mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-28 10:51:50 +01:00
311 lines
6.4 KiB
Plaintext
311 lines
6.4 KiB
Plaintext
[Definition]
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titleIds = 0005000010143400,0005000010143600,0005000010143500
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name = Resolution
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path = "The Legend of Zelda: The Wind Waker HD/Graphics/Resolution"
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description = Changes the resolution of the game.
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version = 3
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[Preset]
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name = 1920x1080 (HD Default)
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$width = 1920
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$height = 1080
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 1
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$dither = 0.5
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$scaleShader = 1.0
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[Preset]
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name = 1920x1080 (HD) x2 sub scaling
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$width = 1920
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$height = 1080
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 2
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$dither = 0.65
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$scaleShader = 1.0
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 1
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$dither = 0.65
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$scaleShader = 1.0
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[Preset]
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name = 1600x900 x2 sub scaling
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$width = 1600
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$height = 900
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 2
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$dither = 0.66
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$scaleShader = 0.75
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 1
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$dither = 0.66
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$scaleShader = 0.75
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[Preset]
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name = 2560x1440 x2 sub scaling
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$width = 2560
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$height = 1440
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 2
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$dither = 0.75
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$scaleShader = 0.75
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 1
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$dither = 0.75
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$scaleShader = 0.75
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[Preset]
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name = 3200x1800 x2 sub scaling
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$width = 3200
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$height = 1800
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 2
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$dither = 0.75
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$scaleShader = 0.5
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[Preset]
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name = 3840x2160 (4k - Native x2)
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$width = 3840
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$height = 2160
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 1
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$dither = 0.76
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$scaleShader = 0.51
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[Preset]
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name = 3840x2160 (4k - Native x2) x2 sub scaling
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$width = 3840
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$height = 2160
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 2
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$dither = 0.745
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$scaleShader = 0.51
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 1
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$dither = 0.95
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$scaleShader = 0.5
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[Preset]
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name = 5120x2880 x2 sub scaling
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$width = 5120
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$height = 2880
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 2
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$dither = 0.95
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$scaleShader = 0.35
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// Enthusiast
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[Preset]
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name = 7680x4320 (8k - Native x3)
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$width = 7680
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$height = 4320
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 1
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$dither = 1.5
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$scaleShader = 1.0
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[Preset]
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name = 10240x5760
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$width = 10240
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$height = 5760
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 1
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$dither = 1.5
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$scaleShader = 1.0
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[TextureRedefine]
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width = 1920
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height = 1088
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#formats = 0x80e,0x019,0x001
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1088
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[TextureRedefine]
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width = 1920
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height = 1080
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#formatsExcluded = 0x41A
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1080
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[TextureRedefine] #Shadows
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width = 1024
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height = 1024
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formats = 0x005 #,0x034,0x431,0x034
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overwriteWidth = ($height/$gameHeight) * (1024*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (1024*$internalRes)
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[TextureRedefine] #Shadows
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width = 1024
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height = 544
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#formats = 0x005,0x80e,0x019,0x001 #,0x034,0x431,0x034
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overwriteWidth = ($width/$gameWidth) * (1024*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (544*$internalRes)
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[TextureRedefine]
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width = 960
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height = 540
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#formats = 0x816,0x806,0x019,0x01a
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overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (540*$internalRes)
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[TextureRedefine]
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width = 960
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height = 544
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#formats = 0x816,0x806,0x019,0x01a
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overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (544*$internalRes)
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[TextureRedefine]
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width = 864
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height = 480
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#formats =
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overwriteWidth = ($width/$gameWidth) * 864
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 854
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height = 480
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#formats =
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 512
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height = 512
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formats = 0x806,0x019,0x01a
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overwriteWidth = ($height/$gameHeight) * (512*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (512*$internalRes)
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[TextureRedefine]
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width = 480
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height = 272
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * (480*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (272*$internalRes)
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[TextureRedefine]
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width = 480
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height = 270
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * (480*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (270*$internalRes)
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#[TextureRedefine]
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#width = 360
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#height = 346
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##formats =
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#overwriteWidth = ($width/$gameWidth) * (360*$internalRes)
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#overwriteHeight = ($height/$gameHeight) * (346*$internalRes)
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[TextureRedefine]
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width = 256
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height = 144
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#formats = 0x816
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#formatsExcluded = 0x01a
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overwriteWidth = ($width/$gameWidth) * (256*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (144*$internalRes)
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[TextureRedefine]
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width = 256
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height = 256
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * (256*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (256*$internalRes)
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[TextureRedefine]
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width = 256
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height = 144
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * (256*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (144*$internalRes)
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[TextureRedefine]
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width = 240
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height = 135
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * (240*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (135*$internalRes)
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[TextureRedefine]
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width = 128
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height = 128
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * (128*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (128*$internalRes)
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[TextureRedefine]
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width = 128
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height = 80
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * (128*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (80*$internalRes)
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[TextureRedefine]
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width = 120
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height = 67
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#formats =
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overwriteWidth = ($width/$gameWidth) * (120*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (67*$internalRes)
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[TextureRedefine]
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width = 64
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height = 64
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formats = 0x816
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overwriteWidth = ($height/$gameHeight) * (64*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (64*$internalRes)
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[TextureRedefine]
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width = 64
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height = 48
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#formats =
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overwriteWidth = ($width/$gameWidth) * (64*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (48*$internalRes)
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[TextureRedefine]
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width = 60
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height = 33
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#formats =
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overwriteWidth = ($width/$gameWidth) * (60*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (33*$internalRes)
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#[TextureRedefine]
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#width = 4
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#height = 4
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##formats =
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#overwriteWidth = ($width/$gameWidth) * (4*$internalRes)
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#overwriteHeight = ($height/$gameHeight) * (4*$internalRes) |