mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-29 11:21:49 +01:00
103 lines
2.6 KiB
Plaintext
103 lines
2.6 KiB
Plaintext
<?php
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$fullWidth = $argv[1];
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$fullHeight = $argv[2];
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$scaleFactorX = $fullWidth / 1280.0;
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$scaleFactorY = $fullHeight / 720.0;
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$title = $fullWidth . "x" . $fullHeight;
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$aspect = $fullWidth / (float)$fullHeight;
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if (round($aspect*10) == 23 || round($aspect*10) == 24)
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$title = $title . " (21:9)";
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?>
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[Definition]
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titleIds = 0005000010176900,0005000010176A00,0005000010162B00
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name = "Splatoon - <?=$title?>"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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formatsExcluded = 0x19,0x1a
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] # tv
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width = 1280
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height = 720
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formats = 0x19,0x1a
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overwriteFormat = 0x1f
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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[TextureRedefine] # quarter-res alpha
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width = 320
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height = 180
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = <?=round($scaleFactorX*320)?>
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overwriteHeight = <?=round($scaleFactorY*180)?>
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[TextureRedefine] # squid sisters
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width = 1024
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height = 576
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overwriteWidth = <?=round($scaleFactorX*1024)?>
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overwriteHeight = <?=round($scaleFactorY*576)?>
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] # zoom blur
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width = 512
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height = 288
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overwriteWidth = <?=round($scaleFactorX*512)?>
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overwriteHeight = <?=round($scaleFactorY*288)?>
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[TextureRedefine] # sub zoom blur
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width = 448
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height = 252
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overwriteWidth = <?=round($scaleFactorX*448)?>
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overwriteHeight = <?=round($scaleFactorY*252)?>
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[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
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width = 128
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height = 128
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formats = 0x41A
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#overwriteWidth = 384
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#overwriteHeight = 384 #Need to confirm on next Cemu version
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[TextureRedefine] # player icon - GL_RGBA8
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width = 256
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height = 256
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formats = 0x01a
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#overwriteWidth = 768
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#overwriteHeight = 768 #Need to confirm on next Cemu version
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[TextureRedefine] # multiplayer
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width = 848
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height = 480
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] # half-res alpha (multiplayer)
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width = 424
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height = 240
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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[TextureRedefine] # a bloom mip
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width = 160
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height = 90
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formats = 0x816
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overwriteWidth = <?=round($scaleFactorX*160)?>
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overwriteHeight = <?=round($scaleFactorY*90)?>
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