[XCX] 21:9 GUI and 2d elements

21:9 fix for all gui, text, boxes
Fix - Floating tower text
Fix - Floating waterfall mist
Fix - Transport heat wave fx
Issue - Minmap missing lef side (suggest disabling in  settings)
Issue - Loading screens sides
issue - Map view is squashed
This commit is contained in:
getdls 2017-11-13 01:21:44 +01:00
parent 4d6cdbec21
commit b521212b3f
18 changed files with 8993 additions and 0 deletions

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#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_shading_language_packing : enable
// shader 1cb8c35cca05b129
//dialog box
uniform ivec4 uf_remappedVS[14];
uniform vec2 uf_windowSpaceToClipSpaceTransform;
uniform float uf_alphaTestRef;
layout(location = 0) in uvec4 attrDataSem0;
layout(location = 1) in uvec4 attrDataSem1;
layout(location = 2) in uvec4 attrDataSem2;
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
};
layout(location = 0) out vec4 passParameterSem0;
layout(location = 1) out vec4 passParameterSem1;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
void main()
{
vec4 R0f = vec4(0.0);
vec4 R1f = vec4(0.0);
vec4 R2f = vec4(0.0);
vec4 R3f = vec4(0.0);
vec4 R123f = vec4(0.0);
vec4 R127f = vec4(0.0);
uvec4 attrDecoder;
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
float PS0f = 0.0, PS1f = 0.0;
vec4 tempf = vec4(0.0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID));
attrDecoder.xyz = attrDataSem1.xyz;
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
attrDecoder.w = 0;
R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0)));
attrDecoder = attrDataSem0;
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)));
attrDecoder.xy = attrDataSem2.xy;
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
attrDecoder.z = 0;
attrDecoder.w = 0;
R3f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0)));
// 0
PV0f.x = intBitsToFloat(uf_remappedVS[0].w) * 1.0;
PV0f.y = intBitsToFloat(uf_remappedVS[0].z) * 1.0;
PV0f.z = intBitsToFloat(uf_remappedVS[0].y) * 1.0;
PV0f.w = intBitsToFloat(uf_remappedVS[0].x) * 1.0;
// 1
R123f.x = (R2f.y * intBitsToFloat(uf_remappedVS[1].w) + PV0f.x);
PV1f.x = R123f.x;
R123f.y = (R2f.y * intBitsToFloat(uf_remappedVS[1].z) + PV0f.y);
PV1f.y = R123f.y;
R123f.z = (R2f.y * intBitsToFloat(uf_remappedVS[1].y) + PV0f.z);
PV1f.z = R123f.z;
R123f.w = (R2f.y * intBitsToFloat(uf_remappedVS[1].x) + PV0f.w);
PV1f.w = R123f.w;
// 2
R123f.x = (R2f.x * intBitsToFloat(uf_remappedVS[2].w) + PV1f.x);
PV0f.x = R123f.x;
R127f.y = (R2f.x * intBitsToFloat(uf_remappedVS[2].z) + PV1f.y);
R127f.z = (R2f.x * intBitsToFloat(uf_remappedVS[2].y) + PV1f.z);
R127f.w = (R2f.x * intBitsToFloat(uf_remappedVS[2].x) + PV1f.w);
// 3
PV1f.x = PV0f.x * intBitsToFloat(uf_remappedVS[3].w);
PV1f.y = PV0f.x * intBitsToFloat(uf_remappedVS[3].z);
PV1f.z = PV0f.x * intBitsToFloat(uf_remappedVS[3].y);
PV1f.w = PV0f.x * intBitsToFloat(uf_remappedVS[3].x);
// 4
R123f.x = (R127f.y * intBitsToFloat(uf_remappedVS[4].w) + PV1f.x);
PV0f.x = R123f.x;
R123f.y = (R127f.y * intBitsToFloat(uf_remappedVS[4].z) + PV1f.y);
PV0f.y = R123f.y;
R123f.z = (R127f.y * intBitsToFloat(uf_remappedVS[4].y) + PV1f.z);
PV0f.z = R123f.z;
R123f.w = (R127f.y * intBitsToFloat(uf_remappedVS[4].x) + PV1f.w);
PV0f.w = R123f.w;
// 5
R123f.x = (R127f.z * intBitsToFloat(uf_remappedVS[5].w) + PV0f.x);
PV1f.x = R123f.x;
R123f.y = (R127f.z * intBitsToFloat(uf_remappedVS[5].z) + PV0f.y);
PV1f.y = R123f.y;
R123f.z = (R127f.z * intBitsToFloat(uf_remappedVS[5].y) + PV0f.z);
PV1f.z = R123f.z;
R123f.w = (R127f.z * intBitsToFloat(uf_remappedVS[5].x) + PV0f.w);
PV1f.w = R123f.w;
// 6
backupReg0f = R127f.w;
R123f.x = (R127f.w * intBitsToFloat(uf_remappedVS[6].w) + PV1f.x);
PV0f.x = R123f.x;
R127f.y = (R127f.w * intBitsToFloat(uf_remappedVS[6].z) + PV1f.y);
R127f.z = (R127f.w * intBitsToFloat(uf_remappedVS[6].y) + PV1f.z);
R127f.w = (backupReg0f * intBitsToFloat(uf_remappedVS[6].x) + PV1f.w);
// 7
PV1f.x = PV0f.x * intBitsToFloat(uf_remappedVS[7].w);
PV1f.y = PV0f.x * intBitsToFloat(uf_remappedVS[7].z);
PV1f.z = PV0f.x * intBitsToFloat(uf_remappedVS[7].y);
PV1f.w = PV0f.x * intBitsToFloat(uf_remappedVS[7].x);
// 8
R123f.x = (R127f.y * intBitsToFloat(uf_remappedVS[8].w) + PV1f.x);
PV0f.x = R123f.x;
R123f.y = (R127f.y * intBitsToFloat(uf_remappedVS[8].z) + PV1f.y);
PV0f.y = R123f.y;
R123f.z = (R127f.y * intBitsToFloat(uf_remappedVS[8].y) + PV1f.z);
PV0f.z = R123f.z;
R123f.w = (R127f.y * intBitsToFloat(uf_remappedVS[8].x) + PV1f.w);
PV0f.w = R123f.w;
// 9
R123f.x = (R127f.z * intBitsToFloat(uf_remappedVS[9].w) + PV0f.x);
PV1f.x = R123f.x;
R123f.y = (R127f.z * intBitsToFloat(uf_remappedVS[9].z) + PV0f.y);
PV1f.y = R123f.y;
R123f.z = (R127f.z * intBitsToFloat(uf_remappedVS[9].y) + PV0f.z);
PV1f.z = R123f.z;
R123f.w = (R127f.z * intBitsToFloat(uf_remappedVS[9].x) + PV0f.w);
PV1f.w = R123f.w;
// 10
R2f.x = (R127f.w * intBitsToFloat(uf_remappedVS[10].x) + PV1f.w);
R2f.y = (R127f.w * intBitsToFloat(uf_remappedVS[10].y) + PV1f.z);
R2f.z = (R127f.w * intBitsToFloat(uf_remappedVS[10].z) + PV1f.y);
R2f.w = (R127f.w * intBitsToFloat(uf_remappedVS[10].w) + PV1f.x);
// 11
PV1f.x = intBitsToFloat(uf_remappedVS[11].w) * 1.0;
PV1f.y = intBitsToFloat(uf_remappedVS[11].z) * 1.0;
PV1f.z = intBitsToFloat(uf_remappedVS[11].y) * 1.0;
PV1f.w = intBitsToFloat(uf_remappedVS[11].x) * 1.0;
// 12
R123f.x = (R3f.y * intBitsToFloat(uf_remappedVS[12].w) + PV1f.x);
PV0f.x = R123f.x;
R123f.y = (R3f.y * intBitsToFloat(uf_remappedVS[12].z) + PV1f.y);
PV0f.y = R123f.y;
R123f.z = (R3f.y * intBitsToFloat(uf_remappedVS[12].y) + PV1f.z);
PV0f.z = R123f.z;
R123f.w = (R3f.y * intBitsToFloat(uf_remappedVS[12].x) + PV1f.w);
PV0f.w = R123f.w;
// 13
backupReg0f = R3f.x;
backupReg0f = R3f.x;
backupReg0f = R3f.x;
backupReg0f = R3f.x;
R3f.x = (backupReg0f * intBitsToFloat(uf_remappedVS[13].x) + PV0f.w);
R3f.y = (backupReg0f * intBitsToFloat(uf_remappedVS[13].y) + PV0f.z);
R3f.z = (backupReg0f * intBitsToFloat(uf_remappedVS[13].z) + PV0f.y);
R3f.w = (backupReg0f * intBitsToFloat(uf_remappedVS[13].w) + PV0f.x);
// export
float origRatio = 1.777f;
float newRatio = 2.370f;
// *(origRatio / newRatio)
gl_Position = vec4(R2f.x*(origRatio / newRatio), R2f.y, R2f.z, R2f.w);
// export
passParameterSem0 = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
// export
passParameterSem1 = vec4(R3f.x, R3f.y, R3f.z, R3f.w);
// 0
}

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#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_shading_language_packing : enable
// shader 1f915b133a255dab
//battle graph, dumped
uniform ivec4 uf_uniformRegisterVS[256];
uniform vec2 uf_windowSpaceToClipSpaceTransform;
uniform float uf_alphaTestRef;
layout(location = 0) in uvec4 attrDataSem0;
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
};
layout(location = 0) out vec4 passParameterSem0;
layout(location = 1) out vec4 passParameterSem1;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
uvec4 attrDecoder;
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
attrDecoder.xyz = attrDataSem0.xyz;
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
attrDecoder.w = 0;
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
// 0
R127i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].w) * 1.0);
R127i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].z) * 1.0);
R127i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].y) * 1.0);
R127i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].x) * 1.0);
PS0i = int(intBitsToFloat(R1i.z));
// 1
R126i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[15].w) * 1.0);
R125i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[15].z) * 1.0);
R125i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[15].y) * 1.0);
R125i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[15].x) * 1.0);
R124i.x = floatBitsToInt(float(PS0i));
PS1i = R124i.x;
// 2
tempResultf = intBitsToFloat(PS1i);
tempResultf = floor(tempResultf);
tempResultf = clamp(tempResultf, -256.0, 255.0);
ARi.x = int(tempResultf);
PV0i.x = floatBitsToInt(tempResultf);
R124i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].z) * 1.0);
R124i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].y) * 1.0);
R124i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].x) * 1.0);
R125i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].w) * 1.0);
PS0i = R125i.x;
// 3
R123i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].z) * intBitsToFloat(uf_uniformRegisterVS[26].w) + intBitsToFloat(R127i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].z) * intBitsToFloat(uf_uniformRegisterVS[26].z) + intBitsToFloat(R127i.y)));
PV1i.y = R123i.y;
// 4
R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].y) * intBitsToFloat(uf_uniformRegisterVS[25].w) + intBitsToFloat(PV1i.x)));
R127i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].y) * intBitsToFloat(uf_uniformRegisterVS[25].z) + intBitsToFloat(PV1i.y)));
// 5
backupReg0i = R127i.z;
backupReg1i = R127i.w;
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].z) * intBitsToFloat(uf_uniformRegisterVS[26].y) + intBitsToFloat(backupReg0i)));
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].z) * intBitsToFloat(uf_uniformRegisterVS[26].x) + intBitsToFloat(backupReg1i)));
// 6
backupReg0i = R127i.x;
R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].x) * intBitsToFloat(uf_uniformRegisterVS[24].w) + intBitsToFloat(backupReg0i)));
R126i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].x) * intBitsToFloat(uf_uniformRegisterVS[24].z) + intBitsToFloat(R127i.y)));
// 7
backupReg0i = R127i.z;
backupReg1i = R127i.w;
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].y) * intBitsToFloat(uf_uniformRegisterVS[25].y) + intBitsToFloat(backupReg0i)));
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].y) * intBitsToFloat(uf_uniformRegisterVS[25].x) + intBitsToFloat(backupReg1i)));
// 8
backupReg0i = R127i.x;
backupReg0i = R127i.x;
backupReg0i = R127i.x;
backupReg0i = R127i.x;
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].w));
