cemu_graphic_packs/Resolutions/WindWakerHD_Resolution/WWHD_Readme.md

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There are some issues with AO and light sources, to mitigate this some “sub” viewports ned to scale evenly. XCX uses a similar approach to get smooth shadow transitions.

Example: [Preset] name = 3440x1440 (21:9) $width = 3440 $height = 1440 $gameWidth= 1920 $gameHeight= 1080 $lightSource = 1.5 $scaleShader = (2560.0/3440.0) $aspectRatio = (43.0/18.0)

Base resolution is 2560x1440 -> Uw patch res 3440 AO needs to be 2160 = 1440 * $lightSource = 1.5 We then need to scale back ultrawide to original aspect for all viewports using AO / light sources 2560 = 3440 *$scaleShader (2560.0/3440.0)

All AO shader scaling has also been removed, currently they break more than they fix..