mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-28 10:51:50 +01:00
9 lines
509 B
Plaintext
9 lines
509 B
Plaintext
[Definition]
|
|
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
|
name = Explosion Smoke workaround (NVIDIA GPU and OpenGL)
|
|
path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds for OpenGL/NVIDIA: Explosion Smoke"
|
|
description = Workaround for the smoke and explosion particles on NVIDIA when using OpenGL and Shader Mul Accuracy is set to true in the game profile. Found by rajkosto, Xalphenos, and Darkemaste.
|
|
vendorFilter = nvidia
|
|
rendererFilter = opengl
|
|
version = 4
|