mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
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[XCX] 21:9 GUI and 2d elements
21:9 fix for all gui, text, boxes Fix - Floating tower text Fix - Floating waterfall mist Fix - Transport heat wave fx Issue - Minmap missing lef side (suggest disabling in settings) Issue - Loading screens sides issue - Map view is squashed
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#version 420
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_shading_language_packing : enable
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// shader 1cb8c35cca05b129
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//dialog box
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uniform ivec4 uf_remappedVS[14];
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uniform vec2 uf_windowSpaceToClipSpaceTransform;
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uniform float uf_alphaTestRef;
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layout(location = 0) in uvec4 attrDataSem0;
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layout(location = 1) in uvec4 attrDataSem1;
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layout(location = 2) in uvec4 attrDataSem2;
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out gl_PerVertex
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{
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vec4 gl_Position;
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float gl_PointSize;
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};
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layout(location = 0) out vec4 passParameterSem0;
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layout(location = 1) out vec4 passParameterSem1;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
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void main()
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{
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vec4 R0f = vec4(0.0);
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vec4 R1f = vec4(0.0);
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vec4 R2f = vec4(0.0);
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vec4 R3f = vec4(0.0);
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vec4 R123f = vec4(0.0);
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vec4 R127f = vec4(0.0);
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uvec4 attrDecoder;
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float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
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vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
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float PS0f = 0.0, PS1f = 0.0;
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vec4 tempf = vec4(0.0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID));
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attrDecoder.xyz = attrDataSem1.xyz;
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attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
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attrDecoder.w = 0;
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R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0)));
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attrDecoder = attrDataSem0;
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attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
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R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)));
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attrDecoder.xy = attrDataSem2.xy;
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attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
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attrDecoder.z = 0;
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attrDecoder.w = 0;
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R3f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0)));
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// 0
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PV0f.x = intBitsToFloat(uf_remappedVS[0].w) * 1.0;
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PV0f.y = intBitsToFloat(uf_remappedVS[0].z) * 1.0;
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PV0f.z = intBitsToFloat(uf_remappedVS[0].y) * 1.0;
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PV0f.w = intBitsToFloat(uf_remappedVS[0].x) * 1.0;
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// 1
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R123f.x = (R2f.y * intBitsToFloat(uf_remappedVS[1].w) + PV0f.x);
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PV1f.x = R123f.x;
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R123f.y = (R2f.y * intBitsToFloat(uf_remappedVS[1].z) + PV0f.y);
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PV1f.y = R123f.y;
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R123f.z = (R2f.y * intBitsToFloat(uf_remappedVS[1].y) + PV0f.z);
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PV1f.z = R123f.z;
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R123f.w = (R2f.y * intBitsToFloat(uf_remappedVS[1].x) + PV0f.w);
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PV1f.w = R123f.w;
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// 2
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R123f.x = (R2f.x * intBitsToFloat(uf_remappedVS[2].w) + PV1f.x);
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PV0f.x = R123f.x;
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R127f.y = (R2f.x * intBitsToFloat(uf_remappedVS[2].z) + PV1f.y);
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R127f.z = (R2f.x * intBitsToFloat(uf_remappedVS[2].y) + PV1f.z);
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R127f.w = (R2f.x * intBitsToFloat(uf_remappedVS[2].x) + PV1f.w);
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// 3
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PV1f.x = PV0f.x * intBitsToFloat(uf_remappedVS[3].w);
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PV1f.y = PV0f.x * intBitsToFloat(uf_remappedVS[3].z);
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PV1f.z = PV0f.x * intBitsToFloat(uf_remappedVS[3].y);
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PV1f.w = PV0f.x * intBitsToFloat(uf_remappedVS[3].x);
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// 4
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R123f.x = (R127f.y * intBitsToFloat(uf_remappedVS[4].w) + PV1f.x);
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PV0f.x = R123f.x;
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R123f.y = (R127f.y * intBitsToFloat(uf_remappedVS[4].z) + PV1f.y);
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PV0f.y = R123f.y;
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R123f.z = (R127f.y * intBitsToFloat(uf_remappedVS[4].y) + PV1f.z);
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PV0f.z = R123f.z;
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R123f.w = (R127f.y * intBitsToFloat(uf_remappedVS[4].x) + PV1f.w);
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PV0f.w = R123f.w;
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// 5
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R123f.x = (R127f.z * intBitsToFloat(uf_remappedVS[5].w) + PV0f.x);
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PV1f.x = R123f.x;
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R123f.y = (R127f.z * intBitsToFloat(uf_remappedVS[5].z) + PV0f.y);
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PV1f.y = R123f.y;
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R123f.z = (R127f.z * intBitsToFloat(uf_remappedVS[5].y) + PV0f.z);
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PV1f.z = R123f.z;
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R123f.w = (R127f.z * intBitsToFloat(uf_remappedVS[5].x) + PV0f.w);
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PV1f.w = R123f.w;
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// 6
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backupReg0f = R127f.w;
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R123f.x = (R127f.w * intBitsToFloat(uf_remappedVS[6].w) + PV1f.x);
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PV0f.x = R123f.x;
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R127f.y = (R127f.w * intBitsToFloat(uf_remappedVS[6].z) + PV1f.y);
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R127f.z = (R127f.w * intBitsToFloat(uf_remappedVS[6].y) + PV1f.z);
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R127f.w = (backupReg0f * intBitsToFloat(uf_remappedVS[6].x) + PV1f.w);
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// 7
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PV1f.x = PV0f.x * intBitsToFloat(uf_remappedVS[7].w);
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PV1f.y = PV0f.x * intBitsToFloat(uf_remappedVS[7].z);
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PV1f.z = PV0f.x * intBitsToFloat(uf_remappedVS[7].y);
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PV1f.w = PV0f.x * intBitsToFloat(uf_remappedVS[7].x);
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// 8
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R123f.x = (R127f.y * intBitsToFloat(uf_remappedVS[8].w) + PV1f.x);
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PV0f.x = R123f.x;
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R123f.y = (R127f.y * intBitsToFloat(uf_remappedVS[8].z) + PV1f.y);
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PV0f.y = R123f.y;
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R123f.z = (R127f.y * intBitsToFloat(uf_remappedVS[8].y) + PV1f.z);
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PV0f.z = R123f.z;
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R123f.w = (R127f.y * intBitsToFloat(uf_remappedVS[8].x) + PV1f.w);
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PV0f.w = R123f.w;
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// 9
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R123f.x = (R127f.z * intBitsToFloat(uf_remappedVS[9].w) + PV0f.x);
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PV1f.x = R123f.x;
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R123f.y = (R127f.z * intBitsToFloat(uf_remappedVS[9].z) + PV0f.y);
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PV1f.y = R123f.y;
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R123f.z = (R127f.z * intBitsToFloat(uf_remappedVS[9].y) + PV0f.z);
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PV1f.z = R123f.z;
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R123f.w = (R127f.z * intBitsToFloat(uf_remappedVS[9].x) + PV0f.w);
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PV1f.w = R123f.w;
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// 10
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R2f.x = (R127f.w * intBitsToFloat(uf_remappedVS[10].x) + PV1f.w);
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R2f.y = (R127f.w * intBitsToFloat(uf_remappedVS[10].y) + PV1f.z);
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R2f.z = (R127f.w * intBitsToFloat(uf_remappedVS[10].z) + PV1f.y);
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R2f.w = (R127f.w * intBitsToFloat(uf_remappedVS[10].w) + PV1f.x);
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// 11
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PV1f.x = intBitsToFloat(uf_remappedVS[11].w) * 1.0;
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PV1f.y = intBitsToFloat(uf_remappedVS[11].z) * 1.0;
