mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-29 03:11:50 +01:00
48e248971e
They don't need shader fixes for Vulkan so it should be safe updating the number
77 lines
1.4 KiB
Plaintext
77 lines
1.4 KiB
Plaintext
[Definition]
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titleIds = 000500001014CA00
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name = Resolution
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path = "Hyrule Historia/Graphics/Resolution"
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description = Changes the games resolution.
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version = 4
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[Preset]
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name = 1920x1080 (Default)
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$width = 1920
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$height = 1080
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 7680x4320
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$width = 7680
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$height = 4320
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 10240x5760
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$width = 10240
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$height = 5760
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$gameWidth = 1920
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$gameHeight = 1080
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[TextureRedefine] # TV Resolution
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width = 1920
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height = 1080
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formats = 0x41a
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1080
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[TextureRedefine]
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width = 1920
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height = 1088
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formats = 0x41a,0x80e
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1088
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[TextureRedefine] # Gamepad Resolution
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width = 864
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height = 480
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formats = 0x41a,0x80e
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overwriteWidth = ($width/$gameWidth) * 864
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 854
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height = 480
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formats = 0x41a
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight) * 480 |