mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-27 03:54:15 +01:00
39757a4b2b
* Fixed inventory Link AA Removal's name as it didn't work before, added comments to those shaders. (#87) * Fixed Inventory FXAA naming, added comments to those shaders Pretty much a fix, should definitely work now. A comparision can be seen here: http://screenshotcomparison.com/comparison/118920 . Keep in mind that the one on the left side has BotW Anti-Aliasing and the one on the right has this shader enabled. I didn't use any FXAA from my Nvidia GPU. * Whoops, it didn't fix the replacement FXAA, but rather the AA Removal Fixed AA Removal file names (didn't work before) and added comments to those files. * [BOTW] Add custom blur shaders (#86) * Fix some pixelated blur in high res * forgot to add rule * double offset to get similar blur more powah * move into every res pack (excepth res<= 720) credit to @JoelAlone for finding the what those values does. ps: why github changes file hash...? * [BOTW] FXAA (#88) * Added resolution independent FXAA for BotW * Renamed to give FXAA priority over base graphics packs
5 lines
143 B
Plaintext
5 lines
143 B
Plaintext
[Definition]
|
|
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
|
name = "The Legend of Zelda: Breath of the Wild - FXAA"
|
|
version = 2
|