R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].z));
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].y));
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].x));
// 9
backupReg0i = R127i.z;
backupReg1i = R127i.w;
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].x) * intBitsToFloat(uf_uniformRegisterVS[24].y) + intBitsToFloat(backupReg0i)));
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].x) * intBitsToFloat(uf_uniformRegisterVS[24].x) + intBitsToFloat(backupReg1i)));
// 10
R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].w) + intBitsToFloat(R127i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].z) + intBitsToFloat(R127i.y)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].y) + intBitsToFloat(R126i.z)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].x) + intBitsToFloat(R126i.w)));
PV0i.w = R123i.w;
// 11
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].w) + intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].z) + intBitsToFloat(PV0i.y)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].y) + intBitsToFloat(PV0i.z)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].x) + intBitsToFloat(PV0i.w)));
PV1i.w = R123i.w;
// 12
backupReg0i = R127i.w;
R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].w) + intBitsToFloat(PV1i.x)));
PV0i.x = R123i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].z) + intBitsToFloat(PV1i.y)));
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].y) + intBitsToFloat(PV1i.z)));
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[20].x) + intBitsToFloat(PV1i.w)));
// 13
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].w));
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].z));
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].y));
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].x));
// 14
R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].w) + intBitsToFloat(PV1i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].z) + intBitsToFloat(PV1i.y)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].y) + intBitsToFloat(PV1i.z)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].x) + intBitsToFloat(PV1i.w)));
PV0i.w = R123i.w;
// 15
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].w) + intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].z) + intBitsToFloat(PV0i.y)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].y) + intBitsToFloat(PV0i.z)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].x) + intBitsToFloat(PV0i.w)));
PV1i.w = R123i.w;
// 16
R1i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].x) + intBitsToFloat(PV1i.w)));
R1i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].y) + intBitsToFloat(PV1i.z)));
R1i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].z) + intBitsToFloat(PV1i.y)));
R1i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].w) + intBitsToFloat(PV1i.x)));
// 17
backupReg0i = R125i.z;
backupReg1i = R125i.w;
R125i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[13].y) + intBitsToFloat(backupReg0i)));
R125i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[13].x) + intBitsToFloat(backupReg1i)));
// 18
backupReg0i = R126i.x;
backupReg1i = R125i.y;
R126i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[13].w) + intBitsToFloat(backupReg0i)));
R125i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[13].z) + intBitsToFloat(backupReg1i)));
// 19
backupReg0i = R124i.z;
backupReg1i = R124i.w;
R124i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].w) * intBitsToFloat(uf_uniformRegisterVS[17].y) + intBitsToFloat(backupReg0i)));
R124i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].w) * intBitsToFloat(uf_uniformRegisterVS[17].x) + intBitsToFloat(backupReg1i)));
// 20
backupReg0i = R125i.x;
backupReg1i = R124i.y;
R125i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].w) * intBitsToFloat(uf_uniformRegisterVS[17].w) + intBitsToFloat(backupReg0i)));
R124i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].w) * intBitsToFloat(uf_uniformRegisterVS[17].z) + intBitsToFloat(backupReg1i)));
// 21
R0i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[12].x) + intBitsToFloat(R125i.w)));
R0i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[12].y) + intBitsToFloat(R125i.z)));
// 22
R0i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[12].z) + intBitsToFloat(R125i.y)));
R0i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[12].w) + intBitsToFloat(R126i.x)));
// 23
R2i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[16].x) + intBitsToFloat(R124i.w)));
R2i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[16].y) + intBitsToFloat(R124i.z)));
// 24
R2i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[16].z) + intBitsToFloat(R124i.y)));
R2i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[16].w) + intBitsToFloat(R125i.x)));
// export
float origRatio = 1.777f;
float newRatio = 2.370f;
// *(origRatio / newRatio)
gl_Position = vec4(intBitsToFloat(R1i.x)*(origRatio / newRatio), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
// export
passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
// export
passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
// 0
}

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#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_shading_language_packing : enable
// shader 28620f4f4753fb97
// selectio position
uniform ivec4 uf_uniformRegisterVS[256];
uniform vec2 uf_windowSpaceToClipSpaceTransform;
uniform float uf_alphaTestRef;
layout(location = 0) in uvec4 attrDataSem0;
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
};
layout(location = 0) out vec4 passParameterSem0;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
uvec4 attrDecoder;
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
attrDecoder.xyz = attrDataSem0.xyz;
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
attrDecoder.w = 0;
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
// 0
R127i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].w) * 1.0);
R127i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].z) * 1.0);
R127i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].y) * 1.0);
R127i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].x) * 1.0);
PS0i = int(intBitsToFloat(R1i.z));
// 1
R126i.x = floatBitsToInt(float(PS0i));
PS1i = R126i.x;
// 2
tempResultf = intBitsToFloat(PS1i);
tempResultf = floor(tempResultf);
tempResultf = clamp(tempResultf, -256.0, 255.0);
ARi.x = int(tempResultf);
PV0i.x = floatBitsToInt(tempResultf);
// 3
R123i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[18].w) + intBitsToFloat(R127i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[18].z) + intBitsToFloat(R127i.y)));
PV1i.y = R123i.y;
// 4
R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[17].w) + intBitsToFloat(PV1i.x)));
R127i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[17].z) + intBitsToFloat(PV1i.y)));
// 5
backupReg0i = R127i.z;
backupReg1i = R127i.w;
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[18].y) + intBitsToFloat(backupReg0i)));
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[18].x) + intBitsToFloat(backupReg1i)));
// 6
backupReg0i = R127i.x;
R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[16].w) + intBitsToFloat(backupReg0i)));
R126i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[16].z) + intBitsToFloat(R127i.y)));
// 7
backupReg0i = R127i.z;
backupReg1i = R127i.w;
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[17].y) + intBitsToFloat(backupReg0i)));
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[17].x) + intBitsToFloat(backupReg1i)));
// 8
backupReg0i = R127i.x;
backupReg0i = R127i.x;
backupReg0i = R127i.x;
backupReg0i = R127i.x;
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[15].w));
R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[15].z));
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[15].y));
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[15].x));
// 9
backupReg0i = R127i.z;
backupReg1i = R127i.w;
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[16].y) + intBitsToFloat(backupReg0i)));
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[16].x) + intBitsToFloat(backupReg1i)));
// 10
R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[14].w) + intBitsToFloat(R127i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[14].z) + intBitsToFloat(R127i.y)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[14].y) + intBitsToFloat(R126i.z)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[14].x) + intBitsToFloat(R126i.w)));
PV0i.w = R123i.w;
// 11
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[13].w) + intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[13].z) + intBitsToFloat(PV0i.y)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[13].y) + intBitsToFloat(PV0i.z)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[13].x) + intBitsToFloat(PV0i.w)));
PV1i.w = R123i.w;
// 12
backupReg0i = R127i.w;
R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[12].w) + intBitsToFloat(PV1i.x)));
PV0i.x = R123i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[12].z) + intBitsToFloat(PV1i.y)));
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[12].y) + intBitsToFloat(PV1i.z)));
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[12].x) + intBitsToFloat(PV1i.w)));
// 13
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].w));
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].z));
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].y));
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].x));
// 14
R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].w) + intBitsToFloat(PV1i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].z) + intBitsToFloat(PV1i.y)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].y) + intBitsToFloat(PV1i.z)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].x) + intBitsToFloat(PV1i.w)));
PV0i.w = R123i.w;
// 15
