mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 17:49:17 +01:00
4398ebcebe
I searched through quite a bit of commits to properly credit some packs. Some of the credits are based off memory. Please let me know if I incorrectly credited or forgot to credit somebody.
637 lines
13 KiB
Plaintext
637 lines
13 KiB
Plaintext
[Definition]
|
||
titleIds = 000500001017D800,000500001017D900,000500001017CD00
|
||
name = Resolution
|
||
path = "Hyrule Warriors/Graphics/Resolution"
|
||
description = Changes the resolution of the game. Made by getdls.
|
||
version = 3
|
||
|
||
#Resolutions |Aspect ratio
|
||
#2560×1080, 5120×2160, 8192×3456 |64:27 (2.370)
|
||
#3440×1440 |43:18 (2.38)
|
||
#1920×800, 3840×1600, 7680×3200 |12:5 (2.4)
|
||
|
||
[Preset]
|
||
name = 1280x720 (Default)
|
||
$width = 1280
|
||
$height = 720
|
||
$gameWidth = 1280
|
||
$gameHeight = 720
|
||
$internalRes = 1.0
|
||
$dither = 0.01
|
||
$scaleShader = 1.0
|
||
$scaleBlur = 0.05
|
||
$2pScaling = 1.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
[Preset]
|
||
name = 640x360 (0.5 x native)
|
||
$width = 640
|
||
$height = 360
|
||
$gameWidth = 1280
|
||
$gameHeight = 720
|
||
$internalRes = 1.0
|
||
$dither = 0.01
|
||
$scaleShader = 1.0
|
||
$scaleBlur = 0.05
|
||
$2pScaling = 1.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
[Preset]
|
||
name = 3840x720 (48:9)
|
||
$width = 3840
|
||
$height = 720
|
||
$gameWidth = 1280
|
||
$gameHeight = 720
|
||
$internalRes = 1.0
|
||
$dither = 0.01
|
||
$scaleShader = 1.0
|
||
$scaleBlur = 0.05
|
||
$2pScaling = 1.0
|
||
$aspectRatio = (3840.0/720.0)
|
||
|
||
# Quality
|
||
|
||
[Preset]
|
||
name = 1920x800
|
||
$width = 1920
|
||
$height = 800
|
||
$gameWidth = 1280
|
||
$gameHeight = 720
|
||
$internalRes = 1.0
|
||
$dither = 0.1
|
||
$scaleShader = (720.0/800.0) # factor for any shader that can't handle fractional scaling
|
||
$scaleBlur = 0.5
|
||
$2pScaling = 1.0
|
||
$aspectRatio = (12.0/5.0)
|
||
|
||
[Preset]
|
||
name = 1600x900
|
||
$width = 1600
|
||
$height = 900
|
||
$gameWidth = 1280
|
||
$gameHeight = 720
|
||
$internalRes = 1.0
|
||
$dither = 0.1
|
||
$scaleShader = (720.0/900.0) # factor for any shader that can't handle fractional scaling
|
||
$scaleBlur = 0.5
|
||
$2pScaling = 1.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
[Preset]
|
||
name = 1920x1080 (HD)
|
||
$width = 1920
|
||
$height = 1080
|
||
$gameWidth = 1280
|
||
$gameHeight = 720
|
||
$internalRes = 1.0
|
||
$dither = 0.15
|
||
$scaleShader = (720.0/1080.0)
|
||
$scaleBlur = 0.5
|
||
$2pScaling = 1.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
[Preset]
|
||
name = 2560x1080 (21:9 HD)
|
||
$width = 2560
|
||
$height = 1080
|
||
$gameWidth = 1280
|
||
$gameHeight = 720
|
||
$internalRes = 1.0
|
||
$dither = 0.15
|
||
$scaleShader = (720.0/1080.0)
|
||