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PV1f.z = intBitsToFloat(uf_remappedVS[11].y) * 1.0;
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PV1f.w = intBitsToFloat(uf_remappedVS[11].x) * 1.0;
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// 12
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R123f.x = (R3f.y * intBitsToFloat(uf_remappedVS[12].w) + PV1f.x);
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PV0f.x = R123f.x;
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R123f.y = (R3f.y * intBitsToFloat(uf_remappedVS[12].z) + PV1f.y);
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PV0f.y = R123f.y;
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R123f.z = (R3f.y * intBitsToFloat(uf_remappedVS[12].y) + PV1f.z);
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PV0f.z = R123f.z;
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R123f.w = (R3f.y * intBitsToFloat(uf_remappedVS[12].x) + PV1f.w);
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PV0f.w = R123f.w;
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// 13
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backupReg0f = R3f.x;
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backupReg0f = R3f.x;
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backupReg0f = R3f.x;
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backupReg0f = R3f.x;
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R3f.x = (backupReg0f * intBitsToFloat(uf_remappedVS[13].x) + PV0f.w);
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R3f.y = (backupReg0f * intBitsToFloat(uf_remappedVS[13].y) + PV0f.z);
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R3f.z = (backupReg0f * intBitsToFloat(uf_remappedVS[13].z) + PV0f.y);
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R3f.w = (backupReg0f * intBitsToFloat(uf_remappedVS[13].w) + PV0f.x);
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// export
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float origRatio = 1.777f;
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float newRatio = 2.370f;
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// *(origRatio / newRatio)
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gl_Position = vec4(R2f.x*(origRatio / newRatio), R2f.y, R2f.z, R2f.w);
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// export
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passParameterSem0 = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
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// export
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passParameterSem1 = vec4(R3f.x, R3f.y, R3f.z, R3f.w);
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// 0
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}
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@ -0,0 +1,207 @@
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#version 420
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_shading_language_packing : enable
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// shader 1f915b133a255dab
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//battle graph, dumped
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uniform ivec4 uf_uniformRegisterVS[256];
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uniform vec2 uf_windowSpaceToClipSpaceTransform;
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uniform float uf_alphaTestRef;
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layout(location = 0) in uvec4 attrDataSem0;
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out gl_PerVertex
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{
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vec4 gl_Position;
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float gl_PointSize;
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};
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layout(location = 0) out vec4 passParameterSem0;
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layout(location = 1) out vec4 passParameterSem1;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
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void main()
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{
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ivec4 R0i = ivec4(0);
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ivec4 R1i = ivec4(0);
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ivec4 R2i = ivec4(0);
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ivec4 R123i = ivec4(0);
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ivec4 R124i = ivec4(0);
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ivec4 R125i = ivec4(0);
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ivec4 R126i = ivec4(0);
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ivec4 R127i = ivec4(0);
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uvec4 attrDecoder;
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int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
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ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
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int PS0i = 0, PS1i = 0;
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ivec4 tempi = ivec4(0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
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attrDecoder.xyz = attrDataSem0.xyz;
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attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
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attrDecoder.w = 0;
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R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
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// 0
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R127i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].w) * 1.0);
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R127i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].z) * 1.0);
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R127i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].y) * 1.0);
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R127i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].x) * 1.0);
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PS0i = int(intBitsToFloat(R1i.z));
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// 1
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R126i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[15].w) * 1.0);
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R125i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[15].z) * 1.0);
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R125i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[15].y) * 1.0);
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R125i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[15].x) * 1.0);
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R124i.x = floatBitsToInt(float(PS0i));
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PS1i = R124i.x;
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// 2
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tempResultf = intBitsToFloat(PS1i);
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tempResultf = floor(tempResultf);
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tempResultf = clamp(tempResultf, -256.0, 255.0);
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ARi.x = int(tempResultf);
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PV0i.x = floatBitsToInt(tempResultf);
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R124i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].z) * 1.0);
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R124i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].y) * 1.0);
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R124i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].x) * 1.0);
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R125i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].w) * 1.0);
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PS0i = R125i.x;
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// 3
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R123i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].z) * intBitsToFloat(uf_uniformRegisterVS[26].w) + intBitsToFloat(R127i.x)));
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PV1i.x = R123i.x;
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R123i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].z) * intBitsToFloat(uf_uniformRegisterVS[26].z) + intBitsToFloat(R127i.y)));
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PV1i.y = R123i.y;
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// 4
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R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].y) * intBitsToFloat(uf_uniformRegisterVS[25].w) + intBitsToFloat(PV1i.x)));
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R127i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].y) * intBitsToFloat(uf_uniformRegisterVS[25].z) + intBitsToFloat(PV1i.y)));
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// 5
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backupReg0i = R127i.z;
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backupReg1i = R127i.w;
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R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].z) * intBitsToFloat(uf_uniformRegisterVS[26].y) + intBitsToFloat(backupReg0i)));
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R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].z) * intBitsToFloat(uf_uniformRegisterVS[26].x) + intBitsToFloat(backupReg1i)));
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// 6
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backupReg0i = R127i.x;
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R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].x) * intBitsToFloat(uf_uniformRegisterVS[24].w) + intBitsToFloat(backupReg0i)));
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R126i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].x) * intBitsToFloat(uf_uniformRegisterVS[24].z) + intBitsToFloat(R127i.y)));
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// 7
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backupReg0i = R127i.z;
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backupReg1i = R127i.w;
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R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].y) * intBitsToFloat(uf_uniformRegisterVS[25].y) + intBitsToFloat(backupReg0i)));
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R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].y) * intBitsToFloat(uf_uniformRegisterVS[25].x) + intBitsToFloat(backupReg1i)));
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// 8
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backupReg0i = R127i.x;
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backupReg0i = R127i.x;
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backupReg0i = R127i.x;
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backupReg0i = R127i.x;
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R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].w));
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R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].z));
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R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].y));
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R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].x));