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].w) + intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].z) + intBitsToFloat(PV0i.y)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].y) + intBitsToFloat(PV0i.z)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].x) + intBitsToFloat(PV0i.w)));
PV1i.w = R123i.w;
// 16
R1i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].x) + intBitsToFloat(PV1i.w)));
R1i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].y) + intBitsToFloat(PV1i.z)));
R1i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].z) + intBitsToFloat(PV1i.y)));
R1i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].w) + intBitsToFloat(PV1i.x)));
// 17
R0i.xyz = ivec3(uf_uniformRegisterVS[ARi.x+4].x,uf_uniformRegisterVS[ARi.x+4].y,uf_uniformRegisterVS[ARi.x+4].z);
R0i.w = uf_uniformRegisterVS[ARi.x+4].w;
// export
float origRatio = 1.777f;
float newRatio = 2.370f;
// *(origRatio / newRatio)
gl_Position = vec4(intBitsToFloat(R1i.x)*(origRatio / newRatio), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
// export
passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
// 0
}

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#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_shading_language_packing : enable
// shader 3e12e7b9d981b915
// box canvas ingame *dumped*
uniform ivec4 uf_uniformRegisterVS[256];
uniform vec2 uf_windowSpaceToClipSpaceTransform;
uniform float uf_alphaTestRef;
layout(location = 0) in uvec4 attrDataSem0;
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
};
layout(location = 0) out vec4 passParameterSem0;
layout(location = 1) out vec4 passParameterSem1;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
uvec4 attrDecoder;
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
attrDecoder.xyz = attrDataSem0.xyz;
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
attrDecoder.w = 0;
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
// 0
R127i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].w) * 1.0);
R127i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].z) * 1.0);
R127i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].y) * 1.0);
R127i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].x) * 1.0);
PS0i = int(intBitsToFloat(R1i.z));
// 1
R126i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].w) * 1.0);
R125i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].z) * 1.0);
R125i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].y) * 1.0);
R125i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].x) * 1.0);
R125i.x = floatBitsToInt(float(PS0i));
PS1i = R125i.x;
// 2
tempResultf = intBitsToFloat(PS1i);
tempResultf = floor(tempResultf);
tempResultf = clamp(tempResultf, -256.0, 255.0);
ARi.x = int(tempResultf);
PV0i.x = floatBitsToInt(tempResultf);
// 3
R123i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].w) + intBitsToFloat(R127i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].z) + intBitsToFloat(R127i.y)));
PV1i.y = R123i.y;
// 4
R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].w) + intBitsToFloat(PV1i.x)));
R127i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].z) + intBitsToFloat(PV1i.y)));
// 5
backupReg0i = R127i.z;
backupReg1i = R127i.w;
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].y) + intBitsToFloat(backupReg0i)));
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].x) + intBitsToFloat(backupReg1i)));
// 6
backupReg0i = R127i.x;
R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].w) + intBitsToFloat(backupReg0i)));
R126i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].z) + intBitsToFloat(R127i.y)));
// 7
backupReg0i = R127i.z;
backupReg1i = R127i.w;
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].y) + intBitsToFloat(backupReg0i)));
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].x) + intBitsToFloat(backupReg1i)));
// 8
backupReg0i = R127i.x;
backupReg0i = R127i.x;
backupReg0i = R127i.x;
backupReg0i = R127i.x;
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].w));
R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].z));
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].y));
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].x));
// 9
backupReg0i = R127i.z;
backupReg1i = R127i.w;
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].y) + intBitsToFloat(backupReg0i)));
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].x) + intBitsToFloat(backupReg1i)));
// 10
R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].w) + intBitsToFloat(R127i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].z) + intBitsToFloat(R127i.y)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].y) + intBitsToFloat(R126i.z)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].x) + intBitsToFloat(R126i.w)));
PV0i.w = R123i.w;
// 11
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].w) + intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].z) + intBitsToFloat(PV0i.y)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].y) + intBitsToFloat(PV0i.z)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].x) + intBitsToFloat(PV0i.w)));
PV1i.w = R123i.w;
// 12
backupReg0i = R127i.w;
R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].w) + intBitsToFloat(PV1i.x)));
PV0i.x = R123i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].z) + intBitsToFloat(PV1i.y)));
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].y) + intBitsToFloat(PV1i.z)));
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[20].x) + intBitsToFloat(PV1i.w)));
// 13
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].w));
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].z));
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].y));
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].x));
// 14
R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].w) + intBitsToFloat(PV1i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].z) + intBitsToFloat(PV1i.y)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].y) + intBitsToFloat(PV1i.z)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].x) + intBitsToFloat(PV1i.w)));
PV0i.w = R123i.w;
// 15
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].w) + intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].z) + intBitsToFloat(PV0i.y)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].y) + intBitsToFloat(PV0i.z)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].x) + intBitsToFloat(PV0i.w)));
PV1i.w = R123i.w;
// 16
R1i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].x) + intBitsToFloat(PV1i.w)));
R1i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].y) + intBitsToFloat(PV1i.z)));
R1i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].z) + intBitsToFloat(PV1i.y)));
R1i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].w) + intBitsToFloat(PV1i.x)));
// 17
backupReg0i = R125i.z;
backupReg1i = R125i.w;
R125i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].y) + intBitsToFloat(backupReg0i)));
R125i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].x) + intBitsToFloat(backupReg1i)));
// 18
backupReg0i = R126i.x;
backupReg1i = R125i.y;
R126i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].w) + intBitsToFloat(backupReg0i)));
R125i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].z) + intBitsToFloat(backupReg1i)));
// 19
R0i.xyz = ivec3(uf_uniformRegisterVS[ARi.x+4].x,uf_uniformRegisterVS[ARi.x+4].y,uf_uniformRegisterVS[ARi.x+4].z);
R0i.w = uf_uniformRegisterVS[ARi.x+4].w;
// 20
R2i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].x) + intBitsToFloat(R125i.w)));
R2i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].y) + intBitsToFloat(R125i.z)));
// 21
R2i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].z) + intBitsToFloat(R125i.y)));
R2i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].w) + intBitsToFloat(R126i.x)));
// export
float origRatio = 1.777f;
float newRatio = 2.370f;
// *(origRatio / newRatio)
gl_Position = vec4(intBitsToFloat(R1i.x)*(origRatio / newRatio), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
// export
passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
// export
passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
// 0
}

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#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_shading_language_packing : enable
// shader 46bdcbf27127ae3b
// depth, scary *dumped*
uniform ivec4 uf_remappedVS[11];
uniform vec2 uf_windowSpaceToClipSpaceTransform;
uniform float uf_alphaTestRef;
layout(location = 0) in uvec4 attrDataSem0;
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
};
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
void main()
{
vec4 R0f = vec4(0.0);
vec4 R1f = vec4(0.0);
vec4 R123f = vec4(0.0);
vec4 R127f = vec4(0.0);
uvec4 attrDecoder;
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
float PS0f = 0.0, PS1f = 0.0;
vec4 tempf = vec4(0.0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID));
attrDecoder.xyz = attrDataSem0.xyz;
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
attrDecoder.w = 0;
R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0)));
// 0
PV0f.x = intBitsToFloat(uf_remappedVS[0].w) * 1.0;
PV0f.y = intBitsToFloat(uf_remappedVS[0].z) * 1.0;
PV0f.z = intBitsToFloat(uf_remappedVS[0].y) * 1.0;
PV0f.w = intBitsToFloat(uf_remappedVS[0].x) * 1.0;
// 1
R123f.x = (R1f.y * intBitsToFloat(uf_remappedVS[1].w) + PV0f.x);
PV1f.x = R123f.x;
R123f.y = (R1f.y * intBitsToFloat(uf_remappedVS[1].z) + PV0f.y);
PV1f.y = R123f.y;
R123f.z = (R1f.y * intBitsToFloat(uf_remappedVS[1].y) + PV0f.z);
PV1f.z = R123f.z;
R123f.w = (R1f.y * intBitsToFloat(uf_remappedVS[1].x) + PV0f.w);
PV1f.w = R123f.w;
// 2
R123f.x = (R1f.x * intBitsToFloat(uf_remappedVS[2].w) + PV1f.x);
PV0f.x = R123f.x;
R127f.y = (R1f.x * intBitsToFloat(uf_remappedVS[2].z) + PV1f.y);
R127f.z = (R1f.x * intBitsToFloat(uf_remappedVS[2].y) + PV1f.z);
R127f.w = (R1f.x * intBitsToFloat(uf_remappedVS[2].x) + PV1f.w);
// 3
PV1f.x = PV0f.x * intBitsToFloat(uf_remappedVS[3].w);
