mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
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39757a4b2b
* Fixed inventory Link AA Removal's name as it didn't work before, added comments to those shaders. (#87) * Fixed Inventory FXAA naming, added comments to those shaders Pretty much a fix, should definitely work now. A comparision can be seen here: http://screenshotcomparison.com/comparison/118920 . Keep in mind that the one on the left side has BotW Anti-Aliasing and the one on the right has this shader enabled. I didn't use any FXAA from my Nvidia GPU. * Whoops, it didn't fix the replacement FXAA, but rather the AA Removal Fixed AA Removal file names (didn't work before) and added comments to those files. * [BOTW] Add custom blur shaders (#86) * Fix some pixelated blur in high res * forgot to add rule * double offset to get similar blur more powah * move into every res pack (excepth res<= 720) credit to @JoelAlone for finding the what those values does. ps: why github changes file hash...? * [BOTW] FXAA (#88) * Added resolution independent FXAA for BotW * Renamed to give FXAA priority over base graphics packs |
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0f2b9ee517917425_00000000000003c9_ps.txt | ||
81bbc347eb4b6dbc_0000000079249749_ps.txt | ||
eabf1e8268c0acf2_0000000079249749_ps.txt | ||
f14bb57cd5c9cb77_00000000000003c9_ps.txt | ||
rules.txt |