$scaleBlur = 0.5
|
||
$2pScaling = 2.0
|
||
$aspectRatio = (64.0/27.0) #LG
|
||
|
||
[Preset]
|
||
name = 5760x1080 (48:9 HD)
|
||
$width = 5760
|
||
$height = 1080
|
||
$gameWidth = 1280
|
||
$gameHeight = 720
|
||
$internalRes = 1.0
|
||
$dither = 0.15
|
||
$scaleShader = (720.0/1080.0)
|
||
$scaleBlur = 0.5
|
||
$2pScaling = 1.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
[Preset]
|
||
name = 1920x1200 (10:9 HD)
|
||
$width = 1920
|
||
$height = 1200
|
||
$gameWidth = 1280
|
||
$gameHeight = 720
|
||
$internalRes = 1.0
|
||
$dither = 0.15
|
||
$scaleShader = (720.0/1200.0)
|
||
$scaleBlur = 0.5
|
||
$2pScaling = 1.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
[Preset]
|
||
name = 2560x1440 (Native x2)
|
||
$width = 2560
|
||
$height = 1440
|
||
$gameWidth = 1280
|
||
$gameHeight = 720
|
||
$internalRes = 1.0
|
||
$dither = 0.1
|
||
$scaleShader = 1.0
|
||
$scaleBlur = 0.5
|
||
$2pScaling = 1.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
[Preset]
|
||
name = 3440x1440 (21:9)
|
||
$width = 3440
|
||
$height = 1440
|
||
$gameWidth = 1280
|
||
$gameHeight = 720
|
||
$internalRes = 1.0
|
||
$dither = 0.1
|
||
$scaleShader = 1.0
|
||
$scaleBlur = 0.5
|
||
$2pScaling = 1.0
|
||
$aspectRatio = (43.0/18.0)
|
||
|
||
[Preset]
|
||
name = 7680x1440 (48:9)
|
||
$width = 7680
|
||
$height = 1440
|
||
$gameWidth = 1280
|
||
$gameHeight = 720
|
||
$internalRes = 1.0
|
||
$dither = 0.1
|
||
$scaleShader = 1.0
|
||
$scaleBlur = 0.5
|
||
$2pScaling = 1.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
#[Preset]
|
||
#name = 2560x1440 (Native x2) 1080 FX scaling
|
||
#$width = 2560
|
||
#$height = 1440
|
||
#$gameWidth = 1280
|
||
#$gameHeight = 720
|
||
#$internalRes = 0.75
|
||
#$dither = 0.15
|
||
#$scaleShader = (720.0/1080.0)
|
||
#$scaleBlur = 0.5
|
||
#$2pScaling = 1.0
|
||
#$aspectRatio = (16.0/9.0)
|
||
|
||
[Preset]
|
||
name = 3940x1600
|
||
$width = 3200
|
||
$height = 1800
|
||
$gameWidth = 1280
|
||
$gameHeight = 720
|
||
$internalRes = 2.0
|
||
$dither = 0.2
|
||
$scaleShader = (1440.0/1600.0)
|
||
$scaleBlur = 0.5
|
||
$2pScaling = 1.0
|
||
$aspectRatio = (12.0/5.0)
|
||
|
||
[Preset]
|
||
name = 3200x1800
|
||
$width = 3200
|
||
$height = 1800
|
||
$gameWidth = 1280
|
||
$gameHeight = 720
|
||
$internalRes = 2.0
|
||
$dither = 0.2
|
||
$scaleShader = (1440.0/1800.0)
|
||
$scaleBlur = 0.5
|
||
$2pScaling = 1.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
[Preset]
|
||
name = 3840x2160 (4k - Native x3)
|
||
$width = 3840
|
||
$height = 2160
|
||
$gameWidth = 1280
|
||
$gameHeight = 720
|
||
$internalRes = 1.0
|
||
$dither = 0.2
|
||
$scaleShader = 1.0
|
||
$scaleBlur = 1.0
|
||
$2pScaling = 1.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
[Preset]
|
||
name = 5120x2160 (4k 21:9)
|
||
$width = 5120
|
||
$height = 2160
|
||
$gameWidth = 1280
