mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-24 17:01:49 +01:00
4398ebcebe
I searched through quite a bit of commits to properly credit some packs. Some of the credits are based off memory. Please let me know if I incorrectly credited or forgot to credit somebody.
349 lines
6.6 KiB
Plaintext
349 lines
6.6 KiB
Plaintext
[Definition]
|
|
titleIds = 0005000010128800,0005000010128400,000500001012b700,0005000e10128400,0005000e10128800,0005000e1012b700 # replace with fulltitleID
|
|
name = Resolution
|
|
path = "Need for Speed Most Wanted U/Graphics/Resolution"
|
|
description = Changes the resolution of the game. Made by getdls.
|
|
version = 4
|
|
|
|
[Preset]
|
|
name = 1280x720 (Default)
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 256x144
|
|
$width = 256
|
|
$height = 144
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 427x240
|
|
$width = 427
|
|
$height = 240
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 640x360
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 854x480
|
|
$width = 854
|
|
$height = 480
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 960x540
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1600x900
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1920x1080
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2560x1440
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2732x1536
|
|
$width = 2732
|
|
$height = 1536
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3840x2160
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 5120x2880
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 7680x4320
|
|
$width = 7680
|
|
$height = 4320
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 10240x5760
|
|
$width = 10240
|
|
$height = 5760
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
#formats =
|
|
tileModesExcluded = 0x001 # For Video Playback
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 704
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 704
|
|
|
|
[TextureRedefine]
|
|
width = 1024
|
|
height = 1024
|
|
formats = 0x005
|
|
overwriteWidth = ($width/$gameWidth) * 1024
|
|
overwriteHeight = ($height/$gameHeight) * 1024
|
|
|
|
[TextureRedefine]
|
|
width = 864
|
|
height = 480
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 864
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine]
|
|
width = 854
|
|
height = 480
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 854
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 368
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 368
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 360
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 352
|
|
formats = 0x011,0x810,0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 352
|
|
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 128
|
|
formatsExcluded = 0x033,0x433,0x031,0x431
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 176
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 176
|
|
|
|
[TextureRedefine] # map 0x01a
|
|
width = 256
|
|
height = 256
|
|
formats = 0x005,0x011
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 256
|
|
|
|
[TextureRedefine] #cube
|
|
width = 256
|
|
height = 256
|
|
formats = 0x019
|
|
depth = 6
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 256
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 64
|
|
formatsExcluded = 0x033,0x433,0x031,0x431
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
[TextureRedefine]
|
|
width = 233
|
|
height = 160
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 233
|
|
overwriteHeight = ($height/$gameHeight) * 160
|
|
|
|
[TextureRedefine]
|
|
width = 233
|
|
height = 156
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 233
|
|
overwriteHeight = ($height/$gameHeight) * 156
|
|
|
|
[TextureRedefine]
|
|
width = 156
|
|
height = 106
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 156
|
|
overwriteHeight = ($height/$gameHeight) * 106
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 128
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
[TextureRedefine] #cube
|
|
width = 128
|
|
height = 128
|
|
formats = 0x019
|
|
depth = 6
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 32
|
|
formatsExcluded = 0x033,0x031
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 32
|
|
|
|
[TextureRedefine]
|
|
width = 96
|
|
height = 48
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 96
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
[TextureRedefine]
|
|
width = 80
|
|
height = 44
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 80
|
|
overwriteHeight = ($height/$gameHeight) * 44
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 64
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
[TextureRedefine] #cube
|
|
width = 64
|
|
height = 64
|
|
depth = 6
|
|
formats = 0x019
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 16
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
[TextureRedefine]
|
|
width = 32
|
|
height = 32
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 32
|
|
overwriteHeight = ($height/$gameHeight) * 32
|
|
|
|
[TextureRedefine]
|
|
width = 32
|
|
height = 32
|
|
formats = 0x019
|
|
depth = 6
|
|
overwriteWidth = ($width/$gameWidth) * 32
|
|
overwriteHeight = ($height/$gameHeight) * 32
|
|
|
|
[TextureRedefine]
|
|
width = 32
|
|
height = 8
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 32
|
|
overwriteHeight = ($height/$gameHeight) * 8
|
|
|
|
[TextureRedefine]
|
|
width = 32
|
|
height = 16
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 32
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
[TextureRedefine]
|
|
width = 24
|
|
height = 16
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 24
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
[TextureRedefine]
|
|
width = 20
|
|
height = 11
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 20
|
|
overwriteHeight = ($height/$gameHeight) * 11
|
|
|
|
[TextureRedefine]
|
|
width = 16
|
|
height = 8
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 16
|
|
overwriteHeight = ($height/$gameHeight) * 8
|
|
|
|
[TextureRedefine]
|
|
width = 16
|
|
height = 4
|
|
formatsExcluded = 0x033
|
|
overwriteWidth = ($width/$gameWidth) * 16
|
|
overwriteHeight = ($height/$gameHeight) * 4
|
|
|
|
#[TextureRedefine]#load icon
|
|
#width = 4
|
|
#height = 4
|
|
#formats = 0x01a
|
|
#tilemodes = 1
|
|
#overwriteWidth = ($width/$gameWidth) * 4
|
|
#overwriteHeight = ($height/$gameHeight) * 4
|