mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-25 11:06:54 +01:00
477f71cf86
This reverts commit 2f5488c22e
.
338 lines
5.1 KiB
Plaintext
338 lines
5.1 KiB
Plaintext
[Definition]
|
|
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
|
name = Distant Area Fog Pack
|
|
path = "The Legend of Zelda: Breath of the Wild/Mods/Distant Fog Removal/Distant Fog - Main"
|
|
description = Can Remove Distant Fog Haze from the world. Change its RGB color. Light up the Distance.
|
|
version = 3
|
|
|
|
|
|
[Preset]
|
|
name = Fog 0% Light x1
|
|
$distantlighting = 1
|
|
$dred = 0
|
|
$dgreen = 0
|
|
$dblue = 0
|
|
|
|
$greenerylighting = 1
|
|
$gred = 0
|
|
$ggreen = 0
|
|
$gblue = 0
|
|
|
|
$waterfogred = 0
|
|
$waterfoggreen = 0
|
|
$waterfogblue = 0
|
|
|
|
[Preset]
|
|
name = Fog 0% Light x2
|
|
$distantlighting = 2
|
|
$dred = 0
|
|
$dgreen = 0
|
|
$dblue = 0
|
|
|
|
$greenerylighting = 2
|
|
$gred = 0
|
|
$ggreen = 0
|
|
$gblue = 0
|
|
|
|
$waterfogred = 0
|
|
$waterfoggreen = 0
|
|
$waterfogblue = 0
|
|
|
|
[Preset]
|
|
name = Fog 0% Light x4
|
|
$distantlighting = 4
|
|
$dred = 0
|
|
$dgreen = 0
|
|
$dblue = 0
|
|
|
|
$greenerylighting = 4
|
|
$gred = 0
|
|
$ggreen = 0
|
|
$gblue = 0
|
|
|
|
$waterfogred = 0
|
|
$waterfoggreen = 0
|
|
$waterfogblue = 0
|
|
|
|
[Preset]
|
|
name = Fog 0% Light x8
|
|
$distantlighting = 8
|
|
$dred = 0
|
|
$dgreen = 0
|
|
$dblue = 0
|
|
|
|
$greenerylighting = 8
|
|
$gred = 0
|
|
$ggreen = 0
|
|
$gblue = 0
|
|
|
|
$waterfogred = 0
|
|
$waterfoggreen = 0
|
|
$waterfogblue = 0
|
|
|
|
[Preset]
|
|
name = ----------------------------------------
|
|
$distantlighting = 1
|
|
$dred = 1
|
|
$dgreen = 1
|
|
$dblue = 1
|
|
$greenerylighting = 1
|
|
$gred = 1
|
|
$ggreen = 1
|
|
$gblue = 1
|
|
$waterfogred = 1
|
|
$waterfoggreen = 1
|
|
$waterfogblue = 1
|
|
|
|
[Preset]
|
|
name = Fog 10% Light x1
|
|
$distantlighting = 1
|
|
$dred = 0.1
|
|
$dgreen = 0.1
|
|
$dblue = 0.1
|
|
|
|
$greenerylighting = 1
|
|
$gred = 0.1
|
|
$ggreen = 0.1
|
|
$gblue = 0.1
|
|
|
|
$waterfogred = 0.1
|
|
$waterfoggreen = 0.1
|
|
$waterfogblue = 0.1
|
|
|
|
|
|
[Preset]
|
|
name = Fog 10% Light x2
|
|
$distantlighting = 2
|
|
$dred = 0.1
|
|
$dgreen = 0.1
|
|
$dblue = 0.1
|
|
|
|
$greenerylighting = 2
|
|
$gred = 0.1
|
|
$ggreen = 0.1
|
|
$gblue = 0.1
|
|
|
|
$waterfogred = 0.1
|
|
$waterfoggreen = 0.1
|
|
$waterfogblue = 0.1
|
|
|
|
|
|
[Preset]
|
|
name = Fog 10% Light x4
|
|
$distantlighting = 4
|
|
$dred = 0.1
|
|
$dgreen = 0.1
|
|
$dblue = 0.1
|
|
|
|
$greenerylighting = 4
|
|
$gred = 0.1
|
|
$ggreen = 0.1
|
|
$gblue = 0.1
|
|
|
|
$waterfogred = 0.1
|
|
$waterfoggreen = 0.1
|
|
$waterfogblue = 0.1
|
|
|
|
|
|
[Preset]
|
|
name = Fog 10% Light x8
|
|
$distantlighting = 8
|
|
$dred = 0.1
|
|
$dgreen = 0.1
|
|
$dblue = 0.1
|
|
|
|
$greenerylighting = 8
|
|
$gred = 0.1
|
|
$ggreen = 0.1
|
|
$gblue = 0.1
|
|
|
|
$waterfogred = 0.1
|
|
$waterfoggreen = 0.1
|
|
$waterfogblue = 0.1
|
|
|
|
[Preset]
|
|
name = ----------------------------------------
|
|
$distantlighting = 1
|
|
$dred = 1
|
|
$dgreen = 1
|
|
$dblue = 1
|
|
$greenerylighting = 1
|
|
$gred = 1
|
|
$ggreen = 1
|
|
$gblue = 1
|
|
$waterfogred = 1
|
|
$waterfoggreen = 1
|
|
$waterfogblue = 1
|
|
|
|
[Preset]
|
|
name = Fog 30% Light x1
|
|
$distantlighting = 1
|
|
$dred = 0.3
|
|
$dgreen = 0.3
|
|
