mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 16:31:50 +01:00
319 lines
6.4 KiB
Plaintext
319 lines
6.4 KiB
Plaintext
[Definition]
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titleIds = 0005000010110E00,0005000010145000,0005000010144F00
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name = Resolution
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path = "Super Smash Bros. for Wii U/Graphics/Resolution"
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description = Changes the resolution of the game.
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version = 3
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[Preset]
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name = 1920x1080 (Default)
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$width = 1920
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$height = 1080
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$gameWidth = 1920
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$gameHeight = 1080
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// For [4:3] resolutions that are multiples of 320x180
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// Performance
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[Preset]
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name = 320x180
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$width = 320
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$height = 180
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1920
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$gameHeight = 1080
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// Quality
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1920
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$gameHeight = 1080
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// Enthusiast
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[Preset]
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name = 7680x4320
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$width = 7680
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$height = 4320
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 10240x5760
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$width = 10240
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$height = 5760
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$gameWidth = 1920
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$gameHeight = 1080
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[TextureRedefine] # Game Resolution
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width = 1920
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height = 1088
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overwriteWidth = ($width / $gameWidth) * 1920
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overwriteHeight = ($height / $gameHeight) * 1088
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[TextureRedefine] # Game Resolution
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width = 1920
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height = 1080
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overwriteWidth = ($width / $gameWidth) * 1920
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overwriteHeight = ($height / $gameHeight) * 1080
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[TextureRedefine] # Gamepad Resolution
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width = 864
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height = 480
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overwriteWidth = ($width / $gameWidth) * 864
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overwriteHeight = ($height / $gameHeight) * 480
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[TextureRedefine] # Gamepad Resolution
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width = 854
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height = 480
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overwriteWidth = ($width / $gameWidth) * 854
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overwriteHeight = ($height / $gameHeight) * 480
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[TextureRedefine]
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width = 960
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height = 544
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overwriteWidth = ($width / $gameWidth) * 960
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overwriteHeight = ($height / $gameHeight) * 544
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[TextureRedefine]
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width = 960
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height = 540
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overwriteWidth = ($width / $gameWidth) * 960
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overwriteHeight = ($height / $gameHeight) * 540
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[TextureRedefine]
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width = 960
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height = 368
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overwriteWidth = ($width / $gameWidth) * 960
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overwriteHeight = ($height / $gameHeight) * 368
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[TextureRedefine]
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width = 960
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height = 360
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overwriteWidth = ($width / $gameWidth) * 960
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overwriteHeight = ($height / $gameHeight) * 360
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[TextureRedefine]
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width = 832
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height = 416
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overwriteWidth = ($width / $gameWidth) * 832
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overwriteHeight = ($height / $gameHeight) * 416
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[TextureRedefine]
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width = 820
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height = 410
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overwriteWidth = ($width / $gameWidth) * 820
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overwriteHeight = ($height / $gameHeight) * 410
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[TextureRedefine]
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width = 768
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height = 368
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overwriteWidth = ($width / $gameWidth) * 768
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overwriteHeight = ($height / $gameHeight) * 368
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[TextureRedefine]
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width = 736
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height = 368
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overwriteWidth = ($width / $gameWidth) * 736
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overwriteHeight = ($height / $gameHeight) * 368
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[TextureRedefine]
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width = 730
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height = 365
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overwriteWidth = ($width / $gameWidth) * 730
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overwriteHeight = ($height / $gameHeight) * 365
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[TextureRedefine]
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width = 512
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height = 272
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overwriteWidth = ($width / $gameWidth) * 512
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overwriteHeight = ($height / $gameHeight) * 272
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[TextureRedefine]
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width = 480
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height = 272
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overwriteWidth = ($width / $gameWidth) * 480
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overwriteHeight = ($height / $gameHeight) * 272
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[TextureRedefine]
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width = 480
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height = 270
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overwriteWidth = ($width / $gameWidth) * 480
