mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-30 20:01:50 +01:00
48e248971e
They don't need shader fixes for Vulkan so it should be safe updating the number
216 lines
4.7 KiB
Plaintext
216 lines
4.7 KiB
Plaintext
[Definition]
|
|
titleIds = 00050000101D0600,00050000101D0300,000500001014D200,00050000101D3F00
|
|
name = Resolution
|
|
path = "Fatal Frame - Project Zero: Maiden of Black Water/Graphics/Resolution"
|
|
description = Changes the games resolution. You cannot change resolutions on the fly.
|
|
version = 4
|
|
|
|
[Preset]
|
|
name = 1280x720 (Default)
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// Performance
|
|
|
|
[Preset]
|
|
name = 320x180
|
|
$width = 320
|
|
$height = 180
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 640x360
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 960x540
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// Common HD Resolutions
|
|
|
|
[Preset]
|
|
name = 1600x900
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1920x1080
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2560x1440
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3840x2160
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 5120x2880
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# -----------------------------------------------------------------------------------------------------------------------------------------------
|
|
# -----------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
# All Formats- 0x001,0x011,0x01a,0x41a,0x816,0x80e,0x81e,0x820,0x806
|
|
# 0x001=(Color-Red8)
|
|
# 0x011=(Color-Red32F)
|
|
# 0x011d=(Depth24_Stencil8)
|
|
# 0x01a=(Normals/Color-RGBA8)
|
|
# 0x41a=(Color-SRGBA8)
|
|
# 0x816=(RGB11F)
|
|
# 0x80e=(Depth32)
|
|
# 0x81e=(RedGreen32F)
|
|
# 0x820=(RGBA16)
|
|
|
|
# Depth/Geometry/Shading Rendering
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
formats = 0x001,0x011,0x01a,0x41a,0x816
|
|
tileModesExcluded = 0x001 # For Video Playback
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
# Gamepad - background
|
|
[TextureRedefine]
|
|
width = 864
|
|
height = 480
|
|
formats = 0x41a
|
|
overwriteWidth = ($width / $gameWidth) * 864
|
|
overwriteHeight = ($height / $gameHeight) * 480
|
|
|
|
# Gamepad - game render size
|
|
[TextureRedefine]
|
|
width = 854
|
|
height = 480
|
|
formats = 0x41a
|
|
overwriteWidth = ($width / $gameWidth) * 854
|
|
overwriteHeight = ($height / $gameHeight) * 480
|
|
|
|
# -----------------------------------------------------------------------------------------------------------------------------------------------
|
|
# -----------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
# 1/2 - Resolutions
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 368
|
|
formats = 0x011,0x01a,0x41a,0x816,0x820
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 368
|
|
|
|
# 1/2 - Resolutions
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 360
|
|
formats = 0x011,0x01a,0x41a,0x816,0x820
|
|
formatsExcluded = 0x007 # For Video Playback
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
# 1/4 - Resolutions
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 192
|
|
formats = 0x01a,0x41a,0x80e,0x81e,0x816 # Skip 0x806 for film gran pack
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
# 1/4 Resolutions
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 180
|
|
formats = 0x01a,0x41a,0x80e,0x81e,0x816 # Skip 0x806 for film gran pack
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
# Depth
|
|
[TextureRedefine]
|
|
width = 1024
|
|
height = 1024
|
|
formats = 0x005
|
|
overwriteWidth = ($width / $gameWidth) * 1024
|
|
overwriteHeight = ($height / $gameHeight) * 1024
|
|
|
|
# Depth
|
|
[TextureRedefine]
|
|
width = 1024
|
|
height = 2048
|
|
formats = 0x005
|
|
overwriteWidth = ($width / $gameWidth) * 1024
|
|
overwriteHeight = ($height / $gameHeight) * 2048
|
|
|
|
# Probably not needed
|
|
[TextureRedefine]
|
|
width = 96
|
|
height = 48
|
|
formats = 0x816,0x81e
|
|
overwriteWidth = ($width/$gameWidth) * 96
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
# 816s
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 96
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 96
|
|
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 90
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine]
|
|
width = 80
|
|
height = 45
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 80
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine]
|
|
width = 40
|
|
height = 22
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 40
|
|
overwriteHeight = ($height/$gameHeight) * 22
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 32
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 32
|