mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-28 12:24:14 +01:00
4398ebcebe
I searched through quite a bit of commits to properly credit some packs. Some of the credits are based off memory. Please let me know if I incorrectly credited or forgot to credit somebody.
179 lines
3.0 KiB
Plaintext
179 lines
3.0 KiB
Plaintext
[Definition]
|
|
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
|
|
name = Fancy GFX # I would have called this RTX on, but Nvidia has trademarked it ;)
|
|
path = "Xenoblade Chronicles X/Enhancements/Fancy FX"
|
|
description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia. Made by getdls.
|
|
version = 4
|
|
|
|
#Disabled, causes gfx errors on 1.15.x Enable if fixed.
|
|
#[TextureRedefine]
|
|
#width = 1280
|
|
#height = 720
|
|
#formats = 0x816
|
|
#overwriteFormat = 0x820
|
|
#
|
|
#[TextureRedefine]
|
|
#width = 1280
|
|
#height = 720
|
|
#formats = 0x01a
|
|
#overwriteFormat = 0x01f
|
|
|
|
[TextureRedefine]
|
|
#width = 1280
|
|
#height = 720
|
|
formats = 0x008
|
|
overwriteFormat = 0x01f
|
|
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
formats = 0x810
|
|
overwriteFormat = 0x81e
|
|
|
|
#[TextureRedefine] #breaks skell view
|
|
#width = 640
|
|
#height = 368
|
|
#formats = 0x816
|
|
#overwriteFormat = 0x820
|
|
#
|
|
#[TextureRedefine]
|
|
#width = 640
|
|
#height = 360
|
|
#formats = 0x816
|
|
#overwriteFormat = 0x820
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 368
|
|
formats = 0x007
|
|
overwriteFormat = 0x00f
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 360
|
|
formats = 0x007
|
|
overwriteFormat = 0x00f
|
|
|
|
#[TextureRedefine] # breaks skell view
|
|
#width = 640
|
|
#height = 368
|
|
#formats = 0x01a
|
|
#overwriteFormat = 0x01f
|
|
#
|
|
#[TextureRedefine]
|
|
#width = 640
|
|
#height = 360
|
|
#formats = 0x01a
|
|
#overwriteFormat = 0x01f
|
|
|
|
[TextureRedefine] # fog 1.5 match stencil
|
|
width = 448
|
|
height = 240
|
|
formats = 0x820
|
|
overwriteFormat = 0x823
|
|
|
|
[TextureRedefine]
|
|
width = 426
|
|
height = 240
|
|
formats = 0x820
|
|
overwriteFormat = 0x823
|
|
|
|
[TextureRedefine] # #Bloom, DOF
|
|
width = 320
|
|
height = 192
|
|
formats = 0x816
|
|
overwriteFormat = 0x820
|
|
|
|
[TextureRedefine] # Bloom, DOF
|
|
width = 320
|
|
height = 180
|
|
formats = 0x816
|
|
overwriteFormat = 0x820
|
|
|
|
[TextureRedefine] # #Bloom, DOF
|
|
width = 320
|
|
height = 192
|
|
formats = 0x001
|
|
overwriteFormat = 0x005
|
|
|
|
[TextureRedefine] # Bloom, DOF
|
|
width = 320
|
|
height = 180
|
|
formats = 0x001
|
|
overwriteFormat = 0x005
|
|
|
|
[TextureRedefine] # #Bloom, DOF
|
|
width = 320
|
|
height = 192
|
|
formats = 0x01a
|
|
overwriteFormat = 0x01f
|
|
|
|
[TextureRedefine] # Bloom, DOF
|
|
width = 320
|
|
height = 180
|
|
formats = 0x01a
|
|
overwriteFormat = 0x01f
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 144
|
|
formats = 0x816
|
|
overwriteFormat = 0x820
|
|
|
|
[TextureRedefine] # Bloom 2nd
|
|
width = 160
|
|
height = 96
|
|
formats = 0x816
|
|
overwriteFormat = 0x820
|
|
|
|
[TextureRedefine] #bloom 2nd
|
|
width = 160
|
|
height = 90
|
|
formats = 0x816
|
|
overwriteFormat = 0x820
|
|
|
|
[TextureRedefine] #bloom 3rd level
|
|
width = 96
|
|
height = 48
|
|
formats = 0x816
|
|
overwriteFormat = 0x820
|
|
|
|
[TextureRedefine] #bloom 3rd level
|
|
width = 80
|
|
height = 46
|
|
formats = 0x816
|
|
overwriteFormat = 0x820
|
|
|
|
[Preset]
|
|
name = 1080 -> 1440
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 0.75
|
|
$dither = 0.15
|
|
$scaleShader = (1440.0/1080.0)
|
|
$scaleBlur = 0.5
|
|
|
|
[Preset]
|
|
name = 1440 -> 2880
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = (1440.0/2160.0)
|
|
$dither = 0.25
|
|
$scaleShader = 1.0 #round 1.5 shadow to 2.0
|
|
$scaleBlur = 0.75
|
|
|
|
[Preset]
|
|
name = 2880+ (probably won't look good)
|
|
$width = 7680
|
|
$height = 4320
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 0.5
|
|
$dither = 0.25
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 1.0
|