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// 9
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backupReg0i = R127i.z;
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backupReg1i = R127i.w;
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R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].x) * intBitsToFloat(uf_uniformRegisterVS[24].y) + intBitsToFloat(backupReg0i)));
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R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].x) * intBitsToFloat(uf_uniformRegisterVS[24].x) + intBitsToFloat(backupReg1i)));
|
||||
// 10
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].w) + intBitsToFloat(R127i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].z) + intBitsToFloat(R127i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].y) + intBitsToFloat(R126i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].x) + intBitsToFloat(R126i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
// 11
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].w) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].z) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].y) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].x) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R123i.w;
|
||||
// 12
|
||||
backupReg0i = R127i.w;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].z) + intBitsToFloat(PV1i.y)));
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].y) + intBitsToFloat(PV1i.z)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[20].x) + intBitsToFloat(PV1i.w)));
|
||||
// 13
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].w));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].z));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].y));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].x));
|
||||
// 14
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].y) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].x) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
// 15
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].w) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].z) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].y) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].x) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R123i.w;
|
||||
// 16
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].x) + intBitsToFloat(PV1i.w)));
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].y) + intBitsToFloat(PV1i.z)));
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].z) + intBitsToFloat(PV1i.y)));
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].w) + intBitsToFloat(PV1i.x)));
|
||||
// 17
|
||||
backupReg0i = R125i.z;
|
||||
backupReg1i = R125i.w;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[13].y) + intBitsToFloat(backupReg0i)));
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[13].x) + intBitsToFloat(backupReg1i)));
|
||||
// 18
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R125i.y;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[13].w) + intBitsToFloat(backupReg0i)));
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[13].z) + intBitsToFloat(backupReg1i)));
|
||||
// 19
|
||||
backupReg0i = R124i.z;
|
||||
backupReg1i = R124i.w;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].w) * intBitsToFloat(uf_uniformRegisterVS[17].y) + intBitsToFloat(backupReg0i)));
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].w) * intBitsToFloat(uf_uniformRegisterVS[17].x) + intBitsToFloat(backupReg1i)));
|
||||
// 20
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R124i.y;
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].w) * intBitsToFloat(uf_uniformRegisterVS[17].w) + intBitsToFloat(backupReg0i)));
|
||||
R124i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].w) * intBitsToFloat(uf_uniformRegisterVS[17].z) + intBitsToFloat(backupReg1i)));
|
||||
// 21
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[12].x) + intBitsToFloat(R125i.w)));
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[12].y) + intBitsToFloat(R125i.z)));
|
||||
// 22
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[12].z) + intBitsToFloat(R125i.y)));
|
||||
R0i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[12].w) + intBitsToFloat(R126i.x)));
|
||||
// 23
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[16].x) + intBitsToFloat(R124i.w)));
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[16].y) + intBitsToFloat(R124i.z)));
|
||||
// 24
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[16].z) + intBitsToFloat(R124i.y)));
|
||||
R2i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[16].w) + intBitsToFloat(R125i.x)));
|
||||
// export
|
||||
float origRatio = 1.777f;
|
||||
float newRatio = 2.370f;
|
||||
// *(origRatio / newRatio)
|
||||
gl_Position = vec4(intBitsToFloat(R1i.x)*(origRatio / newRatio), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
// export
|
||||
passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
// export
|
||||
passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
|
||||
// 0
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,163 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_shading_language_packing : enable
|
||||
// shader 28620f4f4753fb97
|
||||
// selectio position
|
||||
uniform ivec4 uf_uniformRegisterVS[256];
|
||||
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
||||
uniform float uf_alphaTestRef;
|
||||
layout(location = 0) in uvec4 attrDataSem0;
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
float gl_PointSize;
|
||||
};
|
||||
layout(location = 0) out vec4 passParameterSem0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
uvec4 attrDecoder;
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
|
||||
attrDecoder.xyz = attrDataSem0.xyz;
|
||||
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
||||
attrDecoder.w = 0;
|
||||
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].w) * 1.0);
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].z) * 1.0);
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].y) * 1.0);
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].x) * 1.0);
|
||||
PS0i = int(intBitsToFloat(R1i.z));
|
||||
// 1
|
||||
R126i.x = floatBitsToInt(float(PS0i));
|
||||
PS1i = R126i.x;
|
||||
// 2
|
||||
tempResultf = intBitsToFloat(PS1i);
|
||||
tempResultf = floor(tempResultf);
|
||||
tempResultf = clamp(tempResultf, -256.0, 255.0);
|
||||
ARi.x = int(tempResultf);
|
||||
PV0i.x = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[18].w) + intBitsToFloat(R127i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[18].z) + intBitsToFloat(R127i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
// 4
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[17].w) + intBitsToFloat(PV1i.x)));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[17].z) + intBitsToFloat(PV1i.y)));
|
||||
// 5
|
||||
backupReg0i = R127i.z;
|
||||
backupReg1i = R127i.w;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[18].y) + intBitsToFloat(backupReg0i)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[18].x) + intBitsToFloat(backupReg1i)));
|
||||
// 6
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[16].w) + intBitsToFloat(backupReg0i)));
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[16].z) + intBitsToFloat(R127i.y)));
|
||||
// 7
|
||||
backupReg0i = R127i.z;
|
||||
backupReg1i = R127i.w;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[17].y) + intBitsToFloat(backupReg0i)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[17].x) + intBitsToFloat(backupReg1i)));
|
||||
// 8
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[15].w));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[15].z));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[15].y));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[15].x));
|
||||
// 9
|
||||
backupReg0i = R127i.z;
|
||||
backupReg1i = R127i.w;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[16].y) + intBitsToFloat(backupReg0i)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[16].x) + intBitsToFloat(backupReg1i)));
|
||||
// 10
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[14].w) + intBitsToFloat(R127i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[14].z) + intBitsToFloat(R127i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[14].y) + intBitsToFloat(R126i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[14].x) + intBitsToFloat(R126i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
// 11
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[13].w) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[13].z) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[13].y) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[13].x) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R123i.w;
|
||||
// 12
|
||||
backupReg0i = R127i.w;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[12].w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[12].z) + intBitsToFloat(PV1i.y)));
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[12].y) + intBitsToFloat(PV1i.z)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[12].x) + intBitsToFloat(PV1i.w)));
|
||||
// 13
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].w));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].z));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].y));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].x));
|
||||
// 14
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].y) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].x) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
// 15
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].w) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].z) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].y) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].x) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R123i.w;
|
||||
// 16
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].x) + intBitsToFloat(PV1i.w)));
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].y) + intBitsToFloat(PV1i.z)));
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].z) + intBitsToFloat(PV1i.y)));
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].w) + intBitsToFloat(PV1i.x)));
|
||||
// 17
|
||||
R0i.xyz = ivec3(uf_uniformRegisterVS[ARi.x+4].x,uf_uniformRegisterVS[ARi.x+4].y,uf_uniformRegisterVS[ARi.x+4].z);
|
||||
R0i.w = uf_uniformRegisterVS[ARi.x+4].w;
|
||||
// export
|
||||
float origRatio = 1.777f;
|
||||
float newRatio = 2.370f;
|
||||
// *(origRatio / newRatio)
|
||||
gl_Position = vec4(intBitsToFloat(R1i.x)*(origRatio / newRatio), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
// export
|
||||
passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
// 0
|
||||
}
|
@ -0,0 +1,188 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_shading_language_packing : enable
|
||||
// shader 3e12e7b9d981b915
|
||||
// box canvas ingame *dumped*
|
||||
uniform ivec4 uf_uniformRegisterVS[256];
|
||||
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
||||
uniform float uf_alphaTestRef;
|
||||
layout(location = 0) in uvec4 attrDataSem0;
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
float gl_PointSize;
|
||||
};
|
||||
layout(location = 0) out vec4 passParameterSem0;
|
||||
layout(location = 1) out vec4 passParameterSem1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
uvec4 attrDecoder;
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
|
||||
attrDecoder.xyz = attrDataSem0.xyz;
|
||||
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
||||
attrDecoder.w = 0;
|
||||
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].w) * 1.0);
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].z) * 1.0);
