mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 16:31:50 +01:00
208 lines
4.6 KiB
Plaintext
208 lines
4.6 KiB
Plaintext
[Definition]
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titleIds = 00050000101D0600,00050000101D0300,000500001014D200,00050000101D3F00
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name = Resolution
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path = "Fatal Frame - Project Zero: Maiden of Black Water/Graphics/Resolution"
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description = Changes the games resolution. You cannot change resolutions on the fly.
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version = 3
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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// Performance
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[Preset]
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name = 320x180
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$width = 320
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$height = 180
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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// Common HD Resolutions
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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# -----------------------------------------------------------------------------------------------------------------------------------------------
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# -----------------------------------------------------------------------------------------------------------------------------------------------
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# All Formats- 0x001,0x011,0x01a,0x41a,0x816,0x80e,0x81e,0x820,0x806
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# 0x001=(Color-Red8)
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# 0x011=(Color-Red32F)
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# 0x011d=(Depth24_Stencil8)
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# 0x01a=(Normals/Color-RGBA8)
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# 0x41a=(Color-SRGBA8)
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# 0x816=(RGB11F)
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# 0x80e=(Depth32)
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# 0x81e=(RedGreen32F)
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# 0x820=(RGBA16)
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# Depth/Geometry/Shading Rendering
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x001,0x011,0x01a,0x41a,0x816
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tileModesExcluded = 0x001 # For Video Playback
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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# Gamepad - background
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[TextureRedefine]
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width = 864
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height = 480
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formats = 0x41a
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overwriteWidth = ($width / $gameWidth) * 864
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overwriteHeight = ($height / $gameHeight) * 480
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# Gamepad - game render size
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[TextureRedefine]
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width = 854
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height = 480
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formats = 0x41a
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overwriteWidth = ($width / $gameWidth) * 854
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overwriteHeight = ($height / $gameHeight) * 480
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# -----------------------------------------------------------------------------------------------------------------------------------------------
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# -----------------------------------------------------------------------------------------------------------------------------------------------
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# 1/2 - Resolutions
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x011,0x01a,0x41a,0x816,0x820
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 368
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# 1/2 - Resolutions
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[TextureRedefine]
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width = 640
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height = 360
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formats = 0x011,0x01a,0x41a,0x816,0x820
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formatsExcluded = 0x007 # For Video Playback
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 360
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# 1/4 - Resolutions
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[TextureRedefine]
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width = 320
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height = 192
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formats = 0x01a,0x41a,0x80e,0x81e,0x816 # Skip 0x806 for film gran pack
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 192
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# 1/4 Resolutions
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[TextureRedefine]
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width = 320
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height = 180
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formats = 0x01a,0x41a,0x80e,0x81e,0x816 # Skip 0x806 for film gran pack
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 180
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# Depth
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[TextureRedefine]
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width = 1024
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height = 1024
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formats = 0x005
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overwriteWidth = ($width / $gameWidth) * 1024
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overwriteHeight = ($height / $gameHeight) * 1024
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# Depth
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[TextureRedefine]
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width = 1024
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height = 2048
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formats = 0x005
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overwriteWidth = ($width / $gameWidth) * 1024
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overwriteHeight = ($height / $gameHeight) * 2048
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# Probably not needed
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[TextureRedefine]
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width = 96
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height = 48
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formats = 0x816,0x81e
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overwriteWidth = ($width/$gameWidth) * 96
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overwriteHeight = ($height/$gameHeight) * 48
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# 816s
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[TextureRedefine]
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width = 160
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height = 96
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 96
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[TextureRedefine]
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width = 160
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height = 90
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 90
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[TextureRedefine]
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width = 80
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height = 45
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 80
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overwriteHeight = ($height/$gameHeight) * 45
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[TextureRedefine]
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width = 40
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height = 22
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 40
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overwriteHeight = ($height/$gameHeight) * 22
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[TextureRedefine]
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width = 64
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height = 32
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 32 |