Add credit to workaround packs + SLW rainbow pack

This commit is contained in:
Michele 2020-01-01 10:21:02 -08:00
parent f339ad50c1
commit 6d017cbb42
11 changed files with 22 additions and 30 deletions

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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Shadows workaround for Intel iGPUs (Vulkan and Intel)
path = "The Legend of Zelda: Breath of the Wild/Workarounds/Intel GPU Shadows (Vulkan)"
description = Reduces the severity of the bugged shadows on Intel GPUs when using Vulkan.
description = Reduces the severity of the bugged shadows on Intel GPUs when using Vulkan. Made by ethrillo, updated by Cypher.
vendorFilter = intel
rendererFilter = vulkan
version = 4
# Made by ethrillo
# Updated by Cypher to support BotW 1.4.0+

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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Shadows workaround for Intel and AMD GPUs (OpenGL and Intel/AMD)
path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds for OpenGL/AMD and Intel: Shadows"
description = Reduces the severity of the bugged shadows on Intel and OpenGL GPUs when using OpenGL.
description = Reduces the severity of the bugged shadows on Intel and OpenGL GPUs when using OpenGL. Made by ethrillo, updated by Cypher.
rendererFilter = opengl
version = 4
# Made by ethrillo
# Updated by Cypher to support BotW 1.4.0+

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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Grass Swaying workaround for Vulkan backend
path = "The Legend of Zelda: Breath of the Wild/Workarounds/Grass Swaying (Vulkan)"
description = Workaround pack for a Vulkan limitation. Fixes some grass swaying incorrectly in the distance.
description = Workaround pack for a Vulkan limitation. Fixes some grass swaying incorrectly in the distance. Made by Exzap.
rendererFilter = vulkan
version = 4

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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Excess Bloom workaround for Intel GPUs with certain drivers (OpenGL and Intel)
path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds for OpenGL/Intel: Excess Bloom"
description = This workaround targets users of Intel iGPU drivers 23.xx and older experiencing bloom issue when using OpenGL. These drivers may offer better performance but have graphical glitches. This pack aims to fix the graphical issues so the older drivers create visuals similar to the new drivers. These older drivers may be found on Intel's site https://downloadcenter.intel.com/download/27484/Graphics-Intel-Graphics-Driver-for-Windows-15-65-.
description = This workaround targets users of Intel iGPU drivers 23.xx and older experiencing bloom issue when using OpenGL. These drivers may offer better performance but have graphical glitches. This pack aims to fix the graphical issues so the older drivers create visuals similar to the new drivers. These older drivers may be found on Intel's site https://downloadcenter.intel.com/download/27484/Graphics-Intel-Graphics-Driver-for-Windows-15-65-. Made by Altros.
vendorFilter = intel
rendererFilter = opengl
version = 4
#Altros

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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Flipped Lights workaround for Intel GPUs with certain drivers (OpenGL and Intel)
path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds for OpenGL/Intel: Flipped Lights"
description = This workaround targets users of Intel iGPU drivers 23.xx and older experiencing flipped lighting issues when using OpenGL. These drivers may offer better performance but have graphical glitches. This pack aims to fix the graphical issues so the older drivers create visuals similar to the new drivers. These older drivers may be found on Intel's site https://downloadcenter.intel.com/download/27484/Graphics-Intel-Graphics-Driver-for-Windows-15-65-.
description = This workaround targets users of Intel iGPU drivers 23.xx and older experiencing flipped lighting issues when using OpenGL. These drivers may offer better performance but have graphical glitches. This pack aims to fix the graphical issues so the older drivers create visuals similar to the new drivers. These older drivers may be found on Intel's site https://downloadcenter.intel.com/download/27484/Graphics-Intel-Graphics-Driver-for-Windows-15-65-. Made by Altros.
vendorFilter = intel
rendererFilter = opengl
version = 4
#Altros

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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Kakariko Torch Shadows workaround (OpenGL)
path = "The Legend of Zelda: Breath of the Wild/Workarounds/Kakariko Torch Shadows (OpenGL)"
description = Workaround for the square shadows seen around torches in Kakariko Village when using OpenGL.
description = Workaround for the square shadows seen around torches in Kakariko Village when using OpenGL. Made by Kiri.
rendererFilter = opengl
version = 4
# Workaround for the square shadows seen around torches in Kakariko Village
# found by Kiri
# Shaders dumped from Cemu 1.11.0b and BotW 1.3.1

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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = LWZX Crash Workaround (OpenGL)
path = "The Legend of Zelda: Breath of the Wild/Workarounds/LWZX Crash (OpenGL)"
description = Should always be enabled, since it has no drawbacks. Technically only fixes crashes when Full sync at GX2DrawDone() isn't enabled.
description = Should always be enabled, since it has no drawbacks. Technically only fixes crashes when Full sync at GX2DrawDone() isn't enabled. Made by rajkosto.
rendererFilter = opengl
version = 4

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Explosion Smoke workaround (Nvidia GPU and OpenGL)
path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds for OpenGL/Nvidia: Explosion Smoke"
description = Workaround for the smoke and explosion particles on Nvidia when using OpenGL and Shader Mul Accuracy is set to true in the game profile.
name = Explosion Smoke workaround (NVIDIA GPU and OpenGL)
path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds for OpenGL/NVIDIA: Explosion Smoke"
description = Workaround for the smoke and explosion particles on NVIDIA when using OpenGL and Shader Mul Accuracy is set to true in the game profile. Found by rajkosto, Xalphenos, and Darkemaste.
vendorFilter = nvidia
rendererFilter = opengl
version = 4
# A quick found by Rajkosto, Xalphenos, Darkemaste
# Shaders dumped from Cemu 1.10.0f and BotW 1.3.1

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Stretched Clouds workaround (Nvidia GPU and OpenGL)
path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds for OpenGL/Nvidia: Stretched Clouds"
description = Workaround for some low-hanging clouds appearing to be stretched if you're using OpenGL and an Nvidia GPU.
name = Stretched Clouds workaround (NVIDIA GPU and OpenGL)
path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds for OpenGL/NVIDIA: Stretched Clouds"
description = Workaround for some low-hanging clouds appearing to be stretched if you're using OpenGL and an NVIDIA GPU. Made by Exzap.
vendorFilter = nvidia
rendererFilter = opengl
version = 4

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[sonic2013]
moduleMatches = 0xC5691A40
0x022716A0 = xor r6, r6, r6

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[Definition]
titleIds = 0005000010135700,000500001012B100,0005000010128F00
name = Disable Light Scattering
path = "Sonic Lost World/Workarounds/Disable Light Scattering"
description = Disables light scattering, which removes the rainbow effect. Made by Skyth.
version = 4