mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
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8d5b8f039d
MK work surprisingly well at high neg LODs, helps to push the horrible road texture transition further out.
116 lines
1.8 KiB
Plaintext
116 lines
1.8 KiB
Plaintext
[Definition]
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titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
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name = Texture level of detail
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path = "Mario Kart 8/Enhancements/Negative Texture LOD"
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description = Sharper textures at risk of shimmering when set too high.
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version = 4
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[Preset]
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name = LOD -0.5 (Sharper)
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$0x031 = -.5
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$0x033 = 0
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$0x034 = -.5
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$0x035 = -.5
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$0x01a = -.5
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$0x431 = -.5
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$0x235 = -.5
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$0x433 = -.5
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[Preset]
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name = LOD -0.75
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$0x031 = -.75
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$0x033 = 0
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$0x034 = -.75
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$0x035 = -.75
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$0x01a = -.75
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$0x431 = -.75
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$0x235 = -.75
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$0x433 = -.75
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[Preset]
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name = LOD -1
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$0x031 = -1
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$0x033 = 0
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$0x034 = -1
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$0x035 = -1
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$0x01a = -1
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$0x431 = -1
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$0x235 = -1
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$0x433 = -1
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[Preset]
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name = LOD -4
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$0x031 = -4
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$0x033 = 0
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$0x034 = -4
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$0x035 = -4
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$0x01a = -4
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$0x431 = -4
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$0x235 = -4
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$0x433 = -4
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[Preset]
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name = LOD -9 (Sharpest)
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$0x031 = -9
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$0x033 = 0
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$0x034 = -9
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$0x035 = -9
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$0x01a = -9
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$0x431 = -9
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$0x235 = -9
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$0x433 = -9
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[Preset]
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name = LOD 0 Default
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$0x031 = 0
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$0x033 = 0
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$0x034 = 0
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$0x035 = 0
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$0x01a = 0
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$0x431 = 0
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$0x235 = 0
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$0x433 = 0
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[Preset]
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name = LOD +1(Aprox WiiU Look on higher resolution)
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$0x031 = +1
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$0x033 = 0
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$0x034 = +1
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$0x035 = +1
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$0x01a = 0
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$0x431 = +1
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$0x235 = +1
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$0x433 = +1
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[TextureRedefine]
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formats = 0x031 #0x431,0x432,0x433,0x434,0x435 not used.
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overwriteRelativeLodBias = $0x031
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[TextureRedefine]#Per format, possible to have separate scaling if needed
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formats = 0x033
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overwriteRelativeLodBias = $0x033
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[TextureRedefine]
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formats = 0x034
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overwriteRelativeLodBias = $0x034
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[TextureRedefine]
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formats = 0x035
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overwriteRelativeLodBias = $0x035
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[TextureRedefine]
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formats = 0x01a
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overwriteRelativeLodBias = $0x01a
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[TextureRedefine]
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formats = 0x431
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overwriteRelativeLodBias = $0x431
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[TextureRedefine]
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formats = 0x235
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overwriteRelativeLodBias = $0x235
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[TextureRedefine]
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formats = 0x433
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overwriteRelativeLodBias = $0x433
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