cemu_graphic_packs/Enhancements/BreathOfTheWild_AntiAliasing/rules.txt
2019-04-01 19:54:41 -07:00

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Anti-Aliasing
path = "The Legend of Zelda: Breath of the Wild/Graphics/Anti-Aliasing"
description = Enables or Disables Native Botw Anti-Aliasing. Also includes an alternative FXAA implementation. Check the "Anti-Aliasing/rules.txt" file in your Botw AA graphicPack folder for info about the individual settings.
version = 3
[Preset]
name = Alternative FXAA (Nvidia's implementation)
$preset:int = 2
# Customize these 3 values
$subPix:int = 1.0
$edgeThreshold:int = 0.125
$edgeThresholdMin:int = 0.0156
# Unrelated for Nvidia FXAA
$inventorySharper:int = 0.0
$inventoryBlurrier:int = 0.0
$worldSharper:int = 0.0
$worldBlurrier:int = 0.0
[Preset]
name = Enable Native AA
$preset:int = 1
# Customize these 4 values below
$inventorySharper:int = 0.0
$inventoryBlurrier:int = 0.0
$worldSharper:int = 0.0
$worldBlurrier:int = 0.0
# Not used for Native AA
$subPix:int = 0.75 # Ignore
$edgeThreshold:int = 0.166 # Ignore
$edgeThresholdMin:int = 0.0312 # Ignore
[Preset]
name = Disable Native AA
$preset:int = 0
# Disables all anti-aliasing, doesn't have any customizations
$inventorySharper:int = 0.0
$inventoryBlurrier:int = 0.0
$worldSharper:int = 0.0
$worldBlurrier:int = 0.0
$subPix:int = 0.75
$edgeThreshold:int = 0.166
$edgeThresholdMin:int = 0.0312
# Adjust native AA implmentation - Only applies to Enabled preset
# --- keep one of the varaibles at 0 while adjusting the other one
# Sharper : Values - [0.0 - 1.0] - Recommended to Raise in increments of 0.1
# Blurrier : Values - [1.0 - 0.0] - Recommended to Lower in decrements of 0.1
# Subpix:
# Choose the amount of sub-pixel aliasing removal.
# This affects how sharp or smooth you want the image to be.
# 1.00 - upper limit (softer)
# 0.75 - default amount of filtering
# 0.50 - lower limit (sharper, less sub-pixel aliasing removal)
# 0.25 - almost off
# 0.00 - completely off
# EdgeThreshold:
# The minimum amount of local contrast required to apply algorithm.
# 0.333 - too little (faster)
# 0.250 - low quality
# 0.166 - default
# 0.125 - high quality
# 0.063 - overkill (slower)
# EdgeThresholdMin:
# Trims the algorithm from processing darks.
# 0.0833 - upper limit (default, the start of visible unfiltered edges)
# 0.0625 - high quality (faster)
# 0.0312 - visible limit (slower)
# Credit: Kiri, NAVras
# Credit: SkalFate for V3 import.