PV1f.y = PV0f.x * intBitsToFloat(uf_remappedVS[3].z);
PV1f.z = PV0f.x * intBitsToFloat(uf_remappedVS[3].y);
PV1f.w = PV0f.x * intBitsToFloat(uf_remappedVS[3].x);
// 4
R123f.x = (R127f.y * intBitsToFloat(uf_remappedVS[4].w) + PV1f.x);
PV0f.x = R123f.x;
R123f.y = (R127f.y * intBitsToFloat(uf_remappedVS[4].z) + PV1f.y);
PV0f.y = R123f.y;
R123f.z = (R127f.y * intBitsToFloat(uf_remappedVS[4].y) + PV1f.z);
PV0f.z = R123f.z;
R123f.w = (R127f.y * intBitsToFloat(uf_remappedVS[4].x) + PV1f.w);
PV0f.w = R123f.w;
// 5
R123f.x = (R127f.z * intBitsToFloat(uf_remappedVS[5].w) + PV0f.x);
PV1f.x = R123f.x;
R123f.y = (R127f.z * intBitsToFloat(uf_remappedVS[5].z) + PV0f.y);
PV1f.y = R123f.y;
R123f.z = (R127f.z * intBitsToFloat(uf_remappedVS[5].y) + PV0f.z);
PV1f.z = R123f.z;
R123f.w = (R127f.z * intBitsToFloat(uf_remappedVS[5].x) + PV0f.w);
PV1f.w = R123f.w;
// 6
backupReg0f = R127f.w;
R123f.x = (R127f.w * intBitsToFloat(uf_remappedVS[6].w) + PV1f.x);
PV0f.x = R123f.x;
R127f.y = (R127f.w * intBitsToFloat(uf_remappedVS[6].z) + PV1f.y);
R127f.z = (R127f.w * intBitsToFloat(uf_remappedVS[6].y) + PV1f.z);
R127f.w = (backupReg0f * intBitsToFloat(uf_remappedVS[6].x) + PV1f.w);
// 7
PV1f.x = PV0f.x * intBitsToFloat(uf_remappedVS[7].w);
PV1f.y = PV0f.x * intBitsToFloat(uf_remappedVS[7].z);
PV1f.z = PV0f.x * intBitsToFloat(uf_remappedVS[7].y);
PV1f.w = PV0f.x * intBitsToFloat(uf_remappedVS[7].x);
// 8
R123f.x = (R127f.y * intBitsToFloat(uf_remappedVS[8].w) + PV1f.x);
PV0f.x = R123f.x;
R123f.y = (R127f.y * intBitsToFloat(uf_remappedVS[8].z) + PV1f.y);
PV0f.y = R123f.y;
R123f.z = (R127f.y * intBitsToFloat(uf_remappedVS[8].y) + PV1f.z);
PV0f.z = R123f.z;
R123f.w = (R127f.y * intBitsToFloat(uf_remappedVS[8].x) + PV1f.w);
PV0f.w = R123f.w;
// 9
R123f.x = (R127f.z * intBitsToFloat(uf_remappedVS[9].w) + PV0f.x);
PV1f.x = R123f.x;
R123f.y = (R127f.z * intBitsToFloat(uf_remappedVS[9].z) + PV0f.y);
PV1f.y = R123f.y;
R123f.z = (R127f.z * intBitsToFloat(uf_remappedVS[9].y) + PV0f.z);
PV1f.z = R123f.z;
R123f.w = (R127f.z * intBitsToFloat(uf_remappedVS[9].x) + PV0f.w);
PV1f.w = R123f.w;
// 10
R1f.x = (R127f.w * intBitsToFloat(uf_remappedVS[10].x) + PV1f.w);
R1f.y = (R127f.w * intBitsToFloat(uf_remappedVS[10].y) + PV1f.z);
R1f.z = (R127f.w * intBitsToFloat(uf_remappedVS[10].z) + PV1f.y);
R1f.w = (R127f.w * intBitsToFloat(uf_remappedVS[10].w) + PV1f.x);
// export
float origRatio = 1.777f;
float newRatio = 2.370f;
// *(origRatio / newRatio)
gl_Position = vec4(R1f.x*(origRatio / newRatio), R1f.y, R1f.z, R1f.w);
// export
// skipped export to semanticId 255
// 0
}

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#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_shading_language_packing : enable
// shader 538fc98d957aaa7c
// box canvas
uniform ivec4 uf_uniformRegisterVS[256];
uniform vec2 uf_windowSpaceToClipSpaceTransform;
uniform float uf_alphaTestRef;
layout(location = 0) in uvec4 attrDataSem0;
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
};
layout(location = 0) out vec4 passParameterSem0;
layout(location = 1) out vec4 passParameterSem1;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
uvec4 attrDecoder;
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
attrDecoder.xyz = attrDataSem0.xyz;
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
attrDecoder.w = 0;
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
// 0
R127i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].w) * 1.0);
R127i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].z) * 1.0);
R127i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].y) * 1.0);
R127i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].x) * 1.0);
PS0i = int(intBitsToFloat(R1i.z));
// 1
R126i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].w) * 1.0);
R125i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].z) * 1.0);
R125i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].y) * 1.0);
R125i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].x) * 1.0);
R125i.x = floatBitsToInt(float(PS0i));
PS1i = R125i.x;
// 2
tempResultf = intBitsToFloat(PS1i);
tempResultf = floor(tempResultf);
tempResultf = clamp(tempResultf, -256.0, 255.0);
ARi.x = int(tempResultf);
PV0i.x = floatBitsToInt(tempResultf);
// 3
R123i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].w) + intBitsToFloat(R127i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].z) + intBitsToFloat(R127i.y)));
PV1i.y = R123i.y;
// 4
R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].w) + intBitsToFloat(PV1i.x)));
R127i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].z) + intBitsToFloat(PV1i.y)));
// 5
backupReg0i = R127i.z;
backupReg1i = R127i.w;
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].y) + intBitsToFloat(backupReg0i)));
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].x) + intBitsToFloat(backupReg1i)));
// 6
backupReg0i = R127i.x;
R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].w) + intBitsToFloat(backupReg0i)));
R126i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].z) + intBitsToFloat(R127i.y)));
// 7
backupReg0i = R127i.z;
backupReg1i = R127i.w;
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].y) + intBitsToFloat(backupReg0i)));
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].x) + intBitsToFloat(backupReg1i)));
// 8
backupReg0i = R127i.x;
backupReg0i = R127i.x;
backupReg0i = R127i.x;
backupReg0i = R127i.x;
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].w));
R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].z));
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].y));
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].x));
// 9
backupReg0i = R127i.z;
backupReg1i = R127i.w;
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].y) + intBitsToFloat(backupReg0i)));
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].x) + intBitsToFloat(backupReg1i)));
// 10
R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].w) + intBitsToFloat(R127i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].z) + intBitsToFloat(R127i.y)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].y) + intBitsToFloat(R126i.z)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].x) + intBitsToFloat(R126i.w)));
PV0i.w = R123i.w;
// 11
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].w) + intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].z) + intBitsToFloat(PV0i.y)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].y) + intBitsToFloat(PV0i.z)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].x) + intBitsToFloat(PV0i.w)));
PV1i.w = R123i.w;
// 12
backupReg0i = R127i.w;
R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].w) + intBitsToFloat(PV1i.x)));
PV0i.x = R123i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].z) + intBitsToFloat(PV1i.y)));
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].y) + intBitsToFloat(PV1i.z)));
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[20].x) + intBitsToFloat(PV1i.w)));
// 13
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].w));
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].z));
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].y));
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].x));
// 14
R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].w) + intBitsToFloat(PV1i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].z) + intBitsToFloat(PV1i.y)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].y) + intBitsToFloat(PV1i.z)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].x) + intBitsToFloat(PV1i.w)));
PV0i.w = R123i.w;
// 15
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].w) + intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].z) + intBitsToFloat(PV0i.y)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].y) + intBitsToFloat(PV0i.z)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].x) + intBitsToFloat(PV0i.w)));
PV1i.w = R123i.w;
// 16
R1i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].x) + intBitsToFloat(PV1i.w)));
R1i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].y) + intBitsToFloat(PV1i.z)));
R1i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].z) + intBitsToFloat(PV1i.y)));
R1i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].w) + intBitsToFloat(PV1i.x)));
// 17
backupReg0i = R125i.z;
backupReg1i = R125i.w;
R125i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].y) + intBitsToFloat(backupReg0i)));
R125i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].x) + intBitsToFloat(backupReg1i)));
// 18
backupReg0i = R126i.x;
backupReg1i = R125i.y;
R126i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].w) + intBitsToFloat(backupReg0i)));
R125i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].z) + intBitsToFloat(backupReg1i)));
// 19
R0i.xyz = ivec3(uf_uniformRegisterVS[ARi.x+4].x,uf_uniformRegisterVS[ARi.x+4].y,uf_uniformRegisterVS[ARi.x+4].z);
R0i.w = uf_uniformRegisterVS[ARi.x+4].w;
// 20
R2i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].x) + intBitsToFloat(R125i.w)));
R2i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].y) + intBitsToFloat(R125i.z)));
// 21
R2i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].z) + intBitsToFloat(R125i.y)));
R2i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].w) + intBitsToFloat(R126i.x)));
// export
float origRatio = 1.777f;
float newRatio = 2.370f;
// *(origRatio / newRatio)
gl_Position = vec4(intBitsToFloat(R1i.x) *(origRatio / newRatio), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
// export
passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
// export
passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
// 0
}

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#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_shading_language_packing : enable
// shader 8ff56afdf1a2f837
// text *dumped*
uniform ivec4 uf_uniformRegisterVS[256];
uniform vec2 uf_windowSpaceToClipSpaceTransform;
uniform float uf_alphaTestRef;
layout(location = 0) in uvec4 attrDataSem0;
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
