cemu_graphic_packs/Enhancements/BreathOfTheWild_!AntiAliasing/rules.txt
2018-11-03 13:29:56 -07:00

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Anti-Aliasing
path = "The Legend of Zelda: Breath of the Wild/Graphics/Anti-Aliasing"
description = Enables and Disables Anti-Aliasing processing. FXAA is better alternative and customizable. Check the "!GameTitleHere_Anti-Aliasing/rules.txt" file in your graphicPack folder for info about the individual settings.
version = 3
[Preset]
name = Disabled
$preset:int = 0
[Preset]
name = Enabled
$preset:int = 1
[Preset]
name = FXAA
$preset:int = 2
# Subpix:
# Choose the amount of sub-pixel aliasing removal.
# This can affect sharpness.
# 1.00 - upper limit (softer)
# 0.75 - default amount of filtering
# 0.50 - lower limit (sharper, less sub-pixel aliasing removal)
# 0.25 - almost off
# 0.00 - completely off
# EdgeThreshold:
# The minimum amount of local contrast required to apply algorithm.
# 0.333 - too little (faster)
# 0.250 - low quality
# 0.166 - default
# 0.125 - high quality
# 0.063 - overkill (slower)
# EdgeThresholdMin:
# Trims the algorithm from processing darks.
# 0.0833 - upper limit (default, the start of visible unfiltered edges)
# 0.0625 - high quality (faster)
# 0.0312 - visible limit (slower)
# Credit: Kiri, NAVras
# Credit: SkalFate for proper V3 Import.