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https://github.com/cemu-project/cemu_graphic_packs.git
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8433e2253c
Also new website! We've got the version2 branch if people want to search in those files.
346 lines
7.5 KiB
Plaintext
346 lines
7.5 KiB
Plaintext
[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = Resolution
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path = "Xenoblade Chronicles X/Graphics/Resolution"
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description = Changes the resolution of the game.
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version = 3
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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// Performance
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[Preset]
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name = 256x144
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$width = 256
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$height = 144
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 427x240
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$width = 427
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$height = 240
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 854x480
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$width = 854
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$height = 480
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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// Quality
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2732x1536
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$width = 2732
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$height = 1536
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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// Enthusiast
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[Preset]
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name = 7680x4320
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$width = 7680
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 10240x5760
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$width = 10240
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$height = 5760
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$gameWidth = 1280
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$gameHeight = 720
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[TextureRedefine]
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width = 1280
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height = 720
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#formats = 0x816,0x810,0x41a,0x008,0x001,0x01a
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formatsExcluded = 0x031 #NLA flyover XCX logo screen
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine] # shadows
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width = 1024
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height = 1024
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formats = 0x005
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overwriteWidth = ($width/$gameWidth) * 1024
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overwriteHeight = ($height/$gameHeight) * 1024
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[TextureRedefine] #ingame menu
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width = 1024
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height = 720
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tileModesExcluded = 0x001
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###formats = 0x01a,0x810,0x011,0x816 # 0x41a
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overwriteWidth = ($width/$gameWidth) * 1024
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine]
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width = 864
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height = 480
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#formats =
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formatsExcluded = 0x431,0x035,0x034,0x033,0x031
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overwriteWidth = ($width/$gameWidth) * 864
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 854
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height = 480
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#formats =
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formatsExcluded = 0x431,0x035,0x034,0x033,0x031
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 640
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height = 368
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formatsExcluded = 0x431,0x035,0x034,0x033,0x031 #dialog prompt fixes, XCX Logo NLA
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 368
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[TextureRedefine]
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width = 640
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height = 360
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tileModesExcluded = 0x001 # fmv sub colour
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formatsExcluded = 0x431,0x035,0x034,0x033,0x031
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 360
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[TextureRedefine] # shadows 1024 for smoother transition
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width = 512
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height = 512
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formats = 0x005
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overwriteWidth = ($height/$gameHeight) * 1024
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overwriteHeight = ($height/$gameHeight) * 1024
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[TextureRedefine]
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width = 512
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height = 288
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#formats =
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 288
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[TextureRedefine] # fog
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width = 448
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height = 240
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overwriteWidth = ($width/$gameWidth) * 448
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overwriteHeight = ($height/$gameHeight) * 240
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[TextureRedefine] # fog
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width = 426
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height = 240
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overwriteWidth = ($width/$gameWidth) * 426
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overwriteHeight = ($height/$gameHeight) * 240
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[TextureRedefine] # #Bloom, DOF
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width = 320
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height = 192
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formatsExcluded = 0x431,0x035,0x034,0x033,0x031
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 192
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[TextureRedefine] # Bloom, DOF
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width = 320
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height = 180
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formatsExcluded = 0x431,0x035,0x034,0x033,0x031
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 180
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[TextureRedefine]
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width = 256
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height = 144
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###formats = 0x816
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formatsExcluded = 0x431,0x035,0x034,0x033,0x031
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 144
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[TextureRedefine] # PR screen
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width = 256
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height = 256
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formats = 0x810 #,0x011 #0x816
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overwriteWidth = ($height/$gameHeight) * 256
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overwriteHeight = ($height/$gameHeight) * 256
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[TextureRedefine]# sky
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width = 255
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height = 255
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formats = 0x810
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#formatsExcluded = 0x01a,0x431,0x035,0x034,0x033,0x031
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overwriteWidth = ($height/$gameHeight) * 255
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overwriteHeight = ($height/$gameHeight) * 255
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[TextureRedefine] # Bloom
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width = 160
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height = 96
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###formats = 0x816
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formatsExcluded = 0x431,0x035,0x034,0x033,0x031
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 96
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[TextureRedefine] #bloom
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width = 160
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height = 90
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###formats = 0x816
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formatsExcluded = 0x431,0x035,0x034,0x033,0x031
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 90
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[TextureRedefine] #
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width = 128
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height = 128
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#formats = 0x806 #,0x035,0x034,0x033,0x031
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formatsExcluded = 0x431,0x035,0x034,0x033,0x031
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 128
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[TextureRedefine]
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width = 127
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height = 127
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formatsExcluded = 0x431,0x035,0x034,0x033,0x031
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###formats = 0x80e # 0x820,0x816 #,0x035,0x034,0x033,0x032,0x031
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overwriteWidth = ($width/$gameWidth) * 127
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overwriteHeight = ($height/$gameHeight) * 127
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[TextureRedefine]
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width = 96
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height = 48
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###formats = 0x816
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formatsExcluded = 0x431,0x035,0x034,0x033,0x031
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overwriteWidth = ($width/$gameWidth) * 96
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overwriteHeight = ($height/$gameHeight) * 48
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[TextureRedefine]
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width = 80
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height = 46
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###formats = 0x816
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formatsExcluded = 0x431,0x035,0x034,0x033,0x031
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overwriteWidth = ($width/$gameWidth) * 80
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overwriteHeight = ($height/$gameHeight) * 46
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[TextureRedefine]
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width = 64
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height = 64
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###formats = 0x820,0x816 #,0x035,0x034,0x033,0x032,0x031
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formatsExcluded = 0x431,0x035,0x034,0x033,0x031
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 64
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[TextureRedefine]
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width = 64
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height = 32
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###formats = 0x806 #0x820,0x816 #,0x035,0x034,0x033,0x032,0x031
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formatsExcluded = 0x431,0x035,0x034,0x033,0x031
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 32
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[TextureRedefine] #
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width = 32
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height = 32
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formats = 0x806 #001a breaks flashlight scene
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overwriteWidth = ($width/$gameWidth) * 32
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overwriteHeight = ($height/$gameHeight) * 32
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[TextureRedefine]
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width = 32
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height = 16
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formatsExcluded = 0x431,0x035,0x034,0x033,0x031
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overwriteWidth = ($width/$gameWidth) * 32
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overwriteHeight = ($height/$gameHeight) * 16
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[TextureRedefine] #
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width = 16
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height = 8
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###formats = 0x008,0x806,0x80e # ,0x431,0x031
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formatsExcluded = 0x431,0x035,0x034,0x033,0x031
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overwriteWidth = ($width/$gameWidth) * 16
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overwriteHeight = ($height/$gameHeight) * 8
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[TextureRedefine] #
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width = 8
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height = 8
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##formats = 0x806,0x81e,0x80e # ,0x431,0x031
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formatsExcluded = 0x431,0x035,0x034,0x033,0x031
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overwriteWidth = ($width/$gameWidth) * 8
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overwriteHeight = ($height/$gameHeight) * 8
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[TextureRedefine]
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width = 4
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height = 4
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###formats = 0x81e,0x80e
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formatsExcluded = 0x431,0x035,0x034,0x033,0x031
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overwriteWidth = ($width/$gameWidth) * 4
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overwriteHeight = ($height/$gameHeight) * 4
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[TextureRedefine]
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width = 1
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height = 1
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###formats = 0x008,0x81e,0x01a
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formatsExcluded = 0x431,0x035,0x034,0x033,0x031
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overwriteWidth = ($width/$gameWidth) * 1
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overwriteHeight = ($height/$gameHeight) * 1
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