mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
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48e248971e
They don't need shader fixes for Vulkan so it should be safe updating the number
118 lines
2.0 KiB
Plaintext
118 lines
2.0 KiB
Plaintext
[Definition]
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titleIds = 0005000010110100,0005000010110600,0005000E10110100,0005000E10110600
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name = Resoluton
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path = "Nano Assault Neo/Graphics/Resolution"
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description = Changes the games resolution. You cannot change resolutions on the fly.
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version = 4
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[Preset]
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name = 1280x720 (16:9) (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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// Performance
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[Preset]
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name = 320x180 (16:9)
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$width = 320
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$height = 180
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 640x360 (16:9)
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540 (16:9)
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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// Common HD Resolutions
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[Preset]
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name = 1600x900 (16:9)
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080 (16:9)
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440 (16:9)
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800 (16:9)
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160 (16:9)
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880 (16:9)
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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# Game Resolution
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[TextureRedefine]
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width = 1280
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height = 720
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overwriteWidth = ($width / $gameWidth) * 1280
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overwriteHeight = ($height / $gameHeight) * 720
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# GamePad Resolution
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[TextureRedefine]
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width = 864
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height = 480
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overwriteWidth = ($width / $gameWidth) * 864
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overwriteHeight = ($height / $gameHeight) * 480
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# GamePad Resolution
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[TextureRedefine]
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width = 854
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height = 480
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overwriteWidth = ($width / $gameWidth) * 854
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overwriteHeight = ($height / $gameHeight) * 480
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# 1/2 Resolution
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[TextureRedefine]
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width = 640
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height = 368
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 368
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# 1/2 Resolution
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[TextureRedefine]
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width = 640
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height = 360
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 360
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