mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
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150 lines
2.8 KiB
Plaintext
150 lines
2.8 KiB
Plaintext
[Definition]
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titleIds = 0005000010142D00
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name = Resolution V2
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path = "Skylanders: Spyro's Adventure/Graphics"
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description = Changes the resolution of the game. Gamepad will only function with base resolution. Using the seperate gamepad view impacts game performance.||Made by Mr.Blinker
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version = 6
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[Default]
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$tvWidth = 1280
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$tvHeight = 720
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$gamepadWidth = 854
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$gamepadHeight = 480
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$gameWidth = 1280
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$gameHeight = 720
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$shadowRes = 1
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# TV Resolution
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[Preset]
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category = Resolution
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name = 1280x720 (Default)
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$tvWidth = 1280
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$tvHeight = 720
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[Preset]
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category = Resolution
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name = 640x360
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$tvWidth = 640
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$tvHeight = 360
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[Preset]
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category = Resolution
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name = 960x540
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$tvWidth = 960
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$tvHeight = 540
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[Preset]
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category = Resolution
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name = 1600x900
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$tvWidth = 1600
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$tvHeight = 900
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[Preset]
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category = Resolution
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name = 1920x1080
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$tvWidth = 1920
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$tvHeight = 1080
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[Preset]
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category = Resolution
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name = 2560x1440
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$tvWidth = 2560
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$tvHeight = 1440
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[Preset]
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category = Resolution
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name = 3200x1800
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$tvWidth = 3200
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$tvHeight = 1800
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[Preset]
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category = Resolution
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name = 3840x2160
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$tvWidth = 3840
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$tvHeight = 2160
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[Preset]
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category = Resolution
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name = 5120x2880
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$tvWidth = 5120
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$tvHeight = 2880
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[Preset]
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category = Resolution
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name = 7680x4320
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$tvWidth = 7680
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$tvHeight = 4320
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# Gamepad Resolution
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[Preset]
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name = 854x480 (Default)
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category = Gamepad Resolution
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$gamepadWidth = 854
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$gamepadHeight = 480
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# Shadow Quality
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[Preset]
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category = Shadow Quality
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name = Medium (100%, Default)
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[Preset]
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category = Shadow Quality
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name = Low (50%)
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$shadowRes = 0.5
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[Preset]
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category = Shadow Quality
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name = High (200%)
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$shadowRes = 2
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[Preset]
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category = Shadow Quality
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name = Ultra (300%)
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$shadowRes = 3
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[Preset]
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category = Shadow Quality
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name = Extreme (400%)
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$shadowRes = 4
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# Texture Redefines
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[TextureRedefine] # Game output and hud resolution
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width = 1280
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height = 720
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formats = 0x01a,0x011
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overwriteWidth = ($tvWidth/$gameWidth) * 1280
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overwriteHeight = ($tvHeight/$gameHeight) * 720
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[TextureRedefine] # Gamepad resolution
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width = 864
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height = 480
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formats = 0x01a
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overwriteWidth = $gamepadWidth
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overwriteHeight = $gamepadHeight
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[TextureRedefine] # Stage rendering
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width = 1024
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height = 576
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formats = 0x01a,0x011,0x80e
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overwriteWidth = ($tvWidth/$gameWidth) * 1024
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overwriteHeight = ($tvHeight/$gameHeight) * 576
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[TextureRedefine] # Squashed/bloom alt viewport
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width = 512
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height = 576
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formats = 0x01a,0x80e,0x011
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overwriteWidth = ($tvWidth/$gameWidth) * 512
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overwriteHeight = ($tvHeight/$gameHeight) * 576
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[TextureRedefine] # Half-res viewport depth, blur and bloom
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width = 512
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height = 288
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formats = 0x01a,0x80e,0x011
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overwriteWidth = ($tvWidth/$gameWidth) * 512
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overwriteHeight = ($tvHeight/$gameHeight) * 288
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