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].y) * 1.0);
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].x) * 1.0);
|
||||
PS0i = int(intBitsToFloat(R1i.z));
|
||||
// 1
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].w) * 1.0);
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].z) * 1.0);
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].y) * 1.0);
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].x) * 1.0);
|
||||
R125i.x = floatBitsToInt(float(PS0i));
|
||||
PS1i = R125i.x;
|
||||
// 2
|
||||
tempResultf = intBitsToFloat(PS1i);
|
||||
tempResultf = floor(tempResultf);
|
||||
tempResultf = clamp(tempResultf, -256.0, 255.0);
|
||||
ARi.x = int(tempResultf);
|
||||
PV0i.x = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].w) + intBitsToFloat(R127i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].z) + intBitsToFloat(R127i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
// 4
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].w) + intBitsToFloat(PV1i.x)));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].z) + intBitsToFloat(PV1i.y)));
|
||||
// 5
|
||||
backupReg0i = R127i.z;
|
||||
backupReg1i = R127i.w;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].y) + intBitsToFloat(backupReg0i)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].x) + intBitsToFloat(backupReg1i)));
|
||||
// 6
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].w) + intBitsToFloat(backupReg0i)));
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].z) + intBitsToFloat(R127i.y)));
|
||||
// 7
|
||||
backupReg0i = R127i.z;
|
||||
backupReg1i = R127i.w;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].y) + intBitsToFloat(backupReg0i)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].x) + intBitsToFloat(backupReg1i)));
|
||||
// 8
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].w));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].z));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].y));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].x));
|
||||
// 9
|
||||
backupReg0i = R127i.z;
|
||||
backupReg1i = R127i.w;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].y) + intBitsToFloat(backupReg0i)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].x) + intBitsToFloat(backupReg1i)));
|
||||
// 10
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].w) + intBitsToFloat(R127i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].z) + intBitsToFloat(R127i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].y) + intBitsToFloat(R126i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].x) + intBitsToFloat(R126i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
// 11
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].w) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].z) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].y) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].x) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R123i.w;
|
||||
// 12
|
||||
backupReg0i = R127i.w;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].z) + intBitsToFloat(PV1i.y)));
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].y) + intBitsToFloat(PV1i.z)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[20].x) + intBitsToFloat(PV1i.w)));
|
||||
// 13
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].w));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].z));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].y));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].x));
|
||||
// 14
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].y) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].x) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
// 15
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].w) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].z) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].y) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].x) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R123i.w;
|
||||
// 16
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].x) + intBitsToFloat(PV1i.w)));
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].y) + intBitsToFloat(PV1i.z)));
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].z) + intBitsToFloat(PV1i.y)));
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].w) + intBitsToFloat(PV1i.x)));
|
||||
// 17
|
||||
backupReg0i = R125i.z;
|
||||
backupReg1i = R125i.w;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].y) + intBitsToFloat(backupReg0i)));
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].x) + intBitsToFloat(backupReg1i)));
|
||||
// 18
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R125i.y;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].w) + intBitsToFloat(backupReg0i)));
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].z) + intBitsToFloat(backupReg1i)));
|
||||
// 19
|
||||
R0i.xyz = ivec3(uf_uniformRegisterVS[ARi.x+4].x,uf_uniformRegisterVS[ARi.x+4].y,uf_uniformRegisterVS[ARi.x+4].z);
|
||||
R0i.w = uf_uniformRegisterVS[ARi.x+4].w;
|
||||
// 20
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].x) + intBitsToFloat(R125i.w)));
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].y) + intBitsToFloat(R125i.z)));
|
||||
// 21
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].z) + intBitsToFloat(R125i.y)));
|
||||
R2i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].w) + intBitsToFloat(R126i.x)));
|
||||
// export
|
||||
float origRatio = 1.777f;
|
||||
float newRatio = 2.370f;
|
||||
// *(origRatio / newRatio)
|
||||
gl_Position = vec4(intBitsToFloat(R1i.x)*(origRatio / newRatio), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
// export
|
||||
passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
// export
|
||||
passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
|
||||
// 0
|
||||
}
|
@ -0,0 +1,132 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_shading_language_packing : enable
|
||||
// shader 46bdcbf27127ae3b
|
||||
// depth, scary *dumped*
|
||||
uniform ivec4 uf_remappedVS[11];
|
||||
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
||||
uniform float uf_alphaTestRef;
|
||||
layout(location = 0) in uvec4 attrDataSem0;
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
float gl_PointSize;
|
||||
};
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
uvec4 attrDecoder;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID));
|
||||
attrDecoder.xyz = attrDataSem0.xyz;
|
||||
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
||||
attrDecoder.w = 0;
|
||||
R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0)));
|
||||
// 0
|
||||
PV0f.x = intBitsToFloat(uf_remappedVS[0].w) * 1.0;
|
||||
PV0f.y = intBitsToFloat(uf_remappedVS[0].z) * 1.0;
|
||||
PV0f.z = intBitsToFloat(uf_remappedVS[0].y) * 1.0;
|
||||
PV0f.w = intBitsToFloat(uf_remappedVS[0].x) * 1.0;
|
||||
// 1
|
||||
R123f.x = (R1f.y * intBitsToFloat(uf_remappedVS[1].w) + PV0f.x);
|
||||
PV1f.x = R123f.x;
|
||||
R123f.y = (R1f.y * intBitsToFloat(uf_remappedVS[1].z) + PV0f.y);
|
||||
PV1f.y = R123f.y;
|
||||
R123f.z = (R1f.y * intBitsToFloat(uf_remappedVS[1].y) + PV0f.z);
|
||||
PV1f.z = R123f.z;
|
||||
R123f.w = (R1f.y * intBitsToFloat(uf_remappedVS[1].x) + PV0f.w);
|
||||
PV1f.w = R123f.w;
|
||||
// 2
|
||||
R123f.x = (R1f.x * intBitsToFloat(uf_remappedVS[2].w) + PV1f.x);
|
||||
PV0f.x = R123f.x;
|
||||
R127f.y = (R1f.x * intBitsToFloat(uf_remappedVS[2].z) + PV1f.y);
|
||||
R127f.z = (R1f.x * intBitsToFloat(uf_remappedVS[2].y) + PV1f.z);
|
||||
R127f.w = (R1f.x * intBitsToFloat(uf_remappedVS[2].x) + PV1f.w);
|
||||
// 3
|
||||
PV1f.x = PV0f.x * intBitsToFloat(uf_remappedVS[3].w);
|
||||
PV1f.y = PV0f.x * intBitsToFloat(uf_remappedVS[3].z);
|
||||
PV1f.z = PV0f.x * intBitsToFloat(uf_remappedVS[3].y);
|
||||
PV1f.w = PV0f.x * intBitsToFloat(uf_remappedVS[3].x);
|
||||
// 4
|
||||
R123f.x = (R127f.y * intBitsToFloat(uf_remappedVS[4].w) + PV1f.x);
|
||||
PV0f.x = R123f.x;
|
||||
R123f.y = (R127f.y * intBitsToFloat(uf_remappedVS[4].z) + PV1f.y);
|
||||
PV0f.y = R123f.y;
|
||||
R123f.z = (R127f.y * intBitsToFloat(uf_remappedVS[4].y) + PV1f.z);
|
||||
PV0f.z = R123f.z;
|
||||
R123f.w = (R127f.y * intBitsToFloat(uf_remappedVS[4].x) + PV1f.w);
|
||||
PV0f.w = R123f.w;
|
||||
// 5
|
||||
R123f.x = (R127f.z * intBitsToFloat(uf_remappedVS[5].w) + PV0f.x);
|
||||
PV1f.x = R123f.x;
|
||||
R123f.y = (R127f.z * intBitsToFloat(uf_remappedVS[5].z) + PV0f.y);
|
||||
PV1f.y = R123f.y;
|
||||
R123f.z = (R127f.z * intBitsToFloat(uf_remappedVS[5].y) + PV0f.z);
|
||||
PV1f.z = R123f.z;
|
||||
R123f.w = (R127f.z * intBitsToFloat(uf_remappedVS[5].x) + PV0f.w);
|
||||
PV1f.w = R123f.w;
|
||||
// 6
|
||||
backupReg0f = R127f.w;
|
||||
R123f.x = (R127f.w * intBitsToFloat(uf_remappedVS[6].w) + PV1f.x);
|
||||
PV0f.x = R123f.x;
|
||||
R127f.y = (R127f.w * intBitsToFloat(uf_remappedVS[6].z) + PV1f.y);
|
||||
R127f.z = (R127f.w * intBitsToFloat(uf_remappedVS[6].y) + PV1f.z);
|
||||
R127f.w = (backupReg0f * intBitsToFloat(uf_remappedVS[6].x) + PV1f.w);
|
||||
// 7
|
||||
PV1f.x = PV0f.x * intBitsToFloat(uf_remappedVS[7].w);
|
||||
PV1f.y = PV0f.x * intBitsToFloat(uf_remappedVS[7].z);
|
||||
PV1f.z = PV0f.x * intBitsToFloat(uf_remappedVS[7].y);
|
||||
PV1f.w = PV0f.x * intBitsToFloat(uf_remappedVS[7].x);
|
||||
// 8
|
||||
R123f.x = (R127f.y * intBitsToFloat(uf_remappedVS[8].w) + PV1f.x);
|
||||
PV0f.x = R123f.x;
|
||||
R123f.y = (R127f.y * intBitsToFloat(uf_remappedVS[8].z) + PV1f.y);
|
||||
PV0f.y = R123f.y;
|
||||
R123f.z = (R127f.y * intBitsToFloat(uf_remappedVS[8].y) + PV1f.z);
|
||||
PV0f.z = R123f.z;
|
||||
R123f.w = (R127f.y * intBitsToFloat(uf_remappedVS[8].x) + PV1f.w);
|
||||
PV0f.w = R123f.w;
|
||||
// 9
|
||||
R123f.x = (R127f.z * intBitsToFloat(uf_remappedVS[9].w) + PV0f.x);
|
||||
PV1f.x = R123f.x;
|
||||
R123f.y = (R127f.z * intBitsToFloat(uf_remappedVS[9].z) + PV0f.y);
|
||||
PV1f.y = R123f.y;
|
||||
R123f.z = (R127f.z * intBitsToFloat(uf_remappedVS[9].y) + PV0f.z);
|
||||
PV1f.z = R123f.z;
|
||||
R123f.w = (R127f.z * intBitsToFloat(uf_remappedVS[9].x) + PV0f.w);
|
||||
PV1f.w = R123f.w;
|
||||
// 10
|
||||
R1f.x = (R127f.w * intBitsToFloat(uf_remappedVS[10].x) + PV1f.w);
|
||||
R1f.y = (R127f.w * intBitsToFloat(uf_remappedVS[10].y) + PV1f.z);
|
||||
R1f.z = (R127f.w * intBitsToFloat(uf_remappedVS[10].z) + PV1f.y);
|
||||
R1f.w = (R127f.w * intBitsToFloat(uf_remappedVS[10].w) + PV1f.x);
|
||||
// export
|
||||
float origRatio = 1.777f;
|
||||
float newRatio = 2.370f;
|
||||
// *(origRatio / newRatio)
|
||||
gl_Position = vec4(R1f.x*(origRatio / newRatio), R1f.y, R1f.z, R1f.w);
|
||||
// export
|
||||
// skipped export to semanticId 255
|
||||
// 0
|
||||
}
|
@ -0,0 +1,188 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_shading_language_packing : enable
|
||||
// shader 538fc98d957aaa7c
|
||||
// box canvas
|
||||
uniform ivec4 uf_uniformRegisterVS[256];
|
||||
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
||||
uniform float uf_alphaTestRef;
|
||||
layout(location = 0) in uvec4 attrDataSem0;
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
float gl_PointSize;
|
||||
};
|
||||
layout(location = 0) out vec4 passParameterSem0;
|
||||
layout(location = 1) out vec4 passParameterSem1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
uvec4 attrDecoder;
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
|
||||
attrDecoder.xyz = attrDataSem0.xyz;
|
||||
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
||||
attrDecoder.w = 0;
|
||||
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].w) * 1.0);
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].z) * 1.0);
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].y) * 1.0);