$dblue = 0.3
|
|
|
|
$greenerylighting = 1
|
|
$gred = 0.3
|
|
$ggreen = 0.3
|
|
$gblue = 0.3
|
|
|
|
$waterfogred = 0.3
|
|
$waterfoggreen = 0.3
|
|
$waterfogblue = 0.3
|
|
|
|
|
|
[Preset]
|
|
name = Fog 30% Light x2
|
|
$distantlighting = 2
|
|
$dred = 0.3
|
|
$dgreen = 0.3
|
|
$dblue = 0.3
|
|
|
|
$greenerylighting = 2
|
|
$gred = 0.3
|
|
$ggreen = 0.3
|
|
$gblue = 0.3
|
|
|
|
$waterfogred = 0.3
|
|
$waterfoggreen = 0.3
|
|
$waterfogblue = 0.3
|
|
|
|
|
|
[Preset]
|
|
name = Fog 30% Light x4
|
|
$distantlighting = 4
|
|
$dred = 0.3
|
|
$dgreen = 0.3
|
|
$dblue = 0.3
|
|
|
|
$greenerylighting = 4
|
|
$gred = 0.3
|
|
$ggreen = 0.3
|
|
$gblue = 0.3
|
|
|
|
$waterfogred = 0.3
|
|
$waterfoggreen = 0.3
|
|
$waterfogblue = 0.3
|
|
|
|
|
|
[Preset]
|
|
name = Fog 30% Light x8
|
|
$distantlighting = 8
|
|
$dred = 0.3
|
|
$dgreen = 0.3
|
|
$dblue = 0.3
|
|
|
|
$greenerylighting = 8
|
|
$gred = 0.3
|
|
$ggreen = 0.3
|
|
$gblue = 0.3
|
|
|
|
$waterfogred = 0.3
|
|
$waterfoggreen = 0.3
|
|
$waterfogblue = 0.3
|
|
|
|
|
|
[Preset]
|
|
name = ----------------------------------------
|
|
$distantlighting = 1
|
|
$dred = 1
|
|
$dgreen = 1
|
|
$dblue = 1
|
|
$greenerylighting = 1
|
|
$gred = 1
|
|
$ggreen = 1
|
|
$gblue = 1
|
|
$waterfogred = 1
|
|
$waterfoggreen = 1
|
|
$waterfogblue = 1
|
|
|
|
[Preset]
|
|
name = Fog Red x4 Light x4
|
|
$distantlighting = 4
|
|
$dred = 4
|
|
$dgreen = 0
|
|
$dblue = 0
|
|
|
|
$greenerylighting = 1
|
|
$gred = 0
|
|
$ggreen = 0
|
|
$gblue = 0
|
|
|
|
$waterfogred = 0
|
|
$waterfoggreen = 0
|
|
$waterfogblue = 0
|
|
|
|
[Preset]
|
|
name = Fog Blue x4 Light x4
|
|
$distantlighting = 4
|
|
$dred = 0
|
|
$dgreen = 0
|
|
$dblue = 4
|
|
|
|
$greenerylighting = 4
|
|
$gred = 0
|
|
$ggreen = 0
|
|
$gblue = 0
|
|
|
|
$waterfogred = 0
|
|
$waterfoggreen = 0
|
|
$waterfogblue = 0
|
|
|
|
[Preset]
|
|
name = ----------------------------------------
|
|
$distantlighting = 1
|
|
$dred = 1
|
|
$dgreen = 1
|
|
$dblue = 1
|
|
$greenerylighting = 1
|
|
$gred = 1
|
|
$ggreen = 1
|
|
$gblue = 1
|
|
$waterfogred = 1
|
|
$waterfoggreen = 1
|
|
$waterfogblue = 1
|
|
|
|
[Preset]
|
|
name = Original
|
|
$distantlighting = 1
|
|
$dred = 1
|
|
$dgreen = 1
|
|
$dblue = 1
|
|
|
|
$greenerylighting = 1
|
|
$gred = 1
|
|
$ggreen = 1
|
|
$gblue = 1
|
|
|
|
$waterfogred = 1
|
|
$waterfoggreen = 1
|
|
$waterfogblue = 1
|
|
|
|
[Preset]
|
|
name = Custom Preset
|
|
$distantlighting = 2
|
|
$dred = 0.1
|
|
$dgreen = 0.1
|
|
$dblue = 0.1
|
|
|
|
$greenerylighting = 2
|
|
$gred = 0
|
|
$ggreen = 0
|
|
$gblue = 0
|
|
|
|
$waterfogred = 0
|
|
$waterfoggreen = 0
|
|
$waterfogblue = 0
|
|
|
|
# Information
|
|
# by SkalFate
|
|
# ----------------------
|
|
# Distant lighting - is for distant area lighting of the land and how far in the distance everything is lit up
|
|
# ------ Values are multiplied, so if you want to lower use 0.01-1.0, or if you want to go higher go from 1.0-X.X
|
|
|
|
# Greenery lighting - is the same as above but for trees vines, bushes
|
|
# ------ Values are multiplied, so if you want to lower use 0.01-1.0, or if you want to go higher go from 1.0-X.X
|
|
|
|
# RGB - Red, Green, Blue - is self explanatory for the color of the fog, trees, water.
|
|
# ------ Values are multiplied so if you want to lower use 0.01-1.0, or if you want to go higher go from 1.0-X.X |