};
layout(location = 0) out vec4 passParameterSem0;
layout(location = 1) out vec4 passParameterSem1;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
uvec4 attrDecoder;
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
attrDecoder.xyz = attrDataSem0.xyz;
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
attrDecoder.w = 0;
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
// 0
R127i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[23].w) * 1.0);
R127i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[23].z) * 1.0);
R127i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[23].y) * 1.0);
R127i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[23].x) * 1.0);
PS0i = int(intBitsToFloat(R1i.z));
// 1
R2i.z = 0;
R2i.w = floatBitsToInt(1.0);
R126i.x = floatBitsToInt(float(PS0i));
PS1i = R126i.x;
// 2
tempResultf = intBitsToFloat(PS1i);
tempResultf = floor(tempResultf);
tempResultf = clamp(tempResultf, -256.0, 255.0);
ARi.x = int(tempResultf);
PV0i.x = floatBitsToInt(tempResultf);
// 3
R123i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[22].w) + intBitsToFloat(R127i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[22].z) + intBitsToFloat(R127i.y)));
PV1i.y = R123i.y;
R0i.w = uf_uniformRegisterVS[ARi.x+8].w;
// 4
R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[21].w) + intBitsToFloat(PV1i.x)));
R127i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[21].z) + intBitsToFloat(PV1i.y)));
// 5
backupReg0i = R127i.z;
backupReg1i = R127i.w;
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[22].y) + intBitsToFloat(backupReg0i)));
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[22].x) + intBitsToFloat(backupReg1i)));
// 6
backupReg0i = R127i.x;
R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[20].w) + intBitsToFloat(backupReg0i)));
R126i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[20].z) + intBitsToFloat(R127i.y)));
// 7
backupReg0i = R127i.z;
backupReg1i = R127i.w;
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[21].y) + intBitsToFloat(backupReg0i)));
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[21].x) + intBitsToFloat(backupReg1i)));
// 8
backupReg0i = R127i.x;
backupReg0i = R127i.x;
backupReg0i = R127i.x;
backupReg0i = R127i.x;
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[19].w));
R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[19].z));
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[19].y));
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[19].x));
// 9
backupReg0i = R127i.z;
backupReg1i = R127i.w;
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[20].y) + intBitsToFloat(backupReg0i)));
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[20].x) + intBitsToFloat(backupReg1i)));
// 10
R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[18].w) + intBitsToFloat(R127i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[18].z) + intBitsToFloat(R127i.y)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[18].y) + intBitsToFloat(R126i.z)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[18].x) + intBitsToFloat(R126i.w)));
PV0i.w = R123i.w;
// 11
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[17].w) + intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[17].z) + intBitsToFloat(PV0i.y)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[17].y) + intBitsToFloat(PV0i.z)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[17].x) + intBitsToFloat(PV0i.w)));
PV1i.w = R123i.w;
// 12
backupReg0i = R127i.w;
R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[16].w) + intBitsToFloat(PV1i.x)));
PV0i.x = R123i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[16].z) + intBitsToFloat(PV1i.y)));
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[16].y) + intBitsToFloat(PV1i.z)));
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[16].x) + intBitsToFloat(PV1i.w)));
// 13
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].w));
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].z));
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].y));
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].x));
// 14
R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].w) + intBitsToFloat(PV1i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].z) + intBitsToFloat(PV1i.y)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].y) + intBitsToFloat(PV1i.z)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].x) + intBitsToFloat(PV1i.w)));
PV0i.w = R123i.w;
// 15
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].w) + intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].z) + intBitsToFloat(PV0i.y)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].y) + intBitsToFloat(PV0i.z)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].x) + intBitsToFloat(PV0i.w)));
PV1i.w = R123i.w;
// 16
R1i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].x) + intBitsToFloat(PV1i.w)));
R1i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].y) + intBitsToFloat(PV1i.z)));
R1i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].z) + intBitsToFloat(PV1i.y)));
R1i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].w) + intBitsToFloat(PV1i.x)));
// 17
R0i.xyz = ivec3(uf_uniformRegisterVS[ARi.x+4].x,uf_uniformRegisterVS[ARi.x+4].y,uf_uniformRegisterVS[ARi.x+4].z);
// 18
R2i.x = uf_uniformRegisterVS[ARi.x+12].x;
R2i.y = uf_uniformRegisterVS[ARi.x+12].y;
// export
float origRatio = 1.777f;
float newRatio = 2.370f;
gl_Position = vec4(intBitsToFloat(R1i.x)*(origRatio / newRatio), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
// export
passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
// export
passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
// 0
}

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#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_shading_language_packing : enable
// shader 9bc5e526132c9534
// selection fill *dumped*
uniform ivec4 uf_remappedVS[11];
uniform vec2 uf_windowSpaceToClipSpaceTransform;
uniform float uf_alphaTestRef;
layout(location = 0) in uvec4 attrDataSem0;
layout(location = 1) in uvec4 attrDataSem1;
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
};
layout(location = 0) out vec4 passParameterSem0;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
void main()
{
vec4 R0f = vec4(0.0);
vec4 R1f = vec4(0.0);
vec4 R2f = vec4(0.0);
vec4 R123f = vec4(0.0);
vec4 R127f = vec4(0.0);
uvec4 attrDecoder;
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
float PS0f = 0.0, PS1f = 0.0;
vec4 tempf = vec4(0.0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID));
attrDecoder.xyz = attrDataSem1.xyz;
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
attrDecoder.w = 0;
R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0)));
attrDecoder = attrDataSem0;
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)));
// 0
PV0f.x = intBitsToFloat(uf_remappedVS[0].w) * 1.0;
PV0f.y = intBitsToFloat(uf_remappedVS[0].z) * 1.0;
PV0f.z = intBitsToFloat(uf_remappedVS[0].y) * 1.0;
PV0f.w = intBitsToFloat(uf_remappedVS[0].x) * 1.0;
// 1
R123f.x = (R2f.y * intBitsToFloat(uf_remappedVS[1].w) + PV0f.x);
PV1f.x = R123f.x;
R123f.y = (R2f.y * intBitsToFloat(uf_remappedVS[1].z) + PV0f.y);
PV1f.y = R123f.y;
R123f.z = (R2f.y * intBitsToFloat(uf_remappedVS[1].y) + PV0f.z);
PV1f.z = R123f.z;
R123f.w = (R2f.y * intBitsToFloat(uf_remappedVS[1].x) + PV0f.w);
PV1f.w = R123f.w;
// 2
R123f.x = (R2f.x * intBitsToFloat(uf_remappedVS[2].w) + PV1f.x);
PV0f.x = R123f.x;
R127f.y = (R2f.x * intBitsToFloat(uf_remappedVS[2].z) + PV1f.y);
R127f.z = (R2f.x * intBitsToFloat(uf_remappedVS[2].y) + PV1f.z);
R127f.w = (R2f.x * intBitsToFloat(uf_remappedVS[2].x) + PV1f.w);
// 3
PV1f.x = PV0f.x * intBitsToFloat(uf_remappedVS[3].w);
PV1f.y = PV0f.x * intBitsToFloat(uf_remappedVS[3].z);
PV1f.z = PV0f.x * intBitsToFloat(uf_remappedVS[3].y);
PV1f.w = PV0f.x * intBitsToFloat(uf_remappedVS[3].x);
// 4
R123f.x = (R127f.y * intBitsToFloat(uf_remappedVS[4].w) + PV1f.x);
PV0f.x = R123f.x;
R123f.y = (R127f.y * intBitsToFloat(uf_remappedVS[4].z) + PV1f.y);
PV0f.y = R123f.y;
R123f.z = (R127f.y * intBitsToFloat(uf_remappedVS[4].y) + PV1f.z);
PV0f.z = R123f.z;
R123f.w = (R127f.y * intBitsToFloat(uf_remappedVS[4].x) + PV1f.w);
PV0f.w = R123f.w;
// 5
R123f.x = (R127f.z * intBitsToFloat(uf_remappedVS[5].w) + PV0f.x);
PV1f.x = R123f.x;
R123f.y = (R127f.z * intBitsToFloat(uf_remappedVS[5].z) + PV0f.y);
PV1f.y = R123f.y;
R123f.z = (R127f.z * intBitsToFloat(uf_remappedVS[5].y) + PV0f.z);
PV1f.z = R123f.z;
R123f.w = (R127f.z * intBitsToFloat(uf_remappedVS[5].x) + PV0f.w);
PV1f.w = R123f.w;
// 6
backupReg0f = R127f.w;
R123f.x = (R127f.w * intBitsToFloat(uf_remappedVS[6].w) + PV1f.x);
PV0f.x = R123f.x;
R127f.y = (R127f.w * intBitsToFloat(uf_remappedVS[6].z) + PV1f.y);
R127f.z = (R127f.w * intBitsToFloat(uf_remappedVS[6].y) + PV1f.z);
R127f.w = (backupReg0f * intBitsToFloat(uf_remappedVS[6].x) + PV1f.w);
// 7
PV1f.x = PV0f.x * intBitsToFloat(uf_remappedVS[7].w);
PV1f.y = PV0f.x * intBitsToFloat(uf_remappedVS[7].z);
PV1f.z = PV0f.x * intBitsToFloat(uf_remappedVS[7].y);
PV1f.w = PV0f.x * intBitsToFloat(uf_remappedVS[7].x);
// 8
R123f.x = (R127f.y * intBitsToFloat(uf_remappedVS[8].w) + PV1f.x);
PV0f.x = R123f.x;
R123f.y = (R127f.y * intBitsToFloat(uf_remappedVS[8].z) + PV1f.y);
PV0f.y = R123f.y;
R123f.z = (R127f.y * intBitsToFloat(uf_remappedVS[8].y) + PV1f.z);
PV0f.z = R123f.z;
R123f.w = (R127f.y * intBitsToFloat(uf_remappedVS[8].x) + PV1f.w);
PV0f.w = R123f.w;
// 9
R123f.x = (R127f.z * intBitsToFloat(uf_remappedVS[9].w) + PV0f.x);
PV1f.x = R123f.x;
R123f.y = (R127f.z * intBitsToFloat(uf_remappedVS[9].z) + PV0f.y);
PV1f.y = R123f.y;
R123f.z = (R127f.z * intBitsToFloat(uf_remappedVS[9].y) + PV0f.z);
PV1f.z = R123f.z;
R123f.w = (R127f.z * intBitsToFloat(uf_remappedVS[9].x) + PV0f.w);
PV1f.w = R123f.w;
// 10
R2f.x = (R127f.w * intBitsToFloat(uf_remappedVS[10].x) + PV1f.w);
R2f.y = (R127f.w * intBitsToFloat(uf_remappedVS[10].y) + PV1f.z);