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].x) * 1.0);
|
||||
PS0i = int(intBitsToFloat(R1i.z));
|
||||
// 1
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].w) * 1.0);
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].z) * 1.0);
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].y) * 1.0);
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].x) * 1.0);
|
||||
R125i.x = floatBitsToInt(float(PS0i));
|
||||
PS1i = R125i.x;
|
||||
// 2
|
||||
tempResultf = intBitsToFloat(PS1i);
|
||||
tempResultf = floor(tempResultf);
|
||||
tempResultf = clamp(tempResultf, -256.0, 255.0);
|
||||
ARi.x = int(tempResultf);
|
||||
PV0i.x = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].w) + intBitsToFloat(R127i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].z) + intBitsToFloat(R127i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
// 4
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].w) + intBitsToFloat(PV1i.x)));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].z) + intBitsToFloat(PV1i.y)));
|
||||
// 5
|
||||
backupReg0i = R127i.z;
|
||||
backupReg1i = R127i.w;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].y) + intBitsToFloat(backupReg0i)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].x) + intBitsToFloat(backupReg1i)));
|
||||
// 6
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].w) + intBitsToFloat(backupReg0i)));
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].z) + intBitsToFloat(R127i.y)));
|
||||
// 7
|
||||
backupReg0i = R127i.z;
|
||||
backupReg1i = R127i.w;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].y) + intBitsToFloat(backupReg0i)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].x) + intBitsToFloat(backupReg1i)));
|
||||
// 8
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].w));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].z));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].y));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].x));
|
||||
// 9
|
||||
backupReg0i = R127i.z;
|
||||
backupReg1i = R127i.w;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].y) + intBitsToFloat(backupReg0i)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].x) + intBitsToFloat(backupReg1i)));
|
||||
// 10
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].w) + intBitsToFloat(R127i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].z) + intBitsToFloat(R127i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].y) + intBitsToFloat(R126i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].x) + intBitsToFloat(R126i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
// 11
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].w) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].z) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].y) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].x) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R123i.w;
|
||||
// 12
|
||||
backupReg0i = R127i.w;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].z) + intBitsToFloat(PV1i.y)));
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].y) + intBitsToFloat(PV1i.z)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[20].x) + intBitsToFloat(PV1i.w)));
|
||||
// 13
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].w));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].z));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].y));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].x));
|
||||
// 14
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].y) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].x) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
// 15
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].w) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].z) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].y) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].x) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R123i.w;
|
||||
// 16
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].x) + intBitsToFloat(PV1i.w)));
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].y) + intBitsToFloat(PV1i.z)));
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].z) + intBitsToFloat(PV1i.y)));
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].w) + intBitsToFloat(PV1i.x)));
|
||||
// 17
|
||||
backupReg0i = R125i.z;
|
||||
backupReg1i = R125i.w;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].y) + intBitsToFloat(backupReg0i)));
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].x) + intBitsToFloat(backupReg1i)));
|
||||
// 18
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R125i.y;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].w) + intBitsToFloat(backupReg0i)));
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].z) + intBitsToFloat(backupReg1i)));
|
||||
// 19
|
||||
R0i.xyz = ivec3(uf_uniformRegisterVS[ARi.x+4].x,uf_uniformRegisterVS[ARi.x+4].y,uf_uniformRegisterVS[ARi.x+4].z);
|
||||
R0i.w = uf_uniformRegisterVS[ARi.x+4].w;
|
||||
// 20
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].x) + intBitsToFloat(R125i.w)));
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].y) + intBitsToFloat(R125i.z)));
|
||||
// 21
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].z) + intBitsToFloat(R125i.y)));
|
||||
R2i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].w) + intBitsToFloat(R126i.x)));
|
||||
// export
|
||||
float origRatio = 1.777f;
|
||||
float newRatio = 2.370f;
|
||||
// *(origRatio / newRatio)
|
||||
gl_Position = vec4(intBitsToFloat(R1i.x) *(origRatio / newRatio), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
// export
|
||||
passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
// export
|
||||
passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
|
||||
// 0
|
||||
}
|
@ -0,0 +1,171 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_shading_language_packing : enable
|
||||
// shader 8ff56afdf1a2f837
|
||||
// text *dumped*
|
||||
uniform ivec4 uf_uniformRegisterVS[256];
|
||||
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
||||
uniform float uf_alphaTestRef;
|
||||
layout(location = 0) in uvec4 attrDataSem0;
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
float gl_PointSize;
|
||||
};
|
||||
layout(location = 0) out vec4 passParameterSem0;
|
||||
layout(location = 1) out vec4 passParameterSem1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
uvec4 attrDecoder;
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
|
||||
attrDecoder.xyz = attrDataSem0.xyz;
|
||||
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
||||
attrDecoder.w = 0;
|
||||
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[23].w) * 1.0);
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[23].z) * 1.0);
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[23].y) * 1.0);
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[23].x) * 1.0);
|
||||
PS0i = int(intBitsToFloat(R1i.z));
|
||||
// 1
|
||||
R2i.z = 0;
|
||||
R2i.w = floatBitsToInt(1.0);
|
||||
R126i.x = floatBitsToInt(float(PS0i));
|
||||
PS1i = R126i.x;
|
||||
// 2
|
||||
tempResultf = intBitsToFloat(PS1i);
|
||||
tempResultf = floor(tempResultf);
|
||||
tempResultf = clamp(tempResultf, -256.0, 255.0);
|
||||
ARi.x = int(tempResultf);
|
||||
PV0i.x = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[22].w) + intBitsToFloat(R127i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[22].z) + intBitsToFloat(R127i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R0i.w = uf_uniformRegisterVS[ARi.x+8].w;
|
||||
// 4
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[21].w) + intBitsToFloat(PV1i.x)));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[21].z) + intBitsToFloat(PV1i.y)));
|
||||
// 5
|
||||
backupReg0i = R127i.z;
|
||||
backupReg1i = R127i.w;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[22].y) + intBitsToFloat(backupReg0i)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[22].x) + intBitsToFloat(backupReg1i)));
|
||||
// 6
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[20].w) + intBitsToFloat(backupReg0i)));
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[20].z) + intBitsToFloat(R127i.y)));
|
||||
// 7
|
||||
backupReg0i = R127i.z;
|
||||
backupReg1i = R127i.w;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[21].y) + intBitsToFloat(backupReg0i)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[21].x) + intBitsToFloat(backupReg1i)));
|
||||
// 8
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[19].w));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[19].z));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[19].y));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[19].x));
|
||||
// 9
|
||||
backupReg0i = R127i.z;
|
||||
backupReg1i = R127i.w;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[20].y) + intBitsToFloat(backupReg0i)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[20].x) + intBitsToFloat(backupReg1i)));
|
||||
// 10
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[18].w) + intBitsToFloat(R127i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[18].z) + intBitsToFloat(R127i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[18].y) + intBitsToFloat(R126i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[18].x) + intBitsToFloat(R126i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
// 11
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[17].w) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[17].z) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[17].y) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[17].x) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R123i.w;
|
||||
// 12
|
||||
backupReg0i = R127i.w;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[16].w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[16].z) + intBitsToFloat(PV1i.y)));
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[16].y) + intBitsToFloat(PV1i.z)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[16].x) + intBitsToFloat(PV1i.w)));
|
||||
// 13
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].w));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].z));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].y));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].x));
|
||||
// 14
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].y) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].x) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
// 15
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].w) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].z) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].y) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].x) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R123i.w;
|
||||
// 16
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].x) + intBitsToFloat(PV1i.w)));
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].y) + intBitsToFloat(PV1i.z)));
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].z) + intBitsToFloat(PV1i.y)));
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].w) + intBitsToFloat(PV1i.x)));
|
||||
// 17
|
||||
R0i.xyz = ivec3(uf_uniformRegisterVS[ARi.x+4].x,uf_uniformRegisterVS[ARi.x+4].y,uf_uniformRegisterVS[ARi.x+4].z);
|
||||
// 18
|
||||
R2i.x = uf_uniformRegisterVS[ARi.x+12].x;
|
||||
R2i.y = uf_uniformRegisterVS[ARi.x+12].y;
|
||||
// export
|
||||
float origRatio = 1.777f;
|
||||
float newRatio = 2.370f;
|
||||
gl_Position = vec4(intBitsToFloat(R1i.x)*(origRatio / newRatio), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
// export
|
||||
passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
// export
|
||||
passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
|
||||
// 0
|
||||
}
|
