cemu_graphic_packs/Enhancement/BreathOfTheWild_0FXAA
Milan 39757a4b2b Merged changes made in the Slashiee's master to my fork. (#1)
* Fixed inventory Link AA Removal's name as it didn't work before, added comments to those shaders. (#87)

* Fixed Inventory FXAA naming, added comments to those shaders

Pretty much a fix, should definitely work now. A comparision can be seen here: http://screenshotcomparison.com/comparison/118920 . Keep in mind that the one on the left side has BotW Anti-Aliasing and the one on the right has this shader enabled. I didn't use any FXAA from my Nvidia GPU.

* Whoops, it didn't fix the replacement FXAA, but rather the AA Removal

Fixed AA Removal file names (didn't work before) and added comments to those files.

* [BOTW] Add custom blur shaders (#86)

* Fix some pixelated blur in high res

* forgot to add rule

* double offset to get similar blur

more powah

* move into every res pack (excepth res<= 720)

credit to @JoelAlone for finding the what those values does.
ps: why github changes file hash...?

*  [BOTW] FXAA (#88)

* Added resolution independent FXAA for BotW

* Renamed to give FXAA priority over base graphics packs
2017-10-01 14:06:04 +02:00
..
0f2b9ee517917425_00000000000003c9_ps.txt Merged changes made in the Slashiee's master to my fork. (#1) 2017-10-01 14:06:04 +02:00
81bbc347eb4b6dbc_0000000079249749_ps.txt Merged changes made in the Slashiee's master to my fork. (#1) 2017-10-01 14:06:04 +02:00
eabf1e8268c0acf2_0000000079249749_ps.txt Merged changes made in the Slashiee's master to my fork. (#1) 2017-10-01 14:06:04 +02:00
f14bb57cd5c9cb77_00000000000003c9_ps.txt Merged changes made in the Slashiee's master to my fork. (#1) 2017-10-01 14:06:04 +02:00
rules.txt Merged changes made in the Slashiee's master to my fork. (#1) 2017-10-01 14:06:04 +02:00