cemu_graphic_packs/Enhancements/MarioKart8_NegativeLOD/rules.txt
getdls 8d5b8f039d [MK8] Fix mario looking wet for high neg LODs
MK work surprisingly well at high neg LODs, helps to push the horrible
road texture transition further out.
2020-01-16 20:42:35 +01:00

116 lines
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[Definition]
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
name = Texture level of detail
path = "Mario Kart 8/Enhancements/Negative Texture LOD"
description = Sharper textures at risk of shimmering when set too high.
version = 4
[Preset]
name = LOD -0.5 (Sharper)
$0x031 = -.5
$0x033 = 0
$0x034 = -.5
$0x035 = -.5
$0x01a = -.5
$0x431 = -.5
$0x235 = -.5
$0x433 = -.5
[Preset]
name = LOD -0.75
$0x031 = -.75
$0x033 = 0
$0x034 = -.75
$0x035 = -.75
$0x01a = -.75
$0x431 = -.75
$0x235 = -.75
$0x433 = -.75
[Preset]
name = LOD -1
$0x031 = -1
$0x033 = 0
$0x034 = -1
$0x035 = -1
$0x01a = -1
$0x431 = -1
$0x235 = -1
$0x433 = -1
[Preset]
name = LOD -4
$0x031 = -4
$0x033 = 0
$0x034 = -4
$0x035 = -4
$0x01a = -4
$0x431 = -4
$0x235 = -4
$0x433 = -4
[Preset]
name = LOD -9 (Sharpest)
$0x031 = -9
$0x033 = 0
$0x034 = -9
$0x035 = -9
$0x01a = -9
$0x431 = -9
$0x235 = -9
$0x433 = -9
[Preset]
name = LOD 0 Default
$0x031 = 0
$0x033 = 0
$0x034 = 0
$0x035 = 0
$0x01a = 0
$0x431 = 0
$0x235 = 0
$0x433 = 0
[Preset]
name = LOD +1(Aprox WiiU Look on higher resolution)
$0x031 = +1
$0x033 = 0
$0x034 = +1
$0x035 = +1
$0x01a = 0
$0x431 = +1
$0x235 = +1
$0x433 = +1
[TextureRedefine]
formats = 0x031 #0x431,0x432,0x433,0x434,0x435 not used.
overwriteRelativeLodBias = $0x031
[TextureRedefine]#Per format, possible to have separate scaling if needed
formats = 0x033
overwriteRelativeLodBias = $0x033
[TextureRedefine]
formats = 0x034
overwriteRelativeLodBias = $0x034
[TextureRedefine]
formats = 0x035
overwriteRelativeLodBias = $0x035
[TextureRedefine]
formats = 0x01a
overwriteRelativeLodBias = $0x01a
[TextureRedefine]
formats = 0x431
overwriteRelativeLodBias = $0x431
[TextureRedefine]
formats = 0x235
overwriteRelativeLodBias = $0x235
[TextureRedefine]
formats = 0x433
overwriteRelativeLodBias = $0x433