mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-29 21:04:14 +01:00
314 lines
6.0 KiB
Plaintext
314 lines
6.0 KiB
Plaintext
[Definition]
|
|
titleIds = 0005000010190300,00050000101E5300,00050000101E5400
|
|
name = Resolution
|
|
path = "Mario & Sonic at the Rio 2016 Olympic Games/Graphics/Resolution"
|
|
description = Changes the resolution of the game. Known issues: Lower resolution results in a "deep-fried" look. Depth of field and bloom needs shader edits.
|
|
version = 3
|
|
|
|
[Preset]
|
|
name = 1280x720 (Default)
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// Performance
|
|
|
|
[Preset]
|
|
name = 256x144
|
|
$width = 256
|
|
$height = 144
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 427x240
|
|
$width = 427
|
|
$height = 240
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 640x360
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 854x480
|
|
$width = 854
|
|
$height = 480
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 960x540
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// Quality
|
|
|
|
[Preset]
|
|
name = 1600x900
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1920x1080
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2560x1440
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2732x1536
|
|
$width = 2732
|
|
$height = 1536
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3840x2160
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 5120x2880
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// Enthusiast
|
|
|
|
[Preset]
|
|
name = 7680x4320
|
|
$width = 7680
|
|
$height = 4320
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 10240x5760
|
|
$width = 10240
|
|
$height = 5760
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[TextureRedefine] # Game Resolution
|
|
width = 1280
|
|
height = 720
|
|
formatsExcluded = 0x31,0x33
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = ($width / $gameWidth) * 1280
|
|
overwriteHeight = ($height / $gameHeight) * 720
|
|
|
|
[TextureRedefine]
|
|
width = 768
|
|
height = 480
|
|
overwriteWidth = ($width / $gameWidth) * 768
|
|
overwriteHeight = ($height / $gameHeight) * 480
|
|
|
|
[TextureRedefine]
|
|
width = 746
|
|
height = 470
|
|
overwriteWidth = ($width / $gameWidth) * 746
|
|
overwriteHeight = ($height / $gameHeight) * 470
|
|
|
|
[TextureRedefine]
|
|
width = 768
|
|
height = 432
|
|
overwriteWidth = ($width / $gameWidth) * 768
|
|
overwriteHeight = ($height / $gameHeight) * 432
|
|
|
|
[TextureRedefine]
|
|
width = 746
|
|
height = 420
|
|
overwriteWidth = ($width / $gameWidth) * 746
|
|
overwriteHeight = ($height / $gameHeight) * 420
|
|
|
|
[TextureRedefine]
|
|
width = 576
|
|
height = 432
|
|
overwriteWidth = ($width / $gameWidth) * 576
|
|
overwriteHeight = ($height / $gameHeight) * 432
|
|
|
|
[TextureRedefine]
|
|
width = 570
|
|
height = 420
|
|
overwriteWidth = ($width / $gameWidth) * 570
|
|
overwriteHeight = ($height / $gameHeight) * 420
|
|
|
|
[TextureRedefine]
|
|
width = 544
|
|
height = 384
|
|
overwriteWidth = ($width / $gameWidth) * 544
|
|
overwriteHeight = ($height / $gameHeight) * 384
|
|
|
|
[TextureRedefine]
|
|
width = 533
|
|
height = 380
|
|
overwriteWidth = ($width / $gameWidth) * 533
|
|
overwriteHeight = ($height / $gameHeight) * 380
|
|
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 480
|
|
overwriteWidth = ($width / $gameWidth) * 512
|
|
overwriteHeight = ($height / $gameHeight) * 480
|
|
|
|
[TextureRedefine]
|
|