@ -0,0 +1,138 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_shading_language_packing : enable
|
||||
// shader 9bc5e526132c9534
|
||||
// selection fill *dumped*
|
||||
uniform ivec4 uf_remappedVS[11];
|
||||
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
||||
uniform float uf_alphaTestRef;
|
||||
layout(location = 0) in uvec4 attrDataSem0;
|
||||
layout(location = 1) in uvec4 attrDataSem1;
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
float gl_PointSize;
|
||||
};
|
||||
layout(location = 0) out vec4 passParameterSem0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R2f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
uvec4 attrDecoder;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID));
|
||||
attrDecoder.xyz = attrDataSem1.xyz;
|
||||
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
||||
attrDecoder.w = 0;
|
||||
R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0)));
|
||||
attrDecoder = attrDataSem0;
|
||||
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
|
||||
R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)));
|
||||
// 0
|
||||
PV0f.x = intBitsToFloat(uf_remappedVS[0].w) * 1.0;
|
||||
PV0f.y = intBitsToFloat(uf_remappedVS[0].z) * 1.0;
|
||||
PV0f.z = intBitsToFloat(uf_remappedVS[0].y) * 1.0;
|
||||
PV0f.w = intBitsToFloat(uf_remappedVS[0].x) * 1.0;
|
||||
// 1
|
||||
R123f.x = (R2f.y * intBitsToFloat(uf_remappedVS[1].w) + PV0f.x);
|
||||
PV1f.x = R123f.x;
|
||||
R123f.y = (R2f.y * intBitsToFloat(uf_remappedVS[1].z) + PV0f.y);
|
||||
PV1f.y = R123f.y;
|
||||
R123f.z = (R2f.y * intBitsToFloat(uf_remappedVS[1].y) + PV0f.z);
|
||||
PV1f.z = R123f.z;
|
||||
R123f.w = (R2f.y * intBitsToFloat(uf_remappedVS[1].x) + PV0f.w);
|
||||
PV1f.w = R123f.w;
|
||||
// 2
|
||||
R123f.x = (R2f.x * intBitsToFloat(uf_remappedVS[2].w) + PV1f.x);
|
||||
PV0f.x = R123f.x;
|
||||
R127f.y = (R2f.x * intBitsToFloat(uf_remappedVS[2].z) + PV1f.y);
|
||||
R127f.z = (R2f.x * intBitsToFloat(uf_remappedVS[2].y) + PV1f.z);
|
||||
R127f.w = (R2f.x * intBitsToFloat(uf_remappedVS[2].x) + PV1f.w);
|
||||
// 3
|
||||
PV1f.x = PV0f.x * intBitsToFloat(uf_remappedVS[3].w);
|
||||
PV1f.y = PV0f.x * intBitsToFloat(uf_remappedVS[3].z);
|
||||
PV1f.z = PV0f.x * intBitsToFloat(uf_remappedVS[3].y);
|
||||
PV1f.w = PV0f.x * intBitsToFloat(uf_remappedVS[3].x);
|
||||
// 4
|
||||
R123f.x = (R127f.y * intBitsToFloat(uf_remappedVS[4].w) + PV1f.x);
|
||||
PV0f.x = R123f.x;
|
||||
R123f.y = (R127f.y * intBitsToFloat(uf_remappedVS[4].z) + PV1f.y);
|
||||
PV0f.y = R123f.y;
|
||||
R123f.z = (R127f.y * intBitsToFloat(uf_remappedVS[4].y) + PV1f.z);
|
||||
PV0f.z = R123f.z;
|
||||
R123f.w = (R127f.y * intBitsToFloat(uf_remappedVS[4].x) + PV1f.w);
|
||||
PV0f.w = R123f.w;
|
||||
// 5
|
||||
R123f.x = (R127f.z * intBitsToFloat(uf_remappedVS[5].w) + PV0f.x);
|
||||
PV1f.x = R123f.x;
|
||||
R123f.y = (R127f.z * intBitsToFloat(uf_remappedVS[5].z) + PV0f.y);
|
||||
PV1f.y = R123f.y;
|
||||
R123f.z = (R127f.z * intBitsToFloat(uf_remappedVS[5].y) + PV0f.z);
|
||||
PV1f.z = R123f.z;
|
||||
R123f.w = (R127f.z * intBitsToFloat(uf_remappedVS[5].x) + PV0f.w);
|
||||
PV1f.w = R123f.w;
|
||||
// 6
|
||||
backupReg0f = R127f.w;
|
||||
R123f.x = (R127f.w * intBitsToFloat(uf_remappedVS[6].w) + PV1f.x);
|
||||
PV0f.x = R123f.x;
|
||||
R127f.y = (R127f.w * intBitsToFloat(uf_remappedVS[6].z) + PV1f.y);
|
||||
R127f.z = (R127f.w * intBitsToFloat(uf_remappedVS[6].y) + PV1f.z);
|
||||
R127f.w = (backupReg0f * intBitsToFloat(uf_remappedVS[6].x) + PV1f.w);
|
||||
// 7
|
||||
PV1f.x = PV0f.x * intBitsToFloat(uf_remappedVS[7].w);
|
||||
PV1f.y = PV0f.x * intBitsToFloat(uf_remappedVS[7].z);
|
||||
PV1f.z = PV0f.x * intBitsToFloat(uf_remappedVS[7].y);
|
||||
PV1f.w = PV0f.x * intBitsToFloat(uf_remappedVS[7].x);
|
||||
// 8
|
||||
R123f.x = (R127f.y * intBitsToFloat(uf_remappedVS[8].w) + PV1f.x);
|
||||
PV0f.x = R123f.x;
|
||||
R123f.y = (R127f.y * intBitsToFloat(uf_remappedVS[8].z) + PV1f.y);
|
||||
PV0f.y = R123f.y;
|
||||
R123f.z = (R127f.y * intBitsToFloat(uf_remappedVS[8].y) + PV1f.z);
|
||||
PV0f.z = R123f.z;
|
||||
R123f.w = (R127f.y * intBitsToFloat(uf_remappedVS[8].x) + PV1f.w);
|
||||
PV0f.w = R123f.w;
|
||||
// 9
|
||||
R123f.x = (R127f.z * intBitsToFloat(uf_remappedVS[9].w) + PV0f.x);
|
||||
PV1f.x = R123f.x;
|
||||
R123f.y = (R127f.z * intBitsToFloat(uf_remappedVS[9].z) + PV0f.y);
|
||||
PV1f.y = R123f.y;
|
||||
R123f.z = (R127f.z * intBitsToFloat(uf_remappedVS[9].y) + PV0f.z);
|
||||
PV1f.z = R123f.z;
|
||||
R123f.w = (R127f.z * intBitsToFloat(uf_remappedVS[9].x) + PV0f.w);
|
||||
PV1f.w = R123f.w;
|
||||
// 10
|
||||
R2f.x = (R127f.w * intBitsToFloat(uf_remappedVS[10].x) + PV1f.w);
|
||||
R2f.y = (R127f.w * intBitsToFloat(uf_remappedVS[10].y) + PV1f.z);
|
||||
R2f.z = (R127f.w * intBitsToFloat(uf_remappedVS[10].z) + PV1f.y);
|
||||
R2f.w = (R127f.w * intBitsToFloat(uf_remappedVS[10].w) + PV1f.x);
|
||||
// export
|
||||
float origRatio = 1.777f;
|
||||
float newRatio = 2.370f;
|
||||
// *(origRatio / newRatio)
|
||||
gl_Position = vec4(R2f.x*(origRatio / newRatio), R2f.y, R2f.z, R2f.w);
|
||||
// export
|
||||
passParameterSem0 = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
|
||||
// 0
|
||||
}
|
@ -0,0 +1,181 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_shading_language_packing : enable
|
||||
// shader 9f390af3897e9112
|
||||
//active selection
|
||||
uniform ivec4 uf_uniformRegisterVS[256];
|
||||
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
||||
uniform float uf_alphaTestRef;
|
||||
layout(location = 0) in uvec4 attrDataSem0;
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
float gl_PointSize;
|
||||
};
|
||||
layout(location = 0) out vec4 passParameterSem0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
uvec4 attrDecoder;
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
|
||||
attrDecoder.xyz = attrDataSem0.xyz;
|
||||
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
||||
attrDecoder.w = 0;
|
||||
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[23].w) * 1.0);
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[23].z) * 1.0);
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[23].y) * 1.0);
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[23].x) * 1.0);
|
||||
PS0i = int(intBitsToFloat(R1i.z));
|
||||
// 1
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[15].w) * 1.0);
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[15].z) * 1.0);
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[15].y) * 1.0);
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[15].x) * 1.0);
|
||||
R125i.x = floatBitsToInt(float(PS0i));
|
||||
PS1i = R125i.x;
|
||||
// 2
|
||||
tempResultf = intBitsToFloat(PS1i);
|
||||
tempResultf = floor(tempResultf);
|
||||
tempResultf = clamp(tempResultf, -256.0, 255.0);
|
||||
ARi.x = int(tempResultf);
|
||||
PV0i.x = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].z) * intBitsToFloat(uf_uniformRegisterVS[22].w) + intBitsToFloat(R127i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].z) * intBitsToFloat(uf_uniformRegisterVS[22].z) + intBitsToFloat(R127i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
// 4
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].y) * intBitsToFloat(uf_uniformRegisterVS[21].w) + intBitsToFloat(PV1i.x)));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].y) * intBitsToFloat(uf_uniformRegisterVS[21].z) + intBitsToFloat(PV1i.y)));
|
||||
// 5
|
||||
backupReg0i = R127i.z;
|
||||
backupReg1i = R127i.w;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].z) * intBitsToFloat(uf_uniformRegisterVS[22].y) + intBitsToFloat(backupReg0i)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].z) * intBitsToFloat(uf_uniformRegisterVS[22].x) + intBitsToFloat(backupReg1i)));
|
||||
// 6
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].x) * intBitsToFloat(uf_uniformRegisterVS[20].w) + intBitsToFloat(backupReg0i)));
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].x) * intBitsToFloat(uf_uniformRegisterVS[20].z) + intBitsToFloat(R127i.y)));
|
||||
// 7
|
||||
backupReg0i = R127i.z;
|
||||
backupReg1i = R127i.w;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].y) * intBitsToFloat(uf_uniformRegisterVS[21].y) + intBitsToFloat(backupReg0i)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].y) * intBitsToFloat(uf_uniformRegisterVS[21].x) + intBitsToFloat(backupReg1i)));
|
||||
// 8
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[19].w));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[19].z));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[19].y));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[19].x));
|
||||
// 9
|
||||
backupReg0i = R127i.z;
|
||||
backupReg1i = R127i.w;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].x) * intBitsToFloat(uf_uniformRegisterVS[20].y) + intBitsToFloat(backupReg0i)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].x) * intBitsToFloat(uf_uniformRegisterVS[20].x) + intBitsToFloat(backupReg1i)));
|
||||
// 10
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[18].w) + intBitsToFloat(R127i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[18].z) + intBitsToFloat(R127i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[18].y) + intBitsToFloat(R126i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[18].x) + intBitsToFloat(R126i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
// 11
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[17].w) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[17].z) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[17].y) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[17].x) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R123i.w;
|
||||
// 12
|
||||
backupReg0i = R127i.w;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[16].w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[16].z) + intBitsToFloat(PV1i.y)));
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[16].y) + intBitsToFloat(PV1i.z)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[16].x) + intBitsToFloat(PV1i.w)));
|
||||
// 13
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].w));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].z));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].y));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].x));
|
||||
// 14
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].y) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].x) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
// 15
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].w) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].z) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].y) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].x) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R123i.w;
|
||||
// 16
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].x) + intBitsToFloat(PV1i.w)));
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].y) + intBitsToFloat(PV1i.z)));
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].z) + intBitsToFloat(PV1i.y)));
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].w) + intBitsToFloat(PV1i.x)));
|
||||
// 17
|
||||
backupReg0i = R125i.z;
|
||||
backupReg1i = R125i.w;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[13].y) + intBitsToFloat(backupReg0i)));
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[13].x) + intBitsToFloat(backupReg1i)));
|
||||
// 18
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R125i.y;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[13].w) + intBitsToFloat(backupReg0i)));
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[13].z) + intBitsToFloat(backupReg1i)));
|
||||
// 19
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[12].x) + intBitsToFloat(R125i.w)));
