mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-26 11:34:15 +01:00
b521212b3f
21:9 fix for all gui, text, boxes Fix - Floating tower text Fix - Floating waterfall mist Fix - Transport heat wave fx Issue - Minmap missing lef side (suggest disabling in settings) Issue - Loading screens sides issue - Map view is squashed
172 lines
6.6 KiB
Plaintext
172 lines
6.6 KiB
Plaintext
#version 420
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_shading_language_packing : enable
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// shader 1cb8c35cca05b129
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//dialog box
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uniform ivec4 uf_remappedVS[14];
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uniform vec2 uf_windowSpaceToClipSpaceTransform;
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uniform float uf_alphaTestRef;
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layout(location = 0) in uvec4 attrDataSem0;
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layout(location = 1) in uvec4 attrDataSem1;
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layout(location = 2) in uvec4 attrDataSem2;
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out gl_PerVertex
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{
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vec4 gl_Position;
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float gl_PointSize;
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};
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layout(location = 0) out vec4 passParameterSem0;
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layout(location = 1) out vec4 passParameterSem1;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
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void main()
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{
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vec4 R0f = vec4(0.0);
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vec4 R1f = vec4(0.0);
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vec4 R2f = vec4(0.0);
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vec4 R3f = vec4(0.0);
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vec4 R123f = vec4(0.0);
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vec4 R127f = vec4(0.0);
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uvec4 attrDecoder;
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float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
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vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
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float PS0f = 0.0, PS1f = 0.0;
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vec4 tempf = vec4(0.0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID));
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attrDecoder.xyz = attrDataSem1.xyz;
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attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
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attrDecoder.w = 0;
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R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0)));
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attrDecoder = attrDataSem0;
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attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
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R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)));
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attrDecoder.xy = attrDataSem2.xy;
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attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
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attrDecoder.z = 0;
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attrDecoder.w = 0;
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R3f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0)));
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// 0
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PV0f.x = intBitsToFloat(uf_remappedVS[0].w) * 1.0;
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PV0f.y = intBitsToFloat(uf_remappedVS[0].z) * 1.0;
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PV0f.z = intBitsToFloat(uf_remappedVS[0].y) * 1.0;
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PV0f.w = intBitsToFloat(uf_remappedVS[0].x) * 1.0;
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// 1
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R123f.x = (R2f.y * intBitsToFloat(uf_remappedVS[1].w) + PV0f.x);
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PV1f.x = R123f.x;
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R123f.y = (R2f.y * intBitsToFloat(uf_remappedVS[1].z) + PV0f.y);
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PV1f.y = R123f.y;
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R123f.z = (R2f.y * intBitsToFloat(uf_remappedVS[1].y) + PV0f.z);
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PV1f.z = R123f.z;
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R123f.w = (R2f.y * intBitsToFloat(uf_remappedVS[1].x) + PV0f.w);
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PV1f.w = R123f.w;
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// 2
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R123f.x = (R2f.x * intBitsToFloat(uf_remappedVS[2].w) + PV1f.x);
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PV0f.x = R123f.x;
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R127f.y = (R2f.x * intBitsToFloat(uf_remappedVS[2].z) + PV1f.y);
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R127f.z = (R2f.x * intBitsToFloat(uf_remappedVS[2].y) + PV1f.z);
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R127f.w = (R2f.x * intBitsToFloat(uf_remappedVS[2].x) + PV1f.w);
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// 3
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PV1f.x = PV0f.x * intBitsToFloat(uf_remappedVS[3].w);
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PV1f.y = PV0f.x * intBitsToFloat(uf_remappedVS[3].z);
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PV1f.z = PV0f.x * intBitsToFloat(uf_remappedVS[3].y);
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PV1f.w = PV0f.x * intBitsToFloat(uf_remappedVS[3].x);
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// 4
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R123f.x = (R127f.y * intBitsToFloat(uf_remappedVS[4].w) + PV1f.x);
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PV0f.x = R123f.x;
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R123f.y = (R127f.y * intBitsToFloat(uf_remappedVS[4].z) + PV1f.y);
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PV0f.y = R123f.y;
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R123f.z = (R127f.y * intBitsToFloat(uf_remappedVS[4].y) + PV1f.z);
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PV0f.z = R123f.z;
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R123f.w = (R127f.y * intBitsToFloat(uf_remappedVS[4].x) + PV1f.w);
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PV0f.w = R123f.w;
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// 5