width = 490
|
|
height = 476
|
|
overwriteWidth = ($width / $gameWidth) * 490
|
|
overwriteHeight = ($height / $gameHeight) * 476
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 192
|
|
overwriteWidth = ($width / $gameWidth) * 320
|
|
overwriteHeight = ($height / $gameHeight) * 192
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 180
|
|
overwriteWidth = ($width / $gameWidth) * 320
|
|
overwriteHeight = ($height / $gameHeight) * 180
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 96
|
|
overwriteWidth = ($width / $gameWidth) * 256
|
|
overwriteHeight = ($height / $gameHeight) * 96
|
|
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 96
|
|
overwriteWidth = ($width / $gameWidth) * 160
|
|
overwriteHeight = ($height / $gameHeight) * 96
|
|
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 90
|
|
overwriteWidth = ($width / $gameWidth) * 160
|
|
overwriteHeight = ($height / $gameHeight) * 90
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 48
|
|
overwriteWidth = ($width / $gameWidth) * 128
|
|
overwriteHeight = ($height / $gameHeight) * 48
|
|
|
|
[TextureRedefine]
|
|
width = 80
|
|
height = 45
|
|
overwriteWidth = ($width / $gameWidth) * 80
|
|
overwriteHeight = ($height / $gameHeight) * 45
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 64
|
|
formats = 0x80e
|
|
overwriteWidth = ($width / $gameWidth) * 64
|
|
overwriteHeight = ($height / $gameHeight) * 64
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 32
|
|
formats = 0x816
|
|
overwriteWidth = ($width / $gameWidth) * 64
|
|
overwriteHeight = ($height / $gameHeight) * 32
|
|
|
|
[TextureRedefine]
|
|
width = 40
|
|
height = 22
|
|
overwriteWidth = ($width / $gameWidth) * 40
|
|
overwriteHeight = ($height / $gameHeight) * 22
|
|
|
|
[TextureRedefine]
|
|
width = 32
|
|
height = 16
|
|
formats = 0x816,0x80e
|
|
overwriteWidth = ($width / $gameWidth) * 32
|
|
overwriteHeight = ($height / $gameHeight) * 16
|
|
|
|
[TextureRedefine]
|
|
width = 20
|
|
height = 11
|
|
overwriteWidth = ($width / $gameWidth) * 20
|
|
overwriteHeight = ($height / $gameHeight) * 11
|
|
|
|
[TextureRedefine]
|
|
width = 16
|
|
height = 16
|
|
formats = 0x80e
|
|
overwriteWidth = ($width / $gameWidth) * 16
|
|
overwriteHeight = ($height / $gameHeight) * 16
|
|
|
|
[TextureRedefine]
|
|
width = 16
|
|
height = 8
|
|
formats = 0x816
|
|
overwriteWidth = ($width / $gameWidth) * 16
|
|
overwriteHeight = ($height / $gameHeight) * 8
|
|
|
|
[TextureRedefine]
|
|
width = 10
|
|
height = 5
|
|
overwriteWidth = ($width / $gameWidth) * 10
|
|
overwriteHeight = ($height / $gameHeight) * 5
|
|
|
|
[TextureRedefine]
|
|
width = 8
|
|
height = 8
|
|
formats = 0x816,0x80e
|
|
overwriteWidth = ($width / $gameWidth) * 8
|
|
overwriteHeight = ($height / $gameHeight) * 8
|
|
|
|
[TextureRedefine]
|
|
width = 5
|
|
height = 2
|
|
overwriteWidth = ($width / $gameWidth) * 5
|
|
overwriteHeight = ($height / $gameHeight) * 2
|
|
|
|
[TextureRedefine]
|
|
width = 4
|
|
height = 4
|
|
formats = 0x80e
|
|
overwriteWidth = ($width / $gameWidth) * 4
|
|
overwriteHeight = ($height / $gameHeight) * 4
|
|
|
|
[TextureRedefine]
|
|
width = 1
|
|
height = 1
|
|
formats = 0x816,0x80e
|
|
overwriteWidth = ($width / $gameWidth) * 1
|
|
overwriteHeight = ($height / $gameHeight) * 1
|
|
|
|
[TextureRedefine] # Gamepad Resolution
|
|
width = 864
|
|
height = 480
|
|
overwriteWidth = ($width / $gameWidth) * 864
|
|
overwriteHeight = ($height / $gameHeight) * 480
|