|
||
$gameHeight = 720
|
||
$internalRes = 1.0
|
||
$dither = 0.2
|
||
$scaleShader = 1.0
|
||
$scaleBlur = 1.0
|
||
$2pScaling = 1.0
|
||
$aspectRatio = (64.0/27.0)
|
||
|
||
[Preset]
|
||
name = 115200x2160 (4k 48:9)
|
||
$width = 11520
|
||
$height = 2160
|
||
$gameWidth = 1280
|
||
$gameHeight = 720
|
||
$internalRes = 1.0
|
||
$dither = 0.2
|
||
$scaleShader = 1.0
|
||
$scaleBlur = 1.0
|
||
$2pScaling = 1.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
#[Preset]
|
||
#name = 3840x2160 (4k - 1080 FX scaling)
|
||
#$width = 3840
|
||
#$height = 2160
|
||
#$gameWidth = 1280
|
||
#$gameHeight = 720
|
||
#$internalRes =(1440.0/2160.0)
|
||
#$dither = 0.25
|
||
#$scaleShader = 1.0 # (1440.0/2160.0)
|
||
#$scaleBlur = 2.0
|
||
#$2pScaling = 1.0
|
||
#$aspectRatio = (16.0/9.0)
|
||
|
||
[Preset]
|
||
name = 5120x2880 (Native 4x)
|
||
$width = 5120
|
||
$height = 2880
|
||
$gameWidth = 1280
|
||
$gameHeight = 720
|
||
$internalRes = 1.0
|
||
$dither = 0.25
|
||
$scaleShader = 1.0
|
||
$scaleBlur = 1.0
|
||
$2pScaling = 1.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
#[Preset]
|
||
#name = 5120x2880 (1080 FX scaling)
|
||
#$width = 5120
|
||
#$height = 2880
|
||
#$gameWidth = 1280
|
||
#$gameHeight = 720
|
||
#$internalRes = 0.375
|
||
#$dither = 0.25
|
||
#$scaleShader = (720.0/1080.0)
|
||
#$scaleBlur = 1.0
|
||
#$2pScaling = 1.0
|
||
#$aspectRatio = (16.0/9.0)
|
||
|
||
# Enthusiast
|
||
|
||
#[Preset]#6
|
||
#name = 7680x4320
|
||
#$width = 7680
|
||
#$height = 4320
|
||
#$gameWidth = 1280
|
||
#$gameHeight = 720
|
||
#$internalRes = 1.0
|
||
#$dither = 0.25
|
||
#$scaleShader = 1.0
|
||
#$scaleBlur = 1.0
|
||
#$2pScaling = 1.0
|
||
#$aspectRatio = (16.0/9.0)
|
||
|
||
#[Preset]
|
||
#name = 10240x5760
|
||
#$width = 10240
|
||
#$height = 5760
|
||
#$gameWidth = 1280
|
||
#$gameHeight = 720
|
||
#$internalRes = 0.5
|
||
#$dither = 0.25
|
||
#$scaleShader = 1.0
|
||
#$scaleBlur = 1.0
|
||
#$2pScaling = 1.0
|
||
#$aspectRatio = (16.0/9.0)
|
||
|
||
[Preset]
|
||
name = --- 2p x2 res scaling, normally runs at half res ---
|
||
$width = 1280
|
||
$height = 720
|
||
$gameWidth = 1280
|
||
$gameHeight = 720
|
||
$internalRes = 1.0
|
||
$dither = 0.01
|
||
$scaleShader = 1.0
|
||
$scaleBlur = 0.05
|
||
$2pScaling = 2.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
[Preset]
|
||
name = 1280x720 (2p x2 res)
|
||
$width = 1280
|
||
$height = 720
|
||
$gameWidth = 1280
|
||
$gameHeight = 720
|
||
$internalRes = 1.0
|
||
$dither = 0.01
|
||
$scaleShader = 1.0
|
||
$scaleBlur = 1.0
|
||
$2pScaling = 2.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
[Preset]
|
||
name = 1920x1080 (HD 2p x2 res)
|
||
$width = 1920
|
||
$height = 1080
|
||
$gameWidth = 1280
|
||
$gameHeight = 720
|
||
$internalRes = 1.0
|
||
$dither = 0.15
|
||
$scaleShader = (720.0/1080.0)