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R123f.x = (R127f.z * intBitsToFloat(uf_remappedVS[5].w) + PV0f.x);
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PV1f.x = R123f.x;
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R123f.y = (R127f.z * intBitsToFloat(uf_remappedVS[5].z) + PV0f.y);
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PV1f.y = R123f.y;
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R123f.z = (R127f.z * intBitsToFloat(uf_remappedVS[5].y) + PV0f.z);
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PV1f.z = R123f.z;
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R123f.w = (R127f.z * intBitsToFloat(uf_remappedVS[5].x) + PV0f.w);
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PV1f.w = R123f.w;
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// 6
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backupReg0f = R127f.w;
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R123f.x = (R127f.w * intBitsToFloat(uf_remappedVS[6].w) + PV1f.x);
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PV0f.x = R123f.x;
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R127f.y = (R127f.w * intBitsToFloat(uf_remappedVS[6].z) + PV1f.y);
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R127f.z = (R127f.w * intBitsToFloat(uf_remappedVS[6].y) + PV1f.z);
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R127f.w = (backupReg0f * intBitsToFloat(uf_remappedVS[6].x) + PV1f.w);
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// 7
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PV1f.x = PV0f.x * intBitsToFloat(uf_remappedVS[7].w);
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PV1f.y = PV0f.x * intBitsToFloat(uf_remappedVS[7].z);
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PV1f.z = PV0f.x * intBitsToFloat(uf_remappedVS[7].y);
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PV1f.w = PV0f.x * intBitsToFloat(uf_remappedVS[7].x);
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// 8
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R123f.x = (R127f.y * intBitsToFloat(uf_remappedVS[8].w) + PV1f.x);
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PV0f.x = R123f.x;
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R123f.y = (R127f.y * intBitsToFloat(uf_remappedVS[8].z) + PV1f.y);
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PV0f.y = R123f.y;
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R123f.z = (R127f.y * intBitsToFloat(uf_remappedVS[8].y) + PV1f.z);
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PV0f.z = R123f.z;
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R123f.w = (R127f.y * intBitsToFloat(uf_remappedVS[8].x) + PV1f.w);
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PV0f.w = R123f.w;
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// 9
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R123f.x = (R127f.z * intBitsToFloat(uf_remappedVS[9].w) + PV0f.x);
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PV1f.x = R123f.x;
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R123f.y = (R127f.z * intBitsToFloat(uf_remappedVS[9].z) + PV0f.y);
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PV1f.y = R123f.y;
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R123f.z = (R127f.z * intBitsToFloat(uf_remappedVS[9].y) + PV0f.z);
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PV1f.z = R123f.z;
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R123f.w = (R127f.z * intBitsToFloat(uf_remappedVS[9].x) + PV0f.w);
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PV1f.w = R123f.w;
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// 10
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R2f.x = (R127f.w * intBitsToFloat(uf_remappedVS[10].x) + PV1f.w);
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R2f.y = (R127f.w * intBitsToFloat(uf_remappedVS[10].y) + PV1f.z);
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R2f.z = (R127f.w * intBitsToFloat(uf_remappedVS[10].z) + PV1f.y);
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R2f.w = (R127f.w * intBitsToFloat(uf_remappedVS[10].w) + PV1f.x);
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// 11
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PV1f.x = intBitsToFloat(uf_remappedVS[11].w) * 1.0;
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PV1f.y = intBitsToFloat(uf_remappedVS[11].z) * 1.0;
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PV1f.z = intBitsToFloat(uf_remappedVS[11].y) * 1.0;
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PV1f.w = intBitsToFloat(uf_remappedVS[11].x) * 1.0;
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// 12
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R123f.x = (R3f.y * intBitsToFloat(uf_remappedVS[12].w) + PV1f.x);
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PV0f.x = R123f.x;
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R123f.y = (R3f.y * intBitsToFloat(uf_remappedVS[12].z) + PV1f.y);
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PV0f.y = R123f.y;
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R123f.z = (R3f.y * intBitsToFloat(uf_remappedVS[12].y) + PV1f.z);
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PV0f.z = R123f.z;
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R123f.w = (R3f.y * intBitsToFloat(uf_remappedVS[12].x) + PV1f.w);
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PV0f.w = R123f.w;
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// 13
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backupReg0f = R3f.x;
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backupReg0f = R3f.x;
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backupReg0f = R3f.x;
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backupReg0f = R3f.x;
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R3f.x = (backupReg0f * intBitsToFloat(uf_remappedVS[13].x) + PV0f.w);
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R3f.y = (backupReg0f * intBitsToFloat(uf_remappedVS[13].y) + PV0f.z);
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R3f.z = (backupReg0f * intBitsToFloat(uf_remappedVS[13].z) + PV0f.y);
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R3f.w = (backupReg0f * intBitsToFloat(uf_remappedVS[13].w) + PV0f.x);
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// export
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float origRatio = 1.777f;
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float newRatio = 2.370f;
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// *(origRatio / newRatio)
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gl_Position = vec4(R2f.x*(origRatio / newRatio), R2f.y, R2f.z, R2f.w);
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// export
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passParameterSem0 = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
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// export
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passParameterSem1 = vec4(R3f.x, R3f.y, R3f.z, R3f.w);
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// 0
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}
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