R2f.z = (R127f.w * intBitsToFloat(uf_remappedVS[10].z) + PV1f.y);
R2f.w = (R127f.w * intBitsToFloat(uf_remappedVS[10].w) + PV1f.x);
// export
float origRatio = 1.777f;
float newRatio = 2.370f;
// *(origRatio / newRatio)
gl_Position = vec4(R2f.x*(origRatio / newRatio), R2f.y, R2f.z, R2f.w);
// export
passParameterSem0 = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
// 0
}

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#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_shading_language_packing : enable
// shader 9f390af3897e9112
//active selection
uniform ivec4 uf_uniformRegisterVS[256];
uniform vec2 uf_windowSpaceToClipSpaceTransform;
uniform float uf_alphaTestRef;
layout(location = 0) in uvec4 attrDataSem0;
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
};
layout(location = 0) out vec4 passParameterSem0;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
uvec4 attrDecoder;
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
attrDecoder.xyz = attrDataSem0.xyz;
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
attrDecoder.w = 0;
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
// 0
R127i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[23].w) * 1.0);
R127i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[23].z) * 1.0);
R127i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[23].y) * 1.0);
R127i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[23].x) * 1.0);
PS0i = int(intBitsToFloat(R1i.z));
// 1
R126i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[15].w) * 1.0);
R125i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[15].z) * 1.0);
R125i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[15].y) * 1.0);
R125i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[15].x) * 1.0);
R125i.x = floatBitsToInt(float(PS0i));
PS1i = R125i.x;
// 2
tempResultf = intBitsToFloat(PS1i);
tempResultf = floor(tempResultf);
tempResultf = clamp(tempResultf, -256.0, 255.0);
ARi.x = int(tempResultf);
PV0i.x = floatBitsToInt(tempResultf);
// 3
R123i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].z) * intBitsToFloat(uf_uniformRegisterVS[22].w) + intBitsToFloat(R127i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].z) * intBitsToFloat(uf_uniformRegisterVS[22].z) + intBitsToFloat(R127i.y)));
PV1i.y = R123i.y;
// 4
R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].y) * intBitsToFloat(uf_uniformRegisterVS[21].w) + intBitsToFloat(PV1i.x)));
R127i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].y) * intBitsToFloat(uf_uniformRegisterVS[21].z) + intBitsToFloat(PV1i.y)));
// 5
backupReg0i = R127i.z;
backupReg1i = R127i.w;
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].z) * intBitsToFloat(uf_uniformRegisterVS[22].y) + intBitsToFloat(backupReg0i)));
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].z) * intBitsToFloat(uf_uniformRegisterVS[22].x) + intBitsToFloat(backupReg1i)));
// 6
backupReg0i = R127i.x;
R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].x) * intBitsToFloat(uf_uniformRegisterVS[20].w) + intBitsToFloat(backupReg0i)));
R126i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].x) * intBitsToFloat(uf_uniformRegisterVS[20].z) + intBitsToFloat(R127i.y)));
// 7
backupReg0i = R127i.z;
backupReg1i = R127i.w;
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].y) * intBitsToFloat(uf_uniformRegisterVS[21].y) + intBitsToFloat(backupReg0i)));
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].y) * intBitsToFloat(uf_uniformRegisterVS[21].x) + intBitsToFloat(backupReg1i)));
// 8
backupReg0i = R127i.x;
backupReg0i = R127i.x;
backupReg0i = R127i.x;
backupReg0i = R127i.x;
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[19].w));
R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[19].z));
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[19].y));
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[19].x));
// 9
backupReg0i = R127i.z;
backupReg1i = R127i.w;
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].x) * intBitsToFloat(uf_uniformRegisterVS[20].y) + intBitsToFloat(backupReg0i)));
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].x) * intBitsToFloat(uf_uniformRegisterVS[20].x) + intBitsToFloat(backupReg1i)));
// 10
R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[18].w) + intBitsToFloat(R127i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[18].z) + intBitsToFloat(R127i.y)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[18].y) + intBitsToFloat(R126i.z)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[18].x) + intBitsToFloat(R126i.w)));
PV0i.w = R123i.w;
// 11
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[17].w) + intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[17].z) + intBitsToFloat(PV0i.y)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[17].y) + intBitsToFloat(PV0i.z)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[17].x) + intBitsToFloat(PV0i.w)));
PV1i.w = R123i.w;
// 12
backupReg0i = R127i.w;
R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[16].w) + intBitsToFloat(PV1i.x)));
PV0i.x = R123i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[16].z) + intBitsToFloat(PV1i.y)));
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[16].y) + intBitsToFloat(PV1i.z)));
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[16].x) + intBitsToFloat(PV1i.w)));
// 13
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].w));
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].z));
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].y));
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].x));
// 14
R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].w) + intBitsToFloat(PV1i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].z) + intBitsToFloat(PV1i.y)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].y) + intBitsToFloat(PV1i.z)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].x) + intBitsToFloat(PV1i.w)));
PV0i.w = R123i.w;
// 15
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].w) + intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].z) + intBitsToFloat(PV0i.y)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].y) + intBitsToFloat(PV0i.z)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].x) + intBitsToFloat(PV0i.w)));
PV1i.w = R123i.w;
// 16
R1i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].x) + intBitsToFloat(PV1i.w)));
R1i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].y) + intBitsToFloat(PV1i.z)));
R1i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].z) + intBitsToFloat(PV1i.y)));
R1i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].w) + intBitsToFloat(PV1i.x)));
// 17
backupReg0i = R125i.z;
backupReg1i = R125i.w;
R125i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[13].y) + intBitsToFloat(backupReg0i)));
R125i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[13].x) + intBitsToFloat(backupReg1i)));
// 18
backupReg0i = R126i.x;
backupReg1i = R125i.y;
R126i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[13].w) + intBitsToFloat(backupReg0i)));
R125i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[13].z) + intBitsToFloat(backupReg1i)));
// 19
R0i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[12].x) + intBitsToFloat(R125i.w)));
R0i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[12].y) + intBitsToFloat(R125i.z)));
// 20
R0i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[12].z) + intBitsToFloat(R125i.y)));
R0i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[12].w) + intBitsToFloat(R126i.x)));
// export
float origRatio = 1.777f;
float newRatio = 2.370f;
gl_Position = vec4(intBitsToFloat(R1i.x)*(origRatio / newRatio), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
// export
passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
// 0
}

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#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_shading_language_packing : enable
// shader b679b0945943e505
// selection box frame *dumped*
uniform ivec4 uf_remappedVS[14];
uniform vec2 uf_windowSpaceToClipSpaceTransform;
uniform float uf_alphaTestRef;
layout(location = 0) in uvec4 attrDataSem0;
layout(location = 1) in uvec4 attrDataSem1;
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
};
layout(location = 0) out vec4 passParameterSem0;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
void main()
{
vec4 R0f = vec4(0.0);
vec4 R1f = vec4(0.0);
vec4 R2f = vec4(0.0);
vec4 R123f = vec4(0.0);
vec4 R127f = vec4(0.0);
uvec4 attrDecoder;
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
float PS0f = 0.0, PS1f = 0.0;
vec4 tempf = vec4(0.0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID));
attrDecoder.xyz = attrDataSem0.xyz;
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
attrDecoder.w = 0;
R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0)));
attrDecoder.xy = attrDataSem1.xy;
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
attrDecoder.z = 0;
attrDecoder.w = 0;
R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0)));
// 0
PV0f.x = intBitsToFloat(uf_remappedVS[0].w) * 1.0;
PV0f.y = intBitsToFloat(uf_remappedVS[0].z) * 1.0;
PV0f.z = intBitsToFloat(uf_remappedVS[0].y) * 1.0;
PV0f.w = intBitsToFloat(uf_remappedVS[0].x) * 1.0;
// 1
R123f.x = (R1f.y * intBitsToFloat(uf_remappedVS[1].w) + PV0f.x);
PV1f.x = R123f.x;
R123f.y = (R1f.y * intBitsToFloat(uf_remappedVS[1].z) + PV0f.y);
PV1f.y = R123f.y;
R123f.z = (R1f.y * intBitsToFloat(uf_remappedVS[1].y) + PV0f.z);
PV1f.z = R123f.z;
R123f.w = (R1f.y * intBitsToFloat(uf_remappedVS[1].x) + PV0f.w);
PV1f.w = R123f.w;
// 2
R123f.x = (R1f.x * intBitsToFloat(uf_remappedVS[2].w) + PV1f.x);
PV0f.x = R123f.x;
R127f.y = (R1f.x * intBitsToFloat(uf_remappedVS[2].z) + PV1f.y);
R127f.z = (R1f.x * intBitsToFloat(uf_remappedVS[2].y) + PV1f.z);
R127f.w = (R1f.x * intBitsToFloat(uf_remappedVS[2].x) + PV1f.w);
// 3
PV1f.x = PV0f.x * intBitsToFloat(uf_remappedVS[3].w);
PV1f.y = PV0f.x * intBitsToFloat(uf_remappedVS[3].z);
PV1f.z = PV0f.x * intBitsToFloat(uf_remappedVS[3].y);