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[12].y) + intBitsToFloat(R125i.z)));
|
||||
// 20
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[12].z) + intBitsToFloat(R125i.y)));
|
||||
R0i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[12].w) + intBitsToFloat(R126i.x)));
|
||||
// export
|
||||
float origRatio = 1.777f;
|
||||
float newRatio = 2.370f;
|
||||
|
||||
gl_Position = vec4(intBitsToFloat(R1i.x)*(origRatio / newRatio), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
// export
|
||||
passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
// 0
|
||||
}
|
@ -0,0 +1,163 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_shading_language_packing : enable
|
||||
// shader b679b0945943e505
|
||||
// selection box frame *dumped*
|
||||
uniform ivec4 uf_remappedVS[14];
|
||||
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
||||
uniform float uf_alphaTestRef;
|
||||
layout(location = 0) in uvec4 attrDataSem0;
|
||||
layout(location = 1) in uvec4 attrDataSem1;
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
float gl_PointSize;
|
||||
};
|
||||
layout(location = 0) out vec4 passParameterSem0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R2f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
uvec4 attrDecoder;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID));
|
||||
attrDecoder.xyz = attrDataSem0.xyz;
|
||||
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
||||
attrDecoder.w = 0;
|
||||
R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0)));
|
||||
attrDecoder.xy = attrDataSem1.xy;
|
||||
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
|
||||
attrDecoder.z = 0;
|
||||
attrDecoder.w = 0;
|
||||
R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0)));
|
||||
// 0
|
||||
PV0f.x = intBitsToFloat(uf_remappedVS[0].w) * 1.0;
|
||||
PV0f.y = intBitsToFloat(uf_remappedVS[0].z) * 1.0;
|
||||
PV0f.z = intBitsToFloat(uf_remappedVS[0].y) * 1.0;
|
||||
PV0f.w = intBitsToFloat(uf_remappedVS[0].x) * 1.0;
|
||||
// 1
|
||||
R123f.x = (R1f.y * intBitsToFloat(uf_remappedVS[1].w) + PV0f.x);
|
||||
PV1f.x = R123f.x;
|
||||
R123f.y = (R1f.y * intBitsToFloat(uf_remappedVS[1].z) + PV0f.y);
|
||||
PV1f.y = R123f.y;
|
||||
R123f.z = (R1f.y * intBitsToFloat(uf_remappedVS[1].y) + PV0f.z);
|
||||
PV1f.z = R123f.z;
|
||||
R123f.w = (R1f.y * intBitsToFloat(uf_remappedVS[1].x) + PV0f.w);
|
||||
PV1f.w = R123f.w;
|
||||
// 2
|
||||
R123f.x = (R1f.x * intBitsToFloat(uf_remappedVS[2].w) + PV1f.x);
|
||||
PV0f.x = R123f.x;
|
||||
R127f.y = (R1f.x * intBitsToFloat(uf_remappedVS[2].z) + PV1f.y);
|
||||
R127f.z = (R1f.x * intBitsToFloat(uf_remappedVS[2].y) + PV1f.z);
|
||||
R127f.w = (R1f.x * intBitsToFloat(uf_remappedVS[2].x) + PV1f.w);
|
||||
// 3
|
||||
PV1f.x = PV0f.x * intBitsToFloat(uf_remappedVS[3].w);
|
||||
PV1f.y = PV0f.x * intBitsToFloat(uf_remappedVS[3].z);
|
||||
PV1f.z = PV0f.x * intBitsToFloat(uf_remappedVS[3].y);
|
||||
PV1f.w = PV0f.x * intBitsToFloat(uf_remappedVS[3].x);
|
||||
// 4
|
||||
R123f.x = (R127f.y * intBitsToFloat(uf_remappedVS[4].w) + PV1f.x);
|
||||
PV0f.x = R123f.x;
|
||||
R123f.y = (R127f.y * intBitsToFloat(uf_remappedVS[4].z) + PV1f.y);
|
||||
PV0f.y = R123f.y;
|
||||
R123f.z = (R127f.y * intBitsToFloat(uf_remappedVS[4].y) + PV1f.z);
|
||||
PV0f.z = R123f.z;
|
||||
R123f.w = (R127f.y * intBitsToFloat(uf_remappedVS[4].x) + PV1f.w);
|
||||
PV0f.w = R123f.w;
|
||||
// 5
|
||||
R123f.x = (R127f.z * intBitsToFloat(uf_remappedVS[5].w) + PV0f.x);
|
||||
PV1f.x = R123f.x;
|
||||
R123f.y = (R127f.z * intBitsToFloat(uf_remappedVS[5].z) + PV0f.y);
|
||||
PV1f.y = R123f.y;
|
||||
R123f.z = (R127f.z * intBitsToFloat(uf_remappedVS[5].y) + PV0f.z);
|
||||
PV1f.z = R123f.z;
|
||||
R123f.w = (R127f.z * intBitsToFloat(uf_remappedVS[5].x) + PV0f.w);
|
||||
PV1f.w = R123f.w;
|
||||
// 6
|
||||
backupReg0f = R127f.w;
|
||||
R123f.x = (R127f.w * intBitsToFloat(uf_remappedVS[6].w) + PV1f.x);
|
||||
PV0f.x = R123f.x;
|
||||
R127f.y = (R127f.w * intBitsToFloat(uf_remappedVS[6].z) + PV1f.y);
|
||||
R127f.z = (R127f.w * intBitsToFloat(uf_remappedVS[6].y) + PV1f.z);
|
||||
R127f.w = (backupReg0f * intBitsToFloat(uf_remappedVS[6].x) + PV1f.w);
|
||||
// 7
|
||||
PV1f.x = PV0f.x * intBitsToFloat(uf_remappedVS[7].w);
|
||||
PV1f.y = PV0f.x * intBitsToFloat(uf_remappedVS[7].z);
|
||||
PV1f.z = PV0f.x * intBitsToFloat(uf_remappedVS[7].y);
|
||||
PV1f.w = PV0f.x * intBitsToFloat(uf_remappedVS[7].x);
|
||||
// 8
|
||||
R123f.x = (R127f.y * intBitsToFloat(uf_remappedVS[8].w) + PV1f.x);
|
||||
PV0f.x = R123f.x;
|
||||
R123f.y = (R127f.y * intBitsToFloat(uf_remappedVS[8].z) + PV1f.y);
|
||||
PV0f.y = R123f.y;
|
||||
R123f.z = (R127f.y * intBitsToFloat(uf_remappedVS[8].y) + PV1f.z);
|
||||
PV0f.z = R123f.z;
|
||||
R123f.w = (R127f.y * intBitsToFloat(uf_remappedVS[8].x) + PV1f.w);
|
||||
PV0f.w = R123f.w;
|
||||
// 9
|
||||
R123f.x = (R127f.z * intBitsToFloat(uf_remappedVS[9].w) + PV0f.x);
|
||||
PV1f.x = R123f.x;
|
||||
R123f.y = (R127f.z * intBitsToFloat(uf_remappedVS[9].z) + PV0f.y);
|
||||
PV1f.y = R123f.y;
|
||||
R123f.z = (R127f.z * intBitsToFloat(uf_remappedVS[9].y) + PV0f.z);
|
||||
PV1f.z = R123f.z;
|
||||
R123f.w = (R127f.z * intBitsToFloat(uf_remappedVS[9].x) + PV0f.w);
|
||||
PV1f.w = R123f.w;
|
||||
// 10
|
||||
R1f.x = (R127f.w * intBitsToFloat(uf_remappedVS[10].x) + PV1f.w);
|
||||
R1f.y = (R127f.w * intBitsToFloat(uf_remappedVS[10].y) + PV1f.z);
|
||||
R1f.z = (R127f.w * intBitsToFloat(uf_remappedVS[10].z) + PV1f.y);
|
||||
R1f.w = (R127f.w * intBitsToFloat(uf_remappedVS[10].w) + PV1f.x);
|
||||
// 11
|
||||
PV1f.x = intBitsToFloat(uf_remappedVS[11].w) * 1.0;
|
||||
PV1f.y = intBitsToFloat(uf_remappedVS[11].z) * 1.0;
|
||||
PV1f.z = intBitsToFloat(uf_remappedVS[11].y) * 1.0;
|
||||
PV1f.w = intBitsToFloat(uf_remappedVS[11].x) * 1.0;
|
||||
// 12
|
||||
R123f.x = (R2f.y * intBitsToFloat(uf_remappedVS[12].w) + PV1f.x);
|
||||
PV0f.x = R123f.x;
|
||||
R123f.y = (R2f.y * intBitsToFloat(uf_remappedVS[12].z) + PV1f.y);
|
||||
PV0f.y = R123f.y;
|
||||
R123f.z = (R2f.y * intBitsToFloat(uf_remappedVS[12].y) + PV1f.z);
|
||||
PV0f.z = R123f.z;
|
||||
R123f.w = (R2f.y * intBitsToFloat(uf_remappedVS[12].x) + PV1f.w);
|
||||
PV0f.w = R123f.w;
|
||||
// 13
|
||||
backupReg0f = R2f.x;
|
||||
backupReg0f = R2f.x;
|
||||
backupReg0f = R2f.x;
|
||||
backupReg0f = R2f.x;
|
||||
R2f.x = (backupReg0f * intBitsToFloat(uf_remappedVS[13].x) + PV0f.w);
|
||||
R2f.y = (backupReg0f * intBitsToFloat(uf_remappedVS[13].y) + PV0f.z);
|
||||
R2f.z = (backupReg0f * intBitsToFloat(uf_remappedVS[13].z) + PV0f.y);
|
||||
R2f.w = (backupReg0f * intBitsToFloat(uf_remappedVS[13].w) + PV0f.x);
|
||||
// export
|
||||
float origRatio = 1.777f;
|
||||
float newRatio = 2.370f;
|
||||
// *(origRatio / newRatio)
|
||||
gl_Position = vec4(R1f.x*(origRatio / newRatio), R1f.y, R1f.z, R1f.w);
|
||||
// export
|
||||
passParameterSem0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
|
||||
// 0
|
||||
}
|
@ -0,0 +1,188 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_shading_language_packing : enable
|
||||
// shader d6e8f178a5b828f0
|
||||
// bg boxes
|
||||
uniform ivec4 uf_uniformRegisterVS[256];
|
||||
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
||||
uniform float uf_alphaTestRef;
|
||||
layout(location = 0) in uvec4 attrDataSem0;
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
float gl_PointSize;
|
||||
};
|
||||
layout(location = 0) out vec4 passParameterSem0;
|
||||
layout(location = 1) out vec4 passParameterSem1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
uvec4 attrDecoder;
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
|
||||
attrDecoder.xyz = attrDataSem0.xyz;
|
||||
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
||||
attrDecoder.w = 0;
|
||||
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].w) * 1.0);
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].z) * 1.0);
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].y) * 1.0);
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].x) * 1.0);
|
||||
PS0i = int(intBitsToFloat(R1i.z));
|
||||
// 1
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].w) * 1.0);
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].z) * 1.0);
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].y) * 1.0);
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].x) * 1.0);
|
||||
R125i.x = floatBitsToInt(float(PS0i));
|
||||
PS1i = R125i.x;
|
||||
// 2
|
||||
tempResultf = intBitsToFloat(PS1i);
|
||||
tempResultf = floor(tempResultf);
|
||||
tempResultf = clamp(tempResultf, -256.0, 255.0);
|
||||
ARi.x = int(tempResultf);
|
||||
PV0i.x = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].w) + intBitsToFloat(R127i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].z) + intBitsToFloat(R127i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
// 4
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].w) + intBitsToFloat(PV1i.x)));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].z) + intBitsToFloat(PV1i.y)));
|
||||
// 5
|
||||
backupReg0i = R127i.z;
|
||||
backupReg1i = R127i.w;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].y) + intBitsToFloat(backupReg0i)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].x) + intBitsToFloat(backupReg1i)));
|
||||
// 6
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].w) + intBitsToFloat(backupReg0i)));
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].z) + intBitsToFloat(R127i.y)));
|
||||
// 7
|
||||
backupReg0i = R127i.z;
|
||||
backupReg1i = R127i.w;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].y) + intBitsToFloat(backupReg0i)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].x) + intBitsToFloat(backupReg1i)));
|
||||
// 8
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].w));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].z));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].y));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].x));
|
||||
// 9
|
||||
backupReg0i = R127i.z;
|
||||
backupReg1i = R127i.w;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].y) + intBitsToFloat(backupReg0i)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].x) + intBitsToFloat(backupReg1i)));
|
||||
// 10
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].w) + intBitsToFloat(R127i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].z) + intBitsToFloat(R127i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].y) + intBitsToFloat(R126i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].x) + intBitsToFloat(R126i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
// 11
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].w) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].z) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].y) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].x) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R123i.w;
|
||||
// 12
|
||||
backupReg0i = R127i.w;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].z) + intBitsToFloat(PV1i.y)));
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].y) + intBitsToFloat(PV1i.z)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[20].x) + intBitsToFloat(PV1i.w)));
|
||||
// 13
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].w));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].z));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].y));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].x));
|
||||
// 14
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].y) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].x) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
// 15
