mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 17:49:17 +01:00
4398ebcebe
I searched through quite a bit of commits to properly credit some packs. Some of the credits are based off memory. Please let me know if I incorrectly credited or forgot to credit somebody.
236 lines
4.9 KiB
Plaintext
236 lines
4.9 KiB
Plaintext
[Definition]
|
|
titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,0005000E1010DD00,0005000E10112300
|
|
name = Resolution
|
|
path = "ZombiU/Graphics/Resolution"
|
|
description = Changes the resolution of the game. Made by getdls.
|
|
version = 3
|
|
|
|
[Preset]
|
|
name = 1280x720 (Default)
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$scaleShader = 1.0
|
|
$textureFormat = 0x01a
|
|
|
|
# Performance
|
|
|
|
[Preset]
|
|
name = 320x180
|
|
$width = 320
|
|
$height = 180
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$scaleShader = 1.0
|
|
$textureFormat = 0x01a
|
|
|
|
[Preset]
|
|
name = 640x360
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$scaleShader = 1.0
|
|
$textureFormat = 0x01a
|
|
|
|
[Preset]
|
|
name = 960x540
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$scaleShader = 1.0
|
|
$textureFormat = 0x01a
|
|
|
|
# Common HD Resolutions
|
|
|
|
[Preset]
|
|
name = 1600x900
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$scaleShader = (1440.0/1080.0)
|
|
$textureFormat = 0x01a
|
|
|
|
[Preset]
|
|
name = 1920x1080
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$scaleShader = (1440.0/1080.0)
|
|
$textureFormat = 0x01a
|
|
|
|
[Preset]
|
|
name = 2560x1440
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 0.75
|
|
$scaleShader = (1440.0/1080.0)
|
|
$textureFormat = 0x01a
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 2.0
|
|
$scaleShader = (1440.0/1800.0)
|
|
$textureFormat = 0x01a
|
|
|
|
[Preset]
|
|
name = 3840x2160
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 0.5
|
|
$scaleShader = (1440.0/1080.0) #round 1.5 shadow to 2.0
|
|
$textureFormat = 0x01a
|
|
|
|
[Preset]
|
|
name = 3840x2160 Experimental (Format, Res, Shaders)
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 0.5
|
|
$scaleShader = (2160.0/1080.0) #round 1.5 shadow to 3.0
|
|
$textureFormat = 0x019
|
|
|
|
[Preset]
|
|
name = 5120x2880
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 0.375
|
|
$scaleShader = (1440.0/1080.0)
|
|
$textureFormat = 0x01a
|
|
|
|
#[TextureRedefine] #
|
|
#width = 4095
|
|
#height = 4095
|
|
#formatsExcluded =
|
|
#overwriteWidth = ($width/$gameWidth) * 4095
|
|
#overwriteHeight = ($height/$gameHeight) * 4095
|
|
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
formats = $textureFormat #
|
|
overwriteFormat = 0x01f
|
|
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
#formats = 0x80e,0x034,0x031,0x019,0x001,0x01a
|
|
formatsExcluded = 0x034,0x031 # lens dirt
|
|
tileModesExcluded = 0x001 # For Video Playback
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] #
|
|
width = 1024
|
|
height = 1024
|
|
formatsExcluded = 0x033,0x031
|
|
formats = 0x005 # Ye ol shadow map
|
|
overwriteWidth = ($width/$gameWidth) * (1024*$scaleShader*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader*$internalRes)
|
|
|
|
# Gamepad - background
|
|
[TextureRedefine]
|
|
width = 864
|
|
height = 480
|
|
#formats = 0x019,0x01a
|
|
overwriteWidth = ($width/$gameWidth)* 864
|
|
overwriteHeight = ($height/$gameHeight)* 480
|
|
|
|
[TextureRedefine]
|
|
width = 854
|
|
height = 480
|
|
#formats = 0x019,0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 854
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
#[TextureRedefine]
|
|
#width = 640
|
|
#height = 368
|
|
#formats = 0x019
|
|
#overwriteFormat = 0x01f
|
|
#
|
|
#[TextureRedefine]
|
|
#width = 640
|
|
#height = 360
|
|
#formats = 0x019
|
|
#overwriteFormat = 0x01f
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 368
|
|
#formatsExcluded = 0x431
|
|
overwriteWidth = ($width/$gameWidth)* (640*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight)* (368*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 360
|
|
#formats = 0x01a,0x001
|
|
tileModesExcluded = 0x001 # For Video Playback
|
|
overwriteWidth = ($width/$gameWidth) * (640*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (360*$internalRes)
|
|
|
|
[TextureRedefine] #
|
|
width = 512
|
|
height = 512
|
|
#formatsExcluded = 0x431,0x035,0x034,0x033,0x031,0x005
|
|
formats = 0x005 # ye ol dynamic shadow map
|
|
overwriteWidth = ($width/$gameWidth) * (512*$scaleShader*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (512*$scaleShader*$internalRes)
|
|
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 192
|
|
formats = 0x01a,0x019
|
|
overwriteFormat = 0x01f
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 180
|
|
formats = 0x01a,0x019
|
|
overwriteFormat = 0x01f
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 192
|
|
#formats = 0x019,0x01a
|
|
overwriteWidth = ($width/$gameWidth)* (320*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight)* (192*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 180
|
|
#formats = 0x019,0x01a
|
|
overwriteWidth = ($width/$gameWidth) * (320*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (180*$internalRes)
|
|
|
|
[TextureRedefine] #
|
|
width = 256
|
|
height = 256
|
|
formats = 0x005 # ye ol dynamic shadows
|
|
#formatsExcluded = 0x431,0x035,0x034,0x033,0x031,
|
|
overwriteWidth = ($width/$gameWidth) * (256*$scaleShader*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (256*$scaleShader*$internalRes)
|