PV1f.w = PV0f.x * intBitsToFloat(uf_remappedVS[3].x);
// 4
R123f.x = (R127f.y * intBitsToFloat(uf_remappedVS[4].w) + PV1f.x);
PV0f.x = R123f.x;
R123f.y = (R127f.y * intBitsToFloat(uf_remappedVS[4].z) + PV1f.y);
PV0f.y = R123f.y;
R123f.z = (R127f.y * intBitsToFloat(uf_remappedVS[4].y) + PV1f.z);
PV0f.z = R123f.z;
R123f.w = (R127f.y * intBitsToFloat(uf_remappedVS[4].x) + PV1f.w);
PV0f.w = R123f.w;
// 5
R123f.x = (R127f.z * intBitsToFloat(uf_remappedVS[5].w) + PV0f.x);
PV1f.x = R123f.x;
R123f.y = (R127f.z * intBitsToFloat(uf_remappedVS[5].z) + PV0f.y);
PV1f.y = R123f.y;
R123f.z = (R127f.z * intBitsToFloat(uf_remappedVS[5].y) + PV0f.z);
PV1f.z = R123f.z;
R123f.w = (R127f.z * intBitsToFloat(uf_remappedVS[5].x) + PV0f.w);
PV1f.w = R123f.w;
// 6
backupReg0f = R127f.w;
R123f.x = (R127f.w * intBitsToFloat(uf_remappedVS[6].w) + PV1f.x);
PV0f.x = R123f.x;
R127f.y = (R127f.w * intBitsToFloat(uf_remappedVS[6].z) + PV1f.y);
R127f.z = (R127f.w * intBitsToFloat(uf_remappedVS[6].y) + PV1f.z);
R127f.w = (backupReg0f * intBitsToFloat(uf_remappedVS[6].x) + PV1f.w);
// 7
PV1f.x = PV0f.x * intBitsToFloat(uf_remappedVS[7].w);
PV1f.y = PV0f.x * intBitsToFloat(uf_remappedVS[7].z);
PV1f.z = PV0f.x * intBitsToFloat(uf_remappedVS[7].y);
PV1f.w = PV0f.x * intBitsToFloat(uf_remappedVS[7].x);
// 8
R123f.x = (R127f.y * intBitsToFloat(uf_remappedVS[8].w) + PV1f.x);
PV0f.x = R123f.x;
R123f.y = (R127f.y * intBitsToFloat(uf_remappedVS[8].z) + PV1f.y);
PV0f.y = R123f.y;
R123f.z = (R127f.y * intBitsToFloat(uf_remappedVS[8].y) + PV1f.z);
PV0f.z = R123f.z;
R123f.w = (R127f.y * intBitsToFloat(uf_remappedVS[8].x) + PV1f.w);
PV0f.w = R123f.w;
// 9
R123f.x = (R127f.z * intBitsToFloat(uf_remappedVS[9].w) + PV0f.x);
PV1f.x = R123f.x;
R123f.y = (R127f.z * intBitsToFloat(uf_remappedVS[9].z) + PV0f.y);
PV1f.y = R123f.y;
R123f.z = (R127f.z * intBitsToFloat(uf_remappedVS[9].y) + PV0f.z);
PV1f.z = R123f.z;
R123f.w = (R127f.z * intBitsToFloat(uf_remappedVS[9].x) + PV0f.w);
PV1f.w = R123f.w;
// 10
R1f.x = (R127f.w * intBitsToFloat(uf_remappedVS[10].x) + PV1f.w);
R1f.y = (R127f.w * intBitsToFloat(uf_remappedVS[10].y) + PV1f.z);
R1f.z = (R127f.w * intBitsToFloat(uf_remappedVS[10].z) + PV1f.y);
R1f.w = (R127f.w * intBitsToFloat(uf_remappedVS[10].w) + PV1f.x);
// 11
PV1f.x = intBitsToFloat(uf_remappedVS[11].w) * 1.0;
PV1f.y = intBitsToFloat(uf_remappedVS[11].z) * 1.0;
PV1f.z = intBitsToFloat(uf_remappedVS[11].y) * 1.0;
PV1f.w = intBitsToFloat(uf_remappedVS[11].x) * 1.0;
// 12
R123f.x = (R2f.y * intBitsToFloat(uf_remappedVS[12].w) + PV1f.x);
PV0f.x = R123f.x;
R123f.y = (R2f.y * intBitsToFloat(uf_remappedVS[12].z) + PV1f.y);
PV0f.y = R123f.y;
R123f.z = (R2f.y * intBitsToFloat(uf_remappedVS[12].y) + PV1f.z);
PV0f.z = R123f.z;
R123f.w = (R2f.y * intBitsToFloat(uf_remappedVS[12].x) + PV1f.w);
PV0f.w = R123f.w;
// 13
backupReg0f = R2f.x;
backupReg0f = R2f.x;
backupReg0f = R2f.x;
backupReg0f = R2f.x;
R2f.x = (backupReg0f * intBitsToFloat(uf_remappedVS[13].x) + PV0f.w);
R2f.y = (backupReg0f * intBitsToFloat(uf_remappedVS[13].y) + PV0f.z);
R2f.z = (backupReg0f * intBitsToFloat(uf_remappedVS[13].z) + PV0f.y);
R2f.w = (backupReg0f * intBitsToFloat(uf_remappedVS[13].w) + PV0f.x);
// export
float origRatio = 1.777f;
float newRatio = 2.370f;
// *(origRatio / newRatio)
gl_Position = vec4(R1f.x*(origRatio / newRatio), R1f.y, R1f.z, R1f.w);
// export
passParameterSem0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
// 0
}

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#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_shading_language_packing : enable
// shader d6e8f178a5b828f0
// bg boxes
uniform ivec4 uf_uniformRegisterVS[256];
uniform vec2 uf_windowSpaceToClipSpaceTransform;
uniform float uf_alphaTestRef;
layout(location = 0) in uvec4 attrDataSem0;
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
};
layout(location = 0) out vec4 passParameterSem0;
layout(location = 1) out vec4 passParameterSem1;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
uvec4 attrDecoder;
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
attrDecoder.xyz = attrDataSem0.xyz;
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
attrDecoder.w = 0;
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
// 0
R127i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].w) * 1.0);
R127i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].z) * 1.0);
R127i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].y) * 1.0);
R127i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].x) * 1.0);
PS0i = int(intBitsToFloat(R1i.z));
// 1
R126i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].w) * 1.0);
R125i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].z) * 1.0);
R125i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].y) * 1.0);
R125i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].x) * 1.0);
R125i.x = floatBitsToInt(float(PS0i));
PS1i = R125i.x;
// 2
tempResultf = intBitsToFloat(PS1i);
tempResultf = floor(tempResultf);
tempResultf = clamp(tempResultf, -256.0, 255.0);
ARi.x = int(tempResultf);
PV0i.x = floatBitsToInt(tempResultf);
// 3
R123i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].w) + intBitsToFloat(R127i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].z) + intBitsToFloat(R127i.y)));
PV1i.y = R123i.y;
// 4
R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].w) + intBitsToFloat(PV1i.x)));
R127i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].z) + intBitsToFloat(PV1i.y)));
// 5
backupReg0i = R127i.z;
backupReg1i = R127i.w;
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].y) + intBitsToFloat(backupReg0i)));
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].x) + intBitsToFloat(backupReg1i)));
// 6
backupReg0i = R127i.x;
R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].w) + intBitsToFloat(backupReg0i)));
R126i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].z) + intBitsToFloat(R127i.y)));
// 7
backupReg0i = R127i.z;
backupReg1i = R127i.w;
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].y) + intBitsToFloat(backupReg0i)));
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].x) + intBitsToFloat(backupReg1i)));
// 8
backupReg0i = R127i.x;
backupReg0i = R127i.x;
backupReg0i = R127i.x;
backupReg0i = R127i.x;
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].w));
R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].z));
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].y));
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].x));
// 9
backupReg0i = R127i.z;
backupReg1i = R127i.w;
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].y) + intBitsToFloat(backupReg0i)));
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].x) + intBitsToFloat(backupReg1i)));
// 10
R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].w) + intBitsToFloat(R127i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].z) + intBitsToFloat(R127i.y)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].y) + intBitsToFloat(R126i.z)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].x) + intBitsToFloat(R126i.w)));
PV0i.w = R123i.w;
// 11
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].w) + intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].z) + intBitsToFloat(PV0i.y)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].y) + intBitsToFloat(PV0i.z)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].x) + intBitsToFloat(PV0i.w)));
PV1i.w = R123i.w;
// 12
backupReg0i = R127i.w;
R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].w) + intBitsToFloat(PV1i.x)));
PV0i.x = R123i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].z) + intBitsToFloat(PV1i.y)));
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].y) + intBitsToFloat(PV1i.z)));
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[20].x) + intBitsToFloat(PV1i.w)));
// 13
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].w));
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].z));
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].y));
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].x));
// 14
R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].w) + intBitsToFloat(PV1i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].z) + intBitsToFloat(PV1i.y)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].y) + intBitsToFloat(PV1i.z)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].x) + intBitsToFloat(PV1i.w)));
PV0i.w = R123i.w;
// 15
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].w) + intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].z) + intBitsToFloat(PV0i.y)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].y) + intBitsToFloat(PV0i.z)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].x) + intBitsToFloat(PV0i.w)));
PV1i.w = R123i.w;
// 16
R1i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].x) + intBitsToFloat(PV1i.w)));
R1i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].y) + intBitsToFloat(PV1i.z)));
R1i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].z) + intBitsToFloat(PV1i.y)));
R1i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].w) + intBitsToFloat(PV1i.x)));
// 17
backupReg0i = R125i.z;
backupReg1i = R125i.w;
R125i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].y) + intBitsToFloat(backupReg0i)));
R125i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].x) + intBitsToFloat(backupReg1i)));
// 18
backupReg0i = R126i.x;
backupReg1i = R125i.y;
R126i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].w) + intBitsToFloat(backupReg0i)));
R125i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].z) + intBitsToFloat(backupReg1i)));
// 19
R0i.xyz = ivec3(uf_uniformRegisterVS[ARi.x+4].x,uf_uniformRegisterVS[ARi.x+4].y,uf_uniformRegisterVS[ARi.x+4].z);
R0i.w = uf_uniformRegisterVS[ARi.x+4].w;
// 20
R2i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].x) + intBitsToFloat(R125i.w)));
R2i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].y) + intBitsToFloat(R125i.z)));
// 21