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].w) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].z) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].y) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].x) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R123i.w;
|
||||
// 16
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].x) + intBitsToFloat(PV1i.w)));
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].y) + intBitsToFloat(PV1i.z)));
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].z) + intBitsToFloat(PV1i.y)));
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].w) + intBitsToFloat(PV1i.x)));
|
||||
// 17
|
||||
backupReg0i = R125i.z;
|
||||
backupReg1i = R125i.w;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].y) + intBitsToFloat(backupReg0i)));
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].x) + intBitsToFloat(backupReg1i)));
|
||||
// 18
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R125i.y;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].w) + intBitsToFloat(backupReg0i)));
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].z) + intBitsToFloat(backupReg1i)));
|
||||
// 19
|
||||
R0i.xyz = ivec3(uf_uniformRegisterVS[ARi.x+4].x,uf_uniformRegisterVS[ARi.x+4].y,uf_uniformRegisterVS[ARi.x+4].z);
|
||||
R0i.w = uf_uniformRegisterVS[ARi.x+4].w;
|
||||
// 20
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].x) + intBitsToFloat(R125i.w)));
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].y) + intBitsToFloat(R125i.z)));
|
||||
// 21
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].z) + intBitsToFloat(R125i.y)));
|
||||
R2i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].w) + intBitsToFloat(R126i.x)));
|
||||
// export
|
||||
float origRatio = 1.777f;
|
||||
float newRatio = 2.370f;
|
||||
// *(origRatio / newRatio)
|
||||
gl_Position = vec4(intBitsToFloat(R1i.x)*(origRatio / newRatio), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
// export
|
||||
passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
// export
|
||||
passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
|
||||
// 0
|
||||
}
|
@ -0,0 +1,290 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_shading_language_packing : enable
|
||||
// shader d7074f19f5ca3b20
|
||||
//tower counter
|
||||
uniform ivec4 uf_remappedVS[14];
|
||||
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
||||
layout(location = 0) in uvec4 attrDataSem0;
|
||||
layout(location = 1) in uvec4 attrDataSem1;
|
||||
layout(location = 2) in uvec4 attrDataSem2;
|
||||
layout(location = 3) in uvec4 attrDataSem3;
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
float gl_PointSize;
|
||||
};
|
||||
layout(location = 1) out vec4 passParameterSem1;
|
||||
layout(location = 0) out vec4 passParameterSem0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
uvec4 attrDecoder;
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
|
||||
attrDecoder.xy = attrDataSem0.xy;
|
||||
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
|
||||
attrDecoder.z = 0;
|
||||
attrDecoder.w = 0;
|
||||
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
|
||||
attrDecoder.xyz = attrDataSem1.xyz;
|
||||
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
||||
attrDecoder.w = 0;
|
||||
R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
|
||||
attrDecoder = attrDataSem2;
|
||||
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
|
||||
R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
|
||||
attrDecoder.xy = attrDataSem3.xy;
|
||||
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
|
||||
attrDecoder.z = 0;
|
||||
attrDecoder.w = 0;
|
||||
R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x3e22f983) + 0.5));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x3e22f983) + 0.5));
|
||||
PV0i.y = R123i.y;
|
||||
R125i.z = 0;
|
||||
R126i.w = 0;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R4i.x));
|
||||
PS0i = R126i.x;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(fract(intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = floatBitsToInt(fract(intBitsToFloat(PV0i.x)));
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(R4i.y));
|
||||
R125i.w = 0x3f800000;
|
||||
R125i.x = ((0.0 > intBitsToFloat(R3i.w))?int(0xFFFFFFFF):int(0x0));
|
||||
PS1i = R125i.x;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb))));
|
||||
PV0i.x = R123i.x;
|
||||
R124i.y = 0x3f800000;
|
||||
R1i.z = 0;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb))));
|
||||
PV0i.w = R123i.w;
|
||||
R3i.z = 0;
|
||||
PS0i = R3i.z;
|
||||
// 3
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983));
|
||||
R4i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + 0.5);
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e22f983));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R1i.x) + 0.5);
|
||||
// 4
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3d579436));
|
||||
PS0i = floatBitsToInt(sin((intBitsToFloat(PV1i.z))/0.1591549367));
|
||||
// 5
|
||||
R4i.x = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV0i.z));
|
||||
R124i.z = floatBitsToInt(-(intBitsToFloat(PS0i)) * 1.0);
|
||||
R127i.w = PS0i;
|
||||
PS1i = floatBitsToInt(cos((intBitsToFloat(R127i.z))/0.1591549367));
|
||||
// 6
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(PS1i) * 1.0);
|
||||
R127i.z = PS1i;
|
||||
PV0i.z = R127i.z;
|
||||
PS0i = floatBitsToInt(sin((intBitsToFloat(R127i.x))/0.1591549367));
|
||||
// 7
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(PS0i)) * 1.0);
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PS0i));
|
||||
PS1i = floatBitsToInt(cos((intBitsToFloat(backupReg0i))/0.1591549367));
|
||||
// 8
|
||||
backupReg0i = R127i.z;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PS1i) * 1.0);
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS1i));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS1i));
|
||||
// 9
|
||||
backupReg0i = R126i.z;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.w),intBitsToFloat(R0i.z),intBitsToFloat(R126i.x),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.y),intBitsToFloat(backupReg0i),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.z = tempi.x;
|
||||
// 10
|
||||
backupReg0i = R126i.y;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.z),intBitsToFloat(backupReg0i),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R126i.w),intBitsToFloat(R0i.z),intBitsToFloat(R126i.x),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.w),intBitsToFloat(R0i.z),intBitsToFloat(R126i.x),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R126i.z));
|
||||
PS1i = R127i.x;
|
||||
// 12
|
||||
backupReg0i = R126i.y;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(backupReg0i));
|
||||
PV0i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = R126i.z;
|
||||
// 13
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedVS[0].x),intBitsToFloat(uf_remappedVS[0].y),intBitsToFloat(uf_remappedVS[0].z),intBitsToFloat(uf_remappedVS[0].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),intBitsToFloat(uf_remappedVS[1].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.z = ((R125i.x == 0)?(PV1i.x):(0));
|
||||
PS0i = R127i.z;
|
||||
// 15
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.x = ((R125i.x == 0)?(PV0i.x):(R1i.z));
|
||||
PS1i = R1i.x;
|
||||
// 16
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R1i.y = ((R125i.x == 0)?(PV1i.x):(R3i.z));
|
||||
PS0i = R1i.y;
|
||||
// 17
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(uf_remappedVS[4].w));
|
||||
R1i.z = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(0x3f7fff58));
|
||||
R1i.w = ((R125i.x == 0)?(PV0i.x):(R124i.y));
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(uf_remappedVS[5].w));
|
||||
PS1i = R125i.x;
|
||||
// 18
|
||||
R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),1.0)));
|
||||
PV0i.x = R126i.x;
|
||||
PV0i.y = R126i.x;
|
||||
PV0i.z = R126i.x;
|
||||
PV0i.w = R126i.x;
|
||||
// 19
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),intBitsToFloat(R125i.x)),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),1.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.y = tempi.x;
|
||||
// 20
|
||||
backupReg0i = R126i.z;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedVS[6].x),intBitsToFloat(uf_remappedVS[6].y),intBitsToFloat(uf_remappedVS[6].z),intBitsToFloat(uf_remappedVS[6].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.z = tempi.x;
|
||||
// 21
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(PV0i.x),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + -(intBitsToFloat(uf_remappedVS[7].x)));
|
||||
// 22
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[7].y));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 23
|
||||
backupReg0i = R126i.z;
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R0i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R124i.y) * intBitsToFloat(PS0i));
|
||||
PV1i.y = R2i.y;
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.z), 0.0));
|
||||
// 24
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
tempResultf = log2(intBitsToFloat(PV1i.w));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 25
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[7].z));
|
||||
R3i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].z) * intBitsToFloat(R126i.z));
|
||||
PS1i = R2i.x;
|
||||
// export
|
||||
float origRatio = 1.777f;
|
||||
float newRatio = 2.370f;
|
||||
// *(origRatio / newRatio)
|
||||
gl_Position = vec4(intBitsToFloat(R1i.x) *(origRatio / newRatio), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
// export
|
||||
passParameterSem1 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.z));
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[9].y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(R3i.x)));
|
||||
// 1
|
||||
PV1i.y = floatBitsToInt(min(intBitsToFloat(PS0i), 1.0));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedVS[9].x) * intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.x)));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV1i.w = R123i.w;
|
||||
tempResultf = log2(intBitsToFloat(PV0i.z));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[10].w));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedVS[7].w));
|
||||
tempResultf = log2(intBitsToFloat(PV1i.w));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[11].w));
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedVS[12].w));
|
||||
R125i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x)));
|
||||
PS1i = R125i.w;
|
||||
// 4
|
||||
R124i.y = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[10].y) + intBitsToFloat(uf_remappedVS[13].y)));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[10].x) + intBitsToFloat(uf_remappedVS[13].x)));
|
||||
R126i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y)));
|
||||
PS0i = R126i.x;
|
||||
// 5
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(uf_remappedVS[10].z) + intBitsToFloat(uf_remappedVS[13].z)));
|
||||
PV1i.x = R123i.x;
|
||||
// 6
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[11].x) + intBitsToFloat(R126i.z)));
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[11].y) + intBitsToFloat(R124i.y)));
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[11].z) + intBitsToFloat(PV1i.x)));
|
||||
passParameterSem0 = vec4(intBitsToFloat(R0i.x) *(origRatio / newRatio), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
// 0
|
||||
}
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
4
Enhancement/XenobladeX_219_GUI/rules.txt
Normal file
4
Enhancement/XenobladeX_219_GUI/rules.txt
Normal file
@ -0,0 +1,4 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
|
||||
name = "Xenoblade Chronicles X - 21:9 GUI and 2d elements "
|
||||
version = 2
|
Loading…
Reference in New Issue
Block a user