cemu_graphic_packs/Resolutions/Need for Speed Most Wanted U/rules.txt
2019-12-21 21:48:16 +01:00

349 lines
6.6 KiB
Plaintext

[Definition]
titleIds = 0005000010128800,0005000010128400,000500001012b700,0005000e10128400,0005000e10128800,0005000e1012b700 # replace with fulltitleID
name = Resolution
path = "Need for Speed Most Wanted U/Graphics/Resolution"
description = Changes the resolution of the game.
version = 4
[Preset]
name = 1280x720 Default
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 256x144
$width = 256
$height = 144
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 427x240
$width = 427
$height = 240
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 854x480
$width = 854
$height = 480
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2732x1536
$width = 2732
$height = 1536
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 7680x4320
$width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 10240x5760
$width = 10240
$height = 5760
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine]
width = 1280
height = 720
#formats =
tileModesExcluded = 0x001 # For Video Playback
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine]
width = 1280
height = 704
#formats =
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 704
[TextureRedefine]
width = 1024
height = 1024
formats = 0x005
overwriteWidth = ($width/$gameWidth) * 1024
overwriteHeight = ($height/$gameHeight) * 1024
[TextureRedefine]
width = 864
height = 480
#formats =
overwriteWidth = ($width/$gameWidth) * 864
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine]
width = 854
height = 480
#formats =
overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine]
width = 640
height = 368
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine]
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine]
width = 640
height = 352
formats = 0x011,0x810,0x01a
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 352
[TextureRedefine]
width = 512
height = 128
formatsExcluded = 0x033,0x433,0x031,0x431
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 128
[TextureRedefine]
width = 320
height = 176
#formats =
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 176
[TextureRedefine] # map 0x01a
width = 256
height = 256
formats = 0x005,0x011
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 256
[TextureRedefine] #cube
width = 256
height = 256
formats = 0x019
depth = 6
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 256
[TextureRedefine]
width = 256
height = 64
formatsExcluded = 0x033,0x433,0x031,0x431
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 64
[TextureRedefine]
width = 233
height = 160
#formats =
overwriteWidth = ($width/$gameWidth) * 233
overwriteHeight = ($height/$gameHeight) * 160
[TextureRedefine]
width = 233
height = 156
#formats =
overwriteWidth = ($width/$gameWidth) * 233
overwriteHeight = ($height/$gameHeight) * 156
[TextureRedefine]
width = 156
height = 106
#formats =
overwriteWidth = ($width/$gameWidth) * 156
overwriteHeight = ($height/$gameHeight) * 106
[TextureRedefine]
width = 128
height = 128
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 128
[TextureRedefine] #cube
width = 128
height = 128
formats = 0x019
depth = 6
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 128
[TextureRedefine]
width = 128
height = 32
formatsExcluded = 0x033,0x031
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 32
[TextureRedefine]
width = 96
height = 48
#formats =
overwriteWidth = ($width/$gameWidth) * 96
overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine]
width = 80
height = 44
#formats =
overwriteWidth = ($width/$gameWidth) * 80
overwriteHeight = ($height/$gameHeight) * 44
[TextureRedefine]
width = 64
height = 64
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 64
[TextureRedefine] #cube
width = 64
height = 64
depth = 6
formats = 0x019
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 64
[TextureRedefine]
width = 64
height = 16
#formats =
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine]
width = 32
height = 32
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 32
[TextureRedefine]
width = 32
height = 32
formats = 0x019
depth = 6
overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 32
[TextureRedefine]
width = 32
height = 8
#formats =
overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 8
[TextureRedefine]
width = 32
height = 16
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine]
width = 24
height = 16
#formats =
overwriteWidth = ($width/$gameWidth) * 24
overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine]
width = 20
height = 11
#formats =
overwriteWidth = ($width/$gameWidth) * 20
overwriteHeight = ($height/$gameHeight) * 11
[TextureRedefine]
width = 16
height = 8
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 16
overwriteHeight = ($height/$gameHeight) * 8
[TextureRedefine]
width = 16
height = 4
formatsExcluded = 0x033
overwriteWidth = ($width/$gameWidth) * 16
overwriteHeight = ($height/$gameHeight) * 4
#[TextureRedefine]#load icon
#width = 4
#height = 4
#formats = 0x01a
#tilemodes = 1
#overwriteWidth = ($width/$gameWidth) * 4
#overwriteHeight = ($height/$gameHeight) * 4