mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-27 03:54:15 +01:00
249 lines
4.7 KiB
Plaintext
249 lines
4.7 KiB
Plaintext
[Definition]
|
|
titleIds = 00050000101DF400,00050002101DF401,00050000101DF500
|
|
name = Resolution
|
|
path = "Pokken Tournament/Graphics/Resolution"
|
|
description = Changes the resolution of the game. Known issues: Bloom needs shader edits.
|
|
version = 3
|
|
|
|
[Preset]
|
|
name = 1280x720 (Default)
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// Performance
|
|
|
|
[Preset]
|
|
name = 256x144
|
|
$width = 256
|
|
$height = 144
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 427x240
|
|
$width = 427
|
|
$height = 240
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 640x360
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 854x480
|
|
$width = 854
|
|
$height = 480
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 960x540
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// Quality
|
|
|
|
[Preset]
|
|
name = 1600x900
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1920x1080
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2560x1440
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2732x1536
|
|
$width = 2732
|
|
$height = 1536
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3840x2160
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 5120x2880
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// Enthusiast
|
|
|
|
[Preset]
|
|
name = 7680x4320
|
|
$width = 7680
|
|
$height = 4320
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 10240x5760
|
|
$width = 10240
|
|
$height = 5760
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[TextureRedefine] # Game Resolution
|
|
width = 1280
|
|
height = 720
|
|
formatsExcluded = 0x33
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = ($width / $gameWidth) * 1280
|
|
overwriteHeight = ($height / $gameHeight) * 720
|
|
|
|
[TextureRedefine] # In-Game Resolution
|
|
width = 960
|
|
height = 720
|
|
overwriteWidth = ($width / $gameWidth) * 960
|
|
overwriteHeight = ($height / $gameHeight) * 720
|
|
|
|
[TextureRedefine] # Blur Map
|
|
width = 640
|
|
height = 368
|
|
overwriteWidth = ($width / $gameWidth) * 640
|
|
overwriteHeight = ($height / $gameHeight) * 368
|
|
|
|
[TextureRedefine] # Blur Map
|
|
width = 640
|
|
height = 360
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = ($width / $gameWidth) * 640
|
|
overwriteHeight = ($height / $gameHeight) * 360
|
|
|
|
[TextureRedefine] # Blur Map
|
|
width = 480
|
|
height = 288
|
|
overwriteWidth = ($width / $gameWidth) * 480
|
|
overwriteHeight = ($height / $gameHeight) * 288
|
|
|
|
[TextureRedefine] # Blur Mip
|
|
width = 256
|
|
height = 256
|
|
formats = 0x816
|
|
overwriteWidth = ($width / $gameWidth) * 256
|
|
overwriteHeight = ($height / $gameHeight) * 256
|
|
|
|
[TextureRedefine] # Blur Mip
|
|
width = 256
|
|
height = 144
|
|
overwriteWidth = ($width / $gameWidth) * 256
|
|
overwriteHeight = ($height / $gameHeight) * 144
|
|
|
|
[TextureRedefine] # Blur Mip
|
|
width = 128
|
|
height = 128
|
|
formats = 0x816
|
|
overwriteWidth = ($width / $gameWidth) * 128
|
|
overwriteHeight = ($height / $gameHeight) * 128
|
|
|
|
[TextureRedefine] # Bloom Mip
|
|
width = 128
|
|
height = 80
|
|
overwriteWidth = ($width / $gameWidth) * 128
|
|
overwriteHeight = ($height / $gameHeight) * 80
|
|
|
|
[TextureRedefine] # Blur Mip
|
|
width = 128
|
|
height = 72
|
|
overwriteWidth = ($width / $gameWidth) * 128
|
|
overwriteHeight = ($height / $gameHeight) * 72
|
|
|
|
[TextureRedefine] # Bloom Mip
|
|
width = 120
|
|
height = 72
|
|
overwriteWidth = ($width / $gameWidth) * 120
|
|
overwriteHeight = ($height / $gameHeight) * 72
|
|
|
|
[TextureRedefine] # Blur Mip
|
|
width = 64
|
|
height = 64
|
|
formats = 0x816
|
|
overwriteWidth = ($width / $gameWidth) * 64
|
|
overwriteHeight = ($height / $gameHeight) * 64
|
|
|
|
[TextureRedefine] # Blur Mip
|
|
width = 64
|
|
height = 36
|
|
overwriteWidth = ($width / $gameWidth) * 64
|
|
overwriteHeight = ($height / $gameHeight) * 36
|
|
|
|
[TextureRedefine] # Blur Mip
|
|
width = 32
|
|
height = 32
|
|
formats = 0x816
|
|
overwriteWidth = ($width / $gameWidth) * 32
|
|
overwriteHeight = ($height / $gameHeight) * 32
|
|
|
|
[TextureRedefine] # Blur Mip
|
|
width = 32
|
|
height = 18
|
|
overwriteWidth = ($width / $gameWidth) * 32
|
|
overwriteHeight = ($height / $gameHeight) * 18
|
|
|
|
[TextureRedefine] # Blur Mip
|
|
width = 16
|
|
height = 16
|
|
formats = 0x816
|
|
overwriteWidth = ($width / $gameWidth) * 16
|
|
overwriteHeight = ($height / $gameHeight) * 16
|
|
|
|
[TextureRedefine] # Blur Mip
|
|
width = 16
|
|
height = 9
|
|
overwriteWidth = ($width / $gameWidth) * 16
|
|
overwriteHeight = ($height / $gameHeight) * 9
|
|
|
|
[TextureRedefine] # Blur Mip
|
|
width = 8
|
|
height = 8
|
|
formats = 0x816
|
|
overwriteWidth = ($width / $gameWidth) * 8
|
|
overwriteHeight = ($height / $gameHeight) * 8
|
|
|
|
[TextureRedefine] # Blur Mip
|
|
width = 8
|
|
height = 4
|
|
formats = 0x816
|
|
overwriteWidth = ($width / $gameWidth) * 8
|
|
overwriteHeight = ($height / $gameHeight) * 8
|
|
|
|
[TextureRedefine] # Blur Mip
|
|
width = 4
|
|
height = 2
|
|
formats = 0x816
|
|
overwriteWidth = ($width / $gameWidth) * 8
|
|
overwriteHeight = ($height / $gameHeight) * 8
|