mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-28 10:51:50 +01:00
63a51ab720
Clarity got updated, plus a bunch of graphic packs that don't use shaders.
63 lines
1.4 KiB
Plaintext
63 lines
1.4 KiB
Plaintext
[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "Level Of Detail Bias"
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path = "The Legend of Zelda: Breath of the Wild/Enhancements/LOD Bias"
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description = Setting your Level Of Detail bias changes the detail level of the textures that are used. Using a preset with a negative value will use higher resolution textures whereas choosing a preset with a positive value decreases the resolution of the textures that are used.
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version = 4
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[Preset]
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name = Normal texture detail (Default)
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$lodBias = 0
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[Preset]
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name = Lowest texture detail (+16)
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$lodBias = +16
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[Preset]
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name = Extremely low texture detail (+8)
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$lodBias = +8
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[Preset]
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name = Very low texture detail (+4)
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$lodBias = +4
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[Preset]
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name = Much lower texture detail (+3)
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$lodBias = +3
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[Preset]
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name = Lower texture detail (+2)
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$lodBias = +2
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[Preset]
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name = Slightly lower texture detail (+1)
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$lodBias = +1
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[Preset]
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name = Slightly higher texture detail (-1)
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$lodBias = -1
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[Preset]
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name = Higher texture detail (-2)
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$lodBias = -2
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[Preset]
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name = Much higher texture detail (-3)
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$lodBias = -3
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[Preset]
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name = Very high texture detail (-4)
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$lodBias = -4
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[Preset]
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name = Extremely high texture detail (-8)
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$lodBias = -8
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[Preset]
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name = Highest texture detail (-16)
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$lodBias = -16
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[TextureRedefine]
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formats = 0x31,0x32,0x34,0x35,0x431,0x432,0x433,0x234,0x235
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overwriteRelativeLodBias = $lodBias
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