|
||
$scaleBlur = 0.5
|
||
$2pScaling = 2.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
[Preset]
|
||
name = 2560x1080 (21:9 HD, 2p x2 res)
|
||
$width = 2560
|
||
$height = 1080
|
||
$gameWidth = 1280
|
||
$gameHeight = 720
|
||
$internalRes = 1.0
|
||
$dither = 0.15
|
||
$scaleShader = 1.0 #(720.0/1080.0)
|
||
$scaleBlur = 1.0
|
||
$2pScaling = 2.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
|
||
[Preset]
|
||
name = 2560x1440 (Native x2, 2p x2 res)
|
||
$width = 2560
|
||
$height = 1440
|
||
$gameWidth = 1280
|
||
$gameHeight = 720
|
||
$internalRes = 1.0
|
||
$dither = 0.1
|
||
$scaleShader = 1.0
|
||
$scaleBlur = 1.0
|
||
$2pScaling = 2.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
[Preset]
|
||
name = 3840x2160 (4k - Native x3, 2p x2 res)
|
||
$width = 3840
|
||
$height = 2160
|
||
$gameWidth = 1280
|
||
$gameHeight = 720
|
||
$internalRes = 1.0
|
||
$dither = 0.2
|
||
$scaleShader = 1.0
|
||
$scaleBlur = 1.0
|
||
$2pScaling = 2.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
[Preset]
|
||
name = --- Custom - Vertical res x2 "SSAA" ---
|
||
$width = 1920
|
||
$height = 2160
|
||
$gameWidth = 1280
|
||
$gameHeight = 720
|
||
$internalRes = 1.0
|
||
$dither = 0.15
|
||
$scaleShader = 1.0
|
||
$scaleBlur = 0.5
|
||
$2pScaling = 2.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
[Preset]
|
||
name = 1920x2160 - Use stretch for aspect ratio
|
||
$width = 1920
|
||
$height = 2160
|
||
$gameWidth = 1280
|
||
$gameHeight = 720
|
||
$internalRes = 1.0
|
||
$dither = 0.15
|
||
$scaleShader = 1.0
|
||
$scaleBlur = 0.5
|
||
$2pScaling = 2.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
[Preset]
|
||
name = 2560x2880 - Use stretch for aspect ratio
|
||
$width = 2560
|
||
$height = 2880
|
||
$gameWidth = 1280
|
||
$gameHeight = 720
|
||
$internalRes = 1.0
|
||
$dither = 0.1
|
||
$scaleShader = 1.0
|
||
$scaleBlur = 1.0
|
||
$2pScaling = 2.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
[Preset]
|
||
name = 3840x4320 - Use stretch for aspect ratio
|
||
$width = 3840
|
||
$height = 4320
|
||
$gameWidth = 1280
|
||
$gameHeight = 720
|
||
$internalRes = 1.0
|
||
$dither = 0.2
|
||
$scaleShader = 1.0
|
||
$scaleBlur = 1.0
|
||
$2pScaling = 2.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
#[TextureRedefine]
|
||
#width = 1280
|
||
#height = 720
|
||
#formats = 0x816
|
||
#overwriteFormat = 0x820
|
||
|
||
#[TextureRedefine]
|
||
#width = 1280
|
||
#height = 720
|
||
#formats = 0x01a
|
||
#overwriteFormat = 0x01f
|
||
|
||
[TextureRedefine]
|
||
width = 1280
|
||
height = 720
|
||
#formats = 0x816,0x810,0x433,0x431,0x41a,0x008,0x011,0x001,0x01a
|
||
formatsExcluded = 0x431,0x433
|
||
tileModesExcluded = 0x001
|
||
overwriteWidth = ($width/$gameWidth) * 1280
|
||
overwriteHeight = ($height/$gameHeight) * 720
|
||
|
||
