mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
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cba5441cd8
Eyeballed nr of passes to aproximate same blur feel as native res. Old approach, from res, really started to break down around 5k.
257 lines
4.3 KiB
Plaintext
257 lines
4.3 KiB
Plaintext
[Definition]
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titleIds = 000500001019C800,000500001019E600,000500001019E500
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name = Resolution
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path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Fancy FX"
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description = Pretty blur, shadow x2, de-band sky, maintained on Nvidia.
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version = 3
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[Preset] # Gaussian blur w correct scaling
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name = Light blur - 1080p 8 pass
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 1.0
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$internalRes = 1
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$presetPass:int = 0
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$enableBlur:int = 1
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[Preset] # Scaling offset, looks blurrier on high res as additional passes mostly hide the error
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name = ~1440p 8 pass
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 1.25
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$internalRes = 1
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$presetPass:int = 0
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$enableBlur:int = 1
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[Preset] # gaussian blur w correct scaling and an additional 4 passes
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name = 2160p 12 pass
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 1.0
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$internalRes = 1
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$presetPass:int = 1
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$enableBlur:int = 1
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[Preset] # Scaling offset, looks blurrier on high res as additional passes mostly hide the error
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name = ~2160p+ 12 pass
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 1.25
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$internalRes = 1
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$presetPass:int = 1
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$enableBlur:int = 1
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[Preset] # Scaling offset, looks blurrier on high res as additional passes mostly hide the error
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name = ~4320p 16 pass
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 3.0
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$internalRes = 1
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$presetPass:int = 2
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$enableBlur:int = 1
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[Preset] #
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name = Disable extra blur, keep other tweaks active
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 1.0
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$internalRes = 1
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$presetPass:int = 0
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$enableBlur:int = 0
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#[Preset] # Tanks performance, debug merge w res file.
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#name = +1 Blur pass and defocus.
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#$dither = 0.2
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#$scaleShader = 1.0
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#$scaleBlur = 1.5
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#$internalRes = 1
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#$presetPass:int = 1
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#$enableBlur:int = 1
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###expermiment
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[TextureRedefine] #
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width = 1280
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height = 720
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] #
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width = 1024
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height = 1024
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] #
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width = 1024
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height = 512
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] #
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width = 1024
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height = 449
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formats = 0x01a
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overwriteFormat = 0x01f
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#[TextureRedefine] # load selection
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#width = 1024
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#height = 223
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#formats = 0x01a
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#overwriteFormat = 0x01f
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#
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#[TextureRedefine]
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#width = 788
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#height = 336
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#formats = 0x01a
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#overwriteFormat = 0x01f
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#
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#[TextureRedefine]#BG cont #
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#width = 607
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#height = 418
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#formats = 0x01a
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#overwriteFormat = 0x01f
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[TextureRedefine] #
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width = 512
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height = 512
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] #
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width = 448
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height = 384
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] #
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width = 427
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height = 480
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formats = 0x01a
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overwriteFormat = 0x01f
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#[TextureRedefine] # contr
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#width = 393
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#height = 231
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#formats = 0x01a
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#overwriteFormat = 0x01f
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[TextureRedefine] #
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width = 384
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height = 384
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] #
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width = 320
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height = 288
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] #
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width = 320
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height = 180
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] #
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width = 290
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height = 280
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] #
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width = 263
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height = 191
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formats = 0x01a
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overwriteFormat = 0x01f
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#[TextureRedefine] # eyes
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#width = 256
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#height = 256
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#formats = 0x01a
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#overwriteFormat = 0x01f
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### exp end
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#Fog banding
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[TextureRedefine]
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width = 1920
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height = 1088
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 1920
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height = 1080
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 960
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height = 544
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 960
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height = 540
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] # bloom n cutscene
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width = 480
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height = 272
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] # bloom n cutscene
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width = 480
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height = 270
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] #Double shadow res
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width = 384
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height = 384
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###formatsExcluded =
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overwriteWidth = 768
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overwriteHeight = 768
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[TextureRedefine]
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width = 960
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height = 544
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formats = 0x007
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overwriteFormat = 0x00f
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[TextureRedefine]
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width = 960
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height = 540
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formats = 0x007
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overwriteFormat = 0x00f
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[TextureRedefine] #cloud mips fails?
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width = 1025
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height = 256
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formats = 0x007
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overwriteFormat = 0x00f
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[TextureRedefine]
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width = 1025
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height = 512
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formats = 0x007
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overwriteFormat = 0x00f
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#[TextureRedefine]
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#formats = 0x001
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#overwriteFormat = 0x005
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