R2i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].z) + intBitsToFloat(R125i.y)));
R2i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].w) + intBitsToFloat(R126i.x)));
// export
float origRatio = 1.777f;
float newRatio = 2.370f;
// *(origRatio / newRatio)
gl_Position = vec4(intBitsToFloat(R1i.x)*(origRatio / newRatio), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
// export
passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
// export
passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
// 0
}

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@ -0,0 +1,290 @@
#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_shading_language_packing : enable
// shader d7074f19f5ca3b20
//tower counter
uniform ivec4 uf_remappedVS[14];
uniform vec2 uf_windowSpaceToClipSpaceTransform;
layout(location = 0) in uvec4 attrDataSem0;
layout(location = 1) in uvec4 attrDataSem1;
layout(location = 2) in uvec4 attrDataSem2;
layout(location = 3) in uvec4 attrDataSem3;
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
};
layout(location = 1) out vec4 passParameterSem1;
layout(location = 0) out vec4 passParameterSem0;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
uvec4 attrDecoder;
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
attrDecoder.xy = attrDataSem0.xy;
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
attrDecoder.z = 0;
attrDecoder.w = 0;
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
attrDecoder.xyz = attrDataSem1.xyz;
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
attrDecoder.w = 0;
R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
attrDecoder = attrDataSem2;
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
attrDecoder.xy = attrDataSem3.xy;
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
attrDecoder.z = 0;
attrDecoder.w = 0;
R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
// 0
R123i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x3e22f983) + 0.5));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x3e22f983) + 0.5));
PV0i.y = R123i.y;
R125i.z = 0;
R126i.w = 0;
R126i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R4i.x));
PS0i = R126i.x;
// 1
PV1i.x = floatBitsToInt(fract(intBitsToFloat(PV0i.y)));
PV1i.y = floatBitsToInt(fract(intBitsToFloat(PV0i.x)));
R0i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(R4i.y));
R125i.w = 0x3f800000;
R125i.x = ((0.0 > intBitsToFloat(R3i.w))?int(0xFFFFFFFF):int(0x0));
PS1i = R125i.x;
// 2
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb))));
PV0i.x = R123i.x;
R124i.y = 0x3f800000;
R1i.z = 0;
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb))));
PV0i.w = R123i.w;
R3i.z = 0;
PS0i = R3i.z;
// 3
R127i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983));
R4i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + 0.5);
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e22f983));
PV1i.z = R127i.z;
PV1i.w = floatBitsToInt(intBitsToFloat(R1i.x) + 0.5);
// 4
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3d579436));
PS0i = floatBitsToInt(sin((intBitsToFloat(PV1i.z))/0.1591549367));
// 5
R4i.x = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV0i.z));
R124i.z = floatBitsToInt(-(intBitsToFloat(PS0i)) * 1.0);
R127i.w = PS0i;
PS1i = floatBitsToInt(cos((intBitsToFloat(R127i.z))/0.1591549367));
// 6
R126i.y = floatBitsToInt(intBitsToFloat(PS1i) * 1.0);
R127i.z = PS1i;
PV0i.z = R127i.z;
PS0i = floatBitsToInt(sin((intBitsToFloat(R127i.x))/0.1591549367));
// 7
backupReg0i = R127i.x;
R127i.x = floatBitsToInt(-(intBitsToFloat(PS0i)) * 1.0);
R127i.y = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i));
R126i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PS0i));
PS1i = floatBitsToInt(cos((intBitsToFloat(backupReg0i))/0.1591549367));
// 8
backupReg0i = R127i.z;
PV0i.x = floatBitsToInt(intBitsToFloat(PS1i) * 1.0);
R125i.y = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS1i));
R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS1i));
// 9
backupReg0i = R126i.z;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.w),intBitsToFloat(R0i.z),intBitsToFloat(R126i.x),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.y),intBitsToFloat(backupReg0i),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.z = tempi.x;
// 10
backupReg0i = R126i.y;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.z),intBitsToFloat(backupReg0i),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R126i.w),intBitsToFloat(R0i.z),intBitsToFloat(R126i.x),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.y = tempi.x;
// 11
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.w),intBitsToFloat(R0i.z),intBitsToFloat(R126i.x),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R126i.z));
PS1i = R127i.x;
// 12
backupReg0i = R126i.y;
R126i.y = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(backupReg0i));
PV0i.y = R126i.y;
R126i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.x));
PV0i.z = R126i.z;
// 13
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedVS[0].x),intBitsToFloat(uf_remappedVS[0].y),intBitsToFloat(uf_remappedVS[0].z),intBitsToFloat(uf_remappedVS[0].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
// 14
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),intBitsToFloat(uf_remappedVS[1].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.z = ((R125i.x == 0)?(PV1i.x):(0));
PS0i = R127i.z;
// 15
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R1i.x = ((R125i.x == 0)?(PV0i.x):(R1i.z));
PS1i = R1i.x;
// 16
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R1i.y = ((R125i.x == 0)?(PV1i.x):(R3i.z));
PS0i = R1i.y;
// 17
PV1i.x = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(uf_remappedVS[4].w));
R1i.z = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(0x3f7fff58));
R1i.w = ((R125i.x == 0)?(PV0i.x):(R124i.y));
R125i.x = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(uf_remappedVS[5].w));
PS1i = R125i.x;
// 18
R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),1.0)));
PV0i.x = R126i.x;
PV0i.y = R126i.x;
PV0i.z = R126i.x;
PV0i.w = R126i.x;
// 19
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),intBitsToFloat(R125i.x)),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),1.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R124i.y = tempi.x;
// 20
backupReg0i = R126i.z;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedVS[6].x),intBitsToFloat(uf_remappedVS[6].y),intBitsToFloat(uf_remappedVS[6].z),intBitsToFloat(uf_remappedVS[6].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.z = tempi.x;
// 21
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(PV0i.x),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + -(intBitsToFloat(uf_remappedVS[7].x)));
// 22
PV0i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[7].y));
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 23
backupReg0i = R126i.z;
R0i.x = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PS0i));
PV1i.x = R0i.x;
R2i.y = floatBitsToInt(intBitsToFloat(R124i.y) * intBitsToFloat(PS0i));
PV1i.y = R2i.y;
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i));
PV1i.z = R126i.z;
PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.z), 0.0));
// 24
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
tempResultf = log2(intBitsToFloat(PV1i.w));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS0i = floatBitsToInt(tempResultf);
// 25
R3i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[7].z));
R3i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
R2i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].z) * intBitsToFloat(R126i.z));
PS1i = R2i.x;
// export
float origRatio = 1.777f;
float newRatio = 2.370f;
// *(origRatio / newRatio)
gl_Position = vec4(intBitsToFloat(R1i.x) *(origRatio / newRatio), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
// export
passParameterSem1 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.z));
// 0
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[9].y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.x)));
PV0i.x = R123i.x;
PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
PS0i = floatBitsToInt(exp2(intBitsToFloat(R3i.x)));
// 1
PV1i.y = floatBitsToInt(min(intBitsToFloat(PS0i), 1.0));
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedVS[9].x) * intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.x)));
R123i.w = clampFI32(R123i.w);
PV1i.w = R123i.w;
tempResultf = log2(intBitsToFloat(PV0i.z));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS1i = floatBitsToInt(tempResultf);
// 2
PV0i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[10].w));
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedVS[7].w));
tempResultf = log2(intBitsToFloat(PV1i.w));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS0i = floatBitsToInt(tempResultf);
// 3
PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[11].w));
R0i.w = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedVS[12].w));
R125i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x)));
PS1i = R125i.w;
// 4
R124i.y = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[10].y) + intBitsToFloat(uf_remappedVS[13].y)));
R126i.z = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[10].x) + intBitsToFloat(uf_remappedVS[13].x)));
R126i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y)));
PS0i = R126i.x;
// 5
R123i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(uf_remappedVS[10].z) + intBitsToFloat(uf_remappedVS[13].z)));
PV1i.x = R123i.x;
// 6
R0i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[11].x) + intBitsToFloat(R126i.z)));
R0i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[11].y) + intBitsToFloat(R124i.y)));
R0i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[11].z) + intBitsToFloat(PV1i.x)));
passParameterSem0 = vec4(intBitsToFloat(R0i.x) *(origRatio / newRatio), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
// 0
}

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[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "Xenoblade Chronicles X - 21:9 GUI and 2d elements "
version = 2