mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-30 20:01:50 +01:00
48e248971e
They don't need shader fixes for Vulkan so it should be safe updating the number
277 lines
5.6 KiB
Plaintext
277 lines
5.6 KiB
Plaintext
[Definition]
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titleIds = 0005000010190300,00050000101E5300,00050000101E5400
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name = Resolution
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path = "Mario & Sonic at the Rio 2016 Olympic Games/Graphics/Resolution"
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description = Changes the resolution of the game. Known issues: Lower resolution results in a "deep-fried" look. Depth of field and bloom needs shader edits.
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version = 4
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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// Performance
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[Preset]
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name = 320x180
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$width = 320
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$height = 180
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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// Common HD Resolutions
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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[TextureRedefine] # Game Resolution
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width = 1280
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height = 720
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formatsExcluded = 0x31,0x33
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tileModesExcluded = 0x001
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overwriteWidth = ($width / $gameWidth) * 1280
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overwriteHeight = ($height / $gameHeight) * 720
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[TextureRedefine]
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width = 768
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height = 480
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overwriteWidth = ($width / $gameWidth) * 768
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overwriteHeight = ($height / $gameHeight) * 480
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[TextureRedefine]
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width = 746
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height = 470
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overwriteWidth = ($width / $gameWidth) * 746
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overwriteHeight = ($height / $gameHeight) * 470
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[TextureRedefine]
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width = 768
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height = 432
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overwriteWidth = ($width / $gameWidth) * 768
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overwriteHeight = ($height / $gameHeight) * 432
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[TextureRedefine]
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width = 746
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height = 420
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overwriteWidth = ($width / $gameWidth) * 746
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overwriteHeight = ($height / $gameHeight) * 420
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[TextureRedefine]
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width = 576
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height = 432
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overwriteWidth = ($width / $gameWidth) * 576
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overwriteHeight = ($height / $gameHeight) * 432
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[TextureRedefine]
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width = 570
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height = 420
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overwriteWidth = ($width / $gameWidth) * 570
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overwriteHeight = ($height / $gameHeight) * 420
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[TextureRedefine]
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width = 544
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height = 384
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overwriteWidth = ($width / $gameWidth) * 544
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overwriteHeight = ($height / $gameHeight) * 384
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[TextureRedefine]
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width = 533
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height = 380
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overwriteWidth = ($width / $gameWidth) * 533
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overwriteHeight = ($height / $gameHeight) * 380
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[TextureRedefine]
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width = 512
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height = 480
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overwriteWidth = ($width / $gameWidth) * 512
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overwriteHeight = ($height / $gameHeight) * 480
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[TextureRedefine]
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width = 490
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height = 476
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overwriteWidth = ($width / $gameWidth) * 490
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overwriteHeight = ($height / $gameHeight) * 476
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[TextureRedefine]
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width = 320
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height = 192
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 192
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[TextureRedefine]
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width = 320
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height = 180
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 180
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[TextureRedefine]
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width = 256
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height = 96
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overwriteWidth = ($width / $gameWidth) * 256
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overwriteHeight = ($height / $gameHeight) * 96
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[TextureRedefine]
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width = 160
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height = 96
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overwriteWidth = ($width / $gameWidth) * 160
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overwriteHeight = ($height / $gameHeight) * 96
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[TextureRedefine]
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width = 160
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height = 90
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overwriteWidth = ($width / $gameWidth) * 160
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overwriteHeight = ($height / $gameHeight) * 90
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[TextureRedefine]
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width = 128
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height = 48
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overwriteWidth = ($width / $gameWidth) * 128
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overwriteHeight = ($height / $gameHeight) * 48
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[TextureRedefine]
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width = 80
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height = 45
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overwriteWidth = ($width / $gameWidth) * 80
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overwriteHeight = ($height / $gameHeight) * 45
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[TextureRedefine]
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width = 64
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height = 64
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formats = 0x80e
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overwriteWidth = ($width / $gameWidth) * 64
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overwriteHeight = ($height / $gameHeight) * 64
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[TextureRedefine]
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width = 64
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height = 32
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formats = 0x816
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overwriteWidth = ($width / $gameWidth) * 64
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overwriteHeight = ($height / $gameHeight) * 32
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[TextureRedefine]
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width = 40
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height = 22
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overwriteWidth = ($width / $gameWidth) * 40
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overwriteHeight = ($height / $gameHeight) * 22
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[TextureRedefine]
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width = 32
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height = 16
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formats = 0x816,0x80e
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overwriteWidth = ($width / $gameWidth) * 32
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overwriteHeight = ($height / $gameHeight) * 16
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[TextureRedefine]
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width = 20
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height = 11
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overwriteWidth = ($width / $gameWidth) * 20
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overwriteHeight = ($height / $gameHeight) * 11
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[TextureRedefine]
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width = 16
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height = 16
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formats = 0x80e
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overwriteWidth = ($width / $gameWidth) * 16
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overwriteHeight = ($height / $gameHeight) * 16
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[TextureRedefine]
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width = 16
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height = 8
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formats = 0x816
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overwriteWidth = ($width / $gameWidth) * 16
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overwriteHeight = ($height / $gameHeight) * 8
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[TextureRedefine]
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width = 10
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height = 5
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overwriteWidth = ($width / $gameWidth) * 10
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overwriteHeight = ($height / $gameHeight) * 5
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[TextureRedefine]
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width = 8
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height = 8
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formats = 0x816,0x80e
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overwriteWidth = ($width / $gameWidth) * 8
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overwriteHeight = ($height / $gameHeight) * 8
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[TextureRedefine]
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width = 5
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height = 2
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overwriteWidth = ($width / $gameWidth) * 5
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overwriteHeight = ($height / $gameHeight) * 2
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[TextureRedefine]
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width = 4
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height = 4
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formats = 0x80e
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overwriteWidth = ($width / $gameWidth) * 4
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overwriteHeight = ($height / $gameHeight) * 4
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[TextureRedefine]
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width = 1
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height = 1
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formats = 0x816,0x80e
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overwriteWidth = ($width / $gameWidth) * 1
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overwriteHeight = ($height / $gameHeight) * 1
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[TextureRedefine] # Gamepad Resolution
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width = 864
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height = 480
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overwriteWidth = ($width / $gameWidth) * 864
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overwriteHeight = ($height / $gameHeight) * 480
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