#[TextureRedefine] # sort shadows later, breaks dof
|
||
#width = 1024
|
||
#height = 2048
|
||
##formats = 0x005
|
||
#overwriteWidth = ($height/$gameHeight) * (1024*$scaleShader*$internalRes)
|
||
#overwriteHeight = ($height/$gameHeight) * (2048*$scaleShader*$internalRes)
|
||
|
||
[TextureRedefine] #2p base res tv, scaled to match main tv to fix multiplayer being half res
|
||
width = 864
|
||
height = 480
|
||
#formats = 0x41a
|
||
overwriteWidth = ($width/$gameWidth) * 1296 # #864
|
||
overwriteHeight = ($height/$gameHeight) * 720 #480
|
||
|
||
[TextureRedefine] #2p 3d res
|
||
width = 672
|
||
height = 368
|
||
overwriteWidth = ($width/$gameWidth) * (672*$2pScaling )
|
||
overwriteHeight = ($height/$gameHeight) * (368*$2pScaling )
|
||
|
||
[TextureRedefine] #2p and 1p
|
||
width = 648
|
||
height = 360
|
||
overwriteWidth = ($width/$gameWidth) * (648*$2pScaling )
|
||
overwriteHeight = ($height/$gameHeight) * (360*$2pScaling )
|
||
|
||
[TextureRedefine]#rounding
|
||
width = 640
|
||
height = 368
|
||
#formats = 0x816,0x80e,0x035,0x033,0x007
|
||
tileModesExcluded = 0x001
|
||
overwriteWidth = ($width/$gameWidth) * (640*$2pScaling )
|
||
overwriteHeight = ($height/$gameHeight) * (368*$2pScaling )
|
||
|
||
[TextureRedefine]#2p and 1p
|
||
width = 640
|
||
height = 360
|
||
#formats = 0x816,0x80e,0x035,0x033,0x007
|
||
tileModesExcluded = 0x001
|
||
overwriteWidth = ($width/$gameWidth) * (640*$2pScaling )
|
||
overwriteHeight = ($height/$gameHeight) * (360*$2pScaling )
|
||
|
||
[TextureRedefine] #2p depth 0x41a mp
|
||
width = 512
|
||
height = 1024
|
||
formats = 0x005
|
||
#formatsExcluded = 0x433,0x431,0x035,0x033,0x031,0x005
|
||
overwriteWidth = ($width/$gameWidth) * (512*$scaleShader*$internalRes)
|
||
overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader*$internalRes)
|
||
|
||
#[TextureRedefine] ##
|
||
#width = 583
|
||
#height = 320
|
||
##formats =
|
||
#overwriteWidth = ($width/$gameWidth) * 583
|
||
#overwriteHeight = ($height/$gameHeight) * 320
|
||
#
|
||
#[TextureRedefine] ##
|
||
#width = 512
|
||
#height = 511
|
||
##formats =
|
||
#overwriteWidth = ($width/$gameWidth) * 512
|
||
#overwriteHeight = ($height/$gameHeight) * 511
|
||
|
||
[TextureRedefine]
|
||
width = 512
|
||
height = 512
|
||
formats = 0x005
|
||
#formatsExcluded = 0x433,0x431,0x035,0x033,0x031,0x005
|
||
overwriteWidth = ($width/$gameWidth) * (512*$scaleShader*$internalRes)
|
||
overwriteHeight = ($height/$gameHeight) * (512*$scaleShader*$internalRes)
|
||
|
||
[TextureRedefine]
|
||
width = 352
|
||
height = 192
|
||
#formats = 0x820
|
||
overwriteWidth = ($width/$gameWidth) * (352*$internalRes)
|
||
overwriteHeight = ($height/$gameHeight) * (192*$internalRes)
|
||
|
||
[TextureRedefine]
|
||
width = 322
|
||
height = 182
|
||
#formats = 0x820
|
||
