cemu_graphic_packs/Mods/TokyoMirage_Static60FPS_EUv16/patches.txt
getdls d75884b50e TMS EU v16, static 60 fps patch
Since vsync =  60hz graphic packs keep popping up , I may as well commit
this even if it’s a bit lame...

Patches gameplay and cutscenes to 60fps , keeps them in sync

Known issues:
Battle animation speed is ok, but event times are cut in half
Switchover from cinematic to ingame cutscene end  too early
NPCs and Cars move too fast
2019-02-08 21:40:13 +01:00

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[TMS_60FPS_EUv16] # Unpatched EU version only
moduleMatches = 0x2249A57A
0x1002A6E4 = .float 0.016666667
_frameTime = 0x1002A6E4
0x021A7654 = lis r10, _frameTime@ha # cinematic timing
0x021A765C = lfs f1, _frameTime@l(r10) #
0x0244D434 = li r4, 1 #
0x0248BF04 = nop # kill vsync
0x0248B11C = nop #kill vsync
#0x10065E50 = .float 0.033333335 # cinematic animation speed, for future ref