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overwriteHeight = ($height / $gameHeight) * 270
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[TextureRedefine]
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width = 480
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height = 192
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overwriteWidth = ($width / $gameWidth) * 480
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overwriteHeight = ($height / $gameHeight) * 192
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[TextureRedefine]
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width = 480
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height = 180
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overwriteWidth = ($width / $gameWidth) * 480
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overwriteHeight = ($height / $gameHeight) * 180
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[TextureRedefine]
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width = 448
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height = 224
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overwriteWidth = ($width / $gameWidth) * 448
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overwriteHeight = ($height / $gameHeight) * 224
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[TextureRedefine]
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width = 420
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height = 210
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overwriteWidth = ($width / $gameWidth) * 420
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overwriteHeight = ($height / $gameHeight) * 210
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[TextureRedefine]
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width = 256
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height = 256
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formats = 0x5,0x19
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overwriteWidth = ($width / $gameWidth) * 256
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overwriteHeight = ($height / $gameHeight) * 256
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[TextureRedefine]
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width = 256
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height = 144
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overwriteWidth = ($width / $gameWidth) * 256
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overwriteHeight = ($height / $gameHeight) * 144
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[TextureRedefine]
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width = 256
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height = 128
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formats = 0x8
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overwriteWidth = ($width / $gameWidth) * 256
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overwriteHeight = ($height / $gameHeight) * 128
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[TextureRedefine]
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width = 249
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height = 250
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overwriteWidth = ($width / $gameWidth) * 249
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overwriteHeight = ($height / $gameHeight) * 250
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[TextureRedefine]
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width = 240
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height = 135
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overwriteWidth = ($width / $gameWidth) * 240
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overwriteHeight = ($height / $gameHeight) * 135
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[TextureRedefine]
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width = 192
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height = 160
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overwriteWidth = ($width / $gameWidth) * 192
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overwriteHeight = ($height / $gameHeight) * 160
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[TextureRedefine]
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width = 192
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height = 144
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overwriteWidth = ($width / $gameWidth) * 192
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overwriteHeight = ($height / $gameHeight) * 144
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[TextureRedefine]
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width = 160
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height = 160
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overwriteWidth = ($width / $gameWidth) * 160
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overwriteHeight = ($height / $gameHeight) * 160
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[TextureRedefine]
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width = 160
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height = 144
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overwriteWidth = ($width / $gameWidth) * 160
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overwriteHeight = ($height / $gameHeight) * 144
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[TextureRedefine]
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width = 135
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height = 135
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overwriteWidth = ($width / $gameWidth) * 135
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overwriteHeight = ($height / $gameHeight) * 135
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[TextureRedefine]
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width = 128
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height = 80
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overwriteWidth = ($width / $gameWidth) * 128
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overwriteHeight = ($height / $gameHeight) * 80
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[TextureRedefine]
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width = 128
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height = 128
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formats = 0x21f,0x219,0x80e
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overwriteWidth = ($width / $gameWidth) * 128
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overwriteHeight = ($height / $gameHeight) * 128
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[TextureRedefine]
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width = 120
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height = 67
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overwriteWidth = ($width / $gameWidth) * 120
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overwriteHeight = ($height / $gameHeight) * 67
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[TextureRedefine]
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width = 64
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height = 48
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overwriteWidth = ($width / $gameWidth) * 64
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overwriteHeight = ($height / $gameHeight) * 48
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[TextureRedefine]
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width = 60
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height = 33
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overwriteWidth = ($width / $gameWidth) * 60
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overwriteHeight = ($height / $gameHeight) * 33
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[TextureRedefine]
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width = 32
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height = 16
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formats = 0x816
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overwriteWidth = ($width / $gameWidth) * 32
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overwriteHeight = ($height / $gameHeight) * 16
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[TextureRedefine]
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width = 30
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height = 16
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overwriteWidth = ($width / $gameWidth) * 30
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overwriteHeight = ($height / $gameHeight) * 16
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