overwriteWidth = ($width/$gameWidth) * (322*$internalRes)
|
||
overwriteHeight = ($height/$gameHeight) * (182*$internalRes)
|
||
|
||
[TextureRedefine]
|
||
width = 320
|
||
height = 192
|
||
#formats = 0x820,0x816,0x035,0x01a
|
||
overwriteWidth = ($width/$gameWidth) * (320*$internalRes)
|
||
overwriteHeight = ($height/$gameHeight) * (192*$internalRes)
|
||
|
||
[TextureRedefine]
|
||
width = 320
|
||
height = 180
|
||
#formats = 0x820,0x816,0x035,0x01a
|
||
overwriteWidth = ($width/$gameWidth) * (320*$internalRes)
|
||
overwriteHeight = ($height/$gameHeight) * (180*$internalRes)
|
||
|
||
#[TextureRedefine]
|
||
#width = 224
|
||
#height = 224
|
||
#formatsExcluded =
|
||
#overwriteWidth = ($width/$gameWidth) * (224*$internalRes)
|
||
#overwriteHeight = ($height/$gameHeight) * (224*$internalRes)
|
||
|
||
[TextureRedefine]
|
||
width = 192
|
||
height = 96
|
||
#formats = 0x820
|
||
overwriteWidth = ($width/$gameWidth) * (192*$internalRes)
|
||
overwriteHeight = ($height/$gameHeight) * (96*$internalRes)
|
||
|
||
[TextureRedefine]
|
||
width = 162
|
||
height = 92
|
||
#formats = 0x820
|
||
overwriteWidth = ($width/$gameWidth) * (162*$internalRes)
|
||
overwriteHeight = ($height/$gameHeight) * (92*$internalRes)
|
||
|
||
[TextureRedefine]
|
||
width = 160
|
||
height = 180
|
||
#formats =
|
||
overwriteWidth = ($width/$gameWidth) * (160*$internalRes)
|
||
overwriteHeight = ($height/$gameHeight) * (180*$internalRes)
|
||
|
||
[TextureRedefine] #test 41a
|
||
width = 160
|
||
height = 96
|
||
#formats = 0x816 #0x41a
|
||
overwriteWidth = ($width/$gameWidth) * (160*$internalRes)
|
||
overwriteHeight = ($height/$gameHeight) * (96*$internalRes)
|
||
|
||
[TextureRedefine]
|
||
width = 160
|
||
height = 90
|
||
#formats = 0x816 #0x41a
|
||
overwriteWidth = ($width/$gameWidth) * (160*$internalRes)
|
||
overwriteHeight = ($height/$gameHeight) * (90*$internalRes)
|
||
|
||
#[TextureRedefine]
|
||
#width = 64
|
||
#height = 64
|
||
#formatsExcluded = 0x01a,0x820,0x816,0x433,0x035,0x034,0x033,0x032,0x031
|
||
#overwriteWidth = ($width/$gameWidth) * (64*$internalRes)
|
||
#overwriteHeight = ($height/$gameHeight) * (64*$internalRes)
|
||
|
||
#[TextureRedefine]
|
||
#width = 16
|
||
#height = 16
|
||
#formatsExcluded = 0x01a,0x034,0x41a,0x033,0x031,0x01a
|
||
#overwriteWidth = ($width/$gameWidth) * (16*$internalRes)
|
||
#overwriteHeight = ($height/$gameHeight) * (16*$internalRes)
|
||
|
||
#[TextureRedefine]
|
||
#width = 4
|
||
#height = 4
|
||
#formatsExcluded = 0x81e,0x80e
|
||
#overwriteWidth = ($width/$gameWidth) * (4*$internalRes)
|
||
#overwriteHeight = ($height/$gameHeight) * (4*$internalRes)
|
||
|
||
#[TextureRedefine]
|
||
#width = 1
|
||
#height = 1
|
||
#formatsExcluded = 0x81e,0x80e,0x008,0x01a
|
||
#overwriteWidth = ($width/$gameWidth) * 1
|
||
#overwriteHeight = ($height/$gameHeight) * 1
|