVS[11].x));
|
|
// export
|
|
passParameterSem130 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
|
|
// 0
|
|
}
|