cemu_graphic_packs/Resolutions/TokyoMirage_Resolution/TMS_Readme.md
getdls ef3690860c [TMS] UI aspect matching 21:9, 16:10, 16:9
Scales UI and video to match current 3d aspect.
2019-08-11 20:10:34 +02:00

829 B

Graphic options

3840x4320 vert x2 SSAA - Runs the game at double vertical res balancing look and performance when super sampling. Aspect is still 16:9 so run full screen scaling in stretched and bilinear when activating this option. By default game scales GUI and pillar boxes video.

Example:

[Preset]
name = 2560x2160 ("21:9")  
$width = 2560
$height = 2160  <- double vertical res
$gameWidth = 1280
$gameHeight = 720
$UIAspectX = (1280.0/720.0) / (2560.0 / 1080.0) <- UI aspect 21:9 scale
$UIAspectY = 1.0
$GameAspect = (2560.0 / 1080.0)  <- 3d aspect 21:9 scale

Known issues Cemu 15:11.x Shadows are broken Touchpad seonsor aspect doesnt scale ie 21:9 graphics still has 16:9 sensor size Portraits are missing due to gfx pack scaling similar values in-game