cemu_graphic_packs/Resolutions/YoshisWoollyWorld_Resolution/rules.txt
2019-04-01 19:54:41 -07:00

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[Definition]
titleIds = 0005000010131F00,0005000010184E00,0005000010184D00
name = Resolution
path = "Yoshi's Woolly World/Graphics/Resolution"
description = Changes the resolution of the game.
version = 3
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
$dither = 0.1
$scaleShader = 1.0
// Performance
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
$dither = 0.1
$scaleShader = 1.0
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
$dither = 0.1
$scaleShader = (720.0/540.0)
// Common HD Resolutions
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
$dither = 0.1
$scaleShader = (720.0/900.0)
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
$dither = 0.1
$scaleShader = (1440.0/1080.0) # Dont scale shadows to 1.5
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
$dither = 0.5
$scaleShader = 1.0
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
$dither = 0.75
$scaleShader = (1440.0/1800.0)
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
$dither = 0.85
$scaleShader = 1.0
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
$dither = 1.0
$scaleShader = 1.0
// Common Ultrawide Resolutions
[Preset]
name = 2560x1080 ("21:9")
$width = 2560
$height = 1080
$gameWidth = 1280
$gameHeight = 720
$dither = 0.1
$scaleShader = (1440.0/1080.0) # Dont scale shadows to 1.5
[Preset]
name = 3440x1440 ("21:9")
$width = 3440
$height = 1440
$gameWidth = 1280
$gameHeight = 720
$dither = 0.5
$scaleShader = 1.0
[Preset]
name = 4300x1800 ("21:9")
$width = 4300
$height = 1800
$gameWidth = 1280
$gameHeight = 720
$dither = 0.75
$scaleShader = (1440.0/1800.0)
#[Preset] # debug high res
#name = 7680x4320
#$width = 7680
#$height = 4320
#$gameWidth = 1280
#$gameHeight = 720
#$dither = 1.25
#$scaleShader = 1.0
#Colour depth / De-band Ok Nvidia, possible broken on Intel/Ams
#[TextureRedefine]
#width = 1280
#height = 720
#formats = 0x01a
#overwriteFormat = 0x01f
#
#[TextureRedefine]
#width = 640
#height = 368
#formats = 0x01a
#overwriteFormat = 0x01f
#
#[TextureRedefine]
#width = 640
#height = 360
#formats = 0x01a
#overwriteFormat = 0x01f
[TextureRedefine]
width = 1280
height = 720
#formats = 0x033,0x007,0x01a
formatsExcluded = 0x033
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # Shadows
width = 1024
height = 1024
#formatsExcluded = 0x431,0x005,0x433,0x431,0x235,0x035,0x034,0x033,0x031,0x005,0x01a
formats = 0x005
overwriteWidth = ($width/$gameWidth) * (1024*$scaleShader)
overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader)
[TextureRedefine] #Curtains / Shadows
width = 864
height = 480
#formats = 0x034
overwriteWidth = ($width/$gameWidth) * 864
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine] #Curtains / Shadows
width = 854
height = 480
#formats = 0x034
overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine] # 360 rounding
width = 640
height = 368
#formats = 0x816,0x820,0x816,0x80e,0x019,0x001,0x01a
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine]
width = 640
height = 360
#formats = 0x816,0x820,0x816,0x80e,0x019,0x001,0x01a
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] #180 rounding
width = 320
height = 192
#formats = 0x816,0x019,0x01a,0x001
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine]
width = 320
height = 180
#formats = 0x816,0x019,0x01a,0x001
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180
#[TextureRedefine] #skybox?
#width = 256
#height = 256
#depth = 1
#formats = 0x008
#overwriteWidth = ($width/$gameWidth) * 256
#overwriteHeight = ($height/$gameHeight) * 256
#
#[TextureRedefine] # haze?
#width = 160
#height = 208
##formats = 0x806,0x007,0x01a
#overwriteWidth = ($width/$gameWidth) * 160
#overwriteHeight = ($height/$gameHeight) * 208
#
#[TextureRedefine] # haze?
#width = 150
#height = 200
##formats = 0x806,0x007,0x01a
#overwriteWidth = ($width/$gameWidth) * 150
#overwriteHeight = ($height/$gameHeight) * 200
[TextureRedefine] #90 rounding
width = 160
height = 96
#formats = 0x806,0x007,0x01a
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 96
[TextureRedefine]
width = 160
height = 90
#formats = 0x806,0x007,0x01a
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] #45 rounding
width = 96
height = 48
#formats = 0x806,0x01a
overwriteWidth = ($width/$gameWidth) * 96
overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine]
width = 80
height = 45
#formats = 0x806,0x01a
overwriteWidth = ($width/$gameWidth) * 80
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # 22 rounding
width = 64
height = 32
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 32
[TextureRedefine]
width = 40
height = 22
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 40
overwriteHeight = ($height/$gameHeight) * 22