cemu_graphic_packs/Resolutions/NintendoLand_Resolution/rules.txt
Michael 48e248971e Update all non-shader graphic packs to version 4
They don't need shader fixes for Vulkan so it should be safe updating the number
2019-11-16 23:56:07 -08:00

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[Definition]
titleIds = 0005000010101F00,0005000010102000,0005000010102100
name = Resolution
path = "Nintendo Land/Graphics/Resolution"
description = Changes the resolution of the game.
version = 4
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
// Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
// Common HD Resolutions
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine] # Game Resolution
width = 1280
height = 720
overwriteWidth = ($width / $gameWidth) * 1280
overwriteHeight = ($height / $gameHeight) * 720
[TextureRedefine] # Blur Map
width = 640
height = 368
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 368
[TextureRedefine] # Blur Map
width = 640
height = 360
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 360
[TextureRedefine] # Blur Map
width = 512
height = 256
formats = 0x816
overwriteWidth = ($width / $gameWidth) * 512
overwriteHeight = ($height / $gameHeight) * 256
[TextureRedefine] # Bloom Map
width = 320
height = 192
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 192
[TextureRedefine] # Bloom Map
width = 320
height = 180
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 180
[TextureRedefine] # Bloom Mip
width = 256
height = 128
formats = 0x816
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 192
[TextureRedefine] # Bloom Mip
width = 160
height = 96
overwriteWidth = ($width / $gameWidth) * 160
overwriteHeight = ($height / $gameHeight) * 96
[TextureRedefine] # Bloom Mip
width = 160
height = 90
overwriteWidth = ($width / $gameWidth) * 160
overwriteHeight = ($height / $gameHeight) * 90
[TextureRedefine] # Bloom Mip
width = 128
height = 64
formats = 0x816
overwriteWidth = ($width / $gameWidth) * 160
overwriteHeight = ($height / $gameHeight) * 90
[TextureRedefine] # Bloom Mip
width = 96
height = 48
overwriteWidth = ($width / $gameWidth) * 96
overwriteHeight = ($height / $gameHeight) * 48
[TextureRedefine] # Bloom Mip
width = 80
height = 45
overwriteWidth = ($width / $gameWidth) * 80
overwriteHeight = ($height / $gameHeight) * 45
[TextureRedefine] # Bloom Mip
width = 64
height = 32
formats = 0x816
overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 32
[TextureRedefine] # Bloom Mip
width = 40
height = 22
overwriteWidth = ($width / $gameWidth) * 40
overwriteHeight = ($height / $gameHeight) * 22
[TextureRedefine] # Gamepad Resolution
width = 864
height = 480
overwriteWidth = ($width / $gameWidth) * 864
overwriteHeight = ($height / $gameHeight) * 480
[TextureRedefine] # Gamepad Resolution
width = 854
height = 480
overwriteWidth = ($width / $gameWidth) * 854
overwriteHeight = ($height / $gameHeight) * 480
[TextureRedefine] # Gamepad Resolution
width = 848
height = 480
overwriteWidth = ($width / $gameWidth) * 848
overwriteHeight = ($height / $gameHeight) * 480
[TextureRedefine] # Gamepad Blur Map
width = 448
height = 240
overwriteWidth = ($width / $gameWidth) * 448
overwriteHeight = ($height / $gameHeight) * 240
[TextureRedefine] # Gamepad Blur Map
width = 424
height = 240
overwriteWidth = ($width / $gameWidth) * 424
overwriteHeight = ($height / $gameHeight) * 240
[TextureRedefine] # Gamepad Blur Map
width = 213
height = 120
overwriteWidth = ($width / $gameWidth) * 213
overwriteHeight = ($height / $gameHeight) * 120
[TextureRedefine] # Gamepad Bloom Map
width = 224
height = 128
overwriteWidth = ($width / $gameWidth) * 224
overwriteHeight = ($height / $gameHeight) * 128
[TextureRedefine] # Gamepad Bloom Mip
width = 212
height = 120
overwriteWidth = ($width / $gameWidth) * 212
overwriteHeight = ($height / $gameHeight) * 120
[TextureRedefine] # Gamepad Bloom Mip
width = 106
height = 60
overwriteWidth = ($width / $gameWidth) * 106
overwriteHeight = ($height / $gameHeight) * 60
[TextureRedefine] # Gamepad Bloom Mip
width = 53
height = 30
overwriteWidth = ($width / $gameWidth) * 53
overwriteHeight = ($height / $gameHeight) * 30
[TextureRedefine] # Gamepad Bloom Mip
width = 32
height = 16
formats = 0x816
overwriteWidth = ($width / $gameWidth) * 32
overwriteHeight = ($height / $gameHeight) * 16
[TextureRedefine] # Gamepad Bloom Mip
width = 26
height = 15
overwriteWidth = ($width / $gameWidth) * 26
overwriteHeight = ($height / $gameHeight) * 15