mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-27 03:54:15 +01:00
107 lines
3.5 KiB
Plaintext
107 lines
3.5 KiB
Plaintext
#version 420
|
|
#extension GL_ARB_texture_gather : enable
|
|
#extension GL_ARB_shading_language_packing : enable
|
|
// shader ea9a49a6185cf1e5
|
|
// Used for: Fix Reflection
|
|
const float resXScale = $width/1280;
|
|
const float resYScale = $height/720;
|
|
|
|
uniform ivec4 uf_remappedVS[2];
|
|
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
|
layout(location = 0) in uvec4 attrDataSem0;
|
|
out gl_PerVertex
|
|
{
|
|
vec4 gl_Position;
|
|
float gl_PointSize;
|
|
};
|
|
layout(location = 0) noperspective out vec4 passParameterSem0;
|
|
layout(location = 1) noperspective out vec4 passParameterSem1;
|
|
layout(location = 2) noperspective out vec4 passParameterSem2;
|
|
layout(location = 3) noperspective out vec4 passParameterSem3;
|
|
int clampFI32(int v)
|
|
{
|
|
if( v == 0x7FFFFFFF )
|
|
return floatBitsToInt(1.0);
|
|
else if( v == 0xFFFFFFFF )
|
|
return floatBitsToInt(0.0);
|
|
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
|
}
|
|
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
|
void main()
|
|
{
|
|
vec4 R0f = vec4(0.0);
|
|
vec4 R1f = vec4(0.0);
|
|
vec4 R2f = vec4(0.0);
|
|
vec4 R3f = vec4(0.0);
|
|
vec4 R123f = vec4(0.0);
|
|
vec4 R126f = vec4(0.0);
|
|
vec4 R127f = vec4(0.0);
|
|
uvec4 attrDecoder;
|
|
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
|
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
|
float PS0f = 0.0, PS1f = 0.0;
|
|
vec4 tempf = vec4(0.0);
|
|
float tempResultf;
|
|
int tempResulti;
|
|
ivec4 ARi = ivec4(0);
|
|
bool predResult = true;
|
|
vec3 cubeMapSTM;
|
|
int cubeMapFaceId;
|
|
R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID));
|
|
attrDecoder.xyz = attrDataSem0.xyz;
|
|
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
|
attrDecoder.w = 0;
|
|
R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0)));
|
|
// 0
|
|
PV0f.x = (0.0 > R1f.y)?1.0:0.0;
|
|
PV0f.y = (0.0 > R1f.x)?1.0:0.0;
|
|
PV0f.z = (R1f.y > 0.0)?1.0:0.0;
|
|
PV0f.w = (R1f.x > 0.0)?1.0:0.0;
|
|
R1f.z = 0.0;
|
|
PS0f = R1f.z;
|
|
// 1
|
|
R1f.x = PV0f.w + -(PV0f.y);
|
|
PV1f.x = R1f.x;
|
|
R1f.y = PV0f.z + -(PV0f.x);
|
|
PV1f.y = R1f.y;
|
|
R1f.w = 1.0;
|
|
// 2
|
|
PV0f.x = PV1f.x;
|
|
PV0f.x /= 2.0;
|
|
R127f.y = PV1f.x * 1.0;
|
|
PV0f.y = R127f.y;
|
|
PV0f.z = -(PV1f.y);
|
|
PV0f.z /= 2.0;
|
|
R127f.w = PV1f.y * -(1.0);
|
|
PV0f.w = R127f.w;
|
|
R127f.x = PV1f.x * 1.0;
|
|
PS0f = R127f.x;
|
|
// 3
|
|
R126f.x = (intBitsToFloat(uf_remappedVS[0].y) * 2.0 / resYScale + PV0f.w);
|
|
R0f.y = PV0f.z + 0.5;
|
|
R123f.z = (intBitsToFloat(uf_remappedVS[0].x) * 2.0 / resXScale + PV0f.y);
|
|
PV1f.z = R123f.z;
|
|
PV1f.w = PV0f.w;
|
|
R0f.x = PV0f.x + 0.5;
|
|
PS1f = R0f.x;
|
|
// 4
|
|
R2f.x = (mul_nonIEEE(R127f.x,-(intBitsToFloat(uf_remappedVS[1].x))) + -(intBitsToFloat(uf_remappedVS[1].z)));
|
|
R2f.y = (mul_nonIEEE(R127f.w,-(intBitsToFloat(uf_remappedVS[1].y))) + -(intBitsToFloat(uf_remappedVS[1].w)));
|
|
R0f.z = (mul_nonIEEE(-(intBitsToFloat(uf_remappedVS[1].x)),PV1f.z) + -(intBitsToFloat(uf_remappedVS[1].z)));
|
|
R0f.w = (mul_nonIEEE(-(intBitsToFloat(uf_remappedVS[1].y)),PV1f.w) + -(intBitsToFloat(uf_remappedVS[1].w)));
|
|
R3f.x = (mul_nonIEEE(R127f.y,-(intBitsToFloat(uf_remappedVS[1].x))) + -(intBitsToFloat(uf_remappedVS[1].z)));
|
|
PS0f = R3f.x;
|
|
// 5
|
|
R3f.y = (mul_nonIEEE(R126f.x,-(intBitsToFloat(uf_remappedVS[1].y))) + -(intBitsToFloat(uf_remappedVS[1].w)));
|
|
// export
|
|
gl_Position = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
|
|
// export
|
|
passParameterSem0 = vec4(R0f.x, R0f.y, R0f.z, R0f.z);
|
|
// export
|
|
passParameterSem1 = vec4(R2f.x, R2f.y, R2f.z, R2f.z);
|
|
// export
|
|
passParameterSem2 = vec4(R0f.z, R0f.w, R0f.z, R0f.z);
|
|
// export
|
|
passParameterSem3 = vec4(R3f.x, R3f.y, R3f.z, R3f.z);
|
|
}
|