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a10a0730b0
Basically, the gamepad view needs to be tied to the TV resolution or else stuff breaks. The gamepad rendering relies on a 1280p masking texture, which needs to be scaled with the gamepad view. But if the TV resolution is uncoupled it causes wacky situations. |
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Bayonetta2 | ||
BreathOfTheWild | ||
ChildOfLight/Graphics | ||
M&SRio2016 | ||
MarioKart8 | ||
Splatoon | ||
SuperSmashBros | ||
XenobladeChroniclesX |