cemu_graphic_packs/Resolutions/SuperMario3DWorld_Resolution/rules.txt
Crementif bca55a1bc4
Add 5k and 8k resolutions back
Solves https://github.com/slashiee/cemu_graphic_packs/issues/422

Was requested over at the Cemu discord too after we took them away while we sanitized them, and there isn't really an issue with having these. Let's just keep those presets sanitized now.

Also found out that some random workaround had appeared in our resolutions folder 🤔.
2020-01-19 02:40:11 +01:00

3904 lines
83 KiB
Plaintext

[Definition]
titleIds = 0005000010145D00,0005000010145C00,0005000010106100
name = Resolution
path = "Super Mario 3D World/Graphics/Resolution"
description = Changes the resolution of the game. Made by Crementif and getdls.
version = 4
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
# Performance
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
# Common HD Resolutions
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 7680x4320
$width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720
# Common Ultrawide Resolutions
[Preset]
name = 2560x1080 (Ultrawide)
$width = 2560
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3440x1440 (Ultrawide)
$width = 3440
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] #heat haze
width = 1152
height = 720
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 1152
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] #heat haze
width = 1128
height = 720
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 1128
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] #Zoom
width = 1024
height = 608
#formats = 0x80e,0x810
overwriteWidth = ($width/$gameWidth) * 1024
overwriteHeight = ($height/$gameHeight) * 608
[TextureRedefine] #Heat haze
width = 1024
height = 1024
formats = 0x005
overwriteWidth = ($width/$gameWidth) * 1024
overwriteHeight = ($height/$gameHeight) * 1024
[TextureRedefine] #Heat haze
width = 1024
height = 512
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 1024
overwriteHeight = ($height/$gameHeight) * 512
[TextureRedefine] #Zoom
width = 1000
height = 600
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 1000
overwriteHeight = ($height/$gameHeight) * 600
[TextureRedefine] #sparkly mine
width = 896
height = 480
overwriteWidth = ($width/$gameWidth) * 896
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine]
width = 864
height = 480
overwriteWidth = ($width/$gameWidth) * 864
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine]
width = 854
height = 480
overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine] #Depth 8
width = 640
height = 368
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine] #Depth
width = 640
height = 360
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] #heat haze zoomed
width = 576
height = 368
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 576
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine] #bowser carnival
width = 640
height = 352
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 352
[TextureRedefine] #B C
width = 634
height = 357
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 634
overwriteHeight = ($height/$gameHeight) * 357
[TextureRedefine]
width = 629
height = 354
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 629
overwriteHeight = ($height/$gameHeight) * 354
[TextureRedefine]
width = 624
height = 351
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 624
overwriteHeight = ($height/$gameHeight) * 351
[TextureRedefine]
width = 618
height = 348
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 618
overwriteHeight = ($height/$gameHeight) * 348
[TextureRedefine]
width = 613
height = 345
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 613
overwriteHeight = ($height/$gameHeight) * 345
[TextureRedefine]
width = 608
height = 342
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 608
overwriteHeight = ($height/$gameHeight) * 342
[TextureRedefine]
width = 602
height = 339
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 602
overwriteHeight = ($height/$gameHeight) * 339
[TextureRedefine]
width = 597
height = 336
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 597
overwriteHeight = ($height/$gameHeight) * 336
[TextureRedefine]
width = 592
height = 333
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 592
overwriteHeight = ($height/$gameHeight) * 333
[TextureRedefine]
width = 586
height = 330
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 586
overwriteHeight = ($height/$gameHeight) * 330
[TextureRedefine]
width = 581
height = 327
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 581
overwriteHeight = ($height/$gameHeight) * 327
[TextureRedefine]
width = 576
height = 324
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 576
overwriteHeight = ($height/$gameHeight) * 324
[TextureRedefine]
width = 570
height = 321
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 570
overwriteHeight = ($height/$gameHeight) * 321
[TextureRedefine]
width = 565
height = 318
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 565
overwriteHeight = ($height/$gameHeight) * 318
[TextureRedefine]
width = 560
height = 315
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 560
overwriteHeight = ($height/$gameHeight) * 315
[TextureRedefine]
width = 554
height = 312
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 554
overwriteHeight = ($height/$gameHeight) * 312
[TextureRedefine]
width = 549
height = 309
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 549
overwriteHeight = ($height/$gameHeight) * 309
[TextureRedefine]
width = 544
height = 306
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 544
overwriteHeight = ($height/$gameHeight) * 306
[TextureRedefine]
width = 538
height = 303
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 538
overwriteHeight = ($height/$gameHeight) * 303
[TextureRedefine]
width = 533
height = 300
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 533
overwriteHeight = ($height/$gameHeight) * 300
[TextureRedefine]
width = 528
height = 297
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 528
overwriteHeight = ($height/$gameHeight) * 297
[TextureRedefine]
width = 522
height = 294
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 522
overwriteHeight = ($height/$gameHeight) * 294
[TextureRedefine]
width = 517
height = 291
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 517
overwriteHeight = ($height/$gameHeight) * 291
[TextureRedefine] #816 fire transition, 80e?
width = 512
height = 512
formats = 0x816 # #0x431,0x235,0x034 ,0x80e,0x007
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 512
[TextureRedefine]
width = 512
height = 304
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 304
[TextureRedefine]
width = 512
height = 288
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 288
[TextureRedefine]
width = 512
height = 256
formats = 0x816,0x806 # 0x034,0x033,0x031,0x001,0x01a
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 256
[TextureRedefine]
width = 506
height = 285
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 506
overwriteHeight = ($height/$gameHeight) * 285
[TextureRedefine]
width = 501
height = 282
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 501
overwriteHeight = ($height/$gameHeight) * 282
[TextureRedefine]
width = 500
height = 300
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 500
overwriteHeight = ($height/$gameHeight) * 300
[TextureRedefine]
width = 496
height = 279
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 496
overwriteHeight = ($height/$gameHeight) * 279
[TextureRedefine]
width = 490
height = 276
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 490
overwriteHeight = ($height/$gameHeight) * 276
[TextureRedefine]
width = 485
height = 273
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 485
overwriteHeight = ($height/$gameHeight) * 273
[TextureRedefine] #
width = 480
height = 272
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 272
[TextureRedefine]
width = 480
height = 256
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 256
[TextureRedefine]
width = 480
height = 270
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 270
[TextureRedefine]
width = 320
height = 192
#formats =
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine]
width = 474
height = 267
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 474
overwriteHeight = ($height/$gameHeight) * 267
[TextureRedefine]
width = 469
height = 264
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 469
overwriteHeight = ($height/$gameHeight) * 264
[TextureRedefine]
width = 464
height = 261
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 464
overwriteHeight = ($height/$gameHeight) * 261
[TextureRedefine]
width = 458
height = 258
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 458
overwriteHeight = ($height/$gameHeight) * 258
[TextureRedefine]
width = 453
height = 255
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 453
overwriteHeight = ($height/$gameHeight) * 255
[TextureRedefine]
width = 448
height = 252
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 448
overwriteHeight = ($height/$gameHeight) * 252
[TextureRedefine]
width = 442
height = 249
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 442
overwriteHeight = ($height/$gameHeight) * 249
[TextureRedefine]
width = 437
height = 246
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 437
overwriteHeight = ($height/$gameHeight) * 246
[TextureRedefine]
width = 432
height = 243
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 432
overwriteHeight = ($height/$gameHeight) * 243
[TextureRedefine]
width = 426
height = 239
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 426
overwriteHeight = ($height/$gameHeight) * 239
[TextureRedefine]
width = 421
height = 236
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 421
overwriteHeight = ($height/$gameHeight) * 236
[TextureRedefine]
width = 416
height = 233
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 416
overwriteHeight = ($height/$gameHeight) * 233
[TextureRedefine]
width = 410
height = 231
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 410
overwriteHeight = ($height/$gameHeight) * 231
[TextureRedefine]
width = 405
height = 228
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 405
overwriteHeight = ($height/$gameHeight) * 228
[TextureRedefine]
width = 400
height = 225
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 400
overwriteHeight = ($height/$gameHeight) * 225
[TextureRedefine]
width = 394
height = 222
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 394
overwriteHeight = ($height/$gameHeight) * 222
[TextureRedefine]
width = 389
height = 219
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 389
overwriteHeight = ($height/$gameHeight) * 219
[TextureRedefine]
width = 384
height = 216
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 384
overwriteHeight = ($height/$gameHeight) * 216
[TextureRedefine]
width = 378
height = 213
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 378
overwriteHeight = ($height/$gameHeight) * 213
[TextureRedefine]
width = 373
height = 210
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 373
overwriteHeight = ($height/$gameHeight) * 210
[TextureRedefine]
width = 368
height = 207
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 368
overwriteHeight = ($height/$gameHeight) * 207
[TextureRedefine]
width = 362
height = 204
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 362
overwriteHeight = ($height/$gameHeight) * 204
[TextureRedefine]
width = 357
height = 201
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 357
overwriteHeight = ($height/$gameHeight) * 201
[TextureRedefine]
width = 352
height = 198
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 352
overwriteHeight = ($height/$gameHeight) * 198
[TextureRedefine]
width = 346
height = 194
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 346
overwriteHeight = ($height/$gameHeight) * 194
[TextureRedefine]
width = 341
height = 191
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 341
overwriteHeight = ($height/$gameHeight) * 191
[TextureRedefine]
width = 336
height = 188
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 336
overwriteHeight = ($height/$gameHeight) * 188
[TextureRedefine]
width = 330
height = 186
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 330
overwriteHeight = ($height/$gameHeight) * 186
[TextureRedefine]
width = 325
height = 183
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 325
overwriteHeight = ($height/$gameHeight) * 183
[TextureRedefine]
width = 320
height = 180
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine]
width = 317
height = 178
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 317
overwriteHeight = ($height/$gameHeight) * 178
[TextureRedefine]
width = 314
height = 177
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 314
overwriteHeight = ($height/$gameHeight) * 177
[TextureRedefine] #heat haze
width = 288
height = 192
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 288
overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine] #Transition fire
width = 282
height = 180
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 282
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine]
width = 256
height = 256
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 256
[TextureRedefine]
width = 256
height = 160
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 160
[TextureRedefine]
width = 256
height = 144
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 144
[TextureRedefine]
width = 256
height = 128
formats = 0x816,0x806
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 128
[TextureRedefine]
width = 250
height = 150
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 250
overwriteHeight = ($height/$gameHeight) * 150
[TextureRedefine]
width = 253
height = 142
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 253
overwriteHeight = ($height/$gameHeight) * 142
[TextureRedefine]
width = 250
height = 141
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 250
overwriteHeight = ($height/$gameHeight) * 141
[TextureRedefine]
width = 248
height = 139
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 248
overwriteHeight = ($height/$gameHeight) * 139
[TextureRedefine]
width = 245
height = 138
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 245
overwriteHeight = ($height/$gameHeight) * 138
[TextureRedefine]
width = 242
height = 136
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 242
overwriteHeight = ($height/$gameHeight) * 136
[TextureRedefine]
width = 240
height = 135
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 240
overwriteHeight = ($height/$gameHeight) * 135
[TextureRedefine]
width = 237
height = 133
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 237
overwriteHeight = ($height/$gameHeight) * 133
[TextureRedefine]
width = 234
height = 132
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 234
overwriteHeight = ($height/$gameHeight) * 132
[TextureRedefine]
width = 232
height = 130
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 232
overwriteHeight = ($height/$gameHeight) * 130
[TextureRedefine]
width = 229
height = 129
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 229
overwriteHeight = ($height/$gameHeight) * 129
[TextureRedefine]
width = 226
height = 127
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 226
overwriteHeight = ($height/$gameHeight) * 127
[TextureRedefine] # mine sparkles
width = 224
height = 128
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 224
overwriteHeight = ($height/$gameHeight) * 128
[TextureRedefine]
width = 224
height = 112
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 224
overwriteHeight = ($height/$gameHeight) * 112
[TextureRedefine]
width = 221
height = 124
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 221
overwriteHeight = ($height/$gameHeight) * 124
[TextureRedefine]
width = 218
height = 123
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 218
overwriteHeight = ($height/$gameHeight) * 123
[TextureRedefine]
width = 216
height = 121
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 216
overwriteHeight = ($height/$gameHeight) * 121
[TextureRedefine] # mine sparkles
width = 213
height = 120
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 213
overwriteHeight = ($height/$gameHeight) * 120
[TextureRedefine]
width = 213
height = 119
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 213
overwriteHeight = ($height/$gameHeight) * 119
[TextureRedefine]
width = 210
height = 118
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 210
overwriteHeight = ($height/$gameHeight) * 118
[TextureRedefine]
width = 208
height = 116
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 208
overwriteHeight = ($height/$gameHeight) * 116
[TextureRedefine]
width = 205
height = 115
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 205
overwriteHeight = ($height/$gameHeight) * 115
[TextureRedefine]
width = 202
height = 114
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 202
overwriteHeight = ($height/$gameHeight) * 114
[TextureRedefine]
width = 200
height = 112
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 200
overwriteHeight = ($height/$gameHeight) * 112
[TextureRedefine]
width = 160
height = 96
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 96
[TextureRedefine]
width = 160
height = 90
#formats =
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine]
width = 160
height = 80
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 80
[TextureRedefine]
width = 158
height = 89
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 158
overwriteHeight = ($height/$gameHeight) * 89
[TextureRedefine]
width = 157
height = 88
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 157
overwriteHeight = ($height/$gameHeight) * 88
[TextureRedefine]
width = 156
height = 87
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 156
overwriteHeight = ($height/$gameHeight) * 87
[TextureRedefine]
width = 154
height = 87
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 154
overwriteHeight = ($height/$gameHeight) * 87
[TextureRedefine]
width = 153
height = 86
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 153
overwriteHeight = ($height/$gameHeight) * 86
[TextureRedefine]
width = 152
height = 85
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 152
overwriteHeight = ($height/$gameHeight) * 85
[TextureRedefine]
width = 150
height = 84
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 150
overwriteHeight = ($height/$gameHeight) * 84
[TextureRedefine]
width = 149
height = 84
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 149
overwriteHeight = ($height/$gameHeight) * 84
[TextureRedefine]
width = 148
height = 83
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 148
overwriteHeight = ($height/$gameHeight) * 83
[TextureRedefine]
width = 146
height = 82
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 146
overwriteHeight = ($height/$gameHeight) * 82
[TextureRedefine]
width = 145
height = 81
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 145
overwriteHeight = ($height/$gameHeight) * 81
[TextureRedefine]
width = 144
height = 81
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 144
overwriteHeight = ($height/$gameHeight) * 81
[TextureRedefine]
width = 142
height = 80
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 142
overwriteHeight = ($height/$gameHeight) * 80
[TextureRedefine]
width = 128
height = 128
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 128
[TextureRedefine]
width = 128
height = 72
formats = 0x816 #,0x035
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 72
[TextureRedefine] #Transition fire
width = 141
height = 90
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 141
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine]
width = 128
height = 80
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 80
[TextureRedefine]
width = 128
height = 64
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 64
[TextureRedefine] #haze
width = 128
height = 16
formats = 0x823
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine]
width = 126
height = 71
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 126
overwriteHeight = ($height/$gameHeight) * 71
[TextureRedefine]
width = 125
height = 70
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 125
overwriteHeight = ($height/$gameHeight) * 70
[TextureRedefine]
width = 125
height = 75
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 125
overwriteHeight = ($height/$gameHeight) * 75
[TextureRedefine]
width = 124
height = 69
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 124
overwriteHeight = ($height/$gameHeight) * 69
[TextureRedefine]
width = 122
height = 69
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 122
overwriteHeight = ($height/$gameHeight) * 69
[TextureRedefine]
width = 121
height = 68
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 121
overwriteHeight = ($height/$gameHeight) * 68
[TextureRedefine]
width = 120
height = 67
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 120
overwriteHeight = ($height/$gameHeight) * 67
[TextureRedefine]
width = 118
height = 66
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 118
overwriteHeight = ($height/$gameHeight) * 66
[TextureRedefine]
width = 117
height = 66
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 117
overwriteHeight = ($height/$gameHeight) * 66
[TextureRedefine]
width = 116
height = 65
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 116
overwriteHeight = ($height/$gameHeight) * 65
[TextureRedefine]
width = 114
height = 64
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 114
overwriteHeight = ($height/$gameHeight) * 64
[TextureRedefine]
width = 113
height = 63
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 113
overwriteHeight = ($height/$gameHeight) * 63
[TextureRedefine]
width = 112
height = 63
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 112
overwriteHeight = ($height/$gameHeight) * 63
[TextureRedefine]
width = 110
height = 62
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 110
overwriteHeight = ($height/$gameHeight) * 62
[TextureRedefine]
width = 109
height = 61
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 109
overwriteHeight = ($height/$gameHeight) * 61
[TextureRedefine]
width = 108
height = 60
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 108
overwriteHeight = ($height/$gameHeight) * 60
[TextureRedefine]
width = 106
height = 59
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 106
overwriteHeight = ($height/$gameHeight) * 59
[TextureRedefine]
width = 105
height = 59
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 105
overwriteHeight = ($height/$gameHeight) * 59
[TextureRedefine]
width = 104
height = 58
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 104
overwriteHeight = ($height/$gameHeight) * 58
[TextureRedefine]
width = 102
height = 57
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 102
overwriteHeight = ($height/$gameHeight) * 57
[TextureRedefine]
width = 101
height = 57
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 101
overwriteHeight = ($height/$gameHeight) * 57
[TextureRedefine]
width = 100
height = 56
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 100
overwriteHeight = ($height/$gameHeight) * 56
[TextureRedefine]
width = 98
height = 55
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 98
overwriteHeight = ($height/$gameHeight) * 55
[TextureRedefine]
width = 97
height = 54
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 97
overwriteHeight = ($height/$gameHeight) * 54
[TextureRedefine]
width = 96
height = 64
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 96
overwriteHeight = ($height/$gameHeight) * 64
[TextureRedefine]
width = 96
height = 48
#formats =
overwriteWidth = ($width/$gameWidth) * 96
overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine]
width = 86
height = 48
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 86
overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine]
width = 85
height = 47
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 85
overwriteHeight = ($height/$gameHeight) * 47
[TextureRedefine]
width = 84
height = 47
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 84
overwriteHeight = ($height/$gameHeight) * 47
[TextureRedefine]
width = 82
height = 46
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 82
overwriteHeight = ($height/$gameHeight) * 46
[TextureRedefine]
width = 81
height = 45
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 81
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine]
width = 80
height = 45
#formats =
overwriteWidth = ($width/$gameWidth) * 80
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine]
width = 79
height = 44
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 79
overwriteHeight = ($height/$gameHeight) * 44
[TextureRedefine]
width = 78
height = 44
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 78
overwriteHeight = ($height/$gameHeight) * 44
[TextureRedefine]
width = 78
height = 43
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 78
overwriteHeight = ($height/$gameHeight) * 43
[TextureRedefine]
width = 77
height = 43
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 77
overwriteHeight = ($height/$gameHeight) * 43
[TextureRedefine]
width = 76
height = 43
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 76
overwriteHeight = ($height/$gameHeight) * 43
[TextureRedefine]
width = 76
height = 42
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 76
overwriteHeight = ($height/$gameHeight) * 42
[TextureRedefine]
width = 75
height = 42
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 75
overwriteHeight = ($height/$gameHeight) * 42
[TextureRedefine]
width = 74
height = 42
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 74
overwriteHeight = ($height/$gameHeight) * 42
[TextureRedefine]
width = 74
height = 41
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 74
overwriteHeight = ($height/$gameHeight) * 41
[TextureRedefine]
width = 73
height = 41
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 73
overwriteHeight = ($height/$gameHeight) * 41
[TextureRedefine]
width = 72
height = 40
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 72
overwriteHeight = ($height/$gameHeight) * 40
[TextureRedefine]
width = 71
height = 40
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 71
overwriteHeight = ($height/$gameHeight) * 40
[TextureRedefine] # Transition fire
width = 70
height = 45
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 70
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine]
width = 70
height = 39
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 70
overwriteHeight = ($height/$gameHeight) * 39
[TextureRedefine]
width = 69
height = 39
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 69
overwriteHeight = ($height/$gameHeight) * 39
[TextureRedefine]
width = 68
height = 38
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 68
overwriteHeight = ($height/$gameHeight) * 38
[TextureRedefine]
width = 67
height = 37
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 67
overwriteHeight = ($height/$gameHeight) * 37
[TextureRedefine]
width = 66
height = 37
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 66
overwriteHeight = ($height/$gameHeight) * 37
[TextureRedefine]
width = 65
height = 36
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 65
overwriteHeight = ($height/$gameHeight) * 36
[TextureRedefine]
width = 64
height = 64
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 64
[TextureRedefine]
width = 64
height = 48
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine]
width = 64
height = 32
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 32
[TextureRedefine]
width = 64
height = 36
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 36
[TextureRedefine]
width = 63
height = 35
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 63
overwriteHeight = ($height/$gameHeight) * 35
[TextureRedefine]
width = 62
height = 35
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 62
overwriteHeight = ($height/$gameHeight) * 35
[TextureRedefine]
width = 62
height = 34
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 62
overwriteHeight = ($height/$gameHeight) * 34
[TextureRedefine]
width = 61
height = 34
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 61
overwriteHeight = ($height/$gameHeight) * 34
[TextureRedefine]
width = 60
height = 34
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 60
overwriteHeight = ($height/$gameHeight) * 34
[TextureRedefine]
width = 62
height = 37
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 60
overwriteHeight = ($height/$gameHeight) * 37
[TextureRedefine]
width = 60
height = 33
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 60
overwriteHeight = ($height/$gameHeight) * 33
[TextureRedefine] #transition fire
width = 40
height = 22
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 40
overwriteHeight = ($height/$gameHeight) * 22
[TextureRedefine]
width = 35
height = 22
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 35
overwriteHeight = ($height/$gameHeight) * 22
[TextureRedefine]
width = 59
height = 33
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 59
overwriteHeight = ($height/$gameHeight) * 33
[TextureRedefine]
width = 58
height = 33
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 58
overwriteHeight = ($height/$gameHeight) * 33
[TextureRedefine]
width = 58
height = 32
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 58
overwriteHeight = ($height/$gameHeight) * 32
[TextureRedefine]
width = 57
height = 32
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 57
overwriteHeight = ($height/$gameHeight) * 32
[TextureRedefine]
width = 56
height = 31
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 56
overwriteHeight = ($height/$gameHeight) * 31
[TextureRedefine]
width = 55
height = 31
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 55
overwriteHeight = ($height/$gameHeight) * 31
[TextureRedefine]
width = 54
height = 30
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 54
overwriteHeight = ($height/$gameHeight) * 30
[TextureRedefine]
width = 53
height = 29
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 53
overwriteHeight = ($height/$gameHeight) * 29
[TextureRedefine]
width = 52
height = 29
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 52
overwriteHeight = ($height/$gameHeight) * 29
[TextureRedefine]
width = 51
height = 28
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 51
overwriteHeight = ($height/$gameHeight) * 28
[TextureRedefine]
width = 50
height = 28
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 50
overwriteHeight = ($height/$gameHeight) * 28
[TextureRedefine]
width = 49
height = 27
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 49
overwriteHeight = ($height/$gameHeight) * 27
[TextureRedefine]
width = 48
height = 27
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 48
overwriteHeight = ($height/$gameHeight) * 27
[TextureRedefine]
width = 47
height = 26
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 47
overwriteHeight = ($height/$gameHeight) * 26
[TextureRedefine]
width = 46
height = 26
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 46
overwriteHeight = ($height/$gameHeight) * 26
[TextureRedefine]
width = 46
height = 25
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 46
overwriteHeight = ($height/$gameHeight) * 25
[TextureRedefine]
width = 45
height = 25
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 45
overwriteHeight = ($height/$gameHeight) * 25
[TextureRedefine]
width = 44
height = 25
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 44
overwriteHeight = ($height/$gameHeight) * 25
[TextureRedefine]
width = 44
height = 24
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 44
overwriteHeight = ($height/$gameHeight) * 24
[TextureRedefine]
width = 43
height = 24
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 43
overwriteHeight = ($height/$gameHeight) * 24
[TextureRedefine]
width = 42
height = 23
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 42
overwriteHeight = ($height/$gameHeight) * 23
[TextureRedefine]
width = 41
height = 23
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 41
overwriteHeight = ($height/$gameHeight) * 23
[TextureRedefine]
width = 32
height = 32
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 32
[TextureRedefine]
width = 32
height = 16
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine]
width = 31
height = 18
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 31
overwriteHeight = ($height/$gameHeight) * 18
[TextureRedefine]
width = 24
height = 16
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 24
overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine]
width = 20
height = 11
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 20
overwriteHeight = ($height/$gameHeight) * 11
[TextureRedefine] #Transition fire
width = 17
height = 11
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 17
overwriteHeight = ($height/$gameHeight) * 11
[TextureRedefine]
width = 16
height = 16
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 16
overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine]
width = 15
height = 9
formats = 0x816,0x823
overwriteWidth = ($width/$gameWidth) * 15
overwriteHeight = ($height/$gameHeight) * 9
[TextureRedefine] # circus
width = 1272
height = 720
overwriteWidth = ($width/$gameWidth) * 1272
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1264
height = 720
overwriteWidth = ($width/$gameWidth) * 1264
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1256
height = 720
overwriteWidth = ($width/$gameWidth) * 1256
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1248
height = 720
overwriteWidth = ($width/$gameWidth) * 1248
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1240
height = 720
overwriteWidth = ($width/$gameWidth) * 1240
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1232
height = 720
overwriteWidth = ($width/$gameWidth) * 1232
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1224
height = 720
overwriteWidth = ($width/$gameWidth) * 1224
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1216
height = 720
overwriteWidth = ($width/$gameWidth) * 1216
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1208
height = 720
overwriteWidth = ($width/$gameWidth) * 1208
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1200
height = 720
overwriteWidth = ($width/$gameWidth) * 1200
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1192
height = 720
overwriteWidth = ($width/$gameWidth) * 1192
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1184
height = 720
overwriteWidth = ($width/$gameWidth) * 1184
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1176
height = 720
overwriteWidth = ($width/$gameWidth) * 1176
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1168
height = 720
overwriteWidth = ($width/$gameWidth) * 1168
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1160
height = 720
overwriteWidth = ($width/$gameWidth) * 1160
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1152
height = 720
overwriteWidth = ($width/$gameWidth) * 1152
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1144
height = 720
overwriteWidth = ($width/$gameWidth) * 1144
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1136
height = 720
overwriteWidth = ($width/$gameWidth) * 1136
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1128
height = 720
overwriteWidth = ($width/$gameWidth) * 1128
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1120
height = 720
overwriteWidth = ($width/$gameWidth) * 1120
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1112
height = 720
overwriteWidth = ($width/$gameWidth) * 1112
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1104
height = 720
overwriteWidth = ($width/$gameWidth) * 1104
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1096
height = 720
overwriteWidth = ($width/$gameWidth) * 1096
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1088
height = 720
overwriteWidth = ($width/$gameWidth) * 1088
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1080
height = 720
overwriteWidth = ($width/$gameWidth) * 1080
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1072
height = 720
overwriteWidth = ($width/$gameWidth) * 1072
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1064
height = 720
overwriteWidth = ($width/$gameWidth) * 1064
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1056
height = 720
overwriteWidth = ($width/$gameWidth) * 1056
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1048
height = 720
overwriteWidth = ($width/$gameWidth) * 1048
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1040
height = 720
overwriteWidth = ($width/$gameWidth) * 1040
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1032
height = 720
overwriteWidth = ($width/$gameWidth) * 1032
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1024
height = 720
overwriteWidth = ($width/$gameWidth) * 1024
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1016
height = 720
overwriteWidth = ($width/$gameWidth) * 1016
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1008
height = 720
overwriteWidth = ($width/$gameWidth) * 1008
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1000
height = 720
overwriteWidth = ($width/$gameWidth) * 1000
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 640
height = 320
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 320
[TextureRedefine] # circus
width = 636
height = 360
overwriteWidth = ($width/$gameWidth) * 636
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 632
height = 360
overwriteWidth = ($width/$gameWidth) * 632
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 628
height = 360
overwriteWidth = ($width/$gameWidth) * 628
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 624
height = 360
overwriteWidth = ($width/$gameWidth) * 624
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 620
height = 360
overwriteWidth = ($width/$gameWidth) * 620
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 616
height = 360
overwriteWidth = ($width/$gameWidth) * 616
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 612
height = 360
overwriteWidth = ($width/$gameWidth) * 612
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 608
height = 360
overwriteWidth = ($width/$gameWidth) * 608
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 604
height = 360
overwriteWidth = ($width/$gameWidth) * 604
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 600
height = 360
overwriteWidth = ($width/$gameWidth) * 600
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 596
height = 360
overwriteWidth = ($width/$gameWidth) * 596
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 592
height = 360
overwriteWidth = ($width/$gameWidth) * 592
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 588
height = 360
overwriteWidth = ($width/$gameWidth) * 588
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 584
height = 360
overwriteWidth = ($width/$gameWidth) * 584
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 580
height = 360
overwriteWidth = ($width/$gameWidth) * 580
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 576
height = 360
overwriteWidth = ($width/$gameWidth) * 576
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 572
height = 360
overwriteWidth = ($width/$gameWidth) * 572
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 568
height = 360
overwriteWidth = ($width/$gameWidth) * 568
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 564
height = 360
overwriteWidth = ($width/$gameWidth) * 564
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 560
height = 360
overwriteWidth = ($width/$gameWidth) * 560
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 556
height = 360
overwriteWidth = ($width/$gameWidth) * 556
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 552
height = 360
overwriteWidth = ($width/$gameWidth) * 552
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 548
height = 360
overwriteWidth = ($width/$gameWidth) * 548
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 544
height = 360
overwriteWidth = ($width/$gameWidth) * 544
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 540
height = 360
overwriteWidth = ($width/$gameWidth) * 540
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 536
height = 360
overwriteWidth = ($width/$gameWidth) * 536
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 532
height = 360
overwriteWidth = ($width/$gameWidth) * 532
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 528
height = 360
overwriteWidth = ($width/$gameWidth) * 528
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 524
height = 360
overwriteWidth = ($width/$gameWidth) * 524
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 520
height = 360
overwriteWidth = ($width/$gameWidth) * 520
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 516
height = 360
overwriteWidth = ($width/$gameWidth) * 516
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 512
height = 360
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 508
height = 360
overwriteWidth = ($width/$gameWidth) * 508
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 504
height = 360
overwriteWidth = ($width/$gameWidth) * 504
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 500
height = 360
overwriteWidth = ($width/$gameWidth) * 500
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 318
height = 180
overwriteWidth = ($width/$gameWidth) * 318
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 316
height = 180
overwriteWidth = ($width/$gameWidth) * 316
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 314
height = 180
overwriteWidth = ($width/$gameWidth) * 314
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 312
height = 180
overwriteWidth = ($width/$gameWidth) * 312
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 310
height = 180
overwriteWidth = ($width/$gameWidth) * 310
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 308
height = 180
overwriteWidth = ($width/$gameWidth) * 308
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 306
height = 180
overwriteWidth = ($width/$gameWidth) * 306
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 304
height = 180
overwriteWidth = ($width/$gameWidth) * 304
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 302
height = 180
overwriteWidth = ($width/$gameWidth) * 302
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 300
height = 180
overwriteWidth = ($width/$gameWidth) * 300
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 298
height = 180
overwriteWidth = ($width/$gameWidth) * 298
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 296
height = 180
overwriteWidth = ($width/$gameWidth) * 296
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 294
height = 180
overwriteWidth = ($width/$gameWidth) * 294
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 292
height = 180
overwriteWidth = ($width/$gameWidth) * 292
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 290
height = 180
overwriteWidth = ($width/$gameWidth) * 290
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 288
height = 180
overwriteWidth = ($width/$gameWidth) * 288
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 286
height = 180
formatsExcluded = 0x433
overwriteWidth = ($width/$gameWidth) * 286
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 284
height = 180
overwriteWidth = ($width/$gameWidth) * 284
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 282
height = 180
overwriteWidth = ($width/$gameWidth) * 282
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 280
height = 180
overwriteWidth = ($width/$gameWidth) * 280
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 278
height = 180
overwriteWidth = ($width/$gameWidth) * 278
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 276
height = 180
overwriteWidth = ($width/$gameWidth) * 276
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 274
height = 180
overwriteWidth = ($width/$gameWidth) * 274
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 272
height = 180
overwriteWidth = ($width/$gameWidth) * 272
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 270
height = 180
overwriteWidth = ($width/$gameWidth) * 270
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 268
height = 180
overwriteWidth = ($width/$gameWidth) * 268
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 266
height = 180
formatsExcluded = 0x433
overwriteWidth = ($width/$gameWidth) * 266
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 264
height = 180
overwriteWidth = ($width/$gameWidth) * 264
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 262
height = 180
overwriteWidth = ($width/$gameWidth) * 262
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 260
height = 180
overwriteWidth = ($width/$gameWidth) * 260
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 258
height = 180
overwriteWidth = ($width/$gameWidth) * 258
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 256
height = 180
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 254
height = 180
overwriteWidth = ($width/$gameWidth) * 254
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 252
height = 180
overwriteWidth = ($width/$gameWidth) * 252
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 250
height = 180
overwriteWidth = ($width/$gameWidth) * 250
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 160
height = 90
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 159
height = 90
overwriteWidth = ($width/$gameWidth) * 159
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 158
height = 90
overwriteWidth = ($width/$gameWidth) * 158
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 157
height = 90
overwriteWidth = ($width/$gameWidth) * 157
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 156
height = 90
overwriteWidth = ($width/$gameWidth) * 156
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 155
height = 90
overwriteWidth = ($width/$gameWidth) * 155
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 154
height = 90
overwriteWidth = ($width/$gameWidth) * 154
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 153
height = 90
overwriteWidth = ($width/$gameWidth) * 153
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 152
height = 90
overwriteWidth = ($width/$gameWidth) * 152
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 151
height = 90
overwriteWidth = ($width/$gameWidth) * 151
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 150
height = 90
overwriteWidth = ($width/$gameWidth) * 150
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 149
height = 90
overwriteWidth = ($width/$gameWidth) * 149
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 148
height = 90
overwriteWidth = ($width/$gameWidth) * 148
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 147
height = 90
overwriteWidth = ($width/$gameWidth) * 147
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 146
height = 90
overwriteWidth = ($width/$gameWidth) * 146
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 145
height = 90
overwriteWidth = ($width/$gameWidth) * 145
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 144
height = 90
overwriteWidth = ($width/$gameWidth) * 144
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 143
height = 90
overwriteWidth = ($width/$gameWidth) * 143
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 142
height = 90
overwriteWidth = ($width/$gameWidth) * 142
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 141
height = 90
overwriteWidth = ($width/$gameWidth) * 141
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 140
height = 90
overwriteWidth = ($width/$gameWidth) * 140
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 139
height = 90
overwriteWidth = ($width/$gameWidth) * 139
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 138
height = 90
overwriteWidth = ($width/$gameWidth) * 138
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 137
height = 90
overwriteWidth = ($width/$gameWidth) * 137
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 136
height = 90
overwriteWidth = ($width/$gameWidth) * 136
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 135
height = 90
overwriteWidth = ($width/$gameWidth) * 135
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 134
height = 90
overwriteWidth = ($width/$gameWidth) * 134
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 133
height = 90
overwriteWidth = ($width/$gameWidth) * 133
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 132
height = 90
overwriteWidth = ($width/$gameWidth) * 132
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 131
height = 90
overwriteWidth = ($width/$gameWidth) * 131
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 130
height = 90
overwriteWidth = ($width/$gameWidth) * 130
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 129
height = 90
overwriteWidth = ($width/$gameWidth) * 129
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 128
height = 90
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 127
height = 90
overwriteWidth = ($width/$gameWidth) * 127
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 126
height = 90
overwriteWidth = ($width/$gameWidth) * 126
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 125
height = 90
overwriteWidth = ($width/$gameWidth) * 125
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 120
height = 67
overwriteWidth = ($width/$gameWidth) * 120
overwriteHeight = ($height/$gameHeight) * 67
[TextureRedefine] # circus
width = 80
height = 45
overwriteWidth = ($width/$gameWidth) * 80
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 79
height = 45
overwriteWidth = ($width/$gameWidth) * 79
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 78
height = 45
overwriteWidth = ($width/$gameWidth) * 78
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 77
height = 45
overwriteWidth = ($width/$gameWidth) * 77
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 76
height = 45
overwriteWidth = ($width/$gameWidth) * 76
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 75
height = 45
overwriteWidth = ($width/$gameWidth) * 75
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 74
height = 45
overwriteWidth = ($width/$gameWidth) * 74
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 73
height = 45
overwriteWidth = ($width/$gameWidth) * 73
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 72
height = 45
overwriteWidth = ($width/$gameWidth) * 72
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 71
height = 45
overwriteWidth = ($width/$gameWidth) * 71
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 70
height = 45
overwriteWidth = ($width/$gameWidth) * 70
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 69
height = 45
overwriteWidth = ($width/$gameWidth) * 69
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 68
height = 45
overwriteWidth = ($width/$gameWidth) * 68
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 67
height = 45
overwriteWidth = ($width/$gameWidth) * 67
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 66
height = 45
overwriteWidth = ($width/$gameWidth) * 66
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 65
height = 45
overwriteWidth = ($width/$gameWidth) * 65
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 64
height = 45
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 63
height = 45
overwriteWidth = ($width/$gameWidth) * 63
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 62
height = 45
overwriteWidth = ($width/$gameWidth) * 62
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 60
height = 33
overwriteWidth = ($width/$gameWidth) * 60
overwriteHeight = ($height/$gameHeight) * 33
## Coopa castle
[TextureRedefine]
width = 637
height = 358
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 637
overwriteHeight = ($height/$gameHeight) * 358
[TextureRedefine]
width = 632
height = 355
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 632
overwriteHeight = ($height/$gameHeight) * 355
[TextureRedefine]
width = 626
height = 352
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 626
overwriteHeight = ($height/$gameHeight) * 352
[TextureRedefine]
width = 621
height = 349
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 621
overwriteHeight = ($height/$gameHeight) * 349
[TextureRedefine]
width = 616
height = 346
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 616
overwriteHeight = ($height/$gameHeight) * 346
[TextureRedefine]
width = 610
height = 343
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 610
overwriteHeight = ($height/$gameHeight) * 343
[TextureRedefine]
width = 608
height = 352
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 608
overwriteHeight = ($height/$gameHeight) * 352
[TextureRedefine]
width = 608
height = 336
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 608
overwriteHeight = ($height/$gameHeight) * 336
[TextureRedefine]
width = 605
height = 340
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 605
overwriteHeight = ($height/$gameHeight) * 340
[TextureRedefine]
width = 600
height = 337
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 600
overwriteHeight = ($height/$gameHeight) * 337
[TextureRedefine]
width = 594
height = 334
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 594
overwriteHeight = ($height/$gameHeight) * 334
[TextureRedefine]
width = 589
height = 331
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 589
overwriteHeight = ($height/$gameHeight) * 331
[TextureRedefine]
width = 584
height = 328
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 584
overwriteHeight = ($height/$gameHeight) * 328
[TextureRedefine]
width = 578
height = 325
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 578
overwriteHeight = ($height/$gameHeight) * 325
[TextureRedefine]
width = 576
height = 336
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 576
overwriteHeight = ($height/$gameHeight) * 336
[TextureRedefine]
width = 576
height = 320
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 576
overwriteHeight = ($height/$gameHeight) * 320
[TextureRedefine]
width = 573
height = 322
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 573
overwriteHeight = ($height/$gameHeight) * 322
[TextureRedefine]
width = 568
height = 319
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 568
overwriteHeight = ($height/$gameHeight) * 319
[TextureRedefine]
width = 562
height = 316
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 562
overwriteHeight = ($height/$gameHeight) * 316
[TextureRedefine]
width = 557
height = 313
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 557
overwriteHeight = ($height/$gameHeight) * 313
[TextureRedefine]
width = 552
height = 310
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 552
overwriteHeight = ($height/$gameHeight) * 310
[TextureRedefine]
width = 546
height = 307
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 546
overwriteHeight = ($height/$gameHeight) * 307
[TextureRedefine]
width = 544
height = 320
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 544
overwriteHeight = ($height/$gameHeight) * 320
[TextureRedefine]
width = 544
height = 304
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 544
overwriteHeight = ($height/$gameHeight) * 304
[TextureRedefine]
width = 541
height = 304
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 541
overwriteHeight = ($height/$gameHeight) * 304
[TextureRedefine]
width = 536
height = 301
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 536
overwriteHeight = ($height/$gameHeight) * 301
[TextureRedefine]
width = 530
height = 298
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 530
overwriteHeight = ($height/$gameHeight) * 298
[TextureRedefine]
width = 525
height = 295
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 525
overwriteHeight = ($height/$gameHeight) * 295
[TextureRedefine]
width = 520
height = 292
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 520
overwriteHeight = ($height/$gameHeight) * 292
[TextureRedefine]
width = 514
height = 289
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 514
overwriteHeight = ($height/$gameHeight) * 289
[TextureRedefine]
width = 512
height = 272
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 272
[TextureRedefine]
width = 509
height = 286
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 509
overwriteHeight = ($height/$gameHeight) * 286
[TextureRedefine]
width = 504
height = 283
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 504
overwriteHeight = ($height/$gameHeight) * 283
[TextureRedefine]
width = 498
height = 280
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 498
overwriteHeight = ($height/$gameHeight) * 280
[TextureRedefine]
width = 493
height = 277
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 493
overwriteHeight = ($height/$gameHeight) * 277
[TextureRedefine]
width = 488
height = 274
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 488
overwriteHeight = ($height/$gameHeight) * 274
[TextureRedefine]
width = 482
height = 271
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 482
overwriteHeight = ($height/$gameHeight) * 271
[TextureRedefine]
width = 477
height = 268
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 477
overwriteHeight = ($height/$gameHeight) * 268
[TextureRedefine]
width = 472
height = 265
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 472
overwriteHeight = ($height/$gameHeight) * 265
[TextureRedefine]
width = 466
height = 262
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 466
overwriteHeight = ($height/$gameHeight) * 262
[TextureRedefine]
width = 461
height = 259
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 461
overwriteHeight = ($height/$gameHeight) * 259
[TextureRedefine]
width = 456
height = 256
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 456
overwriteHeight = ($height/$gameHeight) * 256
[TextureRedefine]
width = 450
height = 253
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 450
overwriteHeight = ($height/$gameHeight) * 253
[TextureRedefine]
width = 448
height = 256
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 448
overwriteHeight = ($height/$gameHeight) * 256
[TextureRedefine]
width = 448
height = 240
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 448
overwriteHeight = ($height/$gameHeight) * 240
[TextureRedefine]
width = 445
height = 250
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 445
overwriteHeight = ($height/$gameHeight) * 250
[TextureRedefine]
width = 440
height = 247
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 440
overwriteHeight = ($height/$gameHeight) * 247
[TextureRedefine]
width = 434
height = 244
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 434
overwriteHeight = ($height/$gameHeight) * 244
[TextureRedefine]
width = 429
height = 241
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 429
overwriteHeight = ($height/$gameHeight) * 241
[TextureRedefine]
width = 424
height = 238
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 424
overwriteHeight = ($height/$gameHeight) * 238
[TextureRedefine]
width = 418
height = 235
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 418
overwriteHeight = ($height/$gameHeight) * 235
[TextureRedefine]
width = 416
height = 240
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 416
overwriteHeight = ($height/$gameHeight) * 240
[TextureRedefine]
width = 416
height = 224
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 416
overwriteHeight = ($height/$gameHeight) * 224
[TextureRedefine]
width = 413
height = 232
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 413
overwriteHeight = ($height/$gameHeight) * 232
[TextureRedefine]
width = 408
height = 229
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 408
overwriteHeight = ($height/$gameHeight) * 229
[TextureRedefine]
width = 402
height = 226
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 402
overwriteHeight = ($height/$gameHeight) * 226
[TextureRedefine]
width = 397
height = 223
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 397
overwriteHeight = ($height/$gameHeight) * 223
[TextureRedefine]
width = 392
height = 220
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 392
overwriteHeight = ($height/$gameHeight) * 220
[TextureRedefine]
width = 386
height = 217
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 386
overwriteHeight = ($height/$gameHeight) * 217
[TextureRedefine]
width = 384
height = 224
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 384
overwriteHeight = ($height/$gameHeight) * 224
[TextureRedefine]
width = 384
height = 208
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 384
overwriteHeight = ($height/$gameHeight) * 208
[TextureRedefine]
width = 381
height = 214
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 381
overwriteHeight = ($height/$gameHeight) * 214
[TextureRedefine]
width = 376
height = 211
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 376
overwriteHeight = ($height/$gameHeight) * 211
[TextureRedefine]
width = 370
height = 208
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 370
overwriteHeight = ($height/$gameHeight) * 208
[TextureRedefine]
width = 365
height = 205
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 365
overwriteHeight = ($height/$gameHeight) * 205
[TextureRedefine]
width = 360
height = 202
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 360
overwriteHeight = ($height/$gameHeight) * 202
[TextureRedefine]
width = 354
height = 199
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 354
overwriteHeight = ($height/$gameHeight) * 199
[TextureRedefine]
width = 352
height = 208
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 352
overwriteHeight = ($height/$gameHeight) * 208
[TextureRedefine]
width = 352
height = 192
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 352
overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine]
width = 349
height = 196
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 349
overwriteHeight = ($height/$gameHeight) * 196
[TextureRedefine]
width = 344
height = 193
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 344
overwriteHeight = ($height/$gameHeight) * 193
[TextureRedefine]
width = 338
height = 190
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 338
overwriteHeight = ($height/$gameHeight) * 190
[TextureRedefine]
width = 333
height = 187
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 333
overwriteHeight = ($height/$gameHeight) * 187
[TextureRedefine]
width = 328
height = 184
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 328
overwriteHeight = ($height/$gameHeight) * 184
[TextureRedefine]
width = 322
height = 181
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 322
overwriteHeight = ($height/$gameHeight) * 181
[TextureRedefine]
width = 318
height = 179
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 318
overwriteHeight = ($height/$gameHeight) * 179
[TextureRedefine]
width = 316
height = 177
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 316
overwriteHeight = ($height/$gameHeight) * 177
[TextureRedefine]
width = 254
height = 143
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 254
overwriteHeight = ($height/$gameHeight) * 143
[TextureRedefine]
width = 252
height = 141
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 252
overwriteHeight = ($height/$gameHeight) * 141
[TextureRedefine]
width = 249
height = 140
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 249
overwriteHeight = ($height/$gameHeight) * 140
[TextureRedefine]
width = 246
height = 138
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 246
overwriteHeight = ($height/$gameHeight) * 138
[TextureRedefine]
width = 244
height = 137
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 244
overwriteHeight = ($height/$gameHeight) * 137
[TextureRedefine]
width = 241
height = 135
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 241
overwriteHeight = ($height/$gameHeight) * 135
[TextureRedefine]
width = 238
height = 134
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 238
overwriteHeight = ($height/$gameHeight) * 134
[TextureRedefine]
width = 236
height = 132
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 236
overwriteHeight = ($height/$gameHeight) * 132
[TextureRedefine]
width = 233
height = 131
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 233
overwriteHeight = ($height/$gameHeight) * 131
[TextureRedefine]
width = 230
height = 129
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 230
overwriteHeight = ($height/$gameHeight) * 129
[TextureRedefine]
width = 228
height = 128
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 228
overwriteHeight = ($height/$gameHeight) * 128
[TextureRedefine]
width = 225
height = 126
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 225
overwriteHeight = ($height/$gameHeight) * 126
[TextureRedefine]
width = 224
height = 126
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 224
overwriteHeight = ($height/$gameHeight) * 126
[TextureRedefine]
width = 222
height = 125
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 222
overwriteHeight = ($height/$gameHeight) * 125
[TextureRedefine]
width = 220
height = 123
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 220
overwriteHeight = ($height/$gameHeight) * 123
[TextureRedefine]
width = 217
height = 122
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 217
overwriteHeight = ($height/$gameHeight) * 122
[TextureRedefine]
width = 214
height = 120
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 214
overwriteHeight = ($height/$gameHeight) * 120
[TextureRedefine]
width = 212
height = 119
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 212
overwriteHeight = ($height/$gameHeight) * 119
[TextureRedefine]
width = 209
height = 117
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 209
overwriteHeight = ($height/$gameHeight) * 117
[TextureRedefine]
width = 206
height = 116
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 206
overwriteHeight = ($height/$gameHeight) * 116
[TextureRedefine]
width = 204
height = 114
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 204
overwriteHeight = ($height/$gameHeight) * 114
[TextureRedefine]
width = 201
height = 113
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 201
overwriteHeight = ($height/$gameHeight) * 113
[TextureRedefine]
width = 198
height = 111
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 198
overwriteHeight = ($height/$gameHeight) * 111
[TextureRedefine]
width = 197
height = 111
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 197
overwriteHeight = ($height/$gameHeight) * 111
[TextureRedefine]
width = 196
height = 110
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 196
overwriteHeight = ($height/$gameHeight) * 110
[TextureRedefine]
width = 194
height = 109
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 194
overwriteHeight = ($height/$gameHeight) * 109
[TextureRedefine]
width = 193
height = 108
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 193
overwriteHeight = ($height/$gameHeight) * 108
[TextureRedefine]
width = 159
height = 89
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 159
overwriteHeight = ($height/$gameHeight) * 89
[TextureRedefine]
width = 158
height = 88
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 158
overwriteHeight = ($height/$gameHeight) * 88
[TextureRedefine]
width = 156
height = 88
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 156
overwriteHeight = ($height/$gameHeight) * 88
[TextureRedefine]
width = 155
height = 87
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 155
overwriteHeight = ($height/$gameHeight) * 87
[TextureRedefine]
width = 154
height = 86
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 154
overwriteHeight = ($height/$gameHeight) * 86
[TextureRedefine]
width = 151
height = 85
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 151
overwriteHeight = ($height/$gameHeight) * 85
[TextureRedefine]
width = 147
height = 82
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 147
overwriteHeight = ($height/$gameHeight) * 82
[TextureRedefine]
width = 143
height = 80
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 143
overwriteHeight = ($height/$gameHeight) * 80
[TextureRedefine]
width = 142
height = 79
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 142
overwriteHeight = ($height/$gameHeight) * 79
[TextureRedefine]
width = 141
height = 79
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 141
overwriteHeight = ($height/$gameHeight) * 79
[TextureRedefine]
width = 140
height = 79
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 140
overwriteHeight = ($height/$gameHeight) * 79
[TextureRedefine]
width = 140
height = 78
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 140
overwriteHeight = ($height/$gameHeight) * 78
[TextureRedefine]
width = 139
height = 78
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 139
overwriteHeight = ($height/$gameHeight) * 78
[TextureRedefine]
width = 138
height = 78
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 138
overwriteHeight = ($height/$gameHeight) * 78
[TextureRedefine]
width = 138
height = 77
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 138
overwriteHeight = ($height/$gameHeight) * 77
[TextureRedefine]
width = 137
height = 77
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 137
overwriteHeight = ($height/$gameHeight) * 77
[TextureRedefine]
width = 136
height = 76
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 136
overwriteHeight = ($height/$gameHeight) * 76
[TextureRedefine]
width = 135
height = 76
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 135
overwriteHeight = ($height/$gameHeight) * 76
[TextureRedefine]
width = 134
height = 75
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 134
overwriteHeight = ($height/$gameHeight) * 75
[TextureRedefine]
width = 133
height = 75
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 133
overwriteHeight = ($height/$gameHeight) * 75
[TextureRedefine]
width = 132
height = 74
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 132
overwriteHeight = ($height/$gameHeight) * 74
[TextureRedefine]
width = 131
height = 73
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 131
overwriteHeight = ($height/$gameHeight) * 73
[TextureRedefine]
width = 130
height = 73
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 130
overwriteHeight = ($height/$gameHeight) * 73
[TextureRedefine]
width = 129
height = 72
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 129
overwriteHeight = ($height/$gameHeight) * 72
[TextureRedefine]
width = 127
height = 71
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 127
overwriteHeight = ($height/$gameHeight) * 71
[TextureRedefine]
width = 126
height = 70
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 126
overwriteHeight = ($height/$gameHeight) * 70
[TextureRedefine]
width = 124
height = 70
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 124
overwriteHeight = ($height/$gameHeight) * 70
[TextureRedefine]
width = 123
height = 69
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 123
overwriteHeight = ($height/$gameHeight) * 69
[TextureRedefine]
width = 122
height = 68
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 122
overwriteHeight = ($height/$gameHeight) * 68
[TextureRedefine]
width = 119
height = 67
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 119
overwriteHeight = ($height/$gameHeight) * 67
[TextureRedefine]
width = 115
height = 64
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 115
overwriteHeight = ($height/$gameHeight) * 64
[TextureRedefine]
width = 111
height = 62
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 111
overwriteHeight = ($height/$gameHeight) * 62
[TextureRedefine]
width = 110
height = 61
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 110
overwriteHeight = ($height/$gameHeight) * 61
[TextureRedefine]
width = 108
height = 61
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 108
overwriteHeight = ($height/$gameHeight) * 61
[TextureRedefine]
width = 107
height = 60
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 107
overwriteHeight = ($height/$gameHeight) * 60
[TextureRedefine]
width = 103
height = 58
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 103
overwriteHeight = ($height/$gameHeight) * 58
[TextureRedefine]
width = 99
height = 55
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 99
overwriteHeight = ($height/$gameHeight) * 55
[TextureRedefine]
width = 96
height = 54
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 96
overwriteHeight = ($height/$gameHeight) * 54
[TextureRedefine]
width = 95
height = 53
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 95
overwriteHeight = ($height/$gameHeight) * 53
[TextureRedefine]
width = 94
height = 53
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 94
overwriteHeight = ($height/$gameHeight) * 53
[TextureRedefine]
width = 94
height = 52
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 94
overwriteHeight = ($height/$gameHeight) * 52
[TextureRedefine]
width = 93
height = 52
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 93
overwriteHeight = ($height/$gameHeight) * 52
[TextureRedefine]
width = 92
height = 52
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 92
overwriteHeight = ($height/$gameHeight) * 52
[TextureRedefine]
width = 92
height = 51
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 92
overwriteHeight = ($height/$gameHeight) * 51
[TextureRedefine]
width = 91
height = 51
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 91
overwriteHeight = ($height/$gameHeight) * 51
[TextureRedefine]
width = 90
height = 51
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 90
overwriteHeight = ($height/$gameHeight) * 51
[TextureRedefine]
width = 90
height = 50
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 90
overwriteHeight = ($height/$gameHeight) * 50
[TextureRedefine]
width = 89
height = 50
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 89
overwriteHeight = ($height/$gameHeight) * 50
[TextureRedefine]
width = 88
height = 49
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 88
overwriteHeight = ($height/$gameHeight) * 49
[TextureRedefine]
width = 87
height = 49
formats = 0x816,0x035
overwriteWidth = ($width/$gameWidth) * 87
overwriteHeight = ($height/$gameHeight) * 49
[TextureRedefine]
width = 83
height = 46
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 83
overwriteHeight = ($height/$gameHeight) * 46
[TextureRedefine]
width = 71
height = 39
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 71
overwriteHeight = ($height/$gameHeight) * 39
[TextureRedefine]
width = 69
height = 38
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 69
overwriteHeight = ($height/$gameHeight) * 38
[TextureRedefine]
width = 67
height = 38
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 67
overwriteHeight = ($height/$gameHeight) * 38
[TextureRedefine]
width = 55
height = 30
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 55
overwriteHeight = ($height/$gameHeight) * 30
[TextureRedefine]
width = 53
height = 30
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 53
overwriteHeight = ($height/$gameHeight) * 30
[TextureRedefine]
width = 51
height = 29
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 51
overwriteHeight = ($height/$gameHeight) * 29
[TextureRedefine]
width = 426
height = 240
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 426
overwriteHeight = ($height/$gameHeight) * 240
[TextureRedefine]
width = 346
height = 195
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 346
overwriteHeight = ($height/$gameHeight) * 195
[TextureRedefine]
width = 341
height = 192
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 341
overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine]
width = 106
height = 60
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 106
overwriteHeight = ($height/$gameHeight) * 60
[TextureRedefine]
width = 85
height = 48
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 85
overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine]
width = 42
height = 24
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 42
overwriteHeight = ($height/$gameHeight) * 24
##1-5 Switch circus additional res
[TextureRedefine]
width = 608
height = 368
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 608
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine]
width = 544
height = 368
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 544
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine]
width = 512
height = 368
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine]
width = 256
height = 192
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine] #low res reflection depth
width = 256
height = 240
#formats = 0x816,0x80e
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 240
[TextureRedefine] #low res reflection shader 810,19,a01
width = 240
height = 240
#formats = 0x816,0x80e
overwriteWidth = ($width/$gameWidth) * 240
overwriteHeight = ($height/$gameHeight) * 240
[TextureRedefine]
width = 128
height = 96
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 96