mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-24 00:41:51 +01:00
4398ebcebe
I searched through quite a bit of commits to properly credit some packs. Some of the credits are based off memory. Please let me know if I incorrectly credited or forgot to credit somebody.
228 lines
4.9 KiB
Plaintext
228 lines
4.9 KiB
Plaintext
[Definition]
|
|
titleIds = 0005000010101F00,0005000010102000,0005000010102100
|
|
name = Resolution
|
|
path = "Nintendo Land/Graphics/Resolution"
|
|
description = Changes the resolution of the game. Made by Slashiee.
|
|
version = 4
|
|
|
|
[Preset]
|
|
name = 1280x720 (Default)
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Performance
|
|
|
|
[Preset]
|
|
name = 640x360
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 960x540
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Common HD Resolutions
|
|
|
|
[Preset]
|
|
name = 1600x900
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1920x1080
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2560x1440
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3840x2160
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[TextureRedefine] # Game Resolution
|
|
width = 1280
|
|
height = 720
|
|
overwriteWidth = ($width / $gameWidth) * 1280
|
|
overwriteHeight = ($height / $gameHeight) * 720
|
|
|
|
[TextureRedefine] # Blur Map
|
|
width = 640
|
|
height = 368
|
|
overwriteWidth = ($width / $gameWidth) * 640
|
|
overwriteHeight = ($height / $gameHeight) * 368
|
|
|
|
[TextureRedefine] # Blur Map
|
|
width = 640
|
|
height = 360
|
|
overwriteWidth = ($width / $gameWidth) * 640
|
|
overwriteHeight = ($height / $gameHeight) * 360
|
|
|
|
[TextureRedefine] # Blur Map
|
|
width = 512
|
|
height = 256
|
|
formats = 0x816
|
|
overwriteWidth = ($width / $gameWidth) * 512
|
|
overwriteHeight = ($height / $gameHeight) * 256
|
|
|
|
[TextureRedefine] # Bloom Map
|
|
width = 320
|
|
height = 192
|
|
overwriteWidth = ($width / $gameWidth) * 320
|
|
overwriteHeight = ($height / $gameHeight) * 192
|
|
|
|
[TextureRedefine] # Bloom Map
|
|
width = 320
|
|
height = 180
|
|
overwriteWidth = ($width / $gameWidth) * 320
|
|
overwriteHeight = ($height / $gameHeight) * 180
|
|
|
|
[TextureRedefine] # Bloom Mip
|
|
width = 256
|
|
height = 128
|
|
formats = 0x816
|
|
overwriteWidth = ($width / $gameWidth) * 320
|
|
overwriteHeight = ($height / $gameHeight) * 192
|
|
|
|
[TextureRedefine] # Bloom Mip
|
|
width = 160
|
|
height = 96
|
|
overwriteWidth = ($width / $gameWidth) * 160
|
|
overwriteHeight = ($height / $gameHeight) * 96
|
|
|
|
[TextureRedefine] # Bloom Mip
|
|
width = 160
|
|
height = 90
|
|
overwriteWidth = ($width / $gameWidth) * 160
|
|
overwriteHeight = ($height / $gameHeight) * 90
|
|
|
|
[TextureRedefine] # Bloom Mip
|
|
width = 128
|
|
height = 64
|
|
formats = 0x816
|
|
overwriteWidth = ($width / $gameWidth) * 160
|
|
overwriteHeight = ($height / $gameHeight) * 90
|
|
|
|
[TextureRedefine] # Bloom Mip
|
|
width = 96
|
|
height = 48
|
|
overwriteWidth = ($width / $gameWidth) * 96
|
|
overwriteHeight = ($height / $gameHeight) * 48
|
|
|
|
[TextureRedefine] # Bloom Mip
|
|
width = 80
|
|
height = 45
|
|
overwriteWidth = ($width / $gameWidth) * 80
|
|
overwriteHeight = ($height / $gameHeight) * 45
|
|
|
|
[TextureRedefine] # Bloom Mip
|
|
width = 64
|
|
height = 32
|
|
formats = 0x816
|
|
overwriteWidth = ($width / $gameWidth) * 64
|
|
overwriteHeight = ($height / $gameHeight) * 32
|
|
|
|
[TextureRedefine] # Bloom Mip
|
|
width = 40
|
|
height = 22
|
|
overwriteWidth = ($width / $gameWidth) * 40
|
|
overwriteHeight = ($height / $gameHeight) * 22
|
|
|
|
[TextureRedefine] # Gamepad Resolution
|
|
width = 864
|
|
height = 480
|
|
overwriteWidth = ($width / $gameWidth) * 864
|
|
overwriteHeight = ($height / $gameHeight) * 480
|
|
|
|
[TextureRedefine] # Gamepad Resolution
|
|
width = 854
|
|
height = 480
|
|
overwriteWidth = ($width / $gameWidth) * 854
|
|
overwriteHeight = ($height / $gameHeight) * 480
|
|
|
|
[TextureRedefine] # Gamepad Resolution
|
|
width = 848
|
|
height = 480
|
|
overwriteWidth = ($width / $gameWidth) * 848
|
|
overwriteHeight = ($height / $gameHeight) * 480
|
|
|
|
[TextureRedefine] # Gamepad Blur Map
|
|
width = 448
|
|
height = 240
|
|
overwriteWidth = ($width / $gameWidth) * 448
|
|
overwriteHeight = ($height / $gameHeight) * 240
|
|
|
|
[TextureRedefine] # Gamepad Blur Map
|
|
width = 424
|
|
height = 240
|
|
overwriteWidth = ($width / $gameWidth) * 424
|
|
overwriteHeight = ($height / $gameHeight) * 240
|
|
|
|
[TextureRedefine] # Gamepad Blur Map
|
|
width = 213
|
|
height = 120
|
|
overwriteWidth = ($width / $gameWidth) * 213
|
|
overwriteHeight = ($height / $gameHeight) * 120
|
|
|
|
[TextureRedefine] # Gamepad Bloom Map
|
|
width = 224
|
|
height = 128
|
|
overwriteWidth = ($width / $gameWidth) * 224
|
|
overwriteHeight = ($height / $gameHeight) * 128
|
|
|
|
[TextureRedefine] # Gamepad Bloom Mip
|
|
width = 212
|
|
height = 120
|
|
overwriteWidth = ($width / $gameWidth) * 212
|
|
overwriteHeight = ($height / $gameHeight) * 120
|
|
|
|
[TextureRedefine] # Gamepad Bloom Mip
|
|
width = 106
|
|
height = 60
|
|
overwriteWidth = ($width / $gameWidth) * 106
|
|
overwriteHeight = ($height / $gameHeight) * 60
|
|
|
|
[TextureRedefine] # Gamepad Bloom Mip
|
|
width = 53
|
|
height = 30
|
|
overwriteWidth = ($width / $gameWidth) * 53
|
|
overwriteHeight = ($height / $gameHeight) * 30
|
|
|
|
[TextureRedefine] # Gamepad Bloom Mip
|
|
width = 32
|
|
height = 16
|
|
formats = 0x816
|
|
overwriteWidth = ($width / $gameWidth) * 32
|
|
overwriteHeight = ($height / $gameHeight) * 16
|
|
|
|
[TextureRedefine] # Gamepad Bloom Mip
|
|
width = 26
|
|
height = 15
|
|
overwriteWidth = ($width / $gameWidth) * 26
|
|
overwriteHeight = ($